A Warhammer 40k mod for SOASE:Rebellion Races are still in development, Aiming to bring the Universe of 40k to the amazing game of Sins Main ones so fare Will be Imperium, Chaos, Eldar, Orks Space pirates. All community suggestions well be gladly accepted and thought of and any one willing to help pm me.

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6 comments by Grimaldus* on May 21st, 2014

Hey guys, just checking in.  No we are NOT dead.  No we are NOT going anywhere.  Wanted to let you know Modelers are working hard on their prospective projects.  I ,however, have been busy as hell so not much coding/UI work has gotten done.
However, that is all about to change so keep your eyes out for updates a plenty soon.  The "final" release of 1.82 has gone live so the mod will be updated to this current version.  Sins Patch Note: 1.82 Final Release

"Hit 'em hard, Hit 'em low and give 'em plenty of Dakka"

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40,000 Sins 0.4

40,000 Sins 0.4

Jan 31, 2014 Demo 40 comments

Here it is in all of its alpha glory....finally!

Post comment Comments  (50 - 60 of 480)
xdxsadd Feb 4 2014, 4:24pm says:

hey i have a quick question. since you are starting on the orks. does that mean that the imperial navy is finished? like are the textures of the ships done? cause look at the textures from a timde of ending. this is a legit question. will you be working on the textures LATER ON?

+2 votes     reply to comment
ForgefatherVulkan Feb 1 2014, 9:37pm says:

so i made a steam group since that falls into my department Steamcommunity.com

+2 votes     reply to comment
frankers555 Feb 1 2014, 2:53pm says:

I don't suppose you guys are going to set up a steam group? It'd be a good idea, especially for publicity's sake. Also it allows people to find others with an interest in playing the mod MP.

+1 vote     reply to comment
Grimaldus* Jan 31 2014, 10:27pm says:

Please post and bugs or ideas in the forum. Thank you.

+1 vote     reply to comment
Palaisy Feb 1 2014, 12:27pm replied:

Forum link is here Moddb.com

+1 vote     reply to comment
Palaisy Jan 31 2014, 8:21pm replied:

There currently is no plans to implement diplomacy seems how there is only war in the 41st millinum as well we are working as we go that is the current build we wont just add something in to just as a temporary measure

+3 votes     reply to comment
frankers555 Feb 1 2014, 2:50pm replied:

So, you're saying that 2 arguing forces of the Imperium won't make amends in order to kill some xenos scum? Or an Eldar force won't make a quick cease fire with an Ultramarine fleet in order to remove the foulness of chaos? Cos that's kinda what they do.

+1 vote     reply to comment
lOOkoutbehind21 Feb 1 2014, 12:06am replied: Online

I like the idea of no peace in this mod, it makes perfect sense

+5 votes     reply to comment
Akesis Feb 1 2014, 6:13pm replied:

While I can see the logic in also having diplomacy between the same factions, I don't think there is a need to change it. It is not that hard to imagine the opposing Imperial Navy vessels as being renegades. Or other eldar factions being corsairs coming to raid your fleets. A little imagination goes a long way. As for tech trees, I think that would make no sense. Upgrading your weapons is tech heresy. Just throw more men at the enemy. Will get the job done.

+1 vote     reply to comment
frankers555 Feb 3 2014, 2:01pm replied:

However, the how the Imperial Navy works is that they send a strike force. Then, as the war progresses, the high lords of terra sanction the use of larger, more powerful ships and fleets (similar to fleet logistics, but with the addition of better ships). This would also work with renegades. In the beginning of a conflict they won't send their best ships to be destroyed, remember this is the dark age of technology, building ships is a long and costly task, especially for Mars or Luna pattern ships.

+1 vote     reply to comment
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Released Jan 31, 2014
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