Acheron currently aims to bring the legendary weaponry of the US Colonial Marine Corps with the new USCM faction. As well as the alien (xenomorph if you will) species and Weyland-Yutani Corporation as the opposing forces of the marines. We'd like to bring the player an Aliens experience that they've never had a chance to get before by utilising the arcade sandbox gameplay style of the original Battlefield games and combining it with the themes of the movie. The first stage of the development is mostly complete. You check the spreadsheet to see how much content there is left to do. It features all the items that either didn't make it to the demo or were featured in an incomplete state.
A very special thanks to
Possible future goals include maps taking place in the Hadley's Hope colony on Acheron and many locations from the expanded universe
If you have any ideas/suggestions about the mod, please, feel free to let us know. Any help is much much appreciated.
Please, track the mod for future updates to make sure you're not gonna miss anything.
I've figured out how the animated screens of BF2142 work, so I've been able to create a dynamic motion tracker screen. Unfortunately, the screens only allow simple periodic movement of their parts, so the tracker's screen shows neither soldiers or vehicles. Well, it's still a nice feature to have.
The throwable ammo/medical kit has been removed because you can now throw the ammo/medical hub as well.
The medical hub also has an animated screen with a dynamic lifeline now. There was supposed to be a complete overhaul of the ammo/medical hub but I wasn't able to finish it on time.
Hacking Kit (Defuser)
Replacing the original defuser, the hacking kit used by Pvt. Hudson is now your tool for clearing mines.
The Medic class can now use smoke grenades marked by a yellow cap.
Each model has been updated with its own collision mesh.
Revisited Smartgun Tracking
The Smartgun now has a new heads-up display based on the Aliens Colonial Marines Technical Manual (the image in the upper right corner).
Although the system monitors a 30° cone in front of the gun, the player now needs to steer the gun to get his target approximately to the centre of the screen and as soon as he's done so, a target lock circle on the screen lights to indicate that the target is boresighted. If multiple targets or infrared false-target decoys appear in the sight, the operator simply steers the lighted box to bracket whichever target he wishes to engage.
The M56 isn't the only weapon with a new heads-up display. Both the front minigun turret and the top plasma cannon turret of the M577 APC now got a unique HUD created by combining elements of modern US military vehicles with those of the UD-4L Cheyenne dropship from Aliens.
A similar HUD, this time directly based on that of the movie dropship, is now used by the UD-6 Talon available on Tunis Harbor (64).
Aliens' autohealing and acid blood changes
The aliens can now automatically heal. This slow but steady ability makes them slightly more versatile.
Also, their acid blood now doesn't damage other aliens, so moving in large groups is no longer a disadvantage!
Thank you for reading this article and stay safe, everybody!
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