The idea of this mod is to allow you to play as any given race from the series and also from other existing mods out there, which was started by chris some years ago, many people have helped the mod get it where it is right now, and there isnt much left to finish up other than bug hunting and possible replacing of ship models. I would like to see this mod make MOTY at some point but i need to focus on stuff that needs to be done. Currently the few remaining teams are being worked on me, right now im focused on cleaning up the mod to make it as friendly and enjoyable as possible which is why i would like people to play test the mod and help me find any potential problems with the mod itself and get them taken care of. Also to determine what needs to be balanced, nerfed, buffed etc is also another role i would like testers to help out with by giving me their opinions, inputs etc. You can contact me here or via my Email

Sites of interest:< - Main Web Site:  The site also contains a large group of HW2 modding tools from 4e543b and some links to some excellent tutorials.  (Page links only work in Internet Explorer, or Firefox using IE tab, sorry.) - The majority of our work in progresss can be tracked through the RelicNews Forums. - Come join the group at, this is a site where you can come and play HWU with friends for some intense multi-player battles.

Current downloads of this mod are up on sourceforge.
I update the mod every now and then so be sure to check the sourceforge page for last updated to get the current working variant. In addition i post what changed have been done from the last on a facebook fan site for homeworld 3.

The only races that arent fully done as of now are Tobari, Bentusi, those 2 teams are in need of more ships in order for them to be fully completed.

Here is the link for the manual - it's also still in progress but should help the first time HWU player:

Other information not in the manual:

Not mentioned in the manual is the CPU Attack Priority Option - use this option to add extra difficulty when playing a match, there are five settings our testers have told us that the "More Often" choice is the best for a good hard match.  Note:  these settings are independent of the standard Easy to Expert choices for difficulty giving the player 15 choices for AI gameplay.

Homeworld2 must be patched to version 1.1 for the mod to work correctly.

Your data folder (usually c:\program files\sierra\homeworld2\data) must not contain a different deathmatch.lua - as it may override the deathmatch.lua that is within the HWU big file.

If you want your badges to display properly on the homeworld 2 teams aka Hiigaran and Vaygr you need to have shadows disabled otherwise they will be displayed as a white box, this is due to shaders being used from HW@ to display their cruiser correctly which seems to be conflicting with ours.

The deathmatch_test game mode can be selected in the options menu, this will allow you to check out some of the more work in progress stuff as well as load the map of HWU's donated but unused ships.

Donated materials and a full list of credits can be viewed in the Credits menu from the main menu in HW2.
Lastly i did create a video tutorial explaining how to set up your in game races correctly so you can avoid desktopping, so here is the link to the video hope it helps out new players.


I think that's it for now, feel free to ask any questions, and have fun!

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HW @ Collector and Ion Array HW @ Collector and Ion Array PTV Torpedo Cruiser
Blog RSS Feed Report abuse Latest News: Looking to recruit people to help HWU grow

0 comments by LeviathansWrath on Apr 24th, 2014

I am currently looking for among many things people who can make model and texture as well as play testers online to find things that need fixing and also to get feed back. Now moleman pointed out to me that having everything loaded on a single race slot is not the source of lag in HWU but rather the LODs so imma gonna through and fix them cause i used the same LOD for each LOD level, turns out your not supposed to do that and also it has to do with your computer specs, internet speed and the connections for everyone that is playing with you online. Vs Cpu works fine for me with no lag whatsoever just need to figure out what needs to be done. HWU is in need of new ship models to replace our aging models from HW 1 and Cata ports to more or less compete with other mods, mind you i feel that the only good thing about HWU atm is the raw amount of races in it. Anyways post away if anyone wants to and lastly to everything who were keeping up on the mod, sorry for vanishing like that i ended up getting caught up in stuff i dont ever want to have to do again.

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Official HWU Release

Official HWU Release

Mar 8, 2013 Full Version 29 comments

Official Homeworld Universe mod release as of March 8th 2013 and this will be the last update from me as i will no longer be working on mods or anything...

Homeworld 2 modding tools

Homeworld 2 modding tools

Dec 17, 2012 Modelling Tool 1 comment

Materials that will assist new modders and old alike.

Taiidan Cruiser Mini mod by Enterprise E

Taiidan Cruiser Mini mod by Enterprise E

Jun 10, 2012 Full Version 6 comments

Cruiser mini mod created by Enterprise E DO not release in your own mod without getting permission from Enterprise E like i did for HWU.

Diephlys mission boy SE V 1.9

Diephlys mission boy SE V 1.9

May 29, 2012 Mapping Tool 6 comments

Download link for mission boy SE v 1.9, in order make sure there is a copy of it somewhere.

Homeworld Universe map pack

Homeworld Universe map pack

Jan 27, 2010 Multiplayer Map 10 comments

Converted hw 1 maps into hw 2 format for use with the HW2 mod homeworld universe. 37 maps total with backgrounds and soundtracks to the appropriate map...

Post comment Comments  (60 - 70 of 688)
Kullvox Jan 31 2013, 6:07pm says:

This is a FANTASTIC mod, it has completely resparked my interest in HW (been playing since the first one came out) thank you so much for making it.

Two questions:
The player badges show up as glitchy white squares, is there any fix for this?
What do the ore storage containers do for the Somtaaw mothership? They say that they increase capacity but there doesn't seem to be a max RU amount. Are they purely cosmetic?

+1 vote     reply to comment
oriontic Jan 30 2013, 12:07pm says:

I don't know if you're at the point of trying to balance out the teams, but the Turanic Raiders Missile Destroyer is vastly over-powered compared to other races missile destroyers, to the point where it wipes the floor with anything up-to a battlecruiser/heavy cruiser.
On that note, the Kushani Destroyer is under-powered, doing 800 and something damage compared to the other races which do 1000 and above.
The Turanic Minelayer corvette also does twice the amount of damage as other races and has more armour.

Those are the most obvious ones.

Also, bug. The PTV:Kadeshi don't build any ships for me, which is a shame as their ships are quite nice... :/

+1 vote     reply to comment
LeviathansWrath Jan 30 2013, 12:24pm replied:

all mine layers have exactly the same amount of HP and hp upgrade values, the kushan minelayer i believe is the one you would be thinking of about more damage it drops 2 mines at a time, and that is canon. Also dont believe the firepower ratings thats very misleading.

+1 vote     reply to comment
kraosdada Jan 28 2013, 9:19pm says:

please everyone save homeworld

+1 vote     reply to comment
Kullvox Jan 28 2013, 8:03pm says:

Where can I download this mod? Sourceforge link seems to only have download for tools?

0 votes     reply to comment
Kullvox Jan 28 2013, 8:12pm replied:

Found it linked on the side after going to the linked Sourceforge page.

0 votes     reply to comment
LeviathansWrath Jan 29 2013, 4:08pm replied:

well glad you found what you were looking for, hope you enjoy the mod took a while to get it to this stage.

0 votes     reply to comment
Pcmaster Jan 25 2013, 6:24am says:

I want some input on my earlier inquiry for the Somtaaw Acolyte question I mentioned earlier. Who here thinks the Acolyte (not the Super Acolyte, its wings already pop out) wings should pop out during combat like in default Cataclysm? The following is a screenshot I found that should help with the comparison of looks.

+1 vote     reply to comment
LeviathansWrath Jan 26 2013, 7:25pm replied:

can be done just need someone to animate it.

0 votes     reply to comment
LeviathansWrath Jan 17 2013, 7:39pm replied:

Update has been uploaded to sourceforge.

+1 vote     reply to comment
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Released Mar 8, 2013
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