An interested curious guy, especially about mods.
So curious about it. You can try and evaluate after a few weeks if that time is worth it or not.
I suggest taking a plot's game's character to role with it
I mean to be able to answer as a current game character.
For example if you would gift Starcrat I will answer as Kerrigan
Imagine you ask: what would be the first level you would like to play in Starcrft 2? "Rule 04 Applied"
So then I reply:
If I were Kerrigan I would love to smash Protoss on Aiur, commanding my hibryd zealots above those rat'en Protoss' scum.
Great news, so rxcited about this.
Q1 I would use a riot shield and armor.
Q2 I would play with mates
Q3 I would approach some minutes taking money and then waiting FBI to come, standing on the street wipping them out
I enjoyed it a bit. Good campaigns. It was a great match that 1-0 for Imperials on Jundland Wastes.
1. I do need to look carefully around and check if there is an extinguiser around, and if it yes I would take it and check if you get propeled as you would do with a jetpack too.
2. I am going tonp help only if I do tiuch or smell him, because I don't want to fall into a mirage... Nothing worse than being dead by an illusion.
3. If those monster are any sort of humanish way of life I would bribe them with... My spaceship, anyway it's infected by dozens of them so possibly it will be excited to proclame itself "The ******* king of this spaceshit"
If that fails, I would fight by myself unitl the end.
All cultural products have a message. Not so long, this topic was a discuss' topic on a games' radio's program,and the examples given were games like Sims. It's message is fairly seen when you try to make your chatacter a "bad guy". After swearing six or seven times, or doing something bad, the character itself refuses to do those acctions and starts to take care of his children or even repair some funitures here or there. Also, otherexample could be Portal. The story leads you to look for a way to escape from a gian robot which tries to let you infinitely completing "experiment tests" like those ones rats are forced to do in a laberynth to get the cheese, you have a Portal gun to succes on every level. So, in cinclussion we could see the first example lets you some freedom but it forces you to maintain a "healthy behaviour" and on the second one, it leads you to "find freedom"... and I really enjiyed Portal, it's so emotive, and it gets you thinking about how impirtant freedom is and so on.
Curious... Thinking about female characters I thought about Portal's main character - Chell - so far from being a sex thingy. Also' I like games' eecially multiplayer ones by the oportunity to meet people from far away fancy to share some minutes playing some cool piece of art. So I am truly dissapointed about singleplayer games, so I really miss multiplayer good ones' especially shooters.
Los mapeados tienen una pinta alucinante, pero creen que sera divertido, me refiero a que si bien los mapas' sobretodo el de Leon lucen genial, son desproporcionados con pocos jugadores.
Yes that's mostly true. Some years ago I really abused gaming but after accept that I need to have a balance between gaming and socializing it's way funnier. At first I clearly started to play battlefield to satisfy my curiosity' soon it became a place to rest from an unfulfilled life' and then' whem I met some guys online who had the same likes' I really enjoyed gaming. Now' after completing my secondaries studies and passing over a year without really playing' I need to get an overhaul into this hobby' which is sadly and honestly too much expensive' considering my PC is broken now.
Too few shown. Are those images gameplay I mean, will this game be in third person camera or first? Also dimensions' change is intendeed to be from a character to another only or is it a 3d to 2d concept?
Really curious, it was removed on earlies 2000's on spain by referendum, meanwhile on your country or even in Switerzland it still been obligatory.
Mainly a nee game is not defined why is it, it's by what are the differences between this new "project's" community and the compared one. As a valid example I am taking BF2/BF2142.They are mainly classic battlefield games developed with a year of differerence and even the second one grew since a "futuristic mod" perspective.However, both communities are clearly different:
The bf2 one sticks around popular modifications like forgotten hope or project reality and some heavily vanilla populated servers. On the other hand bf2142 community sticked around vanilla and - in a minority proportion - around competitive mods.
So, considering how huge both communities differences are, and even how bigger bf2 is - like thousanda of players - comparing to 2142 one -which is around hundreds of players -, I confirm that only the community is the one which can spot a new project like a game.
In fact, even more differences between gamrs, more uniques communities will spawn around them, but considering that 2142 has only one main different feature: titan mode, it means that the line between a game or an expansion is darkly hidden.
The images look darkly imoressive. Do you devs know how sky can be programmed to be dynamic, I mean I liked when I played for the first time this game seeing some maps skies, like the Suez one, when those clouds were moving on, how is it possible? Knowing that commonly skies are only 2D images, I dunno how is possible to achieve movement on it, maybe a gif, or is it coded?
I suppose you are offering somewhat a help linking that server's company with fist strike. Someway I don't trust on this option cosidering that group has opened 2142 servers allowing pirate gamers play there...
I think being indie is trying new things beign -as a dev' alone, or as a team small and new-. For example, a game like faster than light, which I haven' t played but Im aware they have released a free DLC, cosidering that game' s sell value, about ten euros, doing something like that could be a nonsense, but realizing players oftenly reccomend games to their acquitances, makes it clear for having a huge player base.
Mission humanity looks cool. I have read something about a game called Habitat, which feature is to conquer planets like the game you desctibe.
Nice detail releasing a demo with network scenarios, and even the price looks balanced with what does it offers.
Since years its quite hard finding people, but in some events you can play matches on 5vs5 and so on.
It astonishing how can amateurs can do their best and even on bf2 example, re-enable rank funtions. Simply cool.
It has been already created, in fact it lets you even to travel to a minecraft-moon. Here is the Pc gamer link:http://www.pcgamer.com/2013/07/21/mod-of-the-week-galacticraft-for-minecraft/
Clearly astonishing how a well organized bunch of devs can solve everything, and how lazy professionals leave old creations totally breaked...
I opine criticism is the best, even better you have added what things were bad in your opinion. Sincerely I haven't playednstalker before, but it promises great gameplay. But I recognize, singleplayer is not my laugs provider into games. Anyway, your blog looks well written and organized, nice.
It' s a shame. Especially to all those bfn2 modders who are even now updating their mods. So battlefield heroes or so kind of games still been alive and the better old ones are capped, it's a shame...
It something weird, yes it is! But knowing on the game's box says they can revoke the multiplayer service whenever they want to if they warn one month before. But in the other hand it's awful to deliver digital cheap version of games like crysis, and then cutting down half of the game...
So that mean's never is late to re-take what one want to really do, nice"!
Is there any official server hosted by the developers?
It's very curious how developers can cut things dumbbing down the game, but it's interesting how well good looking looks this page. Maybe it needs some patches, nevermind some games magazines are putting this mod on their pages, and not only on the web versions, even on the physical ones. So guys, how about that, were you going to sell this mod before that nasty unfinished version got released? How much help did you get from the official developers? Did anybody of your team played it untill the end? And finally Have you tested how does it works with any of your familoars? I mean, if you have had into consideration people related tightly with you developing this or not?