To Steve Mullins, whose passing was truly tragic and untimely. I'll miss you, my friend.
And to Alfred, my faithful Cat who sat and continues to sit by me whilst I pour hours and hours into this modification. His love and playful personality are what keep me going no matter how hard both modding and life can be sometimes. Thanks, Alfie.
Regardless of my own personal dedication, this mod continues it's dedication to our former team member and hallowed friend, Christian Werner von Schlippenbach, who contributed so much.
Comments and questions related to project content or technical issues are
welcomed, but posting such in an accusatory or exasperated tone will not help
For more engaging discussion on either of the subjects,
Please see our NEW AND IMPROVED Bierchengaming.de
PLEASE DO NOT POST WEBSITES OR WIKIPEDIA CLAIMS
We've gone to incredible lengths doing research for our project
with credible, published references. Please do us the same courtesy if
you're going to make a historical assertion about some aspect of our game play, such as suggesting the inclusion of a specific unit.
Firstly, my most sincere apologies for not posting more often. I have recently had to move from my current home to an apartment, and the family issues surrounding this have taken it's toll.
I suppose some may rightly ask "Why is he posting this in the CoH1 variant?"
Well, that is because after much waiting, discussion and deliberation I think I will be moving back to Company of Heroes 1. The sequel while enjoyable does not currently offer the kind of tools I require to give what I need to everyone, and it does not show any sign of improving on this matter anytime soon.
It will take some time and much effort for me to revamp the CoH1 modification to a standard that I find acceptable. I have learned much from my experiences in testing and balancing the basics of the CoH2 variant of the modification, and I hope to carry that knowledge over to this variant of the mod.
Many people have stated and will continue to state that in comparison to "Sweeten's" version of Normandy 44 mine was...lacking. I must say that regardless they are quite correct. I did not have the time nor the experience that Sweeten did when I first took over this modification and not only did I not share all of his sentiments on where this modification should go and how it should play, but I did not (and still do not) understand his organization of the various files, folders of the modification. This made it very difficult to change things effectively and slowed progress down.
However; I would like to say that I will be looking into fully revamping the CoH1 variant of this modification. I do not currently have a modeler or a dedicated skinner (The latter I need very, very badly to replace performance killing skins), so if there are people looking to fill that position please contact me.
Firstly I will work on unifying the systems I perfected in the CoH2 variant of the modification and applying them to this version. Infantry aren't going to die from one burst of a .50 Caliber on a tank anymore, and in general gameplay will be much more manageable for the player. I will attempt to unify and fix as many bugs as possible, but please understand how big the modification is and how individualized the file are.
Most do not know that every individual soldier and vehicle have their own file (plus a squad file). So a squad of 12 men will most likely have at least 6-7 different files, and at most 13. I will look into attempting to condense this as best as possible but it will take much time and effort to do so.
Thanks for reading. I will post another update somewhere around the end of the month, or most likely after April 7th which is when my studies for the semester end.
Just summarizing the current status of the next Alpha version, and the change of page from CoH1 to CoH2 officially on Moddb. Final update on this page...
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Part four of five of Normandy 44 1.1; I hope you enjoy it!
Part three of five of the New Years Release of 1.1; I hope you enjoy it!
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Highest Rated (13 agree) 10/10
This mod updates the classic CoH flavor, with increased tactical play! No longer are you invaded by swarms of infantry or tanks. No longer are there OPed units to dominate the map. And the better selection of units?! What else can I say! I really love this mod!
Dec 11 2011 by mrparty