Updated Windows, Linux and FreeBSD binaries are available.
Packages for some Linux distributions are still being built.
Arx Fatalis scripts can add markers to the maps displayed in the player book using the mapmarker command. These are used to highlight quest locations, stores and other points of interest. In total, there are 15 different map markers in Arx Fatalis.
The 1.1 release introduced a bug causing the labels of these markers to not be saved - this has been fixed in 1.1.1. Because Arx requires map markers to have unique labels, this also results in all but one map marker being permanently removed when loading a save created by 1.1 - it doesn't matter which version of AL is used to load the save.
Save files that have been created before 1.1 was installed are not affected. The 1.1 save files have not been otherwise corrupted, only map markers (or their labels) may be missing.
It is generally not possible to recreate these markers from the engine side. As the markers are not all added at the same time, and some even removed as the player progresses, it is also not trivial to re-add the correct set of markers from scripts. Because of this, we have decided to not add any recovery mechanic for now.
We apologize for any inconvenience this may have caused.