Exterminatus : Destruction of all life on a world by the Imperium of man.

Setting
This mod is set in Games Workshop's, great Warhammer 40,000 ( 40k ) universe, as seen in Dawn of War and our previous mod WH40K : Rival Species.

The 40k universe is set in the year 40,000 by which time mankind has colonized millions of worlds thought the galaxy by interstellar warp travel. Humanity is ruled by a vast, uncaring, priesthood/bureaucracy on Earth in the name of an all powerful God/Emperor. A galaxy of insidious alien races have threatened and fought the Imperium since its earliest days in innumerable wars and battles.

Developers of this mod have deliberately chosen to include only the Imperium and Tyranid races out of the many that exist in the 40k universe in order to focus on the quality and polished that the mod would not have otherwise. Please do not ask about the other 40k races.

Status
Exterminatus is feature complete and the game is fully playable. A public Beta is available for anyone that wants to try it. New Beta versions will be announced here, but there are also fortnightly public Alpha builds which being incomplete, unbalanced and often unstable aren't really worthy of news on ModDB, but are detailed at 40ksource.com.

Gameplay
Each map sees teams of Marine and Tyranid players competing in a series of mission objectives, culminating in a battle to decide the fate of the planet. This mod is purely multi-player, there is no co-op mode or player bots available.

Players that do well for their team are rewarded with the option to use more powerful player classes including special and heavy weapons marines, terminators, the tank like Carnifex and terrifying Lictor.

Features

  • Two teams, with their own distinct appearance and game play styles
  • Three tiers of player classes, achieve success to unlock superior classes
  • Twelve playable classes, each with their own unique sounds, weapons and abilities
  • Mission and Objective based game play, with progressive spawn waves

Getting Together
Regular scheduled games are being hosted on a number of dedicated servers several times each week usually mid-week and weekends at between 7 and 8PM GMT. Please check our steam community page for upcoming scheduled games and servers addresses.

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Leviathan Wallpaper Bloodravens Wallpaper Purge the alien with fire!
Blog RSS Feed Report abuse Latest News: Blood Ravens Beta 8.10 Release

6 comments by ChromeAngel on Jan 9th, 2015

Since July of 2014 DontAsk4470 has been contributing new and improved features to Exterminatus to introduce a new hivefleet and new shaders compatible with Source Film Maker. Beta 8.10 is the culmination of this effort, with both races re-branded as Hivefleet Leviathan and the Blood Ravens Chapter of space marines.

Installer Download
Exterminatus Beta 8.10 (Installer)

Zip Download
Exterminatus Beta 8.10 (Zip)

Installation instructions

  • Install the "Source SDK Base 2013 Multiplayer" to your steam library (it's listed under "tools").
  • Run the Source SDK Base 2013 Multiplayer at least once. You can exit once the menu has finished loading.
  • If you already have a copy of the EX beta, delete it.
  • Run the Beta installer and follow it's instructions.
  • Restart Steam. You should now see both the Exterminatus Beta 8.10 listed in your library.
Imperial Players Tyranid Players

Features

  • Blood Ravens skin pack installed by default, shaders tweaked by DontAsk4470.
  • New eye glow effects for all player classes, thanks to DontAsk4470.
  • Added visual and sound effects for when bolt weapons hit flesh and other surfaces. Sound effects by DontAsk4470.
  • New ambient sounds in all the maps, thanks to DontAsk4470.
  • Four new main menu backgrounds by DontAsk4470 (2 tyranid , 2 marine, selected at random).
  • New main menu sounds, made by DontAsk4470.
  • Hivefleet Leviathan skins for all classes and weapons by DontAsk4470 and ChromeAngel.
  • Updated all the maps and their thumbnail pictures to use Leviathan style infestation.

Balance

  • Moved the "Medithrope" healing ability to the reload of the Zoanthrope and removed the Medithrope.
  • Auto-balance should now prompt players on stacked teams to swap when killed.
  • Marine armor now gives them 5 points flame resistance.
  • Buffed spore mines, no longer hurts most tyranids, but does 50% damage to the biovore the fired them.
  • Nerfed spore mine damage from 40 to 30.
  • Nerfed chainsword damage from 60 to 50.
Map voting in-game Bloodraven survivors

