Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely new game types, we take you from flying gigantic capital ships, piloting fighters, and manning turrets to the traditional vehicular and infantry combat, both planet-side and inside the starships themselves. At your command are more than two dozen ships and vehicles, including all original weaponry, 3 maps with full bot support, two custom characters, with more on the way. This is a <b>total</b> conversion mod in the fullest sense of the word. Welcome to Planetstorm.

Post news Report content RSS feed AFF Planetstorm News, April 2011

After a year's radio silence, the merest crackle of static from the AFF dev team...

Posted by strangelet on Apr 15th, 2011

Where Things Is At?

Its been a hard hard year. but we're still climbing the dev mountain. Things are now starting to look pretty again, so we'll be making some effort to show you what we're doing.

We be mappin right now, making vasty vistas for your visual... verification... we went on a massive push to improve the look of all our environment pieces, and to create a ton more. Look forward to large detailed urbanscapes, and very soon - Teh Jungle!

On the code side, we now have absolutely delicious firefights going on, with a completely new weapon recoil mechanic and completely scratch-built squad AI. Your grunts now obey your every command, supply you, revive you, and generally cover your ass. Game logic is being hammered into shape and we have a new and fancy UI to deal with some of the new equipment options.

Where Things Is Going?

Features still in development include:

  • WEAPON MODS: your dk is fail? add a surpressed barrel, AP-Hardpoint ammo, grav stabilisers and AR scope. now it is teh win :)
  • VEHICLE MODS: your sturm is getting pwned? add flash shields, IronRain missiles and PlasCannon!
  • New METAGAME, earn and wear MEDALS to aquire and use l33t WEAPONS, MODS and ITEMS
  • SOME KINDA ROBOT: Why yes that is a ULA light mecha in the title shot ^.^

So, fans of being shot at on other worlds in the far future, we salute your patience. Thankyou all for continuing to keep the faith. we're closer than ever before, but we still need experienced staff members.


Are you an Experienced Texture Artist, an Experienced UDK Mapper, or an Experienced Uscript Coder? We offer the challenge of working with a serious, expert UDK dev team on an ambitious project with a commercial mandate. Serious enquiries will be met with serious interest.

please email strangelet3345 at gmail dot com

Watch live streaming video from AFFDevTelly at
Post comment Comments
thunderising Apr 16 2011 says:

this is going commercial?

+2 votes     reply to comment
Su[)az][mA Creator
Su[)az][mA Apr 16 2011 replied:

yes, we'll be selling it via steam at least.

+1 vote   reply to comment
thecuteturtle Apr 17 2011 replied:

congratulations, but i do feel a bit sad how a lot of the games i was planning to play for free (sanctum, dear esther, and many more that are in my bookmarks) are now going to cost me (i was young and walletless when i started following most of the mods). It would have crushed my dreams if I didnt have a job now.

+1 vote     reply to comment
Su[)az][mA Creator
Su[)az][mA Apr 17 2011 replied:

cant help it, we'd like that all our effort also pays for smth, like everyone else.
eventhough money has never been our main motivator.

+3 votes   reply to comment
nightovizard Online
nightovizard Sep 19 2011 replied:

I think that adter this brilliant work its the minimum you can ask... Isupose that the engine can afford destructible buildings... like in bad company 2 or B3, but it doesnt matter its awesome... and i have read that there will be a JUNGLE? type Lost Planet 2? OMG... maybe a highway bridge could go trough the jungle, so that part is the vehicle fight, some buildings inside the jungle and... OMG epicness

Mayeb you see this, i know you have so many concepts... bu i like them:

good luck

+1 vote     reply to comment
nightovizard Online
nightovizard Sep 19 2011 replied:

my bad:
''I supose that the engine CAN'T afford destructible buildings, or walls or some prop''
Also another question, there will be tactical aids? like artillery, air stryke or orbital bombardment ( )... engineers could build defensive walls or sandbags to take cover on open spaces, and maybe some automatic turrets: antinfantry, antitank and antiaircraft, those can be destroyed like if they were vehicles, can be repaired... Also a map where a big ship is crashed and you can enter in some parts of the ship to capture 'flags'or whatever they are... and maybe a map where one team atacks a fortoificed research lab or something, normandy disembark style... well maybe you already have all this ideas... rocket artillery? some static manual antitank weapon? who knows maybe you have new ideas now...

