Acheron aims to offer the players the ultimate Colonial Marines experience (within the limits of the Refractor engine). Inspired by James Cameron's legendary sequel to Alien, it brings the weaponry of the US Colonial Marine Corps to the last moddable Battlefield title, to eliminate the xenomorph threat once and for all.

Acheron

Development team

  • Frosty98B - modeller, texture artist, weapon exporter
  • General_Bradly - vehicle exporter
  • Dnamro - singleplayer guru
  • Pe†eR-KuN - advanced texture artist (retired)
  • NinjaTheCat - sound and music designer (retired)

Contributors

  • TUERIX - weapon exporter, animator
  • Kiborg_UA - weapon exporter
  • Anthony817

A very special thanks to

  • ArmorRus
  • Mohammed_Furqon
  • Develop013
  • EnemySniper
  • Chuc

Possible future goals include maps taking place in the Hadley's Hope colony on Acheron and many locations from the expanded universe

If you have any ideas/suggestions about the mod, please, feel free to let us know. Any help is much much appreciated.


Please, track the mod for future updates to make sure you're not gonna miss anything.

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Dear marines,

it's been over five years since the development on Acheron has started but I am happy to announce that the mod is finally entering an alpha phase. Unfortunately, our team couldn't really get any smaller and although I am very proud of what we've managed to bring with this new release, it is what your average modding team might manage in less than half the time. Either way, we hope that you'll enjoy the alpha build of Acheron! Here is some of the new content you'll find in it.

HUD

SPAWN MENU/SCOREBOARD OVERHAUL
Once again, we took inspiration from the "sentry gun scene" from the Director's Cut of Aliens to create an original, retrofuturistic heads-up display.

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COMMO ROSE OVERHAUL

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Infantry Rose / Vehicle Rose / Squad/Commander Rose

ADJUSTABLE HUD COLOUR
The HUD colour can now be adjusted by changing CROSSHAIR COLOR in the HUD SETTINGS tab of the main menu, just remember not to make it too dark.

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IMPROVED MOTION TRACKER HUD

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WEAPONS

FIRE EXTINGUISHER
Each player can now use their commo rose to "request" a fire extinguisher from one of the passenger seats in the back of the APC. Having requested one, an engineer kit will be spawned at your feet as soon as you exit the vehicle. Just pick it up and start extinguishing but remember that each player can only request one fire extinguisher kit per round.

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VEHICLES

APC OVERHAUL
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GAMEPLAY

CONQUEST: HIVE ASSAULT MODE
Your team must eliminate all of your opponent's reinforcements to win. Alternatively, you can go for a swift victory by directly assaulting the hive, capturing all control points on the map and eliminating the remaining enemies. Watch out for the facehuggers, if one gets you and you become a chestburster, you must capture all control points on the map and hunt down the remaining enemies to win.

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The alpha comes with four maps - two day maps and two night maps with the APC appearing on one of each. As you can see the alien queen model is still very much unfinished and serves only as a placeholder but it absolutely can be eliminated in order to destroy the hive.

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Bracken's World, the new map, hasn't been finished either but is available in the multiplayer as a test location. You can find two variants of the APC there as well as what can only be described as an early test of the UD-4L Cheyenne dropship barely capable of taking off.

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COMPATIBILITY WITH PROJECT REMASTER

Something a couple of you asked for has finally came true. Acheron can now be run with Project Remaster assets, all you need is to have the v14 of Project Remaster installed and the rest takes care of itself!
A huge thank you to BF2142 Project Remaster developers, especially illicitSoul who was kind enough to make this irrefusable offer to us!

KeJw4h7


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We hope you'll have fun with the alpha version. As always, any feedback is greatly appreciated!

Battlefield 2 Acheron 2 Release Event

Battlefield 2 Acheron 2 Release Event

News 4 comments

let's gather on the Lost-Soldiers.org | Acheron Co-op BF2 game server tomorrow Saturday 25th starting 16:00 UTC to experience this newly released mod...

Third Demo News

Third Demo News

News 4 comments

There's yet another demo version of Acheron coming. This one features a couple of new items, some HUD updates and more!

Road to Acheron 1.0

Road to Acheron 1.0

News 7 comments

Although the Christmas demo already featured majority of the USCM weaponry, there is still more content to be added before we can release a proper full...

Marines' Loadout Changes

Marines' Loadout Changes

News 5 comments

All four classes will be kept instead of just one.

