A Warhammer 40k mod for SOASE:Rebellion Races are still in development, Aiming to bring the Universe of 40k to the amazing game of Sins Main ones so fare Will be Imperium, Chaos, Eldar, Orks Space pirates. All community suggestions well be gladly accepted and thought of and any one willing to help pm me.

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8 comments by Roboute-Guilliman on Jun 30th, 2015

Hi All,

So due to recent personal events i haven't been able to work on the mod at all and kind of lost my knack for it. Now that being said i am trying to get back into the hang of it but some other issues have arrived. With the announcement of an Official Games-Workshop licensed game Battlefleet Gothic: Armada. This cause issues with the mod, GW has a strict non competition clause basically stating that it is against there terms of agreement to have a mod on a separate game that shares a similar play style to there own games. Hence all the other RTS mods for Warhammer 40k usually shut down if they get to big and noticed and I have yet to receive a letter from them on this mod but it will come. It does not mean it won't. So to you the loyal followers of this mod and to my mod team which i have neglected and i apologize for; we have two options

1) Work on the mod and keep adding to it till i get a letter.

2) We fix up what we have gotten so far and have one final release.

Personally don't feel like finding out how good the Lawyers are for GW but that's me haha

Sincerely Deepest Regards,

Lord of the Ultramar System

Roboute Guilliman

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40,000 Sins 0.4

40,000 Sins 0.4

Jan 31, 2014 Demo 48 comments

Here it is in all of its alpha glory....finally!

Post comment Comments  (70 - 80 of 566)
mintman777 Sep 3 2014, 5:37pm says:

does this mod work with enhanced 4x mod?

+1 vote     reply to comment
Roboute-Guilliman Creator
Roboute-Guilliman Sep 6 2014, 11:55am replied:

No this is a total conversion

+1 vote   reply to comment
Janissaire Sep 11 2014, 10:28am replied:

It's not realy a total conversion,it's still the same gameplay,the same tech tree order,the same game mechanic,it's not like you remake everything,like,you can't research some tech,and,you need to find these tech in a ruin.

+1 vote     reply to comment
Grimaldus* Sep 16 2014, 9:32pm replied:

It's called a 'mod' for a reason.

+1 vote     reply to comment
Janissaire Sep 17 2014, 7:09pm replied:

He say this is a total conversion.

+1 vote     reply to comment
Sempronius Aug 29 2014, 6:49pm says:

Amazing Mod! Just finished a game, but there's one thing that annoys me. The pace of the combat. It's way to fast; this is most likely because of the weapons. They're just over powered. Naval combat in 40k can take days, even weeks, but when I warped in a huge fleet into a decently defended enemy system, and both my battleships were about to die in ten seconds of fighting! I hope you can either nerf the weapons or increase the ship's armor and shields.

Anyways, great mod, and I hope to see it develop into a truly amazing experience.

+1 vote     reply to comment
cpl_cupcake Aug 31 2014, 2:15pm replied:

Have you ever tried any 1v1 ship combats? They tend to go on forever.

+1 vote     reply to comment
grotkilla Aug 30 2014, 5:01pm replied:

On a simmilar note it would be nice personally to give planets a bit of a health boost maybe? to me it seems a bit short of a time before a planets taken...

tho i do love to sit back and watch as the bombs fall... making suitably apocalyptic sound effects!!!

+1 vote     reply to comment
Roboute-Guilliman Creator
Roboute-Guilliman Sep 2 2014, 9:00am replied:

We currently dont have anyone do to SFX so that will take a bit tho we are looking into making planets a beefier but through the Defense upgrade in the planet upgrades tab

+1 vote   reply to comment
Roboute-Guilliman Creator
Roboute-Guilliman Aug 29 2014, 9:11pm replied:

In the next patch we are fixing this i forgot to tell our coder to adjust the data for this ships hull as well as the weapons haha so that mistake is one me haha.

Thanks, we are glad you enjoyed it.

+2 votes   reply to comment
sister_celestine Aug 28 2014, 6:02am says:

If you have the time and patients. I would love to see a Tau fleet included in this mod. But even without them, this is already perfect so this is just a whimsical request, brush it off as you please.

+4 votes     reply to comment
Roboute-Guilliman Creator
Roboute-Guilliman Aug 28 2014, 9:41pm replied:

They are going to be in as one of the primary. I am a huge Tau and Necron fan.

+5 votes   reply to comment
KaktusStechus Aug 29 2014, 2:55am replied:

Thats great news, Im too a big Tau and Necron fan.
Tau also have a big variety in ship models, with purely military ships, converted civilian, demiurg and kroot vessels.

+1 vote     reply to comment
Roboute-Guilliman Creator
Roboute-Guilliman Aug 29 2014, 3:56pm replied:

Yes they do. Tho im looking forward to taking some creative liberty to the Necron ships :D

+1 vote   reply to comment
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Released Jan 31, 2014
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