A Warhammer 40k mod for SOASE:Rebellion Races are still in development, Aiming to bring the Universe of 40k to the amazing game of Sins Main ones so fare Will be Imperium, Chaos, Eldar, Orks Space pirates. All community suggestions well be gladly accepted and thought of and any one willing to help pm me.

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8 comments by Roboute-Guilliman on Jun 30th, 2015

Hi All,

So due to recent personal events i haven't been able to work on the mod at all and kind of lost my knack for it. Now that being said i am trying to get back into the hang of it but some other issues have arrived. With the announcement of an Official Games-Workshop licensed game Battlefleet Gothic: Armada. This cause issues with the mod, GW has a strict non competition clause basically stating that it is against there terms of agreement to have a mod on a separate game that shares a similar play style to there own games. Hence all the other RTS mods for Warhammer 40k usually shut down if they get to big and noticed and I have yet to receive a letter from them on this mod but it will come. It does not mean it won't. So to you the loyal followers of this mod and to my mod team which i have neglected and i apologize for; we have two options

1) Work on the mod and keep adding to it till i get a letter.

2) We fix up what we have gotten so far and have one final release.

Personally don't feel like finding out how good the Lawyers are for GW but that's me haha

Sincerely Deepest Regards,

Lord of the Ultramar System

Roboute Guilliman

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40,000 Sins 0.4

40,000 Sins 0.4

Jan 31, 2014 Demo 48 comments

Here it is in all of its alpha glory....finally!

Post comment Comments  (60 - 70 of 566)
Sempronius Oct 16 2014, 12:40pm says:

I know that they don't have enough ships to be a fully featured fleet, but could you include Space Marine ships with the Imperial Navy? Have a Battle Barge as a capital ship, and maybe the Eternal Crusader as the Imperium's titan.

+1 vote     reply to comment
Roboute-Guilliman Creator
Roboute-Guilliman Oct 18 2014, 11:03pm replied: +1 vote   reply to comment
Battlemage1 Oct 10 2014, 5:43am says:

Can you make your ships detailed such these? Moddb.com

+1 vote     reply to comment
Roboute-Guilliman Creator
Roboute-Guilliman Oct 18 2014, 11:04pm replied:

all of our modelers are in school currently so we are working onf revamping the models of the old fleets once we get the core of the mod done

+1 vote   reply to comment
Battlemage1 Oct 20 2014, 8:27am replied:

Imperial Scholars works in the Imperial Navy! I wondered...

+1 vote     reply to comment
Battlemage1 Oct 5 2014, 3:45am says:

Very interesting mod! Unique!
If you need some W40K ideas and pics contact me.

+2 votes     reply to comment
bwils362 Sep 18 2014, 8:49am says:

I played this mod for a couple of hours now (really great work btw) and I really feel like it would benefit from increasing the armour/hull of most ships as the combat goes way too quickly for 40K battles (which if I remember correctly would last days to weeks)

+1 vote     reply to comment
mintman777 Sep 3 2014, 5:37pm says:

does this mod work with enhanced 4x mod?

+1 vote     reply to comment
Roboute-Guilliman Creator
Roboute-Guilliman Sep 6 2014, 11:55am replied:

No this is a total conversion

+1 vote   reply to comment
Janissaire Sep 11 2014, 10:28am replied:

It's not realy a total conversion,it's still the same gameplay,the same tech tree order,the same game mechanic,it's not like you remake everything,like,you can't research some tech,and,you need to find these tech in a ruin.

+1 vote     reply to comment
Grimaldus* Sep 16 2014, 9:32pm replied:

It's called a 'mod' for a reason.

+1 vote     reply to comment
Janissaire Sep 17 2014, 7:09pm replied:

He say this is a total conversion.

+1 vote     reply to comment
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Released Jan 31, 2014
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