RSS Files
Acheron Alpha

Acheron Alpha

Full Version 3 comments

After over five years of development, Acheron finally enters an alpha phase. Please find more details and further information in the accompanying article...

Acheron DEMO 3 [UPDATED]

Acheron DEMO 3 [UPDATED]

Demo 25 comments

The third demo version of Acheron is here! Featuring a Smartgun overhaul, the legendary motion tracker and more!

Happy Alien Day!

Happy Alien Day!

Demo 10 comments

A new demo is here. Its main feature is the kit customisation that has been added. Thanks to the master server of the BF2142 Reclamation project, the...

Belated Merry Christmas! [UPDATED]

Belated Merry Christmas! [UPDATED]

Demo 6 comments

The first demo of Acheron is here! Unfortunately we didn't manage to hit the Christmas release like planned because I really wanted the demo to have xenomorphs...

Post comment Comments  (0 - 10 of 62)
maykayman
maykayman

Looks like it would make a very Player vs Player mod, I wonder how it could be advertised to expand the player base, even possibly making servers.

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S_h_a_r_k_93
S_h_a_r_k_93

Hello maykayman, we are playing Acheron 2 (BF2 mod) starting in 4 hours!! I have posted details in an article on both mod pages on Moddb.com

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yone
yone

I have just played the Alpha, and it is amazing.

I love how the HUD is the cleanest I've ever seen, which is great to focus on the gameplay. The first standout feature is the HUD overhaul, inspired by the "sentry gun scene" from the Director's Cut of Aliens. This retrofuturistic heads-up display adds an entirely new layer of immersion to the game. With an improved motion tracker HUD and adjustable HUD colors, players can fine-tune their experience to their liking, making Acheron both visually appealing and user-friendly.

In addition, the commo rose overhaul is astonishing.

I did not really understand how Marines can end the round by destroying the enemy hice, we reached the Alien's base, but I did not know how to destroy it to win the game :=/ :=O

👏👏🙌👍👨‍💻🛠️🌟🎮👾👀🤩 The dedication and hard work put into Acheron by its developers are commendable. It's clear that this mod is a labor of love that has taken years to come to fruition. The result is a unique and impressive addition to the Battlefield 2142 experience, offering an array of new features and gameplay elements that enhance the overall immersion and enjoyment. As an alpha version, Acheron is already a promising glimpse of what's to come. I eagerly await future updates, and I encourage fellow gamers to dive into this remarkable mod for a fresh perspective on Battlefield 2142. 👏👏🙌👍👨‍💻🛠️🌟🎮👾👀🤩

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defactoambassador
defactoambassador

I'm trying to play this on vanilla install and it keeps crashing after the opening cinematics. Is Project Remaster mandatory now?

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S_h_a_r_k_93
S_h_a_r_k_93

Maybe this Youtube.com is useful for the mod.
I don't know, I saw it and I thought about it; since the video looks like and old game.

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Longobardo
Longobardo

Whats up guys!? Its been a long time since we heard from you...

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Frosty98B Creator
Frosty98B

Sorry for going dark for so long. :( Don't worry though, we have been working on the mod even during this period of silence. We know have facehuggers, a new game mode, a new vehicle and more! I'll share some of the stuff soon. ;)

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Longobardo
Longobardo

You guys should use the Project Remaster mod as a base! And be a sub mod of that! They have a great launcher and far superior graphics and stability.

As for the speed of the aliens, you can have it so that every time an alien spawns, it spawns inside an invisible vehicle. That vehicle can have increased speed and even a "limited jetpack" to simulate alien jumps etc... that would fix the "speed" issue and give you guys more flexibility. I've seen this done in BF2 mods.

You can have a mix of "Fast aliens (inside vehicles) and slow aliens (bigger models?) that spawn as regular units and don't go inside a vehicle. These "unit" aliens will have better pathfiding near buildings etc

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Frosty98B Creator
Frosty98B

Thanks to your message, Sgt_Prof offered me this option and we agreed, so thank you. I suppose you'll see Acheron as a submod of Project Remaster. ;D

I honestly wouldn't mind a solution that would have the aliens in invisible vehicles like that. The problem is it would have to look as good as when the aliens walk on foot. Could you tell me name of a mod where you've seen this work?

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Longobardo
Longobardo

It is great to hear that! The worlds of Aliens and BF2142 mix so well together!

Regarding your question, I believe it was a Chinese mod, a variant of this perhaps: Youtube.com

Its been so long I don't remember well.

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