A Warhammer 40k mod for SOASE:Rebellion Races are still in development, Aiming to bring the Universe of 40k to the amazing game of Sins Main ones so fare Will be Imperium, Chaos, Eldar, Orks Space pirates. All community suggestions well be gladly accepted and thought of and any one willing to help pm me.

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9 comments by Grimaldus* on Aug 28th, 2014

Working on an update headed your way soon. No worries we aren't dead we are just really busy with other stuff. However there's a brick of time coming up soon we can implement some new models that a few members have been working on. Hopefully sooner rather than later. Sorry it's been taking so long I know you are all anticipating the next release. Thank you for sticking with us. Cheers

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40,000 Sins 0.4

40,000 Sins 0.4

Jan 31, 2014 Demo 44 comments

Here it is in all of its alpha glory....finally!

Post comment Comments  (40 - 50 of 543)
bwils362 Sep 18 2014, 8:49am says:

I played this mod for a couple of hours now (really great work btw) and I really feel like it would benefit from increasing the armour/hull of most ships as the combat goes way too quickly for 40K battles (which if I remember correctly would last days to weeks)

+1 vote     reply to comment
mintman777 Sep 3 2014, 5:37pm says:

does this mod work with enhanced 4x mod?

+1 vote     reply to comment
Roboute-Guilliman Creator
Roboute-Guilliman Sep 6 2014, 11:55am replied:

No this is a total conversion

+1 vote   reply to comment
Janissaire Sep 11 2014, 10:28am replied:

It's not realy a total conversion,it's still the same gameplay,the same tech tree order,the same game mechanic,it's not like you remake everything,like,you can't research some tech,and,you need to find these tech in a ruin.

+1 vote     reply to comment
Grimaldus* Sep 16 2014, 9:32pm replied:

It's called a 'mod' for a reason.

+1 vote     reply to comment
Janissaire Sep 17 2014, 7:09pm replied:

He say this is a total conversion.

+1 vote     reply to comment
Sempronius Aug 29 2014, 6:49pm says:

Amazing Mod! Just finished a game, but there's one thing that annoys me. The pace of the combat. It's way to fast; this is most likely because of the weapons. They're just over powered. Naval combat in 40k can take days, even weeks, but when I warped in a huge fleet into a decently defended enemy system, and both my battleships were about to die in ten seconds of fighting! I hope you can either nerf the weapons or increase the ship's armor and shields.

Anyways, great mod, and I hope to see it develop into a truly amazing experience.

+1 vote     reply to comment
cpl_cupcake Aug 31 2014, 2:15pm replied:

Have you ever tried any 1v1 ship combats? They tend to go on forever.

+1 vote     reply to comment
grotkilla Aug 30 2014, 5:01pm replied:

On a simmilar note it would be nice personally to give planets a bit of a health boost maybe? to me it seems a bit short of a time before a planets taken...

tho i do love to sit back and watch as the bombs fall... making suitably apocalyptic sound effects!!!

+1 vote     reply to comment
Roboute-Guilliman Creator
Roboute-Guilliman Sep 2 2014, 9:00am replied:

We currently dont have anyone do to SFX so that will take a bit tho we are looking into making planets a beefier but through the Defense upgrade in the planet upgrades tab

+1 vote   reply to comment
Roboute-Guilliman Creator
Roboute-Guilliman Aug 29 2014, 9:11pm replied:

In the next patch we are fixing this i forgot to tell our coder to adjust the data for this ships hull as well as the weapons haha so that mistake is one me haha.

Thanks, we are glad you enjoyed it.

+2 votes   reply to comment
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Released Jan 31, 2014
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