A retro-inspired 2D Action RPG set in the distant future.

Meet Lea as she logs into an MMO of the distant future.Follow her steps as she discovers a vast world, meets other players and overcomes all the challenges of the game.

Also: Lea can't speak. Nope, no heroic mime. She is actually mute.
You can try out the newest demo right now. Just press the button below to get to cross-code.com where you can play the demo inside your browser or download it. You can also download the demo here on IndieDB via the downloads section.

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ARGHHHH! The Beginning HELP
Blog RSS Feed Report abuse Latest News: DevLog #67 - Wiki, Caves and Weird Trees!

0 comments by Regiden on Jun 12th, 2015

We’re slightly late. Sorry everyone! DevLog. Now. We present the new CrossCode Wiki and a lot of progress, including the new Bergen Trail area with weird trees and caves.

CrossCode Wiki

The new CrossCode Wiki is now available and it’s on Gamepedia!

If you feel like writing some interesting content, useful hints or fun trivia about CrossCode, this is the right place! Big thanks to Curse Gaming for hosting the wiki for us!

Bergen Trail Progress

Remember the basic tileset from Bergen Trail in the last DevLog? Look what we got now:

mockup-screenshot1


mockup-screenshot2


Bergen Trail now comes with a number of weird looking plants, including the new “Feather Trees”:

feather-tree


That’s at least what people started calling them. We also implement the new jump panels that will help you reach a higher altitude quickly.

climbing-bergen

Oh… and enemies will be able to use them, too:


jump-panels


Sorry, no easy escape route for you. :D You will not only climb a mountain in Bergen Trail, but also be able to enter and explore caves! We started working on the new tileset:


cave-second-ingame


That’s a lot of map graphics, but it all seems rather lifeless so far, right? That’s because we still need to create the enemies. That’s next on the list. Concepts are already planned out!

Rookie Harbor Progress

We finally got the outside maps of Rookie Harbor finished. It’s quite the place already, with a lot of small yards and back alleys waiting to be explored. Here’s some screenshots:

center-east

north1

north2

Next on the list is filling this place with life. That means NPCs. A lot of them. Also: Creating the interior of some of these houses.

Editors and more editors

While creating new content we sometimes also take the time to enhance our editors to create content much quicker. We may have overdone it a bit this time - but surely it will pay off! First of all we created an editor to configure enemies:

enemy-editor2

Previously we’ve been editing enemy assets with a generic JSON editor. That means setting key/value pairs by hand, remembering the correct labels - which almost never works. Yes, it’s the story of the effect editor all over again. Anyway, the new editor provides the right selection of possible values in most places and makes the configuration of enemy assets so much easier. And we’ll be adding several enemies soon, so we’re glad to have it! Additionally, we extended our map editor to feature the new Entity Brush (we actually started implementing this in one of our dev streams). The brush feature is now complete and allows us to select a list of entities to be randomly spawned per click:

entity-brush

We already know from the Autumn Rise area how much work it is to spawn a large quantity of decorative entities. This tool accelerates this process a lot.

Quests

Felix and me started working on the technical details of quests. I went on to program the basic models and editors to author the quests. We also collected a number of nice quest ideas. Not sure how many we’ll be able to implement for the 0.2 milestone - but we’ll try our best. :D Anyway, next on the list is the implementation of all quest related HUDs and Menus. … and that’s all. The new milestone is getting closer. Time to push development~ Until next time! PS: CrossCode is currently on Steam Summer Sale. In case you don’t have Early Access yet. :D

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CrossCode (v0.1.4)

CrossCode (v0.1.4)

Mar 4, 2015 Demo 0 comments

Play the Demo of CrossCode (windows only for now) which takes you to 3 different locations: The Story Mode where you get a first peek at the plot, the...

CrossCode (v0.1.3)

CrossCode (v0.1.3)

Feb 25, 2015 Demo 0 comments

Play the Demo of CrossCode (windows only for now) which takes you to 3 different locations: The Story Mode where you get a first peek at the plot, the...

CrossCode Demo (ver. 0.1.2)

CrossCode Demo (ver. 0.1.2)

Dec 1, 2014 Demo 6 comments

Play the Demo of CrossCode (windows only for now) which takes you to 3 different locations: The Story Mode where you get a first peek at the plot, the...

