Ballmen is a total-conversion for Half-Life 2 featuring frenetic, fast-paced deathmatch with a unique twist: wallwalking. Essentially, any surface is traversable, including walls and ceilings. Combine that with eight weapons and a host of power-ups, and you get Ballmen. The mod is currently in beta stages. Visit our website for more information. Beta 1.5 now available for download.
After the release of the first beta of Ballmen, we've gotten many positive responses, as well as a number of valid criticisms and suggestions. Work has already begun on the next release and things are progressing quickly.
Posted by MovEaxEsp on Mar 30th, 2008 digg this super bookmark
Greetings.
It's been about a week since our first release and things are going very well. A number of maps have already been created by our players that easily surpass the quality of the maps in the release, and many more are on the way. We've gotten a lot of feedback about bugs, possible improvements, and some very interesting feature requests that we're hoping to be able to address in the future releases.
The following is list of some of the things we plan to include in future releases:
You can check out some screenshots of one of the maps created by one of our players (fall safe by Flowerpod) in the images section. It is a lot of fun to play and, as the name suggests, its impossible to fall out of it, making it great for new players.
Visit the forums if you'd like to talk about these future changes or if you have some suggestions of your own to make.
Of course, if you haven't tried Ballmen yet, you can watch the gameplay video and download the beta here.
See you in the game.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
very nice update. i cant wait to play it, especially the new ctf mode.
Good to hear that you are actively patching, I really like this game although its hard to find a lot of people playing.
I think I played with 4 people once but that was the most.
Keep up the great work :)
Yeah, there still aren't too many players, but theres usually someone playing and sometimes you can find a nice big game; yesterday I was in a full 14 slot server for a while. Until the server crashed. (I'm working on it. :))
Sometimes you gotta be the first one in the server :P when other people see you playing they'll join in. That's how it's been in my experience anyway. Though when I'm on, I do often see players, which is in the mornings like 11ish (GMT+8 here).
I like all those updates, but a little clarification on this one:?
We've gotten a number of suggestions on how to improve the UI of the mod(i.e. making it easier to read off the health/energy level)
I don't think numbers would fit the theme of ballmen, imho.
I was thinking there should be a visual indicator showing how much energy a weapon will use (perhaps just a line dividing up the energy bar).
Also, something to show when your health or energy bars are full (perhaps just 'fill in' the health/energy icons).
And I noticed that when I respawned I'd start off with less than full energy; since it happens every time, I'm assuming that's intentional. How much energy do you start off with when you spawn?
To make the bars more readable, we definitely won't replace them with number. What we're planning to do is to replace the gradient bars that are in now with solid ones. This should fix the problem of not knowing if you have full energy, but your idea of showing how many attacks you have with your current weapon is interesting, we'll have to talk about it.
Currently you spawn with 300/1000 energy. We'll probably increase this to 500 when we up the energy regen, as 300 is looking like its too small an amount.