A small patch which replaces some weapon sounds and fixes a stereo sound bug related to the 1911 and the TEC-9. To install simply extract the contents...
Zombie Master Black Edition v2.0 (referred to as ZMBE2) is a spin-off mod based on the original Zombie Master source code.
The main features of ZMBE2 are:
Far too long have game design mantras like „easy to learn, hard to master“ oppressed the hardcore gaming crowd. ZMBE 2 is going to throw accessability out of the window and replace it with confusing hardcore depth in gameplay.
ZMBE 2 gives the player a choice. Be smart, be stupid.
Therefore, ZMBE 2 will be the first zombie-themed FPS mod that allows you to be stupid with your gun. Mess up your reload, forget to press the slide catch, reach for the wrong magazine, have your gun jam in the wrong moment or even experience it having a last fatal stoppage that literally breaks the gun.
Skeptic player: Reach for the wrong magazine? What could that be?
In ZMBE 2 each pistol comes with 5 magazines. Instead of the bag of bullets featured in HL2, each magazine is realistically simulated. When magazine 1 is empty you can press any of the keyboard keys associated with the magazine slots (keys 1 to 5) to load a new one. Obviously in the heat of battle it might happen that you press the wrong button and load an empty magazine and look like a lama when you get bitchslapped to hell.
Skeptic player: Well this is all nice and hardcore, but other games, like Red Orchestra did this already. What is so hardcore about ZMBE 2?
ZMBE 2 is even more hardcore because it goes a bit further than that. I think a screenshot should help explaining it:
That's it. The first FPS game (that I know of) that lets forces you to reload the actual magazine. After merrily blasting away your 5 loaded magazines you need to find a quiet corner or barricaded room to reload them, bullet by bullet.
Extreme weapon realism
Taking firearms realism in zombie mods to new heights, ZMBE2 offers features such as ironsighting, analogous ammunition checking, analogous magazine inventory checking, gun jamming, manual pump action/slide action, different ammo types, Alternate reloading methods and realistic tube magazine simulation.
Zombies and other features are still in the planning stage and will be revealed once they have materialized. Feel free to suggest weapons, zombies, gamemodes and other things at our forums
All info below this line is related to ZMBE 1.2e which is the last "old" version which was released in June 2009. ZMBE2 is a fresh reboot of the mod which will see 90% of all assets replaced.
Zombie Master Black Edition
v1.2f is out! Get it here:
Note: You need both the v1.2 Install and the v1.2f patch
v1.2e Patch (11.6.2011)
(Windows client and server files - no linux available atm)
Zombie Master Black Edition is a "spin-off" mod based on the original Zombie Master Source Code.
3 New zombie types. The fast "Runner" zombies, the small and wobbling gelatinous blob (tm) and the
very damage resistant wobbler.
Screenshot of the blob
9 Custom all new weapons:
Baikal Sawn-off shotgun
Baikal Not-sawn-off shotgun
Remington Wingmaster 870 Express
New weapon handling
Experience different levels of spread, accuracy and recoil for each weapon.
All pump-action shotguns and the winchester rifle use manual pump/lever-action.
Zombies kill in one single hit
Play your old favorite ZM maps (simply copy them into your ZMBE/maps folder). Most old weapons are
replaced by the new ZMBE counterparts (except the baikal and mossberg).
The first two animation previews for the makarov pistol have been released.
For 2.0 all firearms (which are completely new ones) feature complex weapon handling, not to be seen yet in the zombie-FPS genre. Major features:
- Manual slide-action
The first two videos cover inventory ammunition handling and how to "empty-reload" the makarov.
More videos coming very soon.
Latest tweets from @zmblack
Working on a secret feature that is going to change zombie fps games for-evah. So hardcore that even dayz devs might go "What the f#*%?!"
Jul 15 2012, 7:57am
New feature: T.co
Jun 23 2012, 9:01am
T.co New feature
Jun 18 2012, 5:26pm
New video showing off the splatter fx + awesome ragdolls(TM): T.co
Jun 16 2012, 2:06pm
Developer update: T.co
Jun 12 2012, 1:26pm
I apparently wrote code for having zombies spawn with random armor levels over one year ago and I completely forgot it was me who wrote it.
Jun 10 2012, 2:13pm
Oh gib spawning code thou art a heartless bitch.
Jun 10 2012, 1:54pm
Lololol, and you guys though the mod is dead! T.co
Jun 10 2012, 4:40am
Major update coming soon.
Aug 19 2011, 8:34am
Completed mixed spawning code.
Jul 27 2011, 11:56am