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No I'm not.
Hey mate, I haven't done any Source modding for a long long time, so I have no idea what the deal is with the shaders anymore, sorry
happy new year mate :)
We've got alot of fundamental issues causing our bad performance that we'll be addressing properly in CR3.
Thats because there is no listing and Valve deals with mods oddly. More accurately, any mod is actually a Source Engine mod + required content. You can own only Day of Defeat Source, but you still get the base engine required for mods to be played on without owning Half Life 2.
However, modders can load content from other games, meaning that you're required to own additional games in order to play the mod. But the way this works is pretty much the exception and its not really worth compensating for, because all you're doing is arguing semantics.
Hello person I dont know!
I smell a more serious case of Valve Fanboyism than I have...
I never thought that they're making so much money that they should be boycotted as a result. Fans boycott things because they believe (correctly or incorrectly) that they are being wrongly done by. In this case, Valve haven't yet delivered what they said they would. Even if they do deliver on L4D content (I don't know why they would if they have a newer game to support), they've still got a fragmented community.
If you read reviews for Left 4 Dead, the general consensus is that there wasn't really enough content to justify the price tag and most people brought it on the promise that there would definitely be more. So far, that more hasn't been delivered.
Just because a company works hard on something doesnt mean everyone HAS to respect their work and agree with what the are doing. I'm sure there are mods or games or people or ideas that you dislike. The fact that you're disrespecting my opinion right here is a reflection on how hypocritical your whole stance is.
As a Source modder with a mod being distributed on Steam, Valve have done a hell of alot for me, and I respect that. That doesn't mean I have to agree with everything they do and have to support them 100% in every single thing they do
Along with every other company in the Western world...
Ignoring the fact that Valve came out before the release of L4D2 and said that it would be supported the same as TF2 with free content...
Basically, people are ****** off because they bought the game under the impression that there would be updates like TF2 (and you talked about the content in those updates anyway), and Valve havent delivered. Instead of announcing what they will deliver in TF2, they announced a new product.
Say you bought a car and the manufacturer said that later on, they would upgrade your car with a new stereo, new leather interior, mags... all for free. But instead of upgrading your car, they bought out a new one with all those features and the same price tag. You bought the car under the impression you'd get it upgraded, but you haven't, and instead theres a new product with things that you believe should have been in your car. You have a right to be angry because you have been misled in your original purchase.
Thats whats happening here, and thats why consumers have a right to be angry.
It hasn't taken them so long to do it, its probably taken 12-18 months, given that it started development straight after the L4D release
Your article is simply flawed in so many ways its not funny. A few points...
Err, where did you get this idea?
created their own Mod developement wiki
Which is maintained by community members... Epic have a Wiki as well for Unreal, and I'm sure theres a CryEngine one there somewhere. This is not unique to Valve.
I disagree 100% on that. There was a sale for Half Life on last year to celebrate its 10th anniversary, selling at 99 cents. I bet people got it then.
Wrong again. Steam sales.
But what you miss is the fact that with each content release, TF2 is VERY heavily promoted and put on sale all over Steam, very highly publicised, and probably sells more copies because people know its going to be supported freely. If you look at the sales of expansions vs the additional sales Valve wouldn't have gotten without these updates, you'll probably see Valve ahead.
Long time no see.
I think everyone is missing the point in that HL2 is a prime example because it GUIDES the players eye to something rather than FORCING it. Most games grab you and say 'here, lose control and watch this cutscene so you know whats going to happen!' whereas HL2 uses these kinds of prompts - crows, sounds, NPC lines (theres an instance where Alyx points up and says 'watch out!' and human instinct tells you that something is probably happening.
Its not the freedom of GAMEPLAY and STORY - someone mentioned Fallout 3 and STALKER - this is discussing the methods of drawing the players attention to a specific event in the world. HL2s events will still play out whether or not you pay attention to them. Yes, its linear and 'on rails', but so are plenty of other great games. Movies are linear as well, I don't see movie viewers complaining about not having freedom in choosing what happens in their movie.
The problem is less about linearity and more the fact that designers STILL have no idea how to actually present a proper story and all the events in the game. Movies encompass many things, and games only explore a fraction of them. Theres plenty of non-linear, open-ended games that have problems, but this article isnt about that.
Front paged, good work twins ;)
Congratulations on the Steam release guys, very well deserved. Downloading now :D
Aww, dont worry. I love you.
Oi do you use MSN?
Hehe, feel free to re-add me if you want. I was just excruciatingly BORED at the time and looking for people to add :P
YOU SHUD ADD ME TO MSN COZ IM AWESOME LULZ
How old are you really
Grats to all the mods that made it to the Top 100, and cheers to everyone that voted for Age of Chivalry. Some fierce competition there yet again... may the best mods win :)
I originally created those groups to update all the games in the database so they're linked to developers and publishers. Originally when V4 opened, nothing was linked and it was partially my job to work on it.
Unfortuantely, the creator of a group can't remove themselves from the group and no other staff member has gotten around to doing it for me :)
Good luck to all teams. Theres plenty of great quality stuff out there, and plenty of competition, so may the best team win :)
In reply to your post about Orange Box shaders, theres no shader support for OB at all. Alot of things have changed, and no, there are no mods using post-process shaders.
The best you could achieve would be some magic using Color Correction, but for anything outside that, you don't have a hope until the SDK is updated.
A very late but jolly Merry Christmas and Happy New Year to you! :D
I've only dropped into the site once every few weeks lately to see if anything big in modding has been going on, so sorry about the lateness of the good wishes.
Not playtesting, just making the balance adjustments. That stuff is all pretty much controlled in our playerclass & weapon scripts, which is a change only one person needs to make :)
Of course we're addressing gameplay and balance issues as well, its not something we just ignore. It doesnt take every single team member to address balance.
Its not released on Steam until October 2nd, as per the news post.
Grats to Insurgency and the other mods that all got this opportunity. Its a great thing that Valve are doing for the mod community.
I dunno, maybe where you are. Over in the great RipOff land of AUs, OB on the shelf probably still costs 70 bucks, at least.
Next poll needs to be 'Who has the worst grammar' and the only choice should be Lodle :)
I think this poll is too rigid. I tend to buy games depending on whats A) released first, B) cheapest and C) available. You can't get Audiosurf or GMod boxed. But some games take AGES to become available on a Digital Distribution service, although if they are, they tend to be cheaper. Some are available there beforehand, so it really depends on what the game is, the cost and how badly I want it.
Disappointed at the fact that you have more awesomer permissions than me :(
Good on Valve for releasing yet another buggy update!
Nice move on opening up the forums. Should also add a Help Wanted section too and update the group details to point people there when looking for members. I'm too lazy to do it :P
Another nice update guys, the game looks to be coming along really well. A bit bland in a few areas still, but I'm sure those will be improved with time
Speak for yourself. I love hearing the sound of my own voice!
Tsk tsk tsk Ryan. Not good enough
Tell me you didn't use a camera to take a photo of your monitor...
I'm not giving them a hard time per se, I'm just saying I'd love to see more originality.
More variety FTW. More original mods, less remakes and mods based on existing IP