+1 vote     reply to comment
Ratchet18O_o Apr 16 2011 says:

Wow. I'm suuuuper excited for this. It's funny because, I just recently said to myself, "I wonder when AFF is going to get another update?" lol. Now I'm really excited. Looks fantastic! :D Keep up the good work.

+2 votes     reply to comment
Bender411 Apr 16 2011 replied:

Heh, same thing I asked myself about 2 days ago) New stuff looking cool!

+1 vote     reply to comment
Garyn Dakari Apr 16 2011 says:

Really cool stuff! I love the new levels, especially screenie 2 & 3:)

+2 votes     reply to comment
CommanderDG Apr 16 2011 replied:


+1 vote     reply to comment
Jeffman12 Apr 16 2011 says:

Honestly, I forgot I was watching this. Not disappointed, though. Far from it.

Also, I admire your ability to use/stand using Zbrush.

+1 vote     reply to comment
Kamikazi[Uk] Apr 16 2011 says:

Wow love the new enviroments :D

+1 vote     reply to comment
Joshh Apr 16 2011 says:

1) Jungle maps? Hells yeah!

2) Better AI? Finally. I'm sick of dudes just following me around and dying.

3) Weapon customization? Hells yeah.

4) Mecha are always appreciated.

Looks awesome, I'm really excited to see a final product soon. Great work!

+1 vote     reply to comment
ponyus Apr 16 2011 says:

^ what they said :D

+1 vote     reply to comment
Fire_Ze_Missiles Apr 16 2011 says:

I am seriously considering buying Unreal Tournament when this mod is released. Keep on pumping out awesome :)

+1 vote     reply to comment
Daemoria Apr 16 2011 replied:

this is going to be a standalone release, no need to purchase unreal tournament 3.

+1 vote     reply to comment
Pouk Apr 16 2011 says:


+1 vote     reply to comment
Theon Apr 16 2011 says:

Purty :O

+1 vote     reply to comment
Dekaku Apr 16 2011 says:

That sudden and unexpected Update just proved that lurking on moddb is always a good idea. Great to see progress on the game made, keep up the good work.

+2 votes     reply to comment
like.dinosaurrrs Apr 16 2011 says:

Looking soding amazing.

+1 vote     reply to comment
TheSarcasticSamurai Apr 17 2011 says:

Nice, glad to see the progress.

+1 vote     reply to comment
Bloody-Aegis Apr 17 2011 says:

I like the mapping, it looks like a good futuristic city.
--completely unrelated-- What's the word on the space maps and the ships anything new there?

+1 vote     reply to comment
Su[)az][mA Creator
Su[)az][mA Apr 18 2011 says:

space game is on the backburner till we got the land game part all sorted, as that is needed for the space part. however several of the old fighters have gotten a brand new upgraded model + tex ( )

+1 vote   reply to comment
Dra6o0n Apr 19 2011 says:

It might be a better idea to keep mechs more mechanical than biological...
Since the rigid robotic feel of the mobility is what makes them cool.
Once it becomes biological and becomes too comparable to human mobility, it loses it's style.

Going mech warrior style might do, but not too mech-like, like from games like BF 2142 where it's simply a bi-pedal mech that shoots.

Bipedal tanks, metal gear style, would be awesome since they can wield a multitude of attacks.

+1 vote     reply to comment
Su[)az][mA Creator
Su[)az][mA Apr 20 2011 replied:

some good points, were kinda going with mechanical mechs for the ULA and organic looking mechs for AIA.
the weapons on the mechs are modular right now.

+1 vote   reply to comment
nightovizard Online
nightovizard Sep 19 2011 replied:

well, sometimes a mechanical-biological is the best, for example:

+1 vote     reply to comment
LordIheanacho Apr 17 2012 says:

Sent a PM via Email and Desura.

+1 vote     reply to comment
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