large multiplayer quakeworld mod
BaseWars is a mod inspired by the half-life mod "Natural Selection", the thing with that mod is mixing realtime strategy game with FPS. In other words: quake action but with buildings and "resources" like starcraft.
When the game begins each team(team red/team blue) starts at different locations.
the first thing to do is establish a "base" for the team, an area surrounding the basebuilding where other structures such as Regenerators,Armory,Science center and spawns can be buildt.
the spawns are the most important buildings,without them no one can respawn(and when the whole team is dead they have lost).
To defend the base(and important passages) turrets can be buildt by anyone who can afford them.
the buildings are bought with "resources" which are gained from "resource-towers". confusing? well yeah. the resource-towers can only be buildt upon specific sources(grey circle thing) and when built they will distribute resources to all teammembers equally.
when you got the res-economy up and running its time to load up with guns and such. the armory is where you buy the gear and "science-center"(yellow building) is where you research new weapons.
List of buildings:
List of Weapons:
The mod is using regular QuakeWorld clients such as Fuhquake or Ezquake to give it a nice look and good netcode.
Files uploaded to moddb´s storage.
went through my old quake catalog today, a game which i stopped playing a long time ago, and came across my favorite mod i had spent so much time and effort to make. Even though the mod has been released the link has been down for so long that not many people has got the chance to dl, actually i dont believe many ppl care about downloading it either but i know that there are some few who would appreciate it much. I also know how frustrating it is with broken links or when stuff doesnt work. It requires so little effort for me to help others and i hope that even if the gameplay of the mod doesnt attract someone the sourcecode might. Back in the days I learned mostly by experimenting with the sourcecode from other peoples work and i hope someone will learn from my experiences as well.
movie with some clips from the mod in action:
Link to movie
(the beginning of the video is non-mod related)
over and out