This mod aims to update much of the 2004 Axis and Allies RTS game to modern day warfare. A new campaign is planned along with a new WW2 mode, and current nations to be involved include China, Russia, the United States, the United Kingdom, EU, and many other countries. Infantry and naval combat are being entirely reworked, as is the game economy.

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Now I know that an extremely small number of you guys actually read these news updates, but I've got a lot to say and I might as well say it.

Not only have I received a generally small amount of feedback and interest, but I have also now become aware that there are those who even mock this mod and my work on it, and who look to ancient images from early builds of the mod to justify and further their criticism. (I am looking at you, baidu)

It will suffice to say that I was not pleased with that development.

In terms of actual progress in this mod, it has hit something of a standstill. I had been in the process of reskinning units and reworking the AI files when my workload and the nausea resulting from the lack of feedback and the discovery that my work had been made into something of a laughing stock.

No new work on the mod has been done since then. I will upload a few images from the most recent mod version to see what work was done that you all have not yet seen, which is a considerable amount of work, but whether I am willing to continue development is in the air for reasons covered here.

Problems facing continued development, other than my own personal issues and that of a real or perceived lack of positive interest in this mod, include the near-impossibility of properly representing helicopters in this game, in either their transport or attack roles, the difficulty involved in expanding the Metagame map, with all the new cities and the random map files and etc, problems with the AI not being as challenging in the late game as I have hoped, possible problems with unit balance, problems with making new buildings, and making them look good, and the sheer amount of effort involved in producing new units, and fleshing out factions with few mechanized forces to speak of. Lastly, and perhaps most importantly, the computer that I had done most of my mod work on has become unbearably cluttered and slow and moving the data and associated modding and modeling programs over to another computer would be a complex and time-consuming operation.

It was due to this variety of factors that I have generally focused my efforts on other mods, and on other communities. I am currently convinced this was the right decision. Convince me otherwise.

Updated Country List and Progress Report

Updated Country List and Progress Report

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Updated Country List and Progress Report 12/17/2014

New Country List and Progress Report

New Country List and Progress Report

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This is a list of all countries I currently plan on adding, and their progress towards completion. Please note that other countries may still be added...

Faction Colors

Faction Colors

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I've been doing a lot of work lately on re-configuring the WW2 mode with new territories and totally redrawn resource values. One thing I haven't been...

Post comment Comments  (0 - 10 of 38)
88nosebleed
88nosebleed

I was also looking forward to this mod. I don't get a lot of feedback either nor have I had many negative comments. I am not at your skill level but I keep moving along and I do what I can. I enjoying modding and playing this game and every once in a while I come up with some new ideas. I know how much work it is modding. When I was creating all those additional territories it was very difficult and demanding keeping it all straight required a lot of concentration and time but it is fulfilling when it all works out. But most of all I enjoyed doing it, if you don't enjoy what you are doing then it is time to move on. Good luck on what ever you decide.

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Remero
Remero

I always watched progress this mod and I liked that that you do. Eventually, on Axis & Allies not too it is a lot of mods to me it was possible to see. Especially such as this. So I hope, that its development nevertheless will proceed.

PS I Express you the support from Russia and I am sorry for the extremely bad English. I write basically through the translator. Also I hope, my message will be clear enough and readable.

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Algerian_General
Algerian_General

hey guys love the pics there can I help im a modder of Red Alert 2 YR i might help you if you want just PM me

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Gizmotron
Gizmotron

since I can't send you a PM:

what techniques have you tried for helicopters?

the only idea I've got is "flying halftracks". essentially make them very fast moving halftrack style units that can summon infantry. if you give them 'ethereal' properties they should be able to 'fly' over mountains and other impassable terrain. the downside to this is that infantry can attack them in spite of them having the appearance of flying (by use of an elevated model and animation). the other really big problem is that they can only operate over land.

since their relative position to other 'ground' units would be unchanged, they could still use a regular summons to create infantry when near enemy units with the pre-existing control and guard range parameters.

still, this might be the best solution for the air-cavalry function of helicopters.

as a possible solution, you could make them nearly immune to regular forms of damage. creating new types of attacks and damage isn't too difficult either. maybe create a new type of anti-aircraft damage that gets used against the helicopter/halftracks?

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Wordsarecool Creator
Wordsarecool

It's been a while, but if I remember right, Ethereal units either cannot be attacked or can not be controlled. One of those.

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RonBurgandy91
RonBurgandy91

Hey there's a few of us playing this game while were deployed. Any progress on this mod?

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Wordsarecool Creator
Wordsarecool

I will admit that progress has been slow this month. One of my objectives was trying once more to work helicopters into the game, something that has unfortunately been difficult to do.

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fireburnin21
fireburnin21

So um, is this mod still alive or what?

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Wordsarecool Creator
Wordsarecool

Yes it is.

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Gizmotron
Gizmotron

any news or progress on the mod? it's been awhile. but, y'know, that's how 'real life'works!

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