Set in the RA2 universe, Savage War makes crucial changes and adds new units to make it more fair and fun. The core fundamentals are there but certain things have been altered. Yuri finally has the squid, the Allies get a proper artillery and more country-specific options are available.
Finally, after all the hard work, problems and errors, Savage War is finally done. The public beta contains a wad of changes to the units and also adds a few more. You can download Savage War (and the music expansion pack) from:
As well, if anyone would like to help in any way with the mod, it would be greatly appreciated. What I need most is people who can make voxels or SHPs. I may require some new infantry models and maybe naval/aerial voxels.
Finally, I'd like to say that I'm already preparing for the next version. Version 1.0 Final will fix all the bugs found in this version, then v1.1 (or 2.0, whichever I decide ) will be an expansion. I'm hoping to add more country-specific units and maybe even maps. I can reveal one new unit that will be put in. Germany will be receiving the Messerschmitt Bf109e. While it won't be identical to its WW2 counterpart (for a start it needs to be VTOL), it will keep the same basic look. Eventually, the mod may lead to proper weather in RA2, if you don't mind parting with your weather storms.
I know very little's happened with the mod recently. I honestly haven't been doing much with it. I can't cope being a one-man team trying to make a total...
I've added 3 new screenshots of the mod. They include some of the new units and the new base look (still in the works), well worth a look!
This is a brand-spanking new loading screen for the mod, ahem. The only loading screen for the mod. It might change (probably just the main logo) but...
It's been a while in the making, and I'm sure most people here don't know about it, especially because it's for RA2. It's pretty much a TC for those who...
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