This mod is a total conversion that takes Axis and Allies into the modern world. To shake things up a bit from many other modern warfare games, a fictional and unique storyline is presented.

The mod is inspired by games like Command & Conquer, Command & Conquer Generals, Tom Clancy's Endwar, Rise of Nations, S.T.A.L.K.E.R., and Fallout. Many units are inspired from these games.

Summary: 8 Factions, 2 Campaigns, 100s of new units and models, dozens of new unit types, 20 new special ops including weather control and AC-130s, advanced technology such as lasers and sonics, nuclear platforms, and much more planned.

Brought to you by theharkonnen, co-author of the Uncommon Valor mod.

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RSS Articles

Version 1.10 Release

News

Version 1.10
- DELETE OLD "DATA" FOLDER!

- Added the Grand Caliphate to the game. It serves as the mod's dedicated Middle Eastern faction.
- Completely redid folders so that memory and space is freed up. Decreases loading times. (Thanks to Wordsarecool)
- New Regiments (All factions): Spies.
- Can only be targeted by certain units (Base defenses, dogs, upgraded infantry/vehicles/helicopters).
- Bandits: Thief regiment. Gives info. on enemy economy and steals money. Only variant that can defend itself.
- China/Russia/URE/USA: Agent regiment. Gives info. on enemy economy and reduces supply for targeted structures. These factions also have airborne variants.
- Werewolves: Agent regiment. Gives info. on enemy economy and steals money.
- New Unit: Guard Dog. Each faction gets a variant. Excellent against infantry and spies. One bite kills most infantry.
- Artillery Base Defense.
- New effects: Flashlights and Gun lasers. Given to select infantry. Flashlights only appear at night.
- Replaced Nuke Trike with a unique nuke truck model.
- Replaced some Russian gun models with better quality ones (AK-47, AK-74, RPK, etc).
- Added 2 new bandit music tracks.
- Helicopters no longer knock over trees when passing overhead.
- Changed music for Russia. It is now more unique and more fitting to the faction.
- Editor - Moved European units/regiments/structures to their own section in the editor.
- Major AI revisions (Thanks to Wordsarecool).
- Countless bug fixes (Thanks to Wordsarecool for finding and fixing many of these).
- Fixed T-84 (RUS Light Tank) skin.
- Fixed campaigns needing the tutorial (Thanks to 88nosebleed).
- Speaker Towers now work properly (Thanks to WordsareCool).
- Artillery regiment fixes (Thanks to WordsareCool).
- Rebalanced Special HQs (Thanks to WordsareCool).
- Numerous unit balance fixes (Thanks to WordsareCool).

Version 1.00

Version 1.00

News

Version 1.00 has been released! Main changes: - Added China and Europe - New Campaign - New Special Ops - New Weapon Types - Greater Faction Diversity

Progess & Development

Progess & Development

News

Status and overview of the mod's status and planned development.

Storyline & Factions

Storyline & Factions

News

Overview of story-line and the new factions, summaries, and alliances.

RSS Files
Version 1.15

Version 1.15

Full Version

Version 1.15 of the Chaos & Conquest mod. Patch 1.15- Added Africa. - Added 5-Mission Bandit Campaign. - Fixed CAL helicopter portrait. - Fixed European...

Version 1.10

Version 1.10

Full Version 1 comment

New version: - Added the Grand Caliphate to the game. It serves as the mod's dedicated Middle Eastern faction. - Completely redid folders so that memory...

Patch 1.02

Patch 1.02

Patch 4 comments

Patch 1.02 More WWIII mode and campaign fixes and some nerfs.

Patch 1.01

Patch 1.01

Patch 10 comments

Patch primarily fixes several campaign issues and WWIII crashes. File size is due to music fixes.

Version 1.00

Version 1.00

Full Version

Version 1.00 Main features: - Added China and Europe - New campaign

Version 0.50 (Obsolete)

Version 0.50 (Obsolete)

Full Version 3 comments

0.50 version of modern warfare total conversion mod. Includes 4 Factions and functional WWIII mode.

Comments
88nosebleed
88nosebleed

Downloaded your mod Friday 2-12-21 installed it Saturday, kept crashing
going to WWIII you need to add the tutorial back to the A&A/Data/Campaign
file to prevent crashing. Then it enters WWIII fine.
Have not looked at much of it yet.
Good job on the Tents and Hideouts with the dismounted infantry.

Add this to the Beginning of the A&A/Data/Campaign File

[Campaign template=Campaign]
{
ids = campaign_aa_tutorial
name = "#campaign_aa_tutorial_name"

;; preview_texture is archaic and not used in the UI.
preview_texture = Tutorial/TutorialComplete.png
complete_texture = Tutorial/TutorialComplete.png
incomplete_texture = Tutorial/TutorialIncomplete.png
/*
[Mission]
{
map = /Maps/Campaign/Tutorial01.rmp
name = "#campaign_aa_Mission_name_35"
mission_type = PLAYABLE
preview_texture = none
loading_texture_left = Tutorial/%s/Tutorial01Left.png
loading_texture_right = Tutorial/%s/Tutorial01Right.png
debriefing_success = "#campaign_aa_Mission_debriefing_success_27"
debriefing_failure = "#campaign_aa_Mission_debriefing_failure_27"
}

[Mission]
{
map = /Maps/Campaign/Tutorial02.rmp
name = "#campaign_aa_Mission_name_36"
mission_type = PLAYABLE
preview_texture = none
loading_texture_left = Tutorial/%s/Tutorial02Left.png
loading_texture_right = Tutorial/%s/Tutorial02Right.png
debriefing_success = "#campaign_aa_Mission_debriefing_success_28"
debriefing_failure = "#campaign_aa_Mission_debriefing_failure_28"
}
*/
}

ADD ALL THE ABOVE AT THE BEGINNING OF THE TEMPLATE BEFORE THE Werewolves.

[Campaign template=Campaign]
{
ids = campaign_aa_werewolves
name = "Werewolves Campagin"
;dependent_campaign_ids = campaign_aa_tutorial

Reply Good karma Bad karma+2 votes
Theharkonnen Creator
Theharkonnen

Added these lines as you suggested. After some changes, it worked.

I'll credit you for the fix.

Reply Good karma+1 vote
Droidekas
Droidekas

How's it going?

Reply Good karma Bad karma+1 vote
Theharkonnen Creator
Theharkonnen

I was taking a bit of a break from modding for a couple months, but now I've picked things back up.

The next version will have a 8-mission campaign, as well as China and Europe added in.

Reply Good karma+2 votes
Tallestdavid
Tallestdavid

know where to buy the game? i want this mod!

Reply Good karma Bad karma+1 vote
Wordsarecool
Wordsarecool

It is rather difficult to purchase this game these days, but there are several places where it can seemingly be downloaded online for free. One or two such sites have been linked in the comments of the main page: Moddb.com

I haven't checked any of these sites myself but given that the game is basically abandonware now I think the risk of false download or viruses is basically minimal.

Edit: looks as though said links have been removed. You can still likely find a free download online with a short search.

Reply Good karma Bad karma+2 votes
Tallestdavid
Tallestdavid

nice seem to be working and made sure to scan it and fixed the broken CD2 also. nice stuff!

Reply Good karma Bad karma+1 vote
MonDragoon
MonDragoon

You can get A&A rts in MyAbandonWare.com, there a lot of games that you can get free, from 80's to this day

Reply Good karma Bad karma+2 votes
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