A Hotfix which fixes the issues with various ranges on vehicles. Everything should now be as it should be placeholder wise.
To Kaylin Michelle Dean; Whom I have found to help me in ways I cannot begin to fathom. I'll never be able to repay you for what you've done, but I would like to think this would be a small symbol of my feelings on the matter.
And to Alfred, my faithful Cat who sat and continues to sit by me whilst I pour hours and hours into this modification. His love and playful personality are what keep me going no matter how hard both modding and life can be sometimes. Thanks, Alfie.
Regardless of my own personal dedication, this mod continues it's dedication to our former team member and hallowed friend, Christian Werner von Schlippenbach, who contributed so much.
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Hello everyone, I hope we've all enjoyed our holidays!
First off I would like to note that the new damage system has been implemented for all infantry weapons, and after some initial hilarity during internal testing we've seem to have found what we're looking for out of a "Realistic" CoH2.
As we currently do not have a full implementation of vehicle based stats, we decided internally (Well, when I say "we" I mean I simply went ahead and did it as a placeholder choice whilst I wait for my Armour tech to finish his calculations) to increase all anti-tank/vehicle main guns by 25% of their original value.
This means that counters are essentially the same, but vehicle based combat is faster paced than it was before. We didn't want it to become to unfair/visceral because vehicles then become less and less useful. So this is our current setup and hopefully it should work as intended.
Squad sizes have been increased for the most part, with very few (If any) exceptions. Costs are currently being redone internally and upkeep is next on the list as there are currently major issues with keeping the general pacing of gameplay going with larger squad sizes. This was an expected but annoying outcome from increasing squad sizes, and it is by far the only real issue I have at the moment that stands between internal and an official Alpha release to the community.
Having said all of this, if you haven't noticed we have moved to a different Moddb page:
This will be the last update on this Moddb page in regards to the CoH2 successor of this modification, those who are interested in following the successor mod should subscribe to the new page in order to receive timely updates in the future.
Finally, I would like to thank everyone for staying with me thus far. I'm aware of the massive bumps in the road that this mod has hit before I took over and most importantly when I took this modification over from Ken. There were tons of internal issues such as bugs, crashes, and overall inability to continually update the modification in a timely manner due to it's lack of organization and size.
There is then the issue of the port to Company of Heroes 2, which included an absurdly long period of "Down Time" in which the team was more or less stagnant. But through all of that I still seem to have a rather decently sized following, and to be honest whether it is ten people or ten thousand it means a lot to me.
So in conclusion, I ask that people be patient, and you'll get the CoH2 Alpha of The Last Crusade: 44-45 soon!
Highest Rated (13 agree) 10/10
very nice mod
Jan 4 2011, 12:43am by admiral20
Lowest Rated (4 agree) 5/10
Hi guys i need assistance i have been trying to download this mod but it wont let me i get through the instillation but then it tells me some website made it and from there i dont know what any assistance would be greatly appreciated
Feb 27 2011, 1:42am by MrNolan94