Author and Lead Developer of Nox Aeterna.

Comment History  (0 - 30 of 60)
Zay333
Zay333 - - 60 comments @ The Forgotten Journey

The Lost Journey one was a work of art, man.

Good karma+1 vote
Zay333
Zay333 - - 60 comments @ April Update Sneak Peek: Improved Lantern (WIP)

Before this, the lantern used simple dlight to illuminate the surrounding area, which produced no shadows and more often than not some dodgy lighting near props. Using projected textures fixes all of these problems.

Good karma+3 votes
Zay333
Zay333 - - 60 comments @ Nox Aeterna is in a need for a Level Designer

There already is a job ad in the jobs section:
Moddb.com

Good karma+1 vote
Zay333
Zay333 - - 60 comments @ Nox Aeterna

Possibly in the next update.

Good karma+4 votes
Zay333
Zay333 - - 60 comments @ Indefinite Postponement

No, you should blame Justin Ross for being an incompetent team leader and running this mod to the ground.

Good karma+1 vote
Zay333
Zay333 - - 60 comments @ Nox Aeterna: Reverb Effect Demonstration

Firearms are loud in general, be it a pistol or a rifle.

Good karma+3 votes
Zay333
Zay333 - - 60 comments @ Nox Aeterna

That's actually one of the strong points of this mod - environmental details that tell the story. So judging from your comment, I can tell you'll be very pleased with the results.

Good karma+1 vote
Zay333
Zay333 - - 60 comments @ Valve have broken every Half-Life mod

What the **** does Garry Newman have to do with this?

Good karma+11 votes
Zay333
Zay333 - - 60 comments @ Zastava M57

It already is.

Good karma+3 votes
Zay333
Zay333 - - 60 comments @ [SINP] The 9th mission has been released!

It is Kleiner.

Good karma+3 votes
Zay333
Zay333 - - 60 comments @ KS-23

Well to be fair, that's kinda the point of the shotgun in Nox Aeterna. It's pretty much the only powerful weapon in NA and I want the player to feel it.

Good karma+3 votes
Zay333
Zay333 - - 60 comments @ January Media Release

In-game.

Good karma+1 vote
Zay333
Zay333 - - 60 comments @ July mini-release

Well he kinda did.

Good karma+4 votes
Zay333
Zay333 - - 60 comments @ KS-23

You're correct, it was originally meant to be used in Ivan's Secrets, but that mod has now went to the Cryengine and Juniez let us to use it in Nox Aeterna.

Good karma+4 votes
Zay333
Zay333 - - 60 comments @ KS-23

Plus, we added a new item/prop interaction system like the one in Amnesia, implimented an all new save system that works similarly like Amnesia/Penumbra/Cry Of Fear/etc. recorded some new music and sound effects, written a lot of back stories for different characters and locations that will appear in Nox Aeterna, and of course, a lot of inevitable bug fixing. So don't worry, we'be been both working really hard and expect a real update anytime now.

Good karma+5 votes
Zay333
Zay333 - - 60 comments @ AUA - Ask us Anything!

What I'm interested is if you guys gave any thought about originality?
More specifically, what's the one thing (maybe more?) that separates your mod from others?

Good karma+4 votes
Zay333
Zay333 - - 60 comments @ In Peremptorys Shadow Invite Letter

Forcing us to visit your Facebook page is pretty low of you.
Just sayin.

Good karma0 votes
Zay333
Zay333 - - 60 comments @ June Media Release

What do you mean?

Good karma+2 votes
Zay333
Zay333 - - 60 comments @ Light Upgrade

I don't get it.

Good karma+2 votes
Zay333
Zay333 - - 60 comments @ Grey

Buy HL2:EP2.

Good karma+4 votes
Zay333
Zay333 - - 60 comments @ Nox Aeterna

I never thought Branko could look so disturbing.

Good karma+4 votes
Zay333
Zay333 - - 60 comments @ Nox Aeterna

Wow that's just amazing.

Good karma+4 votes
Zay333
Zay333 - - 60 comments @ Released: Kurt's House Beta Version

Look's interesting!

Good karma+3 votes
Zay333
Zay333 - - 60 comments @ Enemy Concept Design 2#

The concept is pretty much drawn around pre-existing Combine soldier. To create this sniper model, the modeler would only have to remake the head and add the greatcoat. Scars and such can later be applied through a simple reskin.

Good karma+3 votes
Zay333
Zay333 - - 60 comments @ Enemy Concept Design 2#

Yes.

Good karma+3 votes
Zay333
Zay333 - - 60 comments @ Enemy Concept Design 2#

Special.

Good karma+7 votes
Zay333
Zay333 - - 60 comments @ June Media Release

Hmm... I think that would create an interesting gunplay dynamic, since the player will have to sacrifice mobility for power.

Good karma+6 votes
Zay333
Zay333 - - 60 comments @ Vanitas Features/Changes & Job Listings

So...what is your role in development?

Good karma+3 votes
Zay333
Zay333 - - 60 comments @ Enemy Concept Design 1#

I'm glad we're one the same page :)

Good karma+2 votes
Zay333
Zay333 - - 60 comments @ Nox Aeterna

Sure, but why would the Overwatch send Civil Protection to assault a remote village?
That would make even less sense.
Also, who said anything about the player being human?

Good karma+6 votes