CrossCode combines retro-style 2D graphics with the unique theme of
throwing energy balls at everything.

By throwing balls you will:

  • Solve challenging puzzles
  • Defeat many enemies and master epic boss fights
  • Destroy boxes Interact with your surroundings

All this gets delivered as a plot-driven Action-RPG. Now that's at least the plan. The development of CrossCode is still at a very early stage. But you can already get an impression on how the game feels by playing the TechDemo!

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Blog RSS Feed Report abuse Latest News: CrossCode Update #51 Boss Update, Puzzle Content, and lots of graphics

3 comments by Regiden on Jul 22nd, 2014

Another CrossUpdate. #51. Not as special as #50, I guess...

Anyway, a lot of stuff happened since last time. On the one hand, we worked on previous content such as the boss battle and the outer cargo ship region, bringing it very close to final completion.
On the other hand, we started something that has been due for a long time: finally more puzzle mechanics! Oh, also: graphics.

Angry Cargo Crab


Lachsen decided to do all the last remaining tasks for our first boss enemy.
First of all, our boss needed a proper Boss-grade HP Bar:

boss-hp-bar

In case you wonder why the HP bar is partitioned into 3 segments - here is what happens when you break through one of these separations:

boss-hp-break

We call this an HP break. When you reach one of those, well... there is bad and good news.
The good: you get some HP replenished.
The bad: the boss will become angry.

boss-angry

...Really angry...

crab-rage

Well, it's boss design 101, really. With these remaining features, the boss battle is finally completed (modulo additional changes once more feedback comes in).

More Puzzle Mechanics


After I finished the Map Menu complete with gamepad controls we decided to let the game menu rest for a little while an focus on something new: Puzzle mechanics.

First I implemented group switches - several switches that need to be activated during a short time span:

group-switches

Afterwards came Dynamic Platform that move out of the ground, fly through the air and so on:

dynamic-platforms

Finally, Lachsen added push and pull-able blocks. Yes, that's right. Lea can finally use her hands for something else than throwing balls:

push-pull-boxes

Note that all graphics you see in these pictures are just placeholders. Those will be replaced for the next release.

Currently, I'm working on an actual Treasure Chest entity. Finally you'll be able to collect some items! More on that soon.

Cargo Ship Improvements


Lachsen had the urge to work on the outside cargo ship graphics. Again.
Here's a comparison:

cargoShipImprovements

Also, I finished the cabins up to the last room... which was the toilet:

toilet

Yes. The toilet.

And apart from that, we both worked on several new NPCs with interesting dialogues that you'd want to read over and over again. Maybe.

Overall, the cargo ship is getting very close to completion!

Graphics and other Stuff


Martina continued working on the graphics for an entirely new area.
Here a very early excerpt (still WIP):

SneakPreview

On another end, Lachsen just recently started working on graphics for another area, which will be our first proper "dungeon". With puzzles and stuff. Nothing worth showing yet, though!

Additionally, Intero is composing another piece of soundtrack which will be used in one of our recent cut scenes. And hopefully soon: our first proper boss battle theme!

Well... anything left...?
Oh yeah, Lea now can level up, complete with notification and stat change display:

level-up

No, usually you won't be leveling 3 levels at once. Sorry. :P

And that's it for this update. Things keep moving. Until next time!

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Post comment Comments  (0 - 10 of 26)
why_me
why_me Jul 22 2014, 9:40pm says:

After countless tries and fails, I have finally beat wave 2 of the bonus level! But then I realized wave 3 has 7 enemies at once. I surrender!

The tech demo is just so much fun by the way. I really can't wait to try whats next in store for cross code. All I hope is that there's no wave 3 with 7 enemies again. T_T

+2 votes     reply to comment
Regiden
Regiden Jul 23 2014, 6:21am replied:

Thanks a lot!

You will find 7 enemies at once again! But they won't be as hard (maybe :p). For optional fights however such a challenge will become interesting again (like arena fights)!

+1 vote     reply to comment
MediaShuffler
MediaShuffler Jul 7 2014, 10:21am says:

Actually I tried it, and I didn't play it until the end, but it is really nice and well done. Good job ('till now ;) )
-M

+2 votes     reply to comment
Guest
Guest Jul 6 2014, 4:32pm says:

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Regiden
Regiden Jul 7 2014, 6:39pm replied:

We plan to release a demo at the end of this year. The final game will be done by the end of the next year (+ 2 months at max maybe. It depends on how smoothly development goes).

+1 vote     reply to comment
NickCh
NickCh Jun 23 2014, 10:31am says:

Im in love with the game guys! good work!

+3 votes     reply to comment
CrusnikCore
CrusnikCore May 12 2014, 1:17pm says:

Enjoyed the Tech Demo. Tracking.

+4 votes     reply to comment
why_me
why_me May 2 2014, 12:12am says:

I finally got a chance to try out the tech demo, and I have to say, I'm really loving it. Though I just can't seem to beat wave 2 of the bonus level. Being able to bounce shots is a really cool feature.

+3 votes     reply to comment
Regiden
Regiden May 10 2014, 9:12am replied:

Thanks!
It good way to handle the second wave is to be patient. Wait for one enemy to use his charge attack. Cancel his charge with a big ball and hit him. Be aware of the other enemies using normal attacks and dodge away.
Hope it helps :)

+2 votes     reply to comment
gamer110199
gamer110199 Apr 29 2014, 2:50pm says:

It is awesome
And the demo is already cool
Can not wait to see the full game! :)

+3 votes     reply to comment
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CrossCode
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
RadicalFishGames
Engine
Custom Built
Contact
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Official Page
Cross-code.com
Release Date
TBD
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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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RT @phoboslab: Proud to finally release Xibalba - A WebGL First Person Shooter made with @ImpactJST.co

Jul 28 2014, 9:57am by lachsen

RT @RadicalRegiden: @lachsen came up with a nice idea to sketch out maps. Here's a sneak peak #crosscode #gamedev T.co

Jul 28 2014, 9:30am by lachsen

RT @RadicalRegiden: @lachsen came up with a nice idea to sketch out maps. Here's a sneak peak #crosscode #gamedev T.co

Jul 28 2014, 9:24am by radicalfishgame

@lachsen came up with a nice idea to sketch out maps. Here's a sneak peak #crosscode #gamedev T.co

Jul 28 2014, 9:24am by radicalregiden

RT @lachsen: It's the ghost of Lea haunting the streets of Saarbrücken! #crosscode #haunted T.co

Jul 22 2014, 7:32am by radicalregiden

RT @lachsen: It's the ghost of Lea haunting the streets of Saarbrücken! #crosscode #haunted T.co

Jul 22 2014, 7:32am by radicalfishgame

RT @RadicalFishGame: New post: CrossCode Update #51 - Boss Update, Puzzle Content, and lots of grap T.co #crosscode #game

Jul 22 2014, 7:31am by radicalregiden

Thanks to the guys from @hacksaar for doing this fun light painting session: T.co

Jul 22 2014, 7:21am by lachsen

It's the ghost of Lea haunting the streets of Saarbrücken! #crosscode #haunted T.co

Jul 22 2014, 7:19am by lachsen

Just would like to highlight this gem of a gif: T.co Read more in our recent #crosscode update: T.co

Jul 21 2014, 7:33pm by lachsen

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