A Warhammer 40k mod for SOASE:Rebellion Races are still in development, Aiming to bring the Universe of 40k to the amazing game of Sins Main ones so fare Will be Imperium, Chaos, Eldar, Orks Space pirates. All community suggestions well be gladly accepted and thought of and any one willing to help pm me.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Mod Progess

News 8 comments

Hi All,

So due to recent personal events i haven't been able to work on the mod at all and kind of lost my knack for it. Now that being said i am trying to get back into the hang of it but some other issues have arrived. With the announcement of an Official Games-Workshop licensed game Battlefleet Gothic: Armada. This cause issues with the mod, GW has a strict non competition clause basically stating that it is against there terms of agreement to have a mod on a separate game that shares a similar play style to there own games. Hence all the other RTS mods for Warhammer 40k usually shut down if they get to big and noticed and I have yet to receive a letter from them on this mod but it will come. It does not mean it won't. So to you the loyal followers of this mod and to my mod team which i have neglected and i apologize for; we have two options

1) Work on the mod and keep adding to it till i get a letter.

2) We fix up what we have gotten so far and have one final release.

Personally don't feel like finding out how good the Lawyers are for GW but that's me haha


Sincerely Deepest Regards,

Lord of the Ultramar System

Roboute Guilliman

Greetings from Battlefleet Solar

Greetings from Battlefleet Solar

News 9 comments

Update on the way shortly, hopefully sooner rather than later.

Don't Worry We're Still Here!

Don't Worry We're Still Here!

News 6 comments

Hit 'em hard, Hit 'em low and give 'em plenty of Dakka

Early Alpha Release 40,000 Sins 0.4

Early Alpha Release 40,000 Sins 0.4

News 5 comments

Well Here it is! Finally! The first release of the Imperial Navy Alpha with much more to come in the near future!

Greetings From the Warp

Greetings From the Warp

News 12 comments

Well we have new, Good news and even better new and some updates for all.

40,000 Sins 0.4

40,000 Sins 0.4

Demo 50 comments

Here it is in all of its alpha glory....finally!

Post comment Comments  (30 - 40 of 583)
Akesis
Akesis

Anyword one when we might get some news? I would be happy with just a new picture even

Reply Good karma Bad karma+3 votes
Grimaldus*
Grimaldus*

We got some new models otw soon. Just got them emailed over and have to convert them n junk

Reply Good karma Bad karma+4 votes
Guest
Guest

sweet, looking forward to some play thru's with new ships!

Reply Good karma Bad karma+1 vote
Akesis
Akesis

Excellent

Reply Good karma Bad karma+1 vote
Cailean_556
Cailean_556

Battlefleet Gothic: Armada came up on my augur array last night. I shall be watching it intently, even with it's expected release being a whole year away. I hope that this mod will have been released by then. Emperor willing...

I'm also hoping that Tau, Necrons and Tyranids make an appearance in 40,000 Sins. Maybe the Tyranids can be a 'random event' that rocks up in a system to wreak havoc until stopped - like the Flood from SotP for example. As for Tau and Necrons, if they can't be a race in their own right, perhaps they could be neutrals that defend unclaimed worlds which can be captured...

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

NeighborKid
NeighborKid

Anyone see the confirmed battlefleet gothic video game rts!?!?!!?!?!? I cant wait!http://www.gamespot.com/articles/warhammer-40k-rts-battlefleet-gothic-armada-announ/1100-6424707/

Reply Good karma Bad karma+3 votes
Yalio
Yalio

Personally I kinda feel like the scale of thi mod is a bit big. End game feels like I'm throwing a sector at another, and then replacing it just to do so again and again. The losses would be hard for the entire Imperium and very unlikely to be seen even in a Crusade conflict.

The Damocles Crusade had a half dozen cruisers and battleships, Battlefleet Cadia was 12 battleships, 12 cruisers squadrons and 21 escorts squadrons; Battlefleet Corona was 7 battleships, 13 cruiser squadrons, 17 escort squadrons; Battlefleet Scarus was 5 battleships, 9 cruiser squadrons, 13 escort squadrons right b/f the 13th Black Crusade.

Only the largest Black Crusades could match the forces in the endgame. I personally feel that the importance of each ship and scale would feel closer to lore if cruisers were capitals, and battleships titans. Abilities could be focused around orders, with a high lvl skill being a passive buff to fleet due to having become a hero.

Reply Good karma Bad karma+2 votes
Yalio
Yalio

I also personally belief a more true to Battlefleet Gothic approach would be good for balance.

Using your 200 Hp to a void shield, a retribution would have 2400 hull (which you do). The point were balance seems to go is damage.

If you used armor 5+ as a base, then you could have a retribution have 800 weapon battery damage (12*200/3), 300 lance damage (3*200/2 [4+ to hit]), and assuming torps use the same idea as batteries 600 damage (200*9/3). Eldar could have base abilities to absorb energy damage and lowered res to physical damage to model their rules (although you'd need to change weapon batteries to autocannons in engine for that to work). Finally edit divide damage to slow the speed to a weightier feel and have shield restore values to reflect the pace you choose.

Both of these comment are purely my opinion, feel free to ignore them, although I think they would improve your mod. As is it feels spammy with the really high ship cap and the ability to field an entire battlefleet with a single person, as replace as needed or wanted. That said, you could be aiming for that kinda of size conflict in your game even with low player count, even if it would be very rare in lore.

Reply Good karma Bad karma+2 votes
Roboute-Guilliman Creator
Roboute-Guilliman

As of right now we are working to get the models and the current info we want in the game for balancing this time line is taking place after the current 40k time line, with the Emperor rising off his chair. Which means the bans of restricted technology have been lifted making the production of ships easier and faster.

Reply Good karma+3 votes
Yalio
Yalio

Ah, did not know that. Also if it dies help there is a collection of pdfs in a google doc that have additional ships for all fractions (like more battleships), updated rules and balancing for some of the original ships. It was made by a group of fans that were made into a council of sorts when GW began to not support the game as much. Not sure if they'll help you or not.

Also after going through the ship files and changing them for myself, I noted that you did have a system similar to the one I was suggesting, but with a slight weight to defenses. Sorry for not looking at them better earlier.

Reply Good karma Bad karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Sins of a Solar Empire: Rebellion
Developer
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9.3

41 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to 40 000 Sins by selecting a button and using the embed code provided more...
40 000 Sins
Statistics
Last Update
Watchers
980 members
Downloads
1
Articles
14
Reviews
11