Wheresoever tread the sons of man, War will follow in their wake....
This war might be anywhere, in any age. the complexity of weapons, the ideals, the settings are all meaningless. Today like the day before you have seen friends slaughtered, their blood running with the blood of the enemy. You have heard men weeping themselves to sleep in their bedrolls, weary and sick of the work of killing.
Tomorrow the blood could be yours, or theirs. These thoughts like a trillion prayers are repeated across an ocean of worlds, many cut short, none answered. Welcome to a universe at war with itself, where the feuds of nations consume the lives of men as they have done since the dawn of time.Welcome to AFF:Planetstorm Angels Fall First: Planetstorm is a team-based planetary assault game fought both in space and on the ground. Maps are linked in pairs to enable you to continue the fight all the way from jumping in your task force through to personally executing the enemy commander in his bunker.
The two superpowers grappling with each other are: The newly reformed Antarean Empire, an expansionist power still smarting from a humilliating defeat of a millenium ago. led by the young emperor Maruis Lucan Andromedeus XIV they are determined to resist the unification led by the ULP. and to reclaim lost territories. the Antareans are the oldest and proudest colony of man, and also the largest single political entity in the galaxy. The United League of Planets, consisting of 5 founding nations and assorted fringe protectorates. The ULP was founded by legendary Taurean diplomat Yvette Edrasil after the war against the old Antarean Empire shredded the former core states' political relations.
Their goal is a unified galaxy but like any vast bureaucracy they are seen as somewhat faceless and cold by many of the wayward nations they would adopt. Sensing this tension, the Antarean empire led the call to arms against the ULP, and the galaxy has not seen the end of hostilities since. 2 map-pairs are initially planned with more to follow testing. AFF-Meudeverre , Part 1 - the USN must capture an Antarean station built into a giant ice asteroid and hidden in the surrounding belt. they have the advantage with heavier ships but the station's static defenses are also formidable part 2 - the USN must proceed to clear and capture the station from the antarean defenders in an all-out marine assault. AFF-Lukather , Part 1 - the AISN must scramble to meet a full frontal USN assault on the planet and prevent them landing troops. Part 2 - the USN must take the capital city's main starport to secure an LZ for reinforcements.
Features : - Fly capships from the bridge - Turn their weapons on your enemies as a gunner - Launch fighters from the bay - Board other ships with your marines - Act as Fleet Admiral or Battlefield Commander and manage the fight from your command vehicle - Performance in one theater affects your position in the next - Loadout Unlocks become available as you fight -many new vehicles -many new weapons
0 comments by AStepIntoOblivion on Sep 7th, 2008 digg this super bookmark
I'd just like to thank you guys on behalf of the AFF team for kicking us up to rank #2 at moddb. it's given us an enormous morale boost.
In return, here's some news from under the bonnet...
As of this week we had our first offline tests of the gametype linking FPS combat with capship combat. everything is pretty lame at the moment but it does actually work (give or take a few crashes)
Work on the maps is painful but productive. today we celebrated shaving almost 100mb off of one of our more complex maps with no loss of visual quality (bloated collision, go figure).
New faces at AFF this month include Switch (flight model is now much improved thanks to this gent's handiwork) Darknet (who hammered out our UT3 vehicles and bent them into shape) Xhado (who has churned out some excellent industrial models and general environment art for the maps) Berjj, (who has joined jet on in our mapping department and is already coming up with the goods)
The rest of the team continue to work hard, notable heros include Ikarus and Skyway for their outstanding PS vehicles (tank, apc), Faxmaster for concepting them masterfully, Jetfire for his incredibly dedicated work on our maps (and for putting up with my joyful bloating out of every possible thing with fluff and eyecandy), Sarcen for his incredible work on the gametype, and for dissecting our crazy ideas into manageable tasks, and Oblivion who has outdone himself on environment art.
Also progressing is our MMORTS, The Second Antarean War. extensive alpha testing has smoothed over a lot of rough edges and we now have a working persistent universe (which Treeform keeps spamming with superdreadnaughts) , a galactic map showing fleet movements and battles, a sturdy account system and an inbuilt patcher all up and running.
Plus the visual effects have improved enormously, now boasting torps and cannon and soon working fighters and stations. Next up is a complete UI overhaul, giving 2aw the facelift it has deserved for a while.
Watch This Space
We're still in need of people. If you like what you see and think you can help, contact us either here in our moddb page or in our site: www.affuniverse.com. Thank you. :)
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This mod looks amazing. Will this be available to download for the PS3 version of UT3?
This is amazing never seen a mod like this :D
amazing work.
Excellent work! Your leader must spend his life inside UnrealEd.
We are Liandri. XD
awesome :D
Do you really think you can release in Q1 2009?
We will have an open alpha build with a tight set of core features under testing from october, aiming to release an open beta with more fleshed out features in Q1 2009. :)
Sounds promising, looking forward to he Beta ;)
Maybe not 120, probably 64, heh. But we'll see.