Absolute Corruption is one of the most entertaining mods ever released for EaW/FoC, but it is a very old mod and hasn't seen regular updates in quite some time. You can get it here.
The purpose of Absolute Chaos is to enhance and expand ACM while preserving the basic formula which made it so successful to begin with. We are updating its look, adding in new units and features, and overhauling the AI while keeping the basic game play mechanics and balance in place. Here are some of the things we have added in order to help this classic mod reach its full potential:
-Fully functional AI that can now build and utilize the new structures and units. This was one of the biggest problems with the original, because the stock AI had no idea what to do with any of that new content. The AI has also been tweaked for aggression and strategic planning, making this mod much more of a challenge than the original.
-New Galactic Conquest scenarios, including full integration with the massive Ultimate Galactic Conquest mod. You can now play all with all of those new features and units in a full scale, 136 planet galaxy map complete with unique land maps and planetary bonuses.
-New tech system for the Zann Consortium, which balances out the underworld faction and requires them to access new units and weapons through tech advances just like the original factions.
-Improved game play balance, with lots of minor tweaks to unbalanced units and heroes, ensuring that more time is spent enjoying frustration-free game play.
And now, with version 2.0, you can expect:
-New content- units and features that were once part of the mod but were cut are being added back in to give this already loaded mod even more content and variety! The already sizable unit roster from ACM 2.4 is being expanded and many new ground and space units are being added, making this expansion one of the most content rich mods in the entire EaW/FoC community.
-Improved visuals. A better GUI system and updated particle effects will keep this baby looking fresh, as will the addition of finishing touches like the re-introduction of proper death clones, upgraded models, new ground and space maps, improved textures and space skydomes, and much more. As newer and better content is made available, many of the dated looking models will be replaced.
LAST UPDATED: 2/15/18
I am pleased to be able to report that progress is moving quickly on version 2.0. I have even contacted a few of you about helping me out with a closed beta. I expect this to be a short testing period, mainly just to ensure that the re-written perceptual equations will work in both the steam and retail formats.
Here is the change log for version 2.0 of Absolute Chaos:
GAME PLAY AND A.I CHANGES:
What is going wrong with the Steam version, and (probably) the solution
About the version 1.08, some big changes, some small changes.
The AI fix is up. I went ahead and changed the full version as well.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.