Tweaks

  • New sounds for the Flamer and Plasma Weapons by DontAsk4470.
  • New bolt weapon sounds by DontAsk4470.
  • New Heavy Bolt firing sound made by DontAsk4470 .
  • New thunder crack, Venomcannon Impact sound, thanks to DontAsk4470.
  • New lime green, tyranid particle effects, thanks to DontAsk4470.
  • Added weapon bob to all weapons while moving.
  • Changed the class portraits to faction-less icons (generic marine and tyranid, rather then Ultramarine and Behemoth ).
  • Enabled "Hero Banners" for the heavy marine class.
  • Smoothed the animation of the tyranid HUD flood bars.
  • Tweaked the auto-balance to take into account team scores, and what team you were on last round.
  • Tweaked the Tarantula facing and muzzle flash code.
  • Tweaked turret AI to improve it's yaw and pitch accuracy.
  • Tweaked HUD objectives, to prevent them sticking when out of view.
  • Tweaked bolt weapon muzzle flashes trying to get the tarantula to use both barrels.
  • Tweaked blood effects on players when hit to make them more visible.
  • Tweaked the tactical overview to make more room for the map.
  • Tweaked blood effects on players when hit to make them more visible.
  • Tweaked the text of the Target ID to be more 40k themed.
  • Tweaked ex_lycantium between the monument and parking lot objectives and tweaked the lighting and skybox.

Work is in progress to update the other chapter skin packs to use the new marine skin features and cope with the change to the default chapter.

If you are one of our 1800+ watchers you may have been caught out by the mod's change of image. To go with the mod's new look I'm switching to out classic logo, the Source "tag" around the classic GW Tyranid logo.

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Exterminatus Alpha 8.16 Installer

Exterminatus Alpha 8.16 Installer

Mar 15, 2015 Full Version 0 comments

This download is a self extracting installer including all you need to host and play Exterminatus - Rival Species 2. Two Species: Humans and Tyranids...

Exterminatus Alpha Patch 8.16 (Zip)

Exterminatus Alpha Patch 8.16 (Zip)

Mar 15, 2015 Patch 0 comments

This patch contains all the changes from Exterminatus alpha 8.15 to alpha 8.16 including a new version of ex_hive and ex_orbital, improvements to the...

Exterminatus Alpha Patch 8.15 (Zip)

Exterminatus Alpha Patch 8.15 (Zip)

Mar 7, 2015 Patch 0 comments

This patch contains all the changes from Exterminatus alpha 8.14D to alpha 8.15 including a major new version of ex_hive, balance changes to the Genestealer...

Exterminatus Alpha 8.15 Installer

Exterminatus Alpha 8.15 Installer

Mar 7, 2015 Full Version 0 comments

This download is a self extracting installer including all you need to host and play Exterminatus - Rival Species 2. Two Species: Humans and Tyranids...

Exterminatus Alpha 8.14D Installer

Exterminatus Alpha 8.14D Installer

Mar 1, 2015 Full Version 0 comments

This download is a self extracting installer including all you need to host and play Exterminatus - Rival Species 2. Two Species: Humans and Tyranids...

Exterminatus Alpha Patch 8.14D (Zip)

Exterminatus Alpha Patch 8.14D (Zip)

Mar 1, 2015 Patch 0 comments

This patch contains all the changes from Exterminatus alpha 8.14B to alpha 8.14D including an improved version of ex_forge, with a new skybox and updated...

Post comment Comments  (0 - 10 of 1,254)
HarbingerInfinite
HarbingerInfinite Feb 23 2015, 5:46pm says:

Damn this is a fine mod.

+2 votes     reply to comment
polloio
polloio Feb 8 2015, 6:32pm says:

Hi developers, I've been playing/following your mod some years ago (it's first release) and I think I'm gonna give it a shot again because it's great!

Btw, have you ever thought to implement an "Exterminatus" mode similar to that of the Space Marine game?
Because it would be perfect to make a "Tyranid-bot waves against Space Marine players" survival mode :D

+3 votes     reply to comment
ChromeAngel Creator
ChromeAngel Mar 1 2015, 11:07am replied:

Unfortunately due to the difficulty of coding NPCs in Source I won't be adding any an AIs or Bots to EX. Just look at how poorly the turret works and you'll have some idea.

+1 vote   reply to comment
SPIDAMAYUN
SPIDAMAYUN Jan 31 2015, 10:21pm says:

i know you guys are still working on the balance but will there ever be a chance of fighting other races? like maybe orks instead of nids on some maps? or maybe something like chaos cultists(with light amounts of chaos marine support).I like the game already but more diversity eventually would make it a hell of a lot more fun :D

Edit: just realised it said dont ask about other races.... sorry

+2 votes     reply to comment
JediXaiviar
JediXaiviar Jan 23 2015, 4:12pm says:

is this mod compatible with HL2: Episode 1... or Episode 2?

I don't have "HL2", only ep. 1 and 2.

