Nox Aeterna is a psychological/survival horror mod with emphasis on sound design, realism, atmosphere and environmental storytelling.
A quick demonstration of a new work-in-progress reverb effect for Nox Aeterna. It's trigger based, meaning we can use a brush trigger to set the right type of reverb effect which suits best for the environment the player is currently in. Everything is still "work in progress".
Those effects are really good, nice work! :)
Sound effects really improve the atmosphere, DICE does currently master that.
Anyway, good work to see/hear this with source, 'cause Valve didn't really put much effort in the weapons of the HL series.
I agree with your statement, but not really with the critisize-Valve part though :P
They did put plenty of effort in, there are DSP effects like this in the hl2, they're just a lot less noticeable.
Nice :)
very nice
I almost want the effect in game to be even more exaggerated than that :s
what round is that its very loud for a pistol
7.62x25 Tokarev. Think of 9x19 +p * 1.5. Its loud, spouts balls of fire, and will **** your **** up.
Firearms are loud in general, be it a pistol or a rifle.
turned out my volume was way up :P