Normandy 1944: European Theatre

Normandy '44: European Theater combines a higher level of realism with a more elaborate doctrine system, which incorporates almost 50 different military units that took part in the campaigns of Jun-Sept. 1944. This spectrum ranges from battalions of free Polish and French units serving under the main allied armies to volunteers from the Eastern Front that served in the German Wehrmacht. This is only a small portion of the doctrine variety however, as this mod feature numerous well known units of all factions as well. The mod also features numerous new abilities and custom made units each with a completely revamped size and structure. Between custom made units and structures with historically correct skins, Normandy '44 offers over 150 NEW UNITS, making for an almost endless variety of different scenarios and unit actions. Combined these factors provide for an experience unlike any other mod for COH that has earned us a spot in the Top 100 Mods THE LAST THREE YEARS RUNNING. 
I hope you'll join us.


To Kaylin Michelle Dean; Whom I have found to help me in ways I cannot begin to fathom. I'll never be able to repay you for what you've done, but I would like to think this would be a small symbol of my feelings on the matter. 

Thank you.

And to Alfred, my faithful Cat who sat and continues to sit by me whilst I pour hours and hours into this modification. His love and playful personality are what keep me going no matter how hard both modding and life can be sometimes. Thanks, Alfie.

 Regardless of my own personal dedication, this mod continues it's dedication to our former team member and hallowed friend, Christian Werner von Schlippenbach, who contributed so much.


You can play Normandy 1944: European Theater with ANY VERSION OR COMBINATION OF VERSIONS OF Company of Heroes. Whether it be either of the stand alone versions, COH: Opposing Fronts, COH: Tales of Valor or the base, "Gold" or "Game of the Year" editions.
Any form will work just fine with our modification.

Simply download either the MANUAL OR AUTO-INSTALLER version of v1.7 or the necessary installaion files for the v2.0 ALPHA from our DOWNLOADS section  , install and then follow the icon creation instructions in the READ ME or in our Field Manual, available HERE. 
Do not download any of the versions labeled "OUT DATED".

Playing with a Steam version of COH is also not an issue either. Simply install the mod to your proper folder under this path "Steam > SteamApps > common > (YOUR COH FOLDER)" and follow the icon creation instructions in the READ ME or in our Field Manual, downloadable HERE.


Check out our groups below for some online action.
Steam -
Xfire -


Please note that your query may not be answered by
a Normandy '44 developer if you post it below. 

 Comments and questions related to project content or technical issues are
welcomed, but posting such in an accusatory or exasperated tone will not help
the situation.

For more engaging discussion on either of the subjects,
Please see our NEW AND IMPROVED 

We've gone to incredible lengths doing research for our project
with credible, published references. Please do us the same courtesy if
you're going to make a historical assertion about some aspect of our game play, such as suggesting the inclusion of a specific unit. 

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Heer Panzergrenadier PaK43 Nest Preview Remade Infantry Skins
Blog RSS Feed Report abuse Latest News: March Progress Report

7 comments by JudgeAlfred on Mar 18th, 2014

Hello everyone; I just wanted to reassure everyone that progress is being made.

I have been quite busy as of late with life though. As a university student studying history I am blessed with more freetime than most, but there are specific times every term in which I need to focus on 2-3 essays during the span of a week. On another note as of March 8th I am now 20 years old. I still hardly believe that I have such a following, to the point where I have even reiceived money.

I cannoy express my thanks enough. It has been a rather odd semester for me in University, as my father now works in a different continent. Regardless enough about me and onto what you actually want to hear!

As of now I have almost finished implementing every new model which I have at my disposal. There are a few left and then there still models I do not have at the moment.

Ruhr has been tasked with completing penetration tables for our vehicles. Many have complained (and rightfully so) that there are unrealistic situations occuring. While the plaveholder values for Armour is done, the lack of updated penettation tables is the issue.

Zupa is continuing his work redoing skins as you all have seen. I have also tasked him with revamping our image. As it has been a year with this modification I saw it appropriate to rebrand ourselves. Partially due to new leadership and partially due to the logic gap in the name.

The new title for those who have noticed is "The Great Crusade 44-45". I found this more general name to allow more leeway in structure and historical representation. If you know what the name is from you get a cookie. :)

As for infantry, I am at a crossroads. I can either wait until Zupa has completed his skins which will be easier and redo units then, or I can try to do so now. It will take a painstaking amount of time either way. On a final note aftet some discussion we have decided to reduce squad sizes. The largest size will now be 8-9 men. Crews will be smaller and teams and squad sizes adjusted to represent purpose. So an infantry section is larger than a recon section, etc.

This decision has been made to increase performance, improve gameplay and help us fine tune balance easier. I still aim for a realistic experience, but I have to cut things down somewhere in order to allow more access to this mod and a more stable experience.

