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0 comments by Wraiyth on Aug 27th, 2008

Wow, I can come up with the most riveting names for blog posts!

So Uni started back a few weeks ago, which I somehow failed to mention. Its not like its a major part of my life or anything, dunno how I could forget
Good subjects this semester. Internet Technologies teaches us how to use the internet and write HTML/Javascript/CSS (so its easy, that makes it good). Writing for Interactive Narrative is as the name suggests. Principles of Game Design is more like 'Principles of Mapping for Unreal 3', which isn't such a bad thing. Once you actually learn what the hell ALLLL those fucking buttons do, Unreal 3 is a nice, well-rounded engine. It has its quirks, but so does everything. Finally, Programming in Java, which I'm already enjoying! Because its programming.
So, I guess, expect to see a few things in the upcoming weeks, including (but not limited to) Unreal Maps, and some random writing.

Speaking of writing, we were pointed to this link for Writing for Interactive Narrative. Have a look. You'll laugh.

I've finally decided a project to get down and dirty with on Phoenix. After a long, hard think of the kind of game that would A) be fun to make, B) be fun to play and C) demonstrate a bunch of different elements in the engine, I've settled on a Tower Defense style of game. It encompasses many different systems, but most of them aren't overly complex, and its a fun game to play, and all that stuff. So it makes for a nice sample. You'll see. I'll be making some regular-ish updates here once it really, properly gets underway.
Most of the stuff in regards to the importing workflow and all that stuff has drastically changed since my video tutorials, so I'll spend some time in the future remaking those so you can all see the awesome of the engine.

There was a post on the Steampowered forums recently with a Video of Head Tracking Techniques inside of Source. Its an interesting little video, and for anyone who has seen Johnny Lee's videos of head tracking with Wiimotes, and found them interesting, you should love this stuff. It gives a couple of small, basic uses of headtracking in games, but using webcam software rather than the Wiimote/IR stuff. Things like looking down sights, or peering around corners. Its definitely a glimpse as to where gaming is headed in the future.

On the non-computer front, Metallica released a new single. I've been a big Metallica fan for a few years now, but I'm undecided on this new stuff. Its a bit of a tease, really... the intro starts off pretty sweet, and sets up something that could be fairly epic. But when it comes to the vocals... they're very raw and uncut, and the lyrics themselves aren't that flash. The song has grown on me a little since I first heard it though, but it wasn't an instant 'fall in love' kind of thing thats happened with so much of their previous work.
Rise Against, my new bandlove, also released a new single, which is on their MySpace site. But I've sworn to hell and back that I'll never, ever post a MySpace link on this site. So look for it yourself.

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Post comment Comments  (40 - 50 of 208)
Halloween4
Halloween4 Dec 26 2007, 8:05am says:

QUOTE: you can't trust feedback from your fans, and I fully believe this comment from my own experiences.

Now I know your talking out of your *** mate, as I have many loyal fans of my mod that have been following it for 3 years now, but believe me they are the first to tell you if they don't like something, & some can be pretty blunt & unkind at times.

So if you want your opinions to be taken seriously drop the lampooning of fans thing.

-1 votes     reply to comment
Halloween4
Halloween4 Dec 26 2007, 7:37am says:

You keep going on about this fanboys thing, that implies that fans of a mod cannot give an objective opinion, but you can.

This is crap, as modders don't become fans of mods for no reason at all, it's usually because they can appreiate see, & understand the amount of hard work that has gone into a project.

Modders, don't just latch onto, & become fans of any old mods mate. There are reasons.

So just mentioning this fanboys invalidates your opinion, as you come across as someone that's just out to have a dig at fans of a mod, as someone that's very self opinionated.

0 votes     reply to comment
Masterfulplayer
Masterfulplayer Dec 26 2007, 2:34am says:

wow dude you work at all those places?nice
:P

0 votes     reply to comment
Koroshiya_Ichi
Koroshiya_Ichi Dec 23 2007, 4:44pm says:

hey man

just wondered if you're free to check over my first 2 tutorials before I auth them? Just go on my prof, its the bottom 2 tutorials, if you're too busy man dont worry about it, just say and ill ask someone else

cheers man, happy crimbo!

+1 vote     reply to comment
Amnail
Amnail Dec 12 2007, 12:40am says:

Hey Wraiyth, I know we do not get along, but I got a new coder, and if you know UT3Script, could you take him under your wing?

+1 vote     reply to comment
drunkill
drunkill Nov 21 2007, 1:45am says:

Oops, didn;t get your message about the ege. Ah well, i went friday and saturday morning, it was pretty awesome but lacking something studio staff, only a few companies had guys you could really talk to, places like Microsoft only had one guy =\

But it was good overall and I got to play lots of games and won a few things too.

+1 vote     reply to comment
Varsity
Varsity Nov 13 2007, 11:46am says:

You work at Bioware! And Monolith! :-p

+1 vote     reply to comment
DrZais
DrZais Oct 25 2007, 4:31am says:

Sorry to heard about Nightfall. Can be for the best to pull the plug on a project sometimes though, even one you've been the main mover behind. Good luck with your next project.

+1 vote     reply to comment
ShortCutMan
ShortCutMan Sep 19 2007, 8:49am says:

Of course.

+1 vote     reply to comment
ShortCutMan
ShortCutMan Sep 19 2007, 2:35am says:

I suppose I did contradict myself by posting in the locked bar in reply to your posting in the locked bar.

+1 vote     reply to comment
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