The idea of this mod is to allow you to play as any given race from the series and also from other existing mods out there, which was started by chris some years ago, many people have helped the mod get it where it is right now, and there isnt much left to finish up other than bug hunting and possible replacing of ship models. I would like to see this mod make MOTY at some point but i need to focus on stuff that needs to be done. Currently the few remaining teams are being worked on me, right now im focused on cleaning up the mod to make it as friendly and enjoyable as possible which is why i would like people to play test the mod and help me find any potential problems with the mod itself and get them taken care of. Also to determine what needs to be balanced, nerfed, buffed etc is also another role i would like testers to help out with by giving me their opinions, inputs etc. You can contact me here or via my Email

Sites of interest:< - Main Web Site:  The site also contains a large group of HW2 modding tools from 4e543b and some links to some excellent tutorials.  (Page links only work in Internet Explorer, or Firefox using IE tab, sorry.) - The majority of our work in progresss can be tracked through the RelicNews Forums. - Come join the group at, this is a site where you can come and play HWU with friends for some intense multi-player battles.

Current downloads of this mod are up on sourceforge.
I update the mod every now and then so be sure to check the sourceforge page for last updated to get the current working variant. In addition i post what changed have been done from the last on a facebook fan site for homeworld 3.

The only races that arent fully done as of now are Tobari, Bentusi, those 2 teams are in need of more ships in order for them to be fully completed.

Here is the link for the manual - it's also still in progress but should help the first time HWU player:

Other information not in the manual:

Not mentioned in the manual is the CPU Attack Priority Option - use this option to add extra difficulty when playing a match, there are five settings our testers have told us that the "More Often" choice is the best for a good hard match.  Note:  these settings are independent of the standard Easy to Expert choices for difficulty giving the player 15 choices for AI gameplay.

Homeworld2 must be patched to version 1.1 for the mod to work correctly.

Your data folder (usually c:\program files\sierra\homeworld2\data) must not contain a different deathmatch.lua - as it may override the deathmatch.lua that is within the HWU big file.

If you want your badges to display properly on the homeworld 2 teams aka Hiigaran and Vaygr you need to have shadows disabled otherwise they will be displayed as a white box, this is due to shaders being used from HW@ to display their cruiser correctly which seems to be conflicting with ours.

The deathmatch_test game mode can be selected in the options menu, this will allow you to check out some of the more work in progress stuff as well as load the map of HWU's donated but unused ships.

Donated materials and a full list of credits can be viewed in the Credits menu from the main menu in HW2.
Lastly i did create a video tutorial explaining how to set up your in game races correctly so you can avoid desktopping, so here is the link to the video hope it helps out new players.


I think that's it for now, feel free to ask any questions, and have fun!

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PTV Torpedo Cruiser Replaced Agamemnon Blade mark 15 is in
Blog RSS Feed Report abuse Latest News: Looking for help from Win7 users

20 comments by LeviathansWrath on Feb 13th, 2013

If anyone that has played HWU that has windows 7 and got the mod to work finally please post on this thread what it is that you changed in your windows 7 settings in order to get the mod to work finally. Moleman has rejoined the mod scene and has been crashing non stop with HWU due to problems with windows 7, so any information from anyone with win7 will help us figure out what has to be edited in order to run HWU for him so we can get back to work on the mod.

Media RSS Feed Latest Video
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Official HWU Release

Official HWU Release

Mar 8, 2013 Full Version 29 comments

Official Homeworld Universe mod release as of March 8th 2013 and this will be the last update from me as i will no longer be working on mods or anything...

Homeworld 2 modding tools

Homeworld 2 modding tools

Dec 17, 2012 Modelling Tool 1 comment

Materials that will assist new modders and old alike.

Taiidan Cruiser Mini mod by Enterprise E

Taiidan Cruiser Mini mod by Enterprise E

Jun 10, 2012 Full Version 6 comments

Cruiser mini mod created by Enterprise E DO not release in your own mod without getting permission from Enterprise E like i did for HWU.

Diephlys mission boy SE V 1.9

Diephlys mission boy SE V 1.9

May 29, 2012 Mapping Tool 6 comments

Download link for mission boy SE v 1.9, in order make sure there is a copy of it somewhere.

Homeworld Universe map pack

Homeworld Universe map pack

Jan 27, 2010 Multiplayer Map 10 comments

Converted hw 1 maps into hw 2 format for use with the HW2 mod homeworld universe. 37 maps total with backgrounds and soundtracks to the appropriate map...

Post comment Comments  (50 - 60 of 687)
thegameenforcer Feb 20 2013, 8:51pm says:

I'm going to try to fix this on my own, but whenever I try to start this mod it goes to black, then bounces me back to the desktop. Is this a known issue, or is something else at work?

I have a custom resolution command in my command line, but otherwise there's nothing but the -mod XX.big.

+2 votes     reply to comment
LeviathansWrath Feb 20 2013, 9:01pm replied:

did you even watch the video explaining how to set up in game?

+2 votes     reply to comment
thegameenforcer Feb 21 2013, 4:22pm replied:

I was under the impression that dealt with once you were setting up a game. I can't get the game to start, period. No intro, no menu, just a flash of black and then desktop.

It looks great, I just can't get it to start up. No other mod has this problem for me. Sorry if I'm just missing something obvious.

+2 votes     reply to comment
LeviathansWrath Feb 21 2013, 6:05pm replied:

First off are you using windows 7, 2nd can you send me a SS of your Vs CPU screen so i can see how you set it up in game and 3rd are you setting up the command line right with -mod HWUniverse-1.0.0.big

+2 votes     reply to comment
thegameenforcer Feb 22 2013, 10:01pm replied:

Yes, no, and yes.

I can't get into the game, period. Once I double click the shortcut, the screen goes black, then reverts to desktop after a second or two. I just re-installed the entire game (plus update 1.1) and checked it. Same problem, no change.

+2 votes     reply to comment
LeviathansWrath Feb 22 2013, 10:15pm replied:

never heard of that problem before never did it to anyone so no idea right now.

+2 votes     reply to comment
thegameenforcer Feb 23 2013, 12:48am replied:

Ok, that's what I wanted to know, thanks. I'll probably start by re-downloading the .big. Chances are it's a corrupt download.

If not... well, I hope I can get this mod working. It's great to see this much effort in a Homeworld 2 mod nowadays.

+2 votes     reply to comment
LeviathansWrath Feb 23 2013, 1:10am replied:

hmmm try running the icon as Admin see if that does anything. Win 7 is very anal OS.

+2 votes     reply to comment
Kullvox Jan 31 2013, 6:07pm says:

This is a FANTASTIC mod, it has completely resparked my interest in HW (been playing since the first one came out) thank you so much for making it.

Two questions:
The player badges show up as glitchy white squares, is there any fix for this?
What do the ore storage containers do for the Somtaaw mothership? They say that they increase capacity but there doesn't seem to be a max RU amount. Are they purely cosmetic?

+1 vote     reply to comment
LeviathansWrath Jan 31 2013, 6:34pm replied:

your welcome the issue with the badges is due to the shaders in the mod that are used to properly display the UNH cruiser in game otherwise it would show up very wrong so it correct this on your end disable shadows. About the ore modules those were added in by chris and i havent gotten rid of them, not sure if they should go or stay but i suppose i could make it so they will increase the amount of RU that somtaaw workers within the range of the command ship can hold.

+2 votes     reply to comment
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Released Mar 8, 2013
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