For those wondering where my personal tastes on realism versus gameplay are rooted in; Cdv's Blitzkrieg is in some respects a model.

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N44 1.1 HOTFIX

N44 1.1 HOTFIX

Feb 1, 2014 Patch 10 comments

A Hotfix which fixes the issues with various ranges on vehicles. Everything should now be as it should be placeholder wise.

Normandy 44 1.1 Part 5 of 5

Normandy 44 1.1 Part 5 of 5

Jan 1, 2014 Full Version 6 comments

Part five of five of Normandy 44 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 4 of 5

Normandy 44 1.1 Part 4 of 5

Jan 1, 2014 Full Version 0 comments

Part four of five of Normandy 44 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 2 of 5

Normandy 44 1.1 Part 2 of 5

Dec 31, 2013 Full Version 2 comments

Part two of five of the New Years Release of 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 3 of 5

Normandy 44 1.1 Part 3 of 5

Dec 31, 2013 Full Version 0 comments

Part three of five of the New Years Release of 1.1; I hope you enjoy it!

Normandy 44 1.1 Part 1 of 5

Normandy 44 1.1 Part 1 of 5

Dec 31, 2013 Full Version 36 comments

Part one of five of the New Years Release of 1.1; Hope you enjoy it!

Post comment Comments  (0 - 10 of 2,256)
fallbarbarossa Apr 11 2014, 5:17am says:

What's the news? How's it coming along?

+2 votes     reply to comment
JudgeAlfred Apr 11 2014, 3:45pm replied:

Things are more or less going on behind the scenes. I'm still waiting on Ruhr to finish his more coherent tables so I can implement them, and I've decided to not bother with revamping the infantry anymore until the new skins are implemented.

It's more of a housekeeping/long-term decision than anything.

Basically skins are tied to the files I use, so if I were to redo them now I'd technically have to redo parts of them twice and with the sheer amount of content we have infantry wise it isn't viable.

I am however slowly but surely going to finish off updating all the models once exams are done with, and release that.

+1 vote     reply to comment
fallbarbarossa Apr 12 2014, 4:29am replied:

Sounds cool. So are we looking at a May/June release? Assuming your exams are in May...

About the infantry, does that mean they're going to make the release with new skins but with the 'old' stats (squad sizes, etc.) or nothing changed with them?

I'm really looking forward to new infantry skins, especially for 352. Infanterie-Division.

+1 vote     reply to comment
JudgeAlfred Apr 12 2014, 8:44am replied:

May most likely, there isn't many models left to do at this point. I've inquired about the babygeschutz and will wait until that's fixed.

As for skins I have decided to wait until all of the infantry ones are finished, which will be a fairly long way off. Not all skins are based on one model, and many require model mixing. This means we need a second individual with those skills (DMz) to assist our skinner (Zupa) in this matter.

We are bound to DMz's workload, so Zupa and our second skinner Chris have been instructed to do basically every single thing that doesn't require model mixing.

The Germans are the main culprit for model mixing so we don't have things like popped collar grenadiers with scrafs or men with no heels on their shoes.

This is also an issue with fps, as improperly modelmixed skins will cause lag. If you model mix two things together and don't do it properly the game will essentially load two models, but you'll see one.

Times that by the amount of units we have and men in a squad and you'll see the issue. It's currently probably one of the biggest lag culprits.

Infantry will more or less remain untouched for now entirely.

+1 vote     reply to comment
fallbarbarossa Apr 12 2014, 11:05am replied:

Thanks for the info, really appreciate it. I'll be looking forward to May then. Good luck with the work!

+1 vote     reply to comment
pier2 Mar 25 2014, 3:27pm says:

any installer ?

+2 votes     reply to comment
JudgeAlfred Mar 27 2014, 7:22am replied:

Not currently. We are working on it.

+3 votes     reply to comment
Yustax Mar 22 2014, 5:42pm says:

Im having a problem with the mod right now. It works just fine in skirmish but when I try to play a campaign it throws me an error and the game pauses automatically. Is there a fix for this? Because playing the mod and the campaigns would be awesome.

+2 votes     reply to comment
ubermensche Mar 23 2014, 3:57am replied:

This mod doesn't work with campaign. Actually, most mods don't.

+2 votes     reply to comment
Firelord475 Mar 29 2014, 2:11pm replied:

most of the lag (in my case) was caused by vsync being forced on

+2 votes     reply to comment
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Released Sep 2, 2013
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332 votes submitted.

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Highest Rated (13 agree) 10/10

very nice mod

Jan 4 2011, 12:43am by admiral20

Lowest Rated (3 agree) 5/10

Hi guys i need assistance i have been trying to download this mod but it wont let me i get through the instillation but then it tells me some website made it and from there i dont know what any assistance would be greatly appreciated

Feb 27 2011, 1:42am by MrNolan94

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