This mod is set in Games Workshop's, great Warhammer 40,000 ( 40k ) universe, as seen in Dawn of War and our previous mod WH40K : Rival Species.
The 40k universe is set in the year 40,000 by which time mankind has colonized millions of worlds thought the galaxy by interstellar warp travel. Humanity is ruled by a vast, uncaring, priesthood/bureaucracy on Earth in the name of an all powerful God/Emperor. A galaxy of insidious alien races have threatened and fought the Imperium since its earliest days in innumerable wars and battles.
Developers of this mod have deliberately chosen to include only the Imperium and Tyranid races out of the many that exist in the 40k universe in order to focus on the quality and polished that the mod would not have otherwise. Please do not ask about the other 40k races.
Exterminatus is feature complete and the game is fully playable. A public Beta is available for anyone that wants to try it. New Beta versions will be announced here, but there are also fortnightly public Alpha builds which being incomplete, unbalanced and often unstable aren't really worthy of news on ModDB, but are detailed at 40ksource.com.
Each map sees teams of Marine and Tyranid players competing in a series of mission objectives, culminating in a battle to decide the fate of the planet. This mod is purely multi-player, there is no co-op mode or player bots available.
Players that do well for their team are rewarded with the option to use more powerful player classes including special and heavy weapons marines, terminators, the tank like Carnifex and terrifying Lictor.
Regular scheduled games are being hosted on a number of dedicated servers several times each week usually mid-week and weekends at between 7 and 8PM GMT. Please check our steam community page for upcoming scheduled games and servers addresses.
Exterminatus Beta 8.21 massively improves on the Lictor cloaking effect used in the version we released in January, adds a whole new map and inclues a great deal of new sound effects.
Since the last Beta a considerable amount of rebalance has been done to tweak the Tyranid team. Genstealers have been elevated toa reward class, reducing the Tyranids easrly game advantage in speed and access to shortcuts. The new Lictor cloak required a substantial amount of tweaking since the Lictor is now rendered completely invible to his prey. Zoanthrope's healing ability is now part of the default wargear and is triggered using the Reload key, but has been nerfed to reduce the health it grants to most classes. Biovores can now bombard targest without fear of hurting their teammates (and being penalised points for friendly fire) while actually doing more dmage to their intended targets, however the rate of fire has been reduced to keep tem from being overwhelming.
On the marines side of the mod, Tarantulas now handle damage much more like regular teammates resisting friendly fire and flames in general. The Specialist's Maltagun and Plasmagun have both been upgaded to bring tem onto par with the Flamer. The veteran classes powersword now cuts through Carnifex armor, making it much easier to take out the big bugs from up close. The marine also have a batch of new sound effects and battle cries, thanks to DontAsk and Stormwolf597.
The new map in version 8.21 is called ex_forge, and is set on an imperial forge-world, an industrialised planet wher a great deal of the imperium's tools, machines and weapons are constructed. ex_forge features 5 capturable objectives, each with multiple aceess routes and an extensive set of air ducts allowing the regular routes to be bypassed. DontAsk has provided whole new sets of ambient machine noises and adeptus mechanicus decals for this map.
Since Bloodravens replaced the Ultramarines in Beta 8.10 i've been working on the chapter skin packs to make them work with the latest version of EX. You can find skin packs for most of the major chapters on the 40ksource.com downloads page. I'm hoping to extend these packs in future to include battle cries specific to their chapters for which we need voice actors to record the lines.
As usual there is a large number of niggly bugs and minor asthetic improvements throughut the mod that just make 8.21 that much more polished than the version we released in January 2015. A full chnage log can be found on the EX ModDB features page.
If you're wondering what to expect to see from EX next, StormWolf597 and Wikkyd have been working on a Dreadnaught player model for the marine team...
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Highest Rated (4 agree) 10/10
Incredible mod I havent played it yet but im sure its good nice and warmy for the winter nights of 2010/2011
Nov 29 2010 by MatejFilaković
Lowest Rated (7 agree) 1/10
Decent mod, but an unhelpful community who only open their mouths to troll and talk shit like it's a competitive shooter. Makes MOBAs and Youtube comment sections look civil. Avoid. I simply asked how to get ammo for the Termies stormbolter and was told "to quit acting like it's CoD", whatever that was supposed to mean. I proceeded to ask again whether I was supposed to just let myself die or if there was an ammo point or something, and didn't get an answer. Then a match later, as I was lost on…
Nov 24 2013 by SnakeTheFox