This mod aims to update much of the 2004 Axis and Allies RTS game to modern day warfare. A new campaign is planned along with a new WW2 mode, and current nations to be involved include China, Russia, the United States, the United Kingdom, EU, and many other countries. Infantry and naval combat are being entirely reworked, as is the game economy.
Now I know that an extremely small number of you guys actually read these news updates, but I've got a lot to say and I might as well say it.
Not only have I received a generally small amount of feedback and interest, but I have also now become aware that there are those who even mock this mod and my work on it, and who look to ancient images from early builds of the mod to justify and further their criticism. (I am looking at you, baidu)
It will suffice to say that I was not pleased with that development.
In terms of actual progress in this mod, it has hit something of a standstill. I had been in the process of reskinning units and reworking the AI files when my workload and the nausea resulting from the lack of feedback and the discovery that my work had been made into something of a laughing stock.
No new work on the mod has been done since then. I will upload a few images from the most recent mod version to see what work was done that you all have not yet seen, which is a considerable amount of work, but whether I am willing to continue development is in the air for reasons covered here.
Problems facing continued development, other than my own personal issues and that of a real or perceived lack of positive interest in this mod, include the near-impossibility of properly representing helicopters in this game, in either their transport or attack roles, the difficulty involved in expanding the Metagame map, with all the new cities and the random map files and etc, problems with the AI not being as challenging in the late game as I have hoped, possible problems with unit balance, problems with making new buildings, and making them look good, and the sheer amount of effort involved in producing new units, and fleshing out factions with few mechanized forces to speak of. Lastly, and perhaps most importantly, the computer that I had done most of my mod work on has become unbearably cluttered and slow and moving the data and associated modding and modeling programs over to another computer would be a complex and time-consuming operation.
It was due to this variety of factors that I have generally focused my efforts on other mods, and on other communities. I am currently convinced this was the right decision. Convince me otherwise.
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