Post comment Comments  (0 - 10 of 59)
Beusenaros
Beusenaros Apr 6 2015, 4:12pm says:

Great demo! I'm really hyped about this. I love the combat system, the art, just about everything in it. I made a video about story mode here! Youtube.com

+1 vote     reply to comment
allensgameshow
allensgameshow Mar 17 2015, 3:17pm says:

Just played exploration Mode & I must say, it's a tough cookie, BUT fun as ish!.
:)

My Gameplay: Youtu.be

+1 vote     reply to comment
Guest
Guest Mar 5 2015, 10:04pm says:

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Neobits
Neobits Mar 4 2015, 11:13pm says:

The 16-bit era looks fresh anew. The Leveling and Skill systems looks fantastic. Gro├čartige Arbeit! :)

+2 votes     reply to comment
Crowl3r
Crowl3r Feb 5 2015, 2:49am says:

Hello RadicalFishGames, I can do a commented video in Portuguese BR, I just this game is phenomenal!

+2 votes     reply to comment
Lachsen Creator
Lachsen Feb 11 2015, 8:42pm replied:

Why, of course! Looking forward to that video (though it might be hard to understand most of it for us :D)

+1 vote   reply to comment
ShrikeGFX
ShrikeGFX Feb 3 2015, 3:27pm says:

I tried the demo and i could not dodge at the start, no matter which buttons i pressed

+2 votes     reply to comment
Regiden Creator
Regiden Feb 10 2015, 12:32pm replied:

Oh that's not cool :/ Did it happen right at the start in the story mode? Because that's intended. You get the dodge in the next map! :)

+1 vote   reply to comment
Zillvr
Zillvr Feb 2 2015, 9:10am says:

Just finished playing around with the indieDB demo, and despite it being an older version I can only expect the newer demo to be better. The movements are fluid and easy to learn. Great visuals too and nifty puzzles. I loved the way you guys dealt with the skill tree too.

All in all, definitely going to track this. Great work guys!

+2 votes     reply to comment
Tails32
Tails32 Jan 31 2015, 6:24am says:

Can anyone help me with this? Since a few updates (sadly I don't know since which one exactly) I have some kind of weird black/white box at the bottom-left of the game which flickers from time to time, but reduces my vision a lot. Anything I can do?
Screenshots: Goo.gl Goo.gl Goo.gl
FYI: I'm using Chrome Beta. I already tried it without any extensions activated. In Firefox it runs well without the weird box but I'd like to play in my main browser instead. :/

+1 vote     reply to comment
Lachsen Creator
Lachsen Jan 31 2015, 8:22am replied:

Hi! Sadly I can't reproduce the problem on my machine with my regular Chrome or Canary. It might be that this is a bug of Chrome Beta specifically. Since we didn't update the game since last December (the Cross Updates are more like DevLogs... we don't update the game whenever we post them), I think this is most likely a browser issue and thus beyond our control. There is a chance that this issue will resolve itself over time (it might be a bug within Chrome Beta that will be fixed). Let's hope for the best. :O

Please let us know when things get better or worse for you!

+1 vote   reply to comment
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CrossCode
Platforms
Windows, Mac, Linux, Web, WiiU
Developer & Publisher
RadicalFishGames
Engine
Custom Built
Contact
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Official Page
Cross-code.com
Release Date
TBD
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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

RT @lachsen: Finally integrated waterfall graphics into Bergen trail tileset. Map by @GFluegel! #CrossCode #gamedev T.co

16hours 3mins ago by radicalfishgame

Finally integrated waterfall graphics into Bergen trail tileset. Map by @GFluegel! #CrossCode #gamedev T.co

16hours 3mins ago by lachsen

@Leikjarinn Hey there! Glad to hear you like it. :D We're currently working full-time on completing CrossCode!

17hours 8mins ago by radicalfishgame

@TonyPhysicss Thank you! :D

17hours 9mins ago by radicalfishgame

RT @Vilyaroo: Made a ruined versions of yet another room! Perhaps they should consider renovating? #gamedev #indiedev T.co

Jul 3 2015, 12:52am by lachsen

RT @lachsen: It begins. Ice cream quest. #CrossCode #gamedev T.co

Jul 2 2015, 5:23pm by radicalfishgame

It begins. Ice cream quest. #CrossCode #gamedev T.co

Jul 2 2015, 5:23pm by lachsen

@FredStroem Already did that.

Jul 2 2015, 10:36am by lachsen

Okay, I'm gonna implement an ice creme quest for #CrossCode now. Blame the heat. #gamedev

Jul 2 2015, 10:05am by lachsen

@MarcoSadowski @RadicalFishGame Early Access von CrossCode wird sich vor allem auf das Gameplay konzentrieren.

Jul 2 2015, 9:08am by lachsen

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