Beta 1.5 now available for download!



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Current Ballmen Features

  • Blisteringly fast individual and team combat
  • Deathmatch, Team Deathmatch, and Scavenger Hunt gamemodes
  • Wallwalking: the ability to walk on any wall and change gravity orientation
  • Eight unique weapons that can be assigned to primary and secondary fire
  • Special abilities that offer enhanced freedom of movement
  • Energy system in place of ammunition
  • Many powerups, ranging from improved air control to increased damage
  • Regenerative health and energy
  • Maps that offer total freedom of movement in all 3 dimensions

 

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Beta 1.5 Playtesting Beta 1.5 Playtesting Beta 1.5 Playtesting
Blog RSS Feed Report abuse Latest News: Release: Ballmen Beta 1.5

22 comments by Ennui on Apr 19th, 2008 digg this super bookmark


Beta 1.5 of Ballmen is now available for download! 1.5 includes three new maps from our custom mapping community: pamingo, hyroquasium, and fallsafe, as well as early custom sounds. The majority of this update is in bugfixes and balancing, so you'll notice a lot of little tweaks and generally better overall stability. Not much has changed visually (but will in the future, rest assured) so we don't have much media to flaunt, but the following screens were taken during internal playtesting, and you can view gameplay videos in our media section.

Beta 1.5 Playtesting Beta 1.5 Playtesting Beta 1.5 Playtesting Beta 1.5 Playtesting



Changelog:
- [BUGFIX] Greatly improved stability of the client and server
- [BUGFIX] Improved wallwalking code, fixing problems
- [BUGFIX] Fixed certain entities crashing the game
- [TWEAK] Increased energy regen
- [TWEAK] Added delay to Beam fire
- [TWEAK] Increased ROF and tracking of Nailgun
- [TWEAK] Reduced star spawn time in Scavenger Hunt from 1 min to 20 sec
- [TWEAK] Doubled the countdown time of Doomsday and increased its damage
- [ADDITION] Replaced a number of weapon sounds with custom ones
- [ADDITION] New maps: hyroquasium, fallsafe, and pamingo
- [ADDITION] Servers can specify the min/max players and gamemode for map
- [ADDITION] New entities: info_direction, func_gravity_control, and trigger_force

A list of download mirrors for both the client and server files can be found here. Please report any bugs or suggestions you have on our forum. The next release version of Ballmen is already under development and will have more gameplay and content additions than this one. Keep on Ballin!

Download Ballmen Beta 1.5 Installer
Download Ballmen Beta 1.5 Windows Server

Media RSS Feed Latest Video / Audio

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Downloads RSS Feed Latest Downloads
Mayan - a Ballmen map

Mayan - a Ballmen map

Apr 27, 2008 Multiplayer Map 3 comments

Somebody asked one time in the forums how would ballmen gameplay fit into a "normal map". Flowerpod started to make this map and I have continued it....

Ballmen Beta 1.5 Installer

Ballmen Beta 1.5 Installer

Apr 19, 2008 Full Version 3 comments

Installer for Ballmen Beta 1.5 client, includes many bug/crash fixes and and a number of balance fixes and improvements. Most notably, energy has been...

Ballmen Beta 1.5 Windows Server

Ballmen Beta 1.5 Windows Server

Apr 18, 2008 Server 0 comments

Windows server for Beta 1.5 of Ballmen. Includes a number of bug/crash fixes over Beta 1, as well as much higher energy regeneration and a number of other...

Custom Ballman Maps

Custom Ballman Maps

Apr 06, 2008 Multiplayer Map 3 comments

all maps go in /sourcemods/ballmen/maps, all made By Neb, enjoy

Ballmen Beta

Ballmen Beta

Mar 22, 2008 Demo 16 comments

Beta of Ballmen. Small download. Self Extracting Rar.

Comments  (0 - 10 of 80)
look_of_hell
look_of_hell May 1 2008, 12:25pm says:

i have non-steam cs =X i cant run it , error in steam id =X

+1 vote     reply to comment
IHQ-Reima[DWMH]
IHQ-Reima[DWMH] May 5 2008, 1:08am replied:

This mod uses hl2dm and you can get it for free:

If you own a ATI-vcard: Steampowered.com
If you own a Nvidia-vcard: Steampowered.com

+2 votes     reply to comment
DexExday
DexExday Apr 29 2008, 5:29am says:

This mod is t3h sex. Totally love it, great concept well executed :-D

Only problem im having is forgetting which way is up then trying to stick to the bottom of the map, which more often than not results in falling death :-(

+1 vote     reply to comment
earvesicle
earvesicle Apr 26 2008, 8:28pm says:

this really reminds me of vectorman on sega... an inspiration by any chance??

+1 vote     reply to comment
Ennui
Ennui Apr 30 2008, 6:58am replied:

Most definitely :D

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital Apr 26 2008, 5:41pm says:

Great update to 1.5!
I really only have 2 requests:

1. Can you allow us to change the color and maybe size of the recticle?
This may already be possible but I am unaware so if anyone knows a way let me know... thanks :)

2. It seems like you can 'spam' with the missiles now with the new power scheme which can get a little crazy. So maybe you should implement a 'slightly' longer delay in between each missile shot. Now before everyone gets all up in arms about this, I just mean like a second... nothing crazy ;)

Other than that I think this is one sweet mod.
Keep up the great work!

+1 vote     reply to comment
IHQ-Reima[DWMH]
IHQ-Reima[DWMH] Apr 27 2008, 12:37pm replied:

You cannot spam the missiles, unless you have the missile upgrade.

+1 vote     reply to comment
jordan10la
jordan10la Apr 23 2008, 7:12pm says:

Seems pretty good. When I first found out about the gravity thing I was amazed its so cool. The only thing that I feel could be improved is the weapon switch. First off I prefer a weapon switch more like HL has. Also having to press 1 thought 8 to get weapons (which 2 doesn't work for me) They should categorized so there would be no more than six buttons I would have to press (preferably four or five).

+1 vote     reply to comment
MovEaxEsp
MovEaxEsp Apr 23 2008, 9:30pm replied:

You can remind the keys for the different weapons in the keyboard options. Two probably doesn't do anything because that is bound to the rocket by defauly, which default to being on your secondary attack, and you can't have the same weapon on primary and secondary attack. I'm not really sure what kinds of groups the weapons might be put into, but if you bind the ones past the beam to keys that are more easily accessible, you shouldn't have a problem selecting any weapon you need.

+1 vote     reply to comment
MovEaxEsp
MovEaxEsp Apr 23 2008, 9:35pm replied:

That should be rebind, not remind in the first line.

+1 vote     reply to comment
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Platform
PC
Developer
Ballmen Dev Group
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Official Page
Ballmenmod.com
Release Date
Released Mar 22, 2008
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