Nox Aeterna is a psychological/survival horror mod with emphasis on sound design, realism, atmosphere and environmental storytelling.

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KS-23
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Reborn:X
Reborn:X

The name of the town which the mod is taking place sounds more Yugoslavian than Soviet. I thought the "country which name has been long forgotten" was supposed to be the former Yugoslavia.

But still, it's a good choice even for Combine troops.

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haawok
haawok

No news since motherfricking July! How dare you!

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Nukedrabbit95
Nukedrabbit95

I'll give you a recap of all the highlights!

Zay kept mapping.
I kept programming.

Now you know everything. Not exactly news-worthy.

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Zay333 Author
Zay333

Plus, we added a new item/prop interaction system like the one in Amnesia, implimented an all new save system that works similarly like Amnesia/Penumbra/Cry Of Fear/etc. recorded some new music and sound effects, written a lot of back stories for different characters and locations that will appear in Nox Aeterna, and of course, a lot of inevitable bug fixing. So don't worry, we'be been both working really hard and expect a real update anytime now.

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MajorZane
MajorZane

I remember this from Ivan's Secrets.

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Zay333 Author
Zay333

You're correct, it was originally meant to be used in Ivan's Secrets, but that mod has now went to the Cryengine and Juniez let us to use it in Nox Aeterna.

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Juniez
Juniez

you're incorrect

I contributed pretty much nothing (and also didn't know how to model) when i was with the Ivan's Secrets team

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Zay333 Author
Zay333

Oh my mistake. I remember seeing a Ivan's Secrets video on Youtube that had a very similar model so I figured.

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MajorZane
MajorZane

It does look horribly similar, of course besides the texture. Media.moddb.com

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MagnumPI
MagnumPI

just because it's the same gun... obviously they will look the same

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xalener
xalener

You sure as hell know how to model now :3

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Juniez
Juniez

aw thanks!

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biodude
biodude

ha nice, I remember this :)

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Phenixtri
Phenixtri

Um its nice and all but one major problem here ... the KS-23 is NOT a shotgun its more of a 23mm rifle ... its fires slugs not pellets. :/

You would be better off adding this as a custom super weapon of sorts as given its caliber this thing would pose a major threat to combine troops and even to hunter synths as well.

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Zay333 Author
Zay333

Well to be fair, that's kinda the point of the shotgun in Nox Aeterna. It's pretty much the only powerful weapon in NA and I want the player to feel it.

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Phenixtri
Phenixtri

I see so will it fire the default shot pattern or will it fire a single round like the real one does?

I mean I can understand if you guys stick with the default shot pattern as one can the assume its using custom ammunition possibly Jerry rigged by the rebels or produced by the Combine ... a kind of cheap improvised shrapnel or flechette round would make it plausible.

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Juniez
Juniez

it fires a lot of things, including buckshot:

The KS-23 was created with the capability to fire several different types of ammunition, listed below:
"Shrapnel-10" buckshot round with 10-meter effective range
"Shrapnel-25" buckshot round with 25-meter effective range
"Barricade" cartridge with solid steel projectile able to destroy the engine block of a car at up to 100 meters.
"Wave-R" rubber less-lethal cartridge
"Bird cherry" tear gas grenade with CN agent
"Lilac" tear gas grenade with CS agent
"Star" flash-bang round
Later, two add-on muzzle mortars were produced, the 36 mm Nasadka-6 and 82 mm Nasadka-12, bringing with them several new ammunition types:
Blank grenade launching cartridge to be used with muzzle mortars
36 mm "Cheremukha-6" tear gas grenade
82 mm "Cheremukha-12" "high-efficiency" tear gas grenade for use on open areas

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Description

Juniez was kind enough to let us use his KS-23 model. It will replace the stock HL2 shotgun and since the real weapon was produced in the Soviet Union, it will fit real nice in Nox Aeterna's frozen "post-soviet esque" land.

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