+1 vote     reply to comment
hermonogumusemages
hermonogumusemages Jan 24 2015, 10:32am replied:

Its compatible with Source SDK 2013 multiplayer get it at tolls its free

+2 votes     reply to comment
JediXaiviar
JediXaiviar Jan 24 2015, 12:36pm replied:

Aaah, very good! thank you.

+1 vote     reply to comment
hermonogumusemages
hermonogumusemages Jan 14 2015, 5:04pm says:

There should be survival mode in this game ,with the rules:

At begging of the round one random player become tyranid.
After each of tyranids kills of human , human player become tyranid .

objectives:

Human objective- you must survive specified time if you do it you win .

Tyranid objective- kills all humans.

+2 votes     reply to comment
hermonogumusemages
hermonogumusemages Jan 14 2015, 7:51pm replied:

Tyranid only can use melee.

+1 vote     reply to comment
JrComissarValvatorez
JrComissarValvatorez Jan 18 2015, 9:10am replied:

Nids would be slaughtered if their melee only. The three round burst of the bolter would make it absurdly one sided.

+1 vote     reply to comment
hermonogumusemages
hermonogumusemages Jan 19 2015, 6:32am replied:

But tyranid have no limited spawns.While human have only one life in survival if he die he become tyranid.

+1 vote     reply to comment
JrComissarValvatorez
JrComissarValvatorez Jan 19 2015, 7:24am replied:

Have you even played the mod? Tyranid Warrior is worthless without his gun. One Genestealer alone is just luck based combat.
Nids will never get a kill if Tactical Marines decided to form a proper firing line. Even worse if Astartes are allowed the stronger classes.

+1 vote     reply to comment
hermonogumusemages
hermonogumusemages Jan 19 2015, 11:37am replied:

Then add only useful (best) like stealer classes for melee for tyranid problem solved .

+1 vote     reply to comment
JrComissarValvatorez
JrComissarValvatorez Jan 19 2015, 2:06pm replied:

Stealer is the noob class. You would know if you played the mod.
It's worthless without back up from the bigger classes or in pairs. Melee in Source has always based on the lack of skill of you're opponent. Outnumbered it can't get any kills.

+1 vote     reply to comment
hermonogumusemages
hermonogumusemages Jan 19 2015, 4:31pm replied:

When stealer come close to you are dead ,trust me i played the mode .

+1 vote     reply to comment
JrComissarValvatorez
JrComissarValvatorez Jan 20 2015, 5:24am replied:

Not at all or your lying. You seemed to have played against awful players. Tactical Marine always has the advantage even up close. A whole squad will make it impossible to get a kill. A luck based game mode will not be fun. Stealer only gets kills due to being EX2's Demoknight.

+1 vote     reply to comment
hermonogumusemages
hermonogumusemages Jan 20 2015, 7:57am replied:

Then only awful players play the game ,and i'm to awful player because when stealer come close to me and i pull the knife most of the time i end up dead .And marines must be op in survival mode because they only have one life if they lose that life they are going to work for tyranids .At beginning of the round you don't know if tyranid is close to you because on map is only space marines and one of them become tyranid . Trust me survival mode its lot of fun you just don't know it because you didn't play counter strikes zombies mode and alien vs predator survival mode .

+1 vote     reply to comment
JrComissarValvatorez
JrComissarValvatorez Jan 20 2015, 10:21am replied:

I don't play noob game modes. It wouldn't work in EX2 as there are no maps with tight spaces for this to work. You're not going to get a kill with a full five Marine squad of bolter fire.
Your not supposed to knife stealers, shoot them instead. Its weapon of last resort. Nobody in the fluff does that. The Knife has the shortest attack distance.

+1 vote     reply to comment
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Platform
Windows
Developed By
ChromeAngel
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Official Page
40ksource.com
Release Date
Released Jan 28, 2010
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Community Rating

Average

8.9

265 votes submitted.

You Say

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Ratings closed.

Highest Rated (4 agree) 10/10

Incredible mod I havent played it yet but im sure its good nice and warmy for the winter nights of 2010/2011

Nov 29 2010, 2:33pm by MatejFilaković

Lowest Rated (7 agree) 1/10

Decent mod, but an unhelpful community who only open their mouths to troll and talk shit like it's a competitive shooter. Makes MOBAs and Youtube comment sections look civil. Avoid. I simply asked how to get ammo for the Termies stormbolter and was told "to quit acting like it's CoD", whatever that was supposed to mean. I proceeded to ask again whether I was supposed to just let myself die or if there was an ammo point or something, and didn't get an answer. Then a match later, as I was lost on…

Nov 24 2013, 2:52pm by SnakeTheFox

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Multiplayer
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