Stargate: Challenged Empires (SG:CE) is a total conversion mod for ArmA. SG:CE will introduce players to a truly unique gaming experience, its multiplayer mode will place the player in the middle of a hugely interactive universe; giving them the ability to explore and colonize. Primary a FPS, the game will also allow the construction of off world bases, outposts and resource camps through a 'Command & Conquer' style interface but if grunt work isn't your thing then you can take to the stars; defending your planets or attacking your enemies with your naval might.

The Universe
One of the features making SG:CE so unique is dynamic rolling universe; unlike many Stargate mods in development SG:CE doesn't use maps/levels, there's no 'Same map, Different Server' issue. The SG:CE universe contains a number of worlds (40+ depending on server options), each dynamically generated at the beginning of a game; each world's geography is predetermined but its inhabitancies, wildlife, resources and technology will change.

Currently the playable races include the Tauri, Goul'd, Ori, Wraith; each race will have its strength/weakness and each with its own specials/abilities.


Multiplayer
The name of the game is domination, to completely crush the opposing sides main base and any secondary which pose a significant threat (there will be specific targets), how long this campaign takes is down to how each side plays the game which is why were integrating a 'join in progress' ability for longer battles; realistically a game could last any where from 5 hours to a few day with players leaving and joining as the game progresses.

The longer the game progresses the more powerful each race becomes, by integrating a degree of 4x game play were adding both researching abilities and a limited levelling for each players; the longer a game lasts then the greater the threat of an explosive finish, with varying super weapons becoming available to break those pesky stalemates.


Singleplayer
We plan to add a Single player mode with a small campaign for use in both offline play and as a training tool before entering the larger multiplayer universe.

For up to date news visit our forums at: Stargateassault.net

The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.
Stargate, Stargate SG-1, Stargate Worlds and other related names are Trademarks of Metro-Goldwyn-Mayer Studios Inc.

All material on this website is for non-profit use and completely unofficial; please do not edit the contents of these files.

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SVN Update Version 35 Jaffa ArmA II - Jaffa
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1 comment by FrostMan on Sep 7th, 2010

The following information are status updates and will change as time goes on.

SVN Update Version 35

 

SVN Revision No: 35
SVN Revision Notes: Further cleaned up the existing code, removed unused functions.
SVN Area of interest: Have one more thing to fix in the DHD code, then I'm going to focus on the transport scripts.

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Post comment Comments  (0 - 10 of 142)
Homoerectus1994
Homoerectus1994 Jul 12 2013, 11:21pm says:

Mdesti released part of this dead mod. Shame it wasn't the full version, though. At least it's something.

+1 vote     reply to comment
mdesti
mdesti May 11 2013, 10:52am says: +2 votes     reply to comment
mdesti
mdesti May 8 2013, 11:59pm says:

Mdesti is bringing back MOD EVERYBODY GET READY! MAY 16TH HIS POST WILL BE OUT SOON

-1 votes     reply to comment
stiggs65
stiggs65 Jan 1 2013, 11:51am says:

whats wrong with the website whenever i try to go on it i get this message"Table './sg_forum/smf_sessions' is marked as crashed and last (automatic?) repair failed" is there a wey to fix this

+2 votes     reply to comment
jedimastereraol
jedimastereraol Oct 6 2012, 5:10am says:

will it work with arma 2 free

+2 votes     reply to comment
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Guest Jan 22 2013, 7:45pm replied:

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Guest Dec 18 2012, 7:10pm replied:

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MiLC0RE
MiLC0RE Oct 9 2012, 11:32am replied:

No. ArmA 2 Free dont supports mods.

+2 votes     reply to comment
Altair_da_Firenze
Altair_da_Firenze Jul 19 2012, 7:35am says:

is mod dead?

+3 votes     reply to comment
FyllyMan
FyllyMan Jul 18 2012, 4:45pm replied:

Hope we get more epic work!

+2 votes     reply to comment
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ArmA Stargate Team
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