Welcome to Company of Heroes: Back to Basics!

Back to Basics is a free conversion mod for Company of Heroes and its expansions, that besides having new units, abilities, upgrades and commander trees, also has a new weapon damage and penetration system. This improves gameplay and requires more tactical assaults and defenses, thus creating a more difficult and interesting Gameplay. The idea behind it is that we wanted to achieve a weapon system that is more lethal, making battles less static while still making it somewhat forgiving for the player to lose squads or vehicles.
Cover can make the difference between life and death for Infantry Squads, and obviously Rifles and Semi-automatic weapons are best at medium to long range while Sub Machine Guns and Assault Rifles excel at fighting in close combat. Heavy and Light Machine Guns serve as all range support weapons.

Vehicle Combat is more realistic and less static as well. While Back to Basics doesn’t have one shot kills in tank to tank combat, there are much more critical hits involved. All in all, Vehicle Combat requires much more attention as damages are quite lethal.

Artillery serves the role as long range support weapon which is able to blast through any defensive position. However we changed the mechanics, so that Artillery only damages vehicles on really close and direct hits, it no longer will penetrate tank armor with splash damage that easily, this is the same against entrenched Infantry.

All weapon and engine sounds have been modified as well to sound less ‘flat’ or boring, as well as that the tracer beams have been reworked to look much better.

On top of everything, Back to Basics includes one of the smartest AI's out there, being much smarter in purchasing and using units, building defenses, using cover and holding territory while shelling you with deadly artillery and other indirect fire support!

Back to Basics: Battle of the Hedges adds a harder difficulty to Company of Heroes, making it more challenging to play. It is compatible with Company of Heroes, Opposing Fronts and Tales of Valor, always with the latest patch. You do not have to own all 3 products of the Company of Heroes series to play Back to Basics.

Special Thanks to everyone who made this mod possible, including our
fans and players.

Launching the mod

Make a shortcut of the game using steam, go to shortcut's properties and add //-mod Improved -dev to the end of the target line.
The entire target line should look like this:

steam://rungameid/228200//-mod Improved -dev

Note, that shortcut that comes with v3 release of the mod does not work with steam

Download Back to Basics v3.0

Before downloading Back to Basics, please make sure that you patched Company of Heroes to v2.602

Back to Basics v3.0 FULL 

Does not require a previous installation of Back to Basics. Make sure to
remove any existing Back to Basics version before installing.

Download Back to Basics Update v3.1

Back to Basics Update v3.1 

Mirrors: to be added

Requires a v3.0 installation of Back to Basics. Make sure to
have this version installed before installing.


We really appreciate feedback, let us know here on ModDB or on RelicNews what you think about the mod, what you like and what could possibly be Improved.

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Blog RSS Feed Report abuse Latest News: Back to Basics v3.1 Update

7 comments by AGameAnx on Mar 24th, 2013

Visit the download section on moddb here to download the patch. Additional mirrors will be available later on as we upload the patch archive to them.
Full changelog:

- Fixed reported typos.
- Improved unclear descriptions of units, abilities and upgrades.

Global Balance Changes:
- Turret Machine Guns firing arc decreased from 360° (180° to both sides) to 120° (60° to both sides). This makes it slightly easier to flank tanks and vehicles with a turret mounted Machine Gun.

- Fixed a bug where the M4 'Assault' Sherman could not target Bunkers and other Structures.
- Turret M2hb .50cal HMGs weapon tables fixed. This is a flat nerf for the weapon, as it had a way too high DPS at all ranges.
- M2 60mm Mortar Setup time increased from 1.5s to 2.4s, to match all other mortars.
- M26 Pershings come no longer with a Tank Commander by default. An upgrade which also gives the same modifiers as all Tank Commanders can now be purchased individually for each tank.

- Added a special Campaign-only Canadian Infantry squad to the Headquarters Command Truck, who can be deployed in certain missions. This squad is more similar to the Infantry Section:
* Three upgrades available: Flamethrower, Bren Light Machine Gun or a Boys AT Rifle.
* The ability to throw Grenades and Sprint.
- Fixed a bug where the Tetrach was unable to fire its main gun after upgrading the Littlejohn Adapter.
- Fixed the missing Flamethrower for the Canadian Infantry.
- PIAT reliability at medium and long ranges has been increased.

- Fixed a bug where the Sturmhaubitze 42 could not target Bunkers and other Structures.

