Never Surrender Patch for BotB 3.0
Mar 19, 2012 Patch 31 commentsSince the release of BotB 3.0 it turned out that some players have problems with the new Surrendering. Especially in Multiplayer it can cause Fatal Scar...

Early this morning, following heavy artillery bombardment, a large German force has penetrated US positions in the Ardennes Forest in Belgium and Luxemburg!! Allied High command is hastily rushing reinforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river.
Can you stop the elite of the German panzer divisions, or vice-versa, lead them to victory? Find out.
The new version is delivered as installer version but wont change anything to your original CoH-Files.
Note: This Mod requires the orignal Company of Heroes (vanilla) and will not run on Opposing Fronts or ToV only.
Battle of the Bulge is a Mod focusing exclusively on the battles in Belgium and Luxemburg, December 44 - January 45.
It converts the Summer/Normandy Scenario of CoH into a winter scenario along with winter Maps, Skins and units.
Lots of emphasize has been laid on the look of the Mod. All skins are as accurate as possible, from uniform detail to unit marking. EACH soldier in a squad has individual uniforms and equipment.
Occlusion effects, team colors, even territory borders and selection markers have been removed for visual authenticity.
Furthermore, the Mod's aim is to combine CoH game play with more realism and it tries to reflect the battle properly. Therefore Panzerelite and Brits have been taken off the game ( Brits will show up as doctrine reinforcements, though ).
You can call in battlegroups which have originally taken part, like the 14th Cavalry Group or the infamous Kampfgruppe Peiper.
Tons of changes have also been done to unit stats, gameplay and doctrines. The units you can produce depend on the doctrine you choose.
Airborne Division:
becomes the defensive tree. You have a lot of powerful infantry like airborne infantry, AT-teams and heavy mortars, but only little choice of heavy artillery or vehicles force you to really use airborn tactics - dig in and wait for the Cavalry.
Doctrines will even strenghten your infantries combat value, until you get full ( and I mean that!!) air support in the late game.
( note: during the real battle, both US Airborn Divisions were transferred to the battlefield by trucks -
so you wont be able to paradrop in this mod, either. )
Infantry Division:
still well rounded, with good defensive and artillery units,
combat engineers and fair armor. Doctrines give you more production bonuses and send armored
combat groups to the battlefield.
Armoured Division:
Like in vCoH, this is the most powerful, but slowest to build Division... but mobile artillery like Priest, and many tanks like the Sherman Easy Eight, Jumbo Sherman and the M36 let you gain the initiative.
You will even receive tank reinforcements by the British.
7th Army
Consist of Volksgrenadier and heavy Fallschirmjager Infantry, light artillery and heavy antitank equipment, Mobile units are mostly antitank...the doctrine gives you enhanced defensive options like trenches as well as some armored support.
5th Panzerarmy
The most rounded tree... good Infantry units like Panzergrenadiere, some early ATs, mobile Artillery and fair battle tanks as well as doctrinal refitting options and powerful offmap units like Jagdpanther and Sturmtiger
6th SS Panzerarmy
Focussing on heavy mobile Firepower... mobile artillery units like Hummel and Maultier and the heaviest tank in the game, the Kingtiger, give you full force in your advance.Fanatism boosts your troops fighting spirit and the hidden "Operation Griffon" Teams spread sabotage and confusion behind enemy lines.
One of the the biggest changes is a general elimination of the Point Capture system. Now we use ATC, by AGameAnx which is a script that checks the No. of units in territory, and the faction with most units inside captures the territory after some time. Observation posts have been eliminated, too.
for more info about ATC, -> go here <-
The BotB Credits:
Coding: Halftrack,Panzer Jager,TornadoX
Coding Aid: (with many thanks) Copernicus,Xalibur, cf_nz
ATC: AGameAnX
Maps: Lord van Dalen, Henry666,Nobody,Empa,$-texas_$,Regis91, Halftrack, tskross
Skins: Halftack,tomarces,tskross, Mr.Scruff, Lord van Dalen
Skins used: Sig21Surgeon, Georider, GniGruH,Spaulick
UI GFX: Doombringer, Halftrack
SoundFX: LoranKorn,GameRisin, Xalibur
3D Models : Halftrack, DMz, Skyward,Inukshuk, Mr.Scruff, LoranKorn, AGameAnx, AIdas2
Animation and OE work: Tankdestroyer, Eliwood,Tiger 205, Hartkeks,Slayerknecht
website and forums Admin: Fiffa
PR & Web GFX: tskross
Installer: Luc
"Box Art": Gareth Hector
and all hail goes to the many many betatesters, players, feedbackers,all the helpful people here and in the german forums, which are unfortunately too many to mention
19 comments by Halftrack on Apr 17th, 2013

Its time for another Release of BotB. Soon.
But before , we need to assure quality.
So if you have a bit of time in the next weeks, already are a BotB player,
and want to help increasing the quality of the next release,
we would be happy to welcome you aboard the team.
Apply here or drop me a PM.
We also could need help with translations.
So if you are russian, polish, czech, japanese or korean and would
like to see BotB in your language, you are also very welcome.
Remember: The more test results we get, the earlier the mod will be released!

Since the release of BotB 3.0 it turned out that some players have problems with the new Surrendering. Especially in Multiplayer it can cause Fatal Scar...
15 new vehicles , tons of new and random historical skins , also new infantry units and skins, new and overhauled abilities, expanded doctrine trees ...
Here are 10 wallpapers featuring 5 each axis and allied vehicles, the Tiger Morser, Jagdpanzer IV, M4A3E8, Wolverine, M16 and more!! Check out the images...
Can't wait for the update :(
hey Halftrack, count me for the beta test! i`ll be a volunteer,i`ll take a bullet for the cause.
Haven't played this in a while. Which is a shame. Had a go this weekend. I just love the authenticity.
It's fun and dangerous fighting AI Moebelwagens. Great job on the Flakpanzer! And the Allied carpet bombing is visually satisfying. That was amazing.
Error report:
Surrendered units capture points. That is strange.
The US observation post have a German flag.
Wrong screen name for the sdkfz 252. Weren't this vehicle replaced by the 250/6 in 1944?
Strange screen name for the medic halftrack. 251/20? Are you planning night fighting by any chance?
Hahah. No. But changed the name to 251/8. ;)
I when start a game after several minutes apear this error "fatal AI error-execution paused"
LogFiles\scarlog.2013-04-21.23-09-06 :
-- Log file for all error messages related to the Scar --
Starting SCAR...
Could not execute rule: AI_Analyze3
Shutting Down SCAR...
-----
please help
tried this?
Moddb.com
I already downloaded the patch but it did not solve my problem
Does it support multiplayer?
yep
which coh version do you have?