Exterminatus Beta 6.20
Apr 27, 2012 Full Version 1 commentThis download is a self extracting installer including all you need to host and play Exterminatus - Rival Species 2. Two Species: Humans and Tyranids...
Exterminatus : Destruction of all life on a world by the Imperium of man.
Setting
This mod is set in Games Workshop's, great Warhammer 40,000 ( 40k ) universe, as seen in Dawn of War and our previous mod WH40K : Rival Species.
The 40k universe is set in the year 40,000 by which time mankind has colonized millions of worlds thought the galaxy by interstellar warp travel. Humanity is ruled by a vast, uncaring, priesthood/bureaucracy on Earth in the name of an all powerful God/Emperor. A galaxy of insidious alien races have threatened and fought the Imperium since its earliest days in innumerable wars and battles.
Developers of this mod have deliberately chosen to include only 2 of the many races of the 40k universe in order to focus on the quality and polished that the mod would not have otherwise. Please do not ask about the other 40k races.
Status
Exterminatus is feature complete and the game is fully playable. A public beta is available for anyone that wants to try it. Regular scheduled games being hosted on a number of dedicated servers each week (check our steam community page for the latest scheduled times and our manual for a list of servers).
Development is still going on to improve existing features. Asking if the mod is dead when we have posted news in the last 8 weeks will get your comment deleted. These things take time to do right and must not be rushed.
Gameplay
Each map sees the Marines and Tyranids competing in a series of mission objectives, culminating in a battle to decide the fate of the planet.
Players that do well for their team are rewarded with the option to use more powerful player classes including special and heavy weapons marines, the tank like Carnifex and terrifying Lictor.
Features
5 comments by ChromeAngel on Apr 28th, 2012
It gives me great pleasure to announce the release of Beta 6.20 of Exterminatus - Rival Species 2 (EX), a just a few brief months after the release of Beta 6.0.
Beta 6.20 revolves around making EX easier to pick up and start playing. There are still plenty of skills and strategies to master the maps and classes in EX, but new players should now have sufficient guidance to longer feel as lost at sea.
Features
Balance
Tweaks
Bug Fixes
Future Plans
I hope to incorporate your feedback from Beta 6.20 into a final version 1 release. Beyond version 1, future developments of EX will be on an ad-hoc basis, incorporating contributions as they occur. The Exterminatus Game Group on Steam will continue to schedule three games a week for the foreseeable future. I hope to see you all there.

This download is a self extracting installer including all you need to host and play Exterminatus - Rival Species 2. Two Species: Humans and Tyranids...
This patch can be used to upgrade your Extermainatus Beta 6.0 installation to the latest Alpha version (as of time to writing). This patch incorporates...
Requires Exterminatus Beta 6.0 full install. Contains a fix for ex_orbital, minor buffs to the Genesteler and Veteran weapons. Severalminor tweaks, including...
This download is a self extracting installer including all you need to host and play Exterminatus - Rival Species 2. Two Species: Humans and Tyranids...
This download is a self extracting installer including all you need to host and play Exterminatus - Rival Species 2. Two Species: Humans and Tyranids...
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please make bots that would b awesome, because there are no servers everytime i check :(
We have 3 dedicated servers running all the time. If you cannot see them in the game browser that's Valve's fault.
There is a list of server addresses on the Steam community group along with scheduled game times.
Please read the mod profile to glean useful facts like these.
Will the models be or can be transported to gmod?
Not by me.
The terms of use by which Games Workshop allows us to use their Intellectual Property stipulate that for use in a mod that mod must be a "total conversion" so as to not dilute or contaminate their IP with other brands.
This is the exact opposite of the GMod philosophy.
you know , all models of DoW games are actually in Gmod
The people who uploaded that probably have not talked to GW about their legal properties.
Neither have I, the Ts n' Cs are right there on GWs homepage.
I'm vaguely aware Relic "allows modding" of DoW, maybe it didn't occur to them their content would be modded to a completely different game engine.
Really great mod you guys got here and the recent update is brilliant but could you please replace that old HUD it just does not fit in with the whole 40K theme at all :/
I still say a HUD similar to whats seen here in the DOW Dark Crusade intro would fit this mod much much better and be more functional as well.
Warhammer 40k Dawn of War: Dark Crusade Intro
Youtube.com
I know im nit picking but Id really love to see something similar to this implemented into the mod especially the 360 degree direction thing shown at the bottom ... you know kinda like what they have in BF2 PR mods HUD. Also if you could make the text and stuff at an angle and dynamic as iff you are actually looking at the HUD in the lenses of the helmet it self.
Kind of like what they did with the HECU PCV armors HUD in the Operation Black Mesa mod.
Media.moddb.com
Media.moddb.com
While the DC HUD is cool, it's actually not very functional. The data stream on the left impairs peripheral vision, the eagle in the top right just uses up screen space for no reason. At the time the marine HUD was developed I would not have had the know how to make a working compass like that, however once you have the objectives marked in the world view it doesn't have much use either. The only thing we can and did use from that HUD is the crosshair ;)
Things you may not have noticed:
The EX marine ammo and health counters are imperial eagle wings.
Operation Black Mesa pics are actually concept art, they've been photo-shopped to look curved.
Thanks for your feedback, but i'm really not interested in replacing working features at this stage.
Could you at least make the HUD look like its being viewed from a monitor screen other than having it look so crisp.