Genesis 1.1 MP
Apr 17, 2013 Full Version 6 commentsThe Genesis mod is an addon mod for Freelancer by Digital Anvil/Microsoft that works in Multiplayer, putting you into the game just after the original...
The Genesis mod is an addon mod for Freelancer by Digital Anvil/Microsoft that works in Open Single Player & Multiplayer, putting you into the game just after the original campaign has finished.
The mod adds many new features and is based around events just after the storyline finishes. With many new ships to fly, places to explore, items to trade in a simulated dynamic economy in singleplayer. Many new systems have been added plus other items of interest, plus a full visual enhancement of the game with HD textures and widescreen support.
Multiplayer includes a fully working dynamic economy, based on supply and demand, player banking, custom join messages, a full stats package plus many more features.
The dedicated server is geared towards roleplay, but should you not wish to take part, you are still free to roam the mod without interference. Look for the 'Olympus - Home of the Gods' server running Genesis 1.1.
Please choose the correct version for download, OSP version for singlplayer and MP version for mutiplayer. Only the MP version will let you connect to the server.
0 comments by Gibbon on Apr 18th, 2013
After a long month of testing and tearing my hair out, i've released two new updates to the Genesis mod. The new 1.1 versions of the OSP (Open Single Player) mod is now available, plus the new Multiplayer version is now also out.
Both are based on the 1.1 version of Genesis but are totally incompatible with each other, meaning the OSP version is only for Singleplayer use while the MP version is obviously for Multiplayer use only.
The server is a roleplay server, that said, if you just wish to fly around and poke around the mod, please feel free to do so as long as you don't use a clan character or tag any of your ships. More information on this is available on the Gizmo Studios forum. The server name is 'Olympus - Home of the Gods' and is exclusively running the Genesis mod. The server is US based.
I just want to thank everyone who has tested the mod and given me feedback, it is much appreciated and has helped to create a much more stable version of Genesis which hopefully can be enjoyed by more players.
Cheers :)
The Genesis mod is an addon mod for Freelancer by Digital Anvil/Microsoft that works in Multiplayer, putting you into the game just after the original...
The Genesis mod is an addon mod for Freelancer by Digital Anvil/Microsoft that works in Open Single Player, putting you into the game just after the original...
The Genesis mod is a major revamp of the original Freelancer code. I've gone through each system and altered things as i'd like to see them, fixed numerous...
Highest Rated (2 agree) 8/10
My only problem is that this doesn't run through FLServer, so I can't play with my friends. Otherwise it is a really nice update to Freelancer.
Mar 11 2013, 8:12pm by R3ven
Will be added new sectors??
Maybe add module Cruise Engine(for every ship)?
And, about Evochron ships.
You can make any part of ship as Shield module.
Example:
You made wings as Shield module.
It contain model of wing.
Added HP for normal using of ship.
And bonuses, like armor, and any other script bonus.
I think its very good idea)
And make please inertial stable, it will be more realistic(in flak 88 I seen this).
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Can i host my own server with the MP version?
No
Been liking this mod for the most part... however, I'm not sure I like the changes to the system maps. California feels totally wrong, for instance. I haven't visited too many systems yet, but when I started on Manhattan and flew around New York, it didn't seem too bad (though the fact the star wasn't on the ecliptic anymore was rather peculiar, you seemed to up its lens flare effect or whatever so it had to be away from common view angles, I suppose... though why you did that in the first place, I'm not really sure), but the moment I jumped into California, I essentially had a 'WTF' reaction. I think it's mainly the fact Mojave was just a massive orb below, combined with the star being above, and the other planets still looking gigantic even from the far side of the system. It was just so crowded compared to the vanilla layout.
Considering this is supposed to be outer space, this makes it even less believable. At least with the vanilla map layout, the visible scaling of the systems was sparse-looking enough to suspend belief that it could be a functioning solar system. With how it visually feels in your mod, I'd be expecting the planets to be crashing into each-other and the star any moment.
Otherwise, I like the work put into this. The other visual style changes took some getting used to, though, but they grew on me after awhile (though the reskinning of the Civilian ships is still kind of odd). The best part for me is how there's more granularity in the ship classes and progression; that's one thing I wish the vanilla game had in particular.
I wanted the planets to be bigger to give a sense of scale to the ships. Moving the sun makes sense otherwise it would look too big sitting in the centre of the system. At least this way they are out of the way and i can get the dynamic lighting for the suns working properly which they never did in vanilla. At the end of the day it's a game, not a simulation :)
Hello. Can I play with the 4.86 mod instaled?
No idea what the 4.86 mod is, sorry. You should have no other mods activated when you play Genesis as the files will conflict.
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