Back to Basics is a total conversion mod, that not only adds units and abilities but also a new weapon damage and penetration system. This improves gameplay and requires more tactical assaults and defenses. Weapon ranges are also greatly increased and also includes a greatly improved AI. Back to Basics: Battle of the Hegdes adds realism to Company of Heroes, to make it even better. It is compatible with Company of Heroes, Opposing Fronts and Tales of Valor, always with the latest patch. You do not have to own all 3 products of the Company of Heroes series to play Back to Basics.

Report abuse Back to Basics Update v3.1
Filename
CoH_Back_to_Basics_Update_v3.1.rar
Type
Patch
Uploader
AGameAnx
Date
Mar 24th, 2013
Size
0.44mb (465,712 bytes)
Downloads
8,033 (3 today)
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Description

[REQUIRES BACK TO BASICS V3.0 AND COMPANY OF HEROES PATCH v2.602] This patch addresses some gameplay bugs and imbalances, fixes some language errors and improves some campaign missions. Additionally, it includes major AI improvements and bug fixes, rebalancing of AI resource bonuses.


After a very smooth release of v3.0, we are releasing a patch to even further polish up the mod.

To install the patch, extract the archive to your Company of Heroes directory and overwrite the existing files.

Full changelog:

Quote:
Languages:
- Fixed reported typos.
- Improved unclear descriptions of units, abilities and upgrades.

Global Balance Changes:
- Turret Machine Guns firing arc decreased from 360° (180° to both sides) to 120° (60° to both sides). This makes it slightly easier to flank tanks and vehicles with a turret mounted Machine Gun.

American:
- Fixed a bug where the M4 'Assault' Sherman could not target Bunkers and other Structures.
- Turret M2hb .50cal HMGs weapon tables fixed. This is a flat nerf for the weapon, as it had a way too high DPS at all ranges.
- M2 60mm Mortar Setup time increased from 1.5s to 2.4s, to match all other mortars.
- M26 Pershings come no longer with a Tank Commander by default. An upgrade which also gives the same modifiers as all Tank Commanders can now be purchased individually for each tank.

Commonwealth:
- Added a special Campaign-only Canadian Infantry squad to the Headquarters Command Truck, who can be deployed in certain missions. This squad is more similar to the Infantry Section:
* Three upgrades available: Flamethrower, Bren Light Machine Gun or a Boys AT Rifle.
* The ability to throw Grenades and Sprint.
- Fixed a bug where the Tetrach was unable to fire its main gun after upgrading the Littlejohn Adapter.
- Fixed the missing Flamethrower for the Canadian Infantry.
- PIAT reliability at medium and long ranges has been increased.

Wehrmacht:
- Fixed a bug where the Sturmhaubitze 42 could not target Bunkers and other Structures.

Panzer Elite:
- 81mm Gr.34 Mortar Halftrack setup time increased from 2.2s to 2.4s, to match all other mortars.

Campaign:
- Liberation of Caen: M01 Authie
* Increased initial munition count to 600
* Decreased emplacement build time from 0.5 of original build time to 0.35
- Liberation of Caen: M03 Carpiquet
* Fixed missing Canadian Infantry in the Headquarters Command Truck
- Liberation of Caen: M04 Carpiquet: The Airfield
* Fixed missing Canadian Infantry in the Headquarters Command Truck

AI:
- Crucial AI attack priority logic improvements for Easy, Medium and Hard AI
- Fixed an important bug where AI would stop controlling its units
- AI reinforcing is now controlled manually through scar making AI not waste any time reinforcing its units
- Improved heavy weapon setup logic
- Improved early game attack logic slightly
- Improved axis AI logic for purchasing pak38
- Slightly improved AI artillery targeting logic (preventing AI from targeting single squads too often)
- Decreased priority for some AI point types to prevent it from clumping units
- Removed low priority markers from all the maps to prevent potential issues with them (they weren't placed properly)
- Decreased Assault Sherman priority
- Decreased Fuel bonuses
- Increased Munition bonuses to match manpower bonuses
- Slightly changed 3rd level of production purchase logic, eliminating the cases where the upgrade would switch back and forth

Preview Image
Back to Basics Update v3.1
Post comment Comments
andotrota
andotrota Apr 19 2013, 3:21pm says:

i have troubles in playing the panzer elite campaign

+1 vote     reply to comment
AGameAnx Author
AGameAnx May 8 2013, 6:58am replied:

Sorry about that! The campaign will have some troubles for sure. Working on fixing the bugs of the campaign is actually extremely time consuming and we're yet to properly fix everything. PE campaign is something we still haven't looked at at all. Again, sorry. Also, I can't promise anything about actually fixing it any time soon :(

+3 votes   reply to comment
Bortighaun
Bortighaun Apr 27 2013, 6:02pm says:

I have played more than 300 games in CoH, and maybe 70 in the previous version of back to basics.

IA is overpowered again. After one hour and half of methodic game, with a slow and safe advance of my troops, I surrounded their base but was impossible for me to destroy their defences. I was playing german with terror doctrine. I had a mixture of all the weapons and the americans (Hard computer), had a combination of antitank guns (a lot of them), mortars and infantry with bazookas.

I reinforced my troops, I attacked together with all the guns, but I couldnt do anything. I was destroying their buildings, but their infantry didnt die. They reinforced theirselves all the time. I lost all my army at the end and I got bored. I lost SS Infantry, a King Tiger, a Tiger, three anti-air tanks, iron cross infantry, grenadiers, etc.

Man, you have to allow the special attacks at the enemy base (I mean for example fire storm or the V1 rocket). Unless it changes, I think its rather impossible to have a dinamic game.

+1 vote     reply to comment
Keeper_Of_Secrets
Keeper_Of_Secrets Jun 26 2013, 8:28pm replied:

@Bortighaun I will say one thing to you...Learn how to play, and than you can say somthing like that! The AI in this mod is the best I've ever seen in a mod! To bad the mod don´t have expanded command trees, like BK, EaW, etc

+1 vote     reply to comment
Keeper_Of_Secrets
Keeper_Of_Secrets Jun 26 2013, 8:30pm says:

Hey guys, is there any possibilities to expand the command trees? is the only I hate in your mod is the command trees only a few things changed from vannila game -.-

+1 vote     reply to comment
Guest
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feizou
feizou Apr 1 2014, 6:35am says:

Hey guys ,this is a fantastic mod for coh ,and I just want to know ,are you guys still working on the next version of Back to Basics ,because i found it poses a fatal problem when i try to play the pe campaign missions. i am looking forward to the next update.

+1 vote     reply to comment
Badcomedy
Badcomedy Nov 8 2014, 5:51am says:

l just download this and it is great mod but when l decide to slack and play with ai . ai easy british dont not do anything but just use their command truck and charge to the point (high income) but the road is block(by german) so their constant go there and died is instead of just going everytime they should adopt new tactic or change instead for just going to the same point

+1 vote     reply to comment
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Company of Heroes: Opposing Fronts Icon
Platform
Windows
Developer
Synthax Studios
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Release Date
Released Aug 16, 2008
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MD5 Hash
4809bc5ce4faefecb46c1c4bfaa71c28
Related Mods
Company of Heroes: Back to Basics (Company of Heroes: Opposing Fronts)
Company of Heroes: Back to Basics Company of Heroes: Opposing Fronts - Single & Multiplayer Real Time Strategy
Related Games
Company of Heroes: Opposing Fronts
Company of Heroes: Opposing Fronts Single & Multiplayer Real Time Strategy
Related Groups
Synthax Studios
Synthax Studios Developer & Publisher with 2 members