Welcome to Company of Heroes: Back to Basics!


Back to Basics is a free conversion mod for Company of Heroes and its expansions, that besides having new units, abilities, upgrades and commander trees, also has a new weapon damage and penetration system. This improves gameplay and requires more tactical assaults and defenses, thus creating a more difficult and interesting Gameplay. The idea behind it is that we wanted to achieve a weapon system that is more lethal, making battles less static while still making it somewhat forgiving for the player to lose squads or vehicles.
Cover can make the difference between life and death for Infantry Squads, and obviously Rifles and Semi-automatic weapons are best at medium to long range while Sub Machine Guns and Assault Rifles excel at fighting in close combat. Heavy and Light Machine Guns serve as all range support weapons.

Vehicle Combat is more realistic and less static as well. While Back to Basics doesn’t have one shot kills in tank to tank combat, there are much more critical hits involved. All in all, Vehicle Combat requires much more attention as damages are quite lethal.

Artillery serves the role as long range support weapon which is able to blast through any defensive position. However we changed the mechanics, so that Artillery only damages vehicles on really close and direct hits, it no longer will penetrate tank armor with splash damage that easily, this is the same against entrenched Infantry.

All weapon and engine sounds have been modified as well to sound less ‘flat’ or boring, as well as that the tracer beams have been reworked to look much better.

On top of everything, Back to Basics includes one of the smartest AI's out there, being much smarter in purchasing and using units, building defenses, using cover and holding territory while shelling you with deadly artillery and other indirect fire support!

Back to Basics: Battle of the Hedges adds a harder difficulty to Company of Heroes, making it more challenging to play. It is compatible with Company of Heroes, Opposing Fronts and Tales of Valor, always with the latest patch. You do not have to own all 3 products of the Company of Heroes series to play Back to Basics.


Special Thanks to everyone who made this mod possible, including our
fans and players.


Download Back to Basics v3.0

Before downloading Back to Basics, please make sure that you patched Company of Heroes to v2.602

Back to Basics v3.0 FULL 


Does not require a previous installation of Back to Basics. Make sure to
remove any existing Back to Basics version before installing.


Download Back to Basics Update v3.1

Back to Basics Update v3.1 

Mirrors: to be added

Requires a v3.0 installation of Back to Basics. Make sure to
have this version installed before installing.


Feedback


We really appreciate feedback, let us know here on ModDB or on RelicNews what you think about the mod, what you like and what could possibly be Improved.

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M4a4 Sherman M7 Priest SPG Panther
Blog RSS Feed Report abuse Latest News: Back to Basics v3.1 Update

5 comments by AGameAnx on Mar 24th, 2013

Visit the download section on moddb here to download the patch. Additional mirrors will be available later on as we upload the patch archive to them.
Full changelog:

Quote:Languages:
- Fixed reported typos.
- Improved unclear descriptions of units, abilities and upgrades.

Global Balance Changes:
- Turret Machine Guns firing arc decreased from 360° (180° to both sides) to 120° (60° to both sides). This makes it slightly easier to flank tanks and vehicles with a turret mounted Machine Gun.

American:
- Fixed a bug where the M4 'Assault' Sherman could not target Bunkers and other Structures.
- Turret M2hb .50cal HMGs weapon tables fixed. This is a flat nerf for the weapon, as it had a way too high DPS at all ranges.
- M2 60mm Mortar Setup time increased from 1.5s to 2.4s, to match all other mortars.
- M26 Pershings come no longer with a Tank Commander by default. An upgrade which also gives the same modifiers as all Tank Commanders can now be purchased individually for each tank.

Commonwealth:
- Added a special Campaign-only Canadian Infantry squad to the Headquarters Command Truck, who can be deployed in certain missions. This squad is more similar to the Infantry Section:
* Three upgrades available: Flamethrower, Bren Light Machine Gun or a Boys AT Rifle.
* The ability to throw Grenades and Sprint.
- Fixed a bug where the Tetrach was unable to fire its main gun after upgrading the Littlejohn Adapter.
- Fixed the missing Flamethrower for the Canadian Infantry.
- PIAT reliability at medium and long ranges has been increased.

Wehrmacht:
- Fixed a bug where the Sturmhaubitze 42 could not target Bunkers and other Structures.

Panzer Elite:
- 81mm Gr.34 Mortar Halftrack setup time increased from 2.2s to 2.4s, to match all other mortars.

Campaign:
- Liberation of Caen: M01 Authie
* Increased initial munition count to 600
* Decreased emplacement build time from 0.5 of original build time to 0.35
- Liberation of Caen: M03 Carpiquet
* Fixed missing Canadian Infantry in the Headquarters Command Truck
- Liberation of Caen: M04 Carpiquet: The Airfield
* Fixed missing Canadian Infantry in the Headquarters Command Truck

AI:
- Crucial AI attack priority logic improvements for Easy, Medium and Hard AI
- Fixed an important bug where AI would stop controlling its units
- AI reinforcing is now controlled manually through scar making AI not waste any time reinforcing its units
- Improved heavy weapon setup logic
- Improved early game attack logic slightly
- Improved axis AI logic for purchasing pak38
- Slightly improved AI artillery targeting logic (preventing AI from targeting single squads too often)
- Decreased priority for some AI point types to prevent it from clumping units
- Removed low priority markers from all the maps to prevent potential issues with them (they weren't placed properly)
- Decreased Assault Sherman priority
- Decreased Fuel bonuses
- Increased Munition bonuses to match manpower bonuses
- Slightly changed 3rd level of production purchase logic, eliminating the cases where the upgrade would switch back and forth

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Back to Basics Update v3.1

Back to Basics Update v3.1

Mar 24, 2013 Patch 4 comments

[REQUIRES BACK TO BASICS V3.0 AND COMPANY OF HEROES PATCH v2.602] This patch addresses some gameplay bugs and imbalances, fixes some language errors and...

Back to Basics v3.0 FULL

Back to Basics v3.0 FULL

Feb 25, 2013 Full Version 36 comments

Latest full release. [REQUIRES COMPANY OF HEROES PATCH v2.602] Patch v3.1 available for this release of the mod.

[OUTDATED]Back to Basics patch v2.1

[OUTDATED]Back to Basics patch v2.1

Jun 15, 2012 Patch 5 comments

[REQUIRES BACK TO BASICS v2.0 AND COMPANY OF HEROES PATCH v2.602] Back to Basics Patch v2.1

[OUTDATED]Back to Basics v2.0

[OUTDATED]Back to Basics v2.0

Jun 6, 2012 Full Version 7 comments

[REQUIRES COMPANY OF HEROES PATCH v2.602] Back to Basics v2.0

[OUTDATED]Back to Basics v1.2.2

[OUTDATED]Back to Basics v1.2.2

Apr 18, 2011 Patch 20 comments

A small patch that fixes various gamebreaking stuff.

[OUTDATED]Back to Basics v1.13

[OUTDATED]Back to Basics v1.13

Nov 9, 2010 Full Version 14 comments

After a long delay, we are proud to annouce the release of version 1.13 of Back to Basics. We have been working very hard on this, perfectionizing things...

Post comment Comments  (0 - 10 of 982)
marderany
marderany May 8 2013, 8:37am says:

I wouldn't mind working more for the doctrinal Cuckoo Panther. Actually figthing for it. In the game that would be knocking out a Panther then recover it. The ability could cost the same as the manpower now. Makes it more like a game in the game. "Look what I found! Is it one of yours?" Not only do I get a Panther, it is one my opponent used a fortune on.

+1 vote     reply to comment
AGameAnx
AGameAnx May 8 2013, 5:08pm replied:

Not really sure if you've thought this through dude. Seems like a pretty random idea, it also seems to break a lot of "rules" that the game has. If one tank can lose a crew and get captured by the enemy then every tank should do that. And that's not even the most important part, coding this is really hard and it has huge balance implications too. I'm almost certain that we're not going to work on this, especially seeing how we don't have time to work on anything serious right now. Sorry.

+1 vote     reply to comment
marderany
marderany May 9 2013, 6:43am replied:

I see your point. Understood. It was indeed a random idea when playing a Caen mission with the Cuckoo Panther.
Just to be clear I meant recovered in the sense done by the Bergetiger where the crew magically return like nothing happened. To be honest I don't like the COH Bergetiger nor its magic ability. Thanks for answering.

+2 votes     reply to comment
AGameAnx
AGameAnx May 9 2013, 8:01am replied:

Thanks for keeping it cool ^___^ Not such a far fetched idea when you put it that way, I suppose. But yep, that's that.

+1 vote     reply to comment
Neno2000
Neno2000 May 7 2013, 2:08pm says:

Sorry by the noobish question, but only for sure, this mod overwrite Vanilla files, or it is installed in separated, like BK and WF?????

+1 vote     reply to comment
AGameAnx
AGameAnx May 8 2013, 6:38am replied:

Nope, the mod doesn't overwrite any of the game's files at all.

+1 vote     reply to comment
Neno2000
Neno2000 May 8 2013, 8:40am replied:

Thanx 4 the answer... ;)

+1 vote     reply to comment
Neno2000
Neno2000 May 8 2013, 9:06am replied:

Sorry again, but just to be EXTREME clear, let me ask in a better way: This mod will affect the ability to play regular CoH, CoH:OF or CoH:ToV, nor will it affect ability to play other CoH mods or it will affect all the original units, stats, abilities, etc, of the original vanilla campaings????

+1 vote     reply to comment
AGameAnx
AGameAnx May 8 2013, 4:59pm replied:

No it doesn't affect anything. It doesn't overwrite any files at all, assuming you don't have a folder named Improved in your Company of Heroes directory (or whatever files come with the mod) which would be an extremely unlikely thing to happen - it's almost certain that other mods won't have any problems with ours, as long as they don't modify the game on their own. As long as you aren't asked to overwrite any files, you're fine, you just create a specific shortcut which will tell your game that you're launching the mod and only then the game will use the files. Now that everything's done through steam it's not entirely "creating a shortcut" but basically it's command line parameters passed to the executable in both cases.

+1 vote     reply to comment
Neno2000
Neno2000 May 13 2013, 1:46am replied:

Very Thanx 4 the answer... ;)

+1 vote     reply to comment
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Released Aug 16, 2008
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Highest Rated (3 agree) 9/10

The mod is very realistic and the models are goodlooking.

This is worth trying. I enjoy it, and i'm sure, hundreds of people with me.

Mar 21 2011, 4:29pm by Boogie85

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