Panzer Elite:
- 81mm Gr.34 Mortar Halftrack setup time increased from 2.2s to 2.4s, to match all other mortars.

- Liberation of Caen: M01 Authie
* Increased initial munition count to 600
* Decreased emplacement build time from 0.5 of original build time to 0.35
- Liberation of Caen: M03 Carpiquet
* Fixed missing Canadian Infantry in the Headquarters Command Truck
- Liberation of Caen: M04 Carpiquet: The Airfield
* Fixed missing Canadian Infantry in the Headquarters Command Truck

- Crucial AI attack priority logic improvements for Easy, Medium and Hard AI
- Fixed an important bug where AI would stop controlling its units
- AI reinforcing is now controlled manually through scar making AI not waste any time reinforcing its units
- Improved heavy weapon setup logic
- Improved early game attack logic slightly
- Improved axis AI logic for purchasing pak38
- Slightly improved AI artillery targeting logic (preventing AI from targeting single squads too often)
- Decreased priority for some AI point types to prevent it from clumping units
- Removed low priority markers from all the maps to prevent potential issues with them (they weren't placed properly)
- Decreased Assault Sherman priority
- Decreased Fuel bonuses
- Increased Munition bonuses to match manpower bonuses
- Slightly changed 3rd level of production purchase logic, eliminating the cases where the upgrade would switch back and forth

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Back to Basics Update v3.1

Back to Basics Update v3.1

Mar 24, 2013 Patch 8 comments

[REQUIRES BACK TO BASICS V3.0 AND COMPANY OF HEROES PATCH v2.602] This patch addresses some gameplay bugs and imbalances, fixes some language errors and...

Back to Basics v3.0 FULL

Back to Basics v3.0 FULL

Feb 25, 2013 Full Version 40 comments

Latest full release. [REQUIRES COMPANY OF HEROES PATCH v2.602] Patch v3.1 available for this release of the mod.

[OUTDATED]Back to Basics patch v2.1

[OUTDATED]Back to Basics patch v2.1

Jun 15, 2012 Patch 5 comments


[OUTDATED]Back to Basics v2.0

[OUTDATED]Back to Basics v2.0

Jun 6, 2012 Full Version 8 comments

[REQUIRES COMPANY OF HEROES PATCH v2.602] Back to Basics v2.0

[OUTDATED]Back to Basics v1.2.2

[OUTDATED]Back to Basics v1.2.2

Apr 18, 2011 Patch 19 comments

A small patch that fixes various gamebreaking stuff.

[OUTDATED]Back to Basics v1.13

[OUTDATED]Back to Basics v1.13

Nov 9, 2010 Full Version 14 comments

After a long delay, we are proud to annouce the release of version 1.13 of Back to Basics. We have been working very hard on this, perfectionizing things...

Post comment Comments  (30 - 40 of 1,055)
Guest Nov 10 2013, 9:06pm says:

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Celution Nov 13 2013, 9:44am replied:

You can't simply move files to the vanilla game, it's not as easy as it sounds. Besides it prevents you from playing online. So your only solution is to make a mod and do all the things you want. We made all the localizations English because it was too much effort to get translators for each and every language, and otherwise there would be missing values! ;)

+2 votes     reply to comment
Guest Nov 8 2013, 7:47am says:

This comment is currently awaiting admin approval, join now to view.

Celution Nov 8 2013, 2:13pm replied:

You basically make the lines invisible by editing a bunch of attrib files. They are located in DataAttrib\attrib\ui_selection, you may extract them from the mod for your own use, but if you are thinking about releasing your mod at some point, a little credit would be nice :).

+1 vote     reply to comment
EasyCompanyofFrance Sep 22 2013, 4:31am says:

Hello all
should solve the problem of missions, because in version 2.0 and patch 2.1 the campaign SS works very well but in the countryside british PC for fire Deploi not do this .. and vice versa in version 3.0 and patch 3.1 the british campaign works correctly but when the campaign is launched SS ide us that there are "fatal error", so would it be possible to resolve problem to be in a patch or a new version of this mod ??

+1 vote     reply to comment
AGameAnx Sep 6 2013, 6:33am replied:

There was one final patch planned but at this point the work has been stopped for a ridiculously long time. We would definitely like to fix the campaign errors, but that's something only I could do, and there are some pretty big attrib changes that need to be done, but that's mostly Celestial's side and he hasn't been modding for ages now, aside from very small things. He was busy with school but now neither of us are interested. It's pretty weird that he even stopped replying to comments, the dude is just never around anymore, and it's his mod.

