Exterminatus : Destruction of all life on a world by the Imperium of man.

This mod is set in Games Workshop's, great Warhammer 40,000 ( 40k ) universe, as seen in Dawn of War and our previous mod WH40K : Rival Species.

The 40k universe is set in the year 40,000 by which time mankind has colonized millions of worlds thought the galaxy by interstellar warp travel. Humanity is ruled by a vast, uncaring, priesthood/bureaucracy on Earth in the name of an all powerful God/Emperor. A galaxy of insidious alien races have threatened and fought the Imperium since its earliest days in innumerable wars and battles.

Exterminatus is approaching the end of its initial development process. The mod is being tested in regular closed beta testing sessions, while we polish out any issues before releasing it publicly.

When starting this mod we chose to include only 2 of the many races of the 40k universe.  The Space marine and Tyranid armies were selected by public vote.  We remain conviced that by focussing on just 2 races Exterminatus has becoime a much more focused and polished mod that it would otherwise have been.  Please do not ask about the other 40k races.

Asking if the mod is dead when we have posted news in the last 8 weeks will get your comment deleted.  These things take time to do right and must not be rushed.

Each map sees the Marines and Tyranids competing in a series of mission objectives, culminating in a battle to decide the fate of the planet.

Players that do well for their team are rewarded with the option to use more powerful player classes including special and heavy weapons marines, the tank like Carnifex and terrifying Lictor.

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gothic lamp posts City Overrun Lycantium, Capital of Hellar IV
Blog RSS Feed Report abuse Latest News: Exterminatus June News

11 comments by ChromeAngel on Jun 28th, 2009 digg this super bookmark


We've had some very encouraging feedback from Mays news, thank you all for that. I don't want to drag this out... we didn't make it. No public beta yet guys.

It was looking hopeful up until the start of June, we were all assuming there would be a public release of EX (Exterminatus) this month (Chromeangel even added a big red "BETA" to the menu screen). However, upon testing the latest version we got a crash bug on just about everyone's machine. Something was going badly wrong in Valve's physics code. A week on Chromeangel tracked the crash down to one particular (critical) action in the game.

Rather than release EX with a bug that would cause a lot of grief it was decided to try to find a fix, but time has run out on us. No fix, so no Beta. This means EX is going to go quiet for a while now while Chromeangel (as our only coder) deals with some real life priorities. The mod is not dead, it's just sleeping and development outside of the code related area will continue. Mapping and modeling work is still underway, and this extra time will allow the completion of a improved version of the map we call "digsite" that has been causing so many problems with system performance.

EX will be back in full swing sometime in the late summer/early autumn with a (hopefully) crash-free public version.

So until then ill keep you updated as best i can with any development and Chromeangel leaves us with a couple work in progress shots of the weapon models we gained by trade:

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Finally here is a slightly older series of clips showing off the general layout of "Ex_thunderhawk", one of our maps. A lot has been added since then, but the layout remains roughly the same.

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Exterminatus Map Development Kit 2

Exterminatus Map Development Kit 2

Oct 26, 2007 SDK 0 comments

This is partial modification intended to enable 3rd party mappers to create custom maps for the Exterminatus (EX) mod. It contains sample map sources...

Comments  (0 - 10 of 486)
Zaqq_the
Zaqq_the Oct 27 2009, 5:24pm says:

why boltgun is so wide?

0 votes     reply to comment
MiniHendrix
MiniHendrix Oct 22 2009, 7:32pm says:

I love the positioning of the weapons!

0 votes     reply to comment
Black_Monday_Blues
Black_Monday_Blues Oct 18 2009, 7:52pm says:

All quiet on the western front

+1 vote     reply to comment
Typheron
Typheron Oct 19 2009, 5:12pm replied:

fraid so, chromeangel is still renovating his house, could be another month before he even gets a chance to look at that code issue, nevermind actually finding a fix.

+1 vote     reply to comment
shaun10656
shaun10656 Oct 11 2009, 10:03am says:

i wana play this so bad this is the only mod i wana play besides all the others

+1 vote     reply to comment
PierreOfTheFrench
PierreOfTheFrench Sep 23 2009, 2:20pm says:

Glad to hear this is still chuggin along, really looking forward to playing it. The 40k universe is one of my favorites :)

+1 vote     reply to comment
shaun10656
shaun10656 Sep 17 2009, 2:08pm says:

yay i need a 40k game to play ill be waiting watching staring until this comes out happy moving

+1 vote     reply to comment
Black_Monday_Blues
Black_Monday_Blues Sep 17 2009, 11:47pm replied:

Well thats encouraging to know, that you all are still around. although i prolly shoulda guessed at "The mod is not dead, it's just sleeping" but its still nice to know that someone is listening

+1 vote     reply to comment
Redexodus
Redexodus Sep 17 2009, 8:03pm replied:

Mind sharing what the bug is?

+1 vote     reply to comment
Typheron
Typheron Sep 18 2009, 9:30am replied:

The bug is a problem with the way we deal with teamswitching and the physics engine.

When you team switch you are killed and your score wiped, the problem is that the kill is a suicide and the game engine applies a force equal to the damage done to kill you. Same as being shot, issue is the knockback on the hit is HUGE causing the ragdoll to go nuts and crash the engine, thus wiping out the server and the clients attached to it.

we were persuing several options as a fix after finding it though testing. Then ChromeAngels bid on a home was accepted and we had to halt development in coding. A few models and a map have been worked on since then.

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