Progress:
• Revamped the sounds (new footsteps,UI sounds,gunshots, explosions,...).
• Recorded an original soundtrack.
• Added realistic view bobbing.
• Removed the crosshair.
• Added a new weapon and item pick-up system.
• Added lowering weapon when sprinting.
• Made the flashlight non-rechargeable.
• Added flashlight battery pick up.
• Replaced stock v_hands with combine soldier hands.
• Added new, more realistic looking muzzle flashes.
• Added muzzle flash lighting (dlight)
• Replaced the stock blood decals with more realistic ones.
• Added Source Shader Editor support.
• Added new detail sprites and blend materials.
• Heavily modified weapon and npc values for more realistic and challenging gameplay.
• Added a lantern styled flashlight.
• Implemented dynamic render-to-texture shadow angles.
• Implemented ironsights.
• Added a new save system (à la Amnesia, Cry of Fear, etc.)
• Added a new prop/item interaction system (à la Amnesia, Penumbra)
• Added a new player death animation.
• Replaced the stock shotgun with the KS-23.
• Replaced the stock pistol with the Zastava M57.
• Implemented an inventory system.
• Created a new (less hl2-ish) main menu.
• Implemented a dynamic enemy spawn system.
• Implemented a new sound reverb system.
• Added ability to lean.
• Added footsteps in snow
• Limited players weapon carrying capacity to 2.
• Massively improved env_projectedtexture
• Implemented a journal entity
• Ported the mod to Source SDK 2013

Implemented an inventory weight system
• Improved lantern

Team:
• Zay333
• Nukedrabbit95
• Juniez
• SMasters
• Yourself
• Bouncytube

Beta Testers:
• TheLegendary

Special Thanks:
• Orange_Tomato

Other Stuff:
Main menu theme:
Soundcloud.com

Death ahead:
Soundcloud.com

Vacant:
Soundcloud.com

Danger close:
Soundcloud.com

Image RSS Feed Latest Screens
April Update Sneak Peek: Improved Lantern (WIP) Mini Update: Journals and Other Lost Letters House in the woods
Blog RSS Feed Report abuse Latest News: Nox Aeterna is in a need for a Level Designer

2 comments by Zay333 on Jan 12th, 2014

After evaluating the situation we have came to the conclusion that we are going to need a dedicated level designer to help us out with the development of the mod. So we're reaching out the community to hopefully get a helping hand.

If you're interested, please read on. If not, stay tuned for an upcoming update later this month.


User Posted Image
We are in a need for level designer that will design the layout, flow and gameplay of the levels that will be featured in the upcoming Source mod, Nox Aeterna.

Your Task:

You're task will be to envision and design the overall layout and gameplay of the levels for Nox Aeterna. Because of this, we're specifically looking for someone with strong skills in core level design and not environmental design, because the latter is the job of our environmental artist.

Requirements:
• At least one finished map
• Strong foundation skills (knowing the ins and outs of Source, etc.)
• Strong skills in level design
• Team-player
• Past work to show

Bonus:
• Skills in 3D modeling
• Experience in Adobe Photoshop
• Experienced with Source modding
• Online Portfolio

To Apply:

Please, send a personal message to Zay333 on Moddb if you wish to discuss further details about this position.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 72)
modderQ
modderQ Nov 15 2014, 1:03pm says:

awesome mod really cool i hope you release it soon!!!!

+1 vote     reply to comment
WyldStyle
WyldStyle May 22 2014, 9:34am says:

Still being worked on?

+1 vote     reply to comment
timstro59
timstro59 Apr 2 2014, 7:56pm says:

following

+2 votes     reply to comment
Templarfreak
Templarfreak Feb 26 2014, 5:36pm says:

Definitely looks nice.

Following.

+2 votes     reply to comment
pegran
pegran Dec 7 2013, 7:04am says:

the latest video got me

+3 votes     reply to comment
Tobeas
Tobeas Sep 16 2013, 4:04pm says:

When will we see some gameplay? Just a tiny bit, pretty please?

+1 vote     reply to comment
Zay333 Creator
Zay333 Sep 18 2013, 9:59am replied:

Possibly in the next update.

+4 votes   reply to comment
Tobeas
Tobeas Sep 1 2013, 9:52am says:

I want more screenies :)

+1 vote     reply to comment
Tobeas
Tobeas Aug 28 2013, 7:16pm says:

I like the limiting of saves. Nowdays, dying have no consequences. You just press quick load and its as if you never died.

+2 votes     reply to comment
Tehdaryl
Tehdaryl May 18 2013, 11:56pm says:

As a horror survival, what type of enemy will this be focusing on, in a snowed deserted town I assume the game won't be solely focused on fighting well armed soldiers, so will it be abominations? crazy survivors? or something else? Or a little bit of everything? I love the atmosphere of this mod, great job.

+3 votes     reply to comment
Reborn:X
Reborn:X Jul 12 2013, 3:50am replied:

There will be Combine operatives who had lost their way with the squad that's for sure.

+1 vote     reply to comment
Tobeas
Tobeas Aug 29 2013, 7:27pm replied:

• Replaced stock v_hands with combine soldier hands.
It sounds like you are playing as a combine soldier yourself but as said in the Combine Sniper Concept Art, Some soldiers have gone insane and can't differ friend from foe.

+1 vote     reply to comment
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Platform
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Developer
Skullhead Design
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Release Date
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First Person Shooter
Theme
Horror
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Nox Aeterna
Nox Aeterna
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