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Current Ballmen Features
Hey folks,
It's been a little over a year since you last heard from us here at Ballmen, and I have some bad news: Ballmen is, for all intents and purposes, completely dead. I lost contact with the other two developers about a year ago, and as far as I can tell they have no interest in continuing production of the mod. I have no access to the actual source code and materials for this mod, so unless I can find a way to get in touch with them, it seems that Beta 1.5 will be the final public release of Ballmen.
However, I would not at all be adverse to a revival in the future with a different team, but only if I can get in touch with MovEaxEsp and procure the relevant source files. Get in touch if this interests you.
It was fun working on Ballmen and I hope you guys enjoyed what we did manage to give you. I am afraid it only has a future in the realm of LAN parties and their ilk, and I hope I'm not the only one that still enjoys playing it with a few friends over LAN from time to time.
Please do not hesitate to get in touch with me with any questions you might have, as I am the only remaining active developer and will do what I can to help you out.
It was fun while it lasted and I want to personally thank all of you who gave us positive feedback, and in particular to the several dedicated community members we had who stuck with us while it was important. Thank you especially to Xenogenetics/Skeetles and [IHQ]Reima for their fantastic support and contributions to Ballmen.
Again, please refer any questions / comments / concerns to me, as nobody else is likely to answer you - you can do this by PMing me here on ModDB, or by sending me an email at ennui [at] halflife2 [dot] net. Thank you for your support over the year or so of our active development :) I hope at least some of you got some decent enjoyment out of our beta builds.
I'll also take this as an opportunity to plug my primary mod project, Half-Life 2: Wars - if you are a fan of the HL universe and of RTS games, go on and check it out :)
Work on Ballmen is progressing, albeit slowly. The next release will feature a new gamemode, a better HUD, dynamic in-game music and a host of other small...
Beta 1.5 of Ballmen has been released and is available for download, with new maps, many bugfixes and balancing changes, early custom sounds, and improved...
Ballmen's next public beta (1.5) is imminent, set for release on April 20th and featuring new content, balance changes, and bugfixes. We've also got a...
After the release of the first beta of Ballmen, we've gotten many positive responses, as well as a number of valid criticisms and suggestions. Work has...
This is the latest map I have done for this mod. Average size map with moving blocks.
Somebody asked one time in the forums how would ballmen gameplay fit into a "normal map". Flowerpod started to make this map and I have continued it...
Installer for Ballmen Beta 1.5 client, includes many bug/crash fixes and and a number of balance fixes and improvements. Most notably, energy has been...
Windows server for Beta 1.5 of Ballmen. Includes a number of bug/crash fixes over Beta 1, as well as much higher energy regeneration and a number of other...
all maps go in /sourcemods/ballmen/maps, all made By Neb, enjoy
ok we need to revive mods like this so famous youtuber must revive them all
this mod is awesome but also sadly dead if there is atleast one server that goes up i will rejoin
This needs to be revived!!!
nice... really nice work :)
Hosting server, join. :D
uhh, I have the source code, I don't know if I was ever considered one of the developers but I have it. I don't know if it works completely, it's halfway ported to the orange box but we were having trouble with bounding boxes. I would be all for the continued development but as of now school is taking priority. Mov told me I could continue developing it though
You still have it?
Does anyone remember an old SEGA game named 'Vectorman'? :D
I like it :)
If anyone likes this mod and wants something similar get Shattered Horizon. It also has anti-grav and clinging to surfaces.
Sadly I just found out about this mod right at the time as (apparently) it is dying ... :/
Hope you will get the needed source code or find another way to continue this mod`s development, liked what I saw so far, good luck! :)