Official HWU Release
Mar 8, 2013 Full Version 20 commentsOfficial Homeworld Universe mod release as of March 8th 2013 and this will be the last update from me as i will no longer be working on mods or anything...
The idea of this mod is to allow you to play as any given race from the series and also from other existing mods out there, which was started by chris some years ago, many people have helped the mod get it where it is right now, and there isnt much left to finish up other than bug hunting and possible replacing of ship models. I would like to see this mod make MOTY at some point but i need to focus on stuff that needs to be done. Currently the few remaining teams are being worked on me, right now im focused on cleaning up the mod to make it as friendly and enjoyable as possible which is why i would like people to play test the mod and help me find any potential problems with the mod itself and get them taken care of. Also to determine what needs to be balanced, nerfed, buffed etc is also another role i would like testers to help out with by giving me their opinions, inputs etc. You can contact me here or via my Email HomeworldLegacy@yahoo.com
Current downloads of this mod are up on sourceforge.
Sourceforge.net
I update the mod every now and then so be sure to check the sourceforge page for last updated to get the current working variant. In addition i post what changed have been done from the last on a facebook fan site for homeworld 3.
Facebook.com
The only races that arent fully done as of now are Tobari, Bentusi, those 2 teams are in need of more ships in order for them to be fully completed.
Here is the link for the manual - it's also still in progress but should help the first time HWU player: Sourceforge.net
Other information not in the manual:
Not mentioned in the manual is the CPU Attack Priority Option - use this option to add extra difficulty when playing a match, there are five settings our testers have told us that the "More Often" choice is the best for a good hard match. Note: these settings are independent of the standard Easy to Expert choices for difficulty giving the player 15 choices for AI gameplay.
Homeworld2 must be patched to version 1.1 for the mod to work correctly.
Your data folder (usually c:\program files\sierra\homeworld2\data) must not contain a different deathmatch.lua - as it may override the deathmatch.lua that is within the HWU big file.
If you want your badges to display properly on the homeworld 2 teams aka Hiigaran and Vaygr you need to have shadows disabled otherwise they will be displayed as a white box, this is due to shaders being used from HW@ to display their cruiser correctly which seems to be conflicting with ours.
The deathmatch_test game mode can be selected in the options menu, this will allow you to check out some of the more work in progress stuff as well as load the map of HWU's donated but unused ships.
Donated materials and a full list of credits can be viewed in the Credits menu from the main menu in HW2.
Lastly i did create a video tutorial explaining how to set up your in game races correctly so you can avoid desktopping, so here is the link to the video hope it helps out new players.
Moddb.com
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I think that's it for now, feel free to ask any questions, and have fun!
5 comments by LeviathansWrath on Feb 13th, 2013
If anyone that has played HWU that has windows 7 and got the mod to work finally please post on this thread what it is that you changed in your windows 7 settings in order to get the mod to work finally. Moleman has rejoined the mod scene and has been crashing non stop with HWU due to problems with windows 7, so any information from anyone with win7 will help us figure out what has to be edited in order to run HWU for him so we can get back to work on the mod.
Official Homeworld Universe mod release as of March 8th 2013 and this will be the last update from me as i will no longer be working on mods or anything...
Materials that will assist new modders and old alike.
Cruiser mini mod created by Enterprise E DO not release in your own mod without getting permission from Enterprise E like i did for HWU.
Download link for mission boy SE v 1.9, in order make sure there is a copy of it somewhere.
Converted hw 1 maps into hw 2 format for use with the HW2 mod homeworld universe. 37 maps total with backgrounds and soundtracks to the appropriate map...
Can someone please help when I try to download the file it takes me to the info site about this mob. Before I could download this mod but I reformat my whole hard drive so I don't have it anymore. Now I try to download it, it won't work. PLEASE HELP!!!
First off here is the link to sourceforge its the site i use and the link is up on the news section and on the summary page.
Sourceforge.net
2nd a video to explain how to set up in game.
Moddb.com
and 3rd if you are using windows 7 HWU may not work for you, i have found that most win 7 users desktop regardless of following my instructions.
I get stuck in mission 3 : Sarum with this mod.
In mission 2 time based event is wrongly timed : vaygr carrier is launching re-enforcements right away instead of having timed delay (original) , i don't know if this is intentional or a glitch (it's still doable with bonuses). In mission 3, destroying the 3 probes doesn't register and the Vaygr attack with Marine Frigates never happens leaving me stuck. Otherwise it looks like a good mod but for now i'll leave it.
strange i never have any problems with the campaign even with HWU.
mabye it whould be cool if there is a function to spawn units and things
download big, place into your hw 2 data folder use this command line in your shortcut. -mod HWUniverse-1.0.0.big
Has the animation for the Somtaaw Acolyte's combat mode (dunno if I can call it that) been implemented yet? Just curious, cause the animation for the Super Acolyte is in place, but not the regular Acolyte.
no it hasnt but i could easily find someone to do that if enough people ask for it, doesnt seem to be such a big deal to me but ya.
I just thought the Acolyte looked cooler dogfighting with the wings out, but that's just me.
well if i can get this mod to work ill try it out for sure :)