It has been mostly me screwing around for a very long time. I was almost making a v4 of the mod or something, but not making changes for the patch... It was a complete dumb rebalance full of experimentation which wouldn't ever work, with a new feel for the combat inspired by some of CoH2 ideas merged with realistic feel and stuff, in small but meaningful ways... But that's definitely never going to be released. And now I'm just playing other games and CoH2, waiting for mods to be enabled for that (hopefully they will be...). I don't even have CoH1 installed at this moment in time.

So it's up to you whether you want to officially declare the mod at its last and final release or not, I know most people will. Wouldn't use the word dead here, I really believe it's a great fking mod and while we have a list of fixes that we want to do, that list can never ever become empty really, not with a team as small as ours.

+2 votes     reply to comment
AGameAnx Sep 6 2013, 6:33am replied:

You should probably try 1v1 your friends once if you want something new in your life, lol. I'm fairly sure nobody still actually realizes what the multiplayer is for this mod... It's pretty much a new game with new strategies. We balanced the game for that for such a long time, and nobody appears to play versus other players at all :P And if they do, for some reason they always go for Brits, which is the least balanced faction of all by far, hahah. Or maybe this impression is just the result of us only hearing about the bugs, not the things people haven't had any problems with.

Anyway, I haven't talked to Celestial in a way where we would say that yea for sure we're never going to support anything about this mod anymore, no. In fact, if there are changes that could benefit people a lot but not take too much time - we'd most likely do them. I do still check this page quite regularly. But regardless, at this point it's definitely time to move on to new things, don't expect an out-of-nowhere full fledged release full of new features, that's for sure.

And thanks for everybody who supported us, for the most part even the criticisms were really cool and understanding, which is not something I would have expected initially. Cheers, gl hf and keep being awesome.

+2 votes     reply to comment
TheSoldier Sep 6 2013, 9:52pm replied:

I would be more than happy to supply any models you need, being a modeler, but since this is more of a vanilla-based mod, I don't expect you'd need many.

It does seem as if development has stopped. My version of a dead mod is if development has stopped, it's dead. Although it's up to you to say if that has stopped. ;)

+1 vote     reply to comment
Celution Sep 7 2013, 6:42am replied:

Thanks for the offer about the models, but development isn't on a hold because of a lack of things that need to be done. In fact, there are some major things that could be done that require a lot of work. Particularly vehicle hitpoints balance, it currently needs a major overhaul statistics-wise to make further development around vehicles much easier. This however would be a huge project to do. AGameAnx also had plans for massive AI control and rework, and there were many other things like the campaign that need improvement to be properly compatible.

The summer has been quite busy for me, I've been on holiday, had many guests over and I moved 350km from home to start University, which is now also taking a lot of my time that I simply do not come around in playing or modding CoH anymore. I also play other games at this point like World of Tanks, in which I also participate in tournaments. Not to mention Battlefield 4 is close to beta stage, for which I am extremely looking forward to.

We also came to realize that CoH1 doesn't hold enough variety anymore. There's no story in any particular match, whcih is what we are missing from it. As we've both played this game since its initial release in 2006, we've become perfectly aware of all the small things, that it decreased the fun experience of the game. Not to mention that CoH1 has pretty flawed things like the cover, penetration or accuracy mechanics work, which limit our actions and dreams even further.

As AGameAnx pointed out, we haven't really officially declared to cease further development, but do not expect any radical things happening anytime soon. I'd like to fix most of the mentioned bugs around the direct gameplay and to release it as a patch, but we'll see if that will happen.

I'd also want to make a big shout-out to everyone who has been following us for such a long time, giving criticism and bug/balance reports, which definitely has helped us out a bunch during the development. Cheers everyone! :)

+3 votes     reply to comment
TheSoldier Sep 7 2013, 8:07pm replied:

I understand. Good luck with University and the mod. :)

+1 vote     reply to comment
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Release Date
Released Aug 16, 2008
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99 votes submitted.

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Highest Rated (4 agree) 9/10

The mod is very realistic and the models are goodlooking.

This is worth trying. I enjoy it, and i'm sure, hundreds of people with me.

Mar 21 2011, 4:29pm by Boogie85

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