Awakening of the Rebellion 2 is something completely new compared to version 1.1, as you now get an improved techsystem which is linked to the shipyard system, story events that let you reenact famous situations from the moves, as well as a completely overhauled balancing. Videos, voiceovers, new sounds as well as particle effects let AotR 2 become the most intense StarWars experience you ever had.

Report RSS AotR Developer Update - Slugging Forward

It's a rough time for the team (and by team I mean me). Things are going slow but progress is still progress.

Posted by on

Hello everyone, welcome back to another update about the mod. I'd like to apologize about the lack of activity around these parts. It feels like a bit of a ghost town around here recently. While I don't want to keep giving out excuses, I do really need to emphasize that I currently still am the only one working on this mod.

So What's New?

SandboxMissions

BAM. Yep, that's right, the coolest feature ever from original EaW is back! And it's going to be better than ever! For those of you who have not dusted off your EaW Galactic Conquest in a while, these are randomly generated "sandbox" missions, separate from our main story, that can alter your decision making on the tactical map. These used to be around in the original Empire at War galactic conquests, but were mysteriously cut from Forces of Corruption. Why? I haven't a clue. But that's not important cause here they are in all their glory and then some.

After a lot of research on this topic in the deepest pits of archived Revora, Everything EaW, and those German forums I can't begin to pronounce, I dug up all the intel I could about how these work. It's actually quite simple. I'm not going to go into detail about how to do it just yet, but if there is enough want I will do a tutorial.

Some of these missions have had their rewards/objectives modified to fit our mod, such as being able to use the mod's units as rewards, along with credit adjustments, and custom pirate forces. It is possible to add BlackSun missions as well, but since there is no existing material for that, I would have to start from scratch. With corruption already being their "side missions" I plan on holding off on that for the time being.

Rewards

With AotR being such a story driven mod, it was impossible to pass this opportunity up. It might just be worth it to take that Intersection away from the Empire after all! Some of the focus on these rewards is receiving units that you can't normally build. For example, the stockpile credit mission has the premise of putting aside money for Research and Development, thus giving you a single prototype New Republic or Imperial Remnant unit that you can't build just yet. On the other hand, rescuing your Rebel fleet from a planet will reward you with expert fleet commanders that you can't find anywhere else. We hope that this satisfies that random loot feeling that we all so greatly desire. And since it is random (with restrictions of course) each campaign is never the same!

Are We There Yet?

I know the first thing on everyone's mind is "How much longer do we have to wait for the next release?" I honestly can't give you an answer. There's still many things currently being worked on that I would really like to finish before releasing this to the public. There's also so many ideas planned that haven't even been started on. I am one guy after all. So please, be patient. Know that I'm trying my hardest to get this out, but I want it to be a labor of love and not a rush job. AotR is my passion and it's not going away anytime soon.

As always, have a lovely evening and I hope this has satisfied your hunger for now.

Lots of love,

That One Bullet.




Comments
CIS_Droid91
CIS_Droid91

I love you too! :3

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Sly442 Creator
Sly442

I'd love a tutorial on how to reimplement the sandbox missions.

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_237th_SC_Com_Bly
_237th_SC_Com_Bly

Open the EAW xml file called CAMPAIGNS_SIGNLEPLAYER. In there every campaign had these lines (these can be added to the underworld_gc campaings): <Rebel_Story_Name>Story_Plots_Sandbox_10B_Rebel.xml</Rebel_Story_Name> <Empire_Story_Name>Story_Plots_Empire_AI_Heroes.xml</Empire_Story_Name>

This links to the xml which contains which missions can appear. In there you can find what each specific mission it's xml is called.

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ThatOneBullet Author
ThatOneBullet

Erm, not exactly. It's a bit more complicated than that. I'll make a full tutorial soon.

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ThirdDegreePun
ThirdDegreePun

yes please :D

I tried that already way back when I was last playing FoC, revisiting it now makes me mourn so hard for those little missions. Also I forgot how annoying and OP the Zann Consortium is smh

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skyline5gtr
skyline5gtr

What kind of help do you need ?

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Blue_Fyre
Blue_Fyre

awesome that you still keep this mod alive althought you are now with YVAW. awesome!

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ThatOneBullet Author
ThatOneBullet

I'm not actually "with" YVaW. I participate in their discussions and we help each other out but I am not developing anything directly for them. That being said some of their work is already pretty groundbreaking and I'm excited to see their mod finished.

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Blue_Fyre
Blue_Fyre

i guess i will learn how to do 3D-models, or at least trying to make some models which arent flying bricks o' war ... where can i sign up to help? (not sure if i can it)

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Delta730
Delta730

Could always use another tutorial, especially for something untouched as story missions.

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_237th_SC_Com_Bly
_237th_SC_Com_Bly

There actually comes a story mission tutorial with the map editor.

Look in your SWFOC directory for the folder called EditorDocs after installing the map editor. Here you'll find the story mode and scripting tutorial

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Wariscool
Wariscool

Awesome work!!! Looking forward to it!

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ThatOneBullet Author
ThatOneBullet

Thanks Wic!

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LucianoStarKiller
LucianoStarKiller

Nice!
Anything else we can expect from a new release?

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joey5452
joey5452

Take you're time bro.
dont rush this awesome mod.

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IOwnASpaceDennys
IOwnASpaceDennys

Where should we go to offcially offer our assistance or discuss assisting?

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BestPilot
BestPilot

Finished or not, its still the best story driven GC mod for the game. Keep up the good work!

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Zupanicarr
Zupanicarr

I adore this mod and it does pain me so that I know nothing of modding EaW.
Still, you're doing a damn good job with this mod, we're all very excited for the next release.

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isa0005
isa0005

Awesome! :D great to hear from you Bullet!

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ReiFan01
ReiFan01

Manly rainbows are shed by reading this announcement; great to see that AotR - my most favorite EaW-Mod - is back in action!

Bullet, I wish you all the best and I hope you find some capable co-workers for you project :)

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Phasm
Phasm

I gotta ask, is there any status on the whole AI thing? I've installed two instances of FoC, GOG and Steam both. In both versions the AI has done nothing but sit about idly, never attempting to attack or even upgrade their forces or stations.

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YoSnail
YoSnail

Hello creators of this awesome mod,

I saw ThatOneBullet's Let's Plays on YT somehow and decided to buy the game and DL the mod. I've been playing too much of it for my own good. I have a lot of reactions, 95% would be praise if you were to ask in detail.

- Looks incredibly amazing and for the most part functions well. Very deep and complex gameplay.

- On TOB's playthrough, I wish he could have played the game in its current state of balance, or at least experienced one of the hilarious onslaughts I have received from the Black Sun and Empire combined. He got some pushback from the AI, but not one of these deep, deep stacked (like over 90 unit count vs. my largest fleet of 30) space invasions by the other two opponents, who are both bent taking over a lot of entire systems. I think starting on hard makes things very different than medium, because of how fast the AI produces units.

- So it's happened to me a few times now that playing the Rebellion, like 20 weeks in, and when I am taking a couple losses or looking weak in a few spots, plus the other side making some credits off those wins, the two opponents come at my new little bases with these absurdly huge stacks of spammed capital ships that just move in a take over crucial areas that I need to use to get started (Felucia, Allyuen, Mykyr). All at once! I'd want to see if he decides to start over, keep scraping away to rebuild as I have, or what. The trick is clearly to register some wins in intersections to reduce their numbers and defend a few planets with base shields. But if their stacks are gigantic early on and they take over key systems it gets kind of like a bad beatdown without hope because they are gaining so much free credits. Sometimes the GCs on hard go normally for me, but I'd like to see how a very experienced player reacts to being so overrun before you can build ion cannons, base shields, etc.

- The Black Sun have indeed been made stronger and that's very good, needed work, but a few of their units seem to be a joke at times. The modified freighter when grouped in like 5+ is the most powerful force in the game. The AI for some reason had massed those and was able to kill my Mandator one time before I could even react. The BS's ground units are very powerful versus the Rebels now, especially the ones shooting lasers or grenades and quickly killing Jedi masters. The Rebellion is said to have the best pilots and fighters, but clearly there are fighter units on the Empire and Zann that take them out 1 v 1 pretty easily now. The balance on these fighter units looked more fun in TOB's playthrough where he could use good strategy and tactics to win unlikely situations, even though he felt it was imbalanced. It seems like the Rebellion fighters are dying more easily now to capital ship fire. You can still win against poor odds with fully upgraded stations, but only playing much more defensively because the fighters die more easily and are not replaced. It becomes more boring and you have to wait out the AI.

- I finally got to Bilbringi to look for the informants and nothing is registering even though I control it. It still tells me to go there with the red marker. Same with Mandalor. Maybe it's because I already earned the NR status?

- After one easy space win not long after the Endor mission, Han, R2D2 and Leia disappeared and have never come back.

- I kill the Death Star, both through the mission and then because it is still there in orbit over Endor, and then it comes back to attack again.

- That's all I have right now. I hope you guys keep working on this best of games.

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murti1012
murti1012

Guys ive been playing this game for almost a year now and im really enjoying it,
however, i have come across a problem that after i did the Zhar mission the voices of all units disappeared,everything,space stations to ground units.Anyone here has the same problem with me?. Also,ı cant seem to get Bail organa working even though i send him to the imperial controlled planets, i only got it working once then never again.

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