In the morning of December 16th,1944 German Forces launched a surprise attack in the dense Ardennes Forest in Belgium and Luxemburg. Allied High command is hastily rushing re-enforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river. Can you stop the elite of the German panzerdivisions, or vice versa,lead them to victory? Find out. Features include but are in no way limited to: -The new Automatic Territory Capture system (thanks to AnyGameX) No more flagpoles simply capture territory by having more men in it than your opponent. -Fuel and ammo consumption -Realistic tank combat featuring historic penetration values, tanks have their turret rotation times reset to the actual speeds of real life, visibility reduced to reflect the limited line of sight from tanks' vision blocks. -new units such as the Sturmtiger, M36 'Jackson', M4A3E2 Sherman "Jumbo" and many,many more. - more than 35 exclusive high quality winter maps & realistic athmospheres

Description

After so many years, Battle of the Bulge is finally back! Once again, take command over historical german or american units in this epic struggle in the dense forests of Belgium & Alsace. Enjoy more realism, better performance, enhanced tank combat effects and send even more new units into battle.

Preview
Battle of the Bulge 4.06  - "Wacht am Rhein"
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tooish
tooish - - 1 comments

Great! Wait for to long time.

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Strafnik
Strafnik - - 28 comments

Im happy to see that, but why botb is here,
i mean it's Stalingrad's page.

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Fry_Kickstart
Fry_Kickstart - - 342 comments

I am a little confused. Why is an upload for the Battle of the Bulge mod posted on the Immersion 1944 mod page?

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maarty.88
maarty.88 - - 28 comments

Thank you for new release! ..I must say that I am very very glad, that CoH is still actively modded by You - the modding masters expanding and prolonging our fun-within-war experiences ;-)

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Leeching
Leeching - - 86 comments

Please let us combine BotB and Stalingrad that would be incredible

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Guest
Guest - - 689,927 comments

Great Work !!! Thx !!!

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EIiteTrooper
EIiteTrooper - - 61 comments

Testing Battle of the Bulge right now and... I dont liked a thing: the new "just stand in the territory to capture it" system hurt the continuous capture commands. The old system is more effective, because you can order an unity (holding shift) to capture several territories automatically, and the unit will stay in each territory till capture it completely and after that, automatically goes to other territory and so on. With the new system, the unit just ignore the time to capture and keep following the paths traced by hold shift. Removing the flags was good (i guess), but this must be fixed, because KILLED one of the most important strategies of the game: hold shifting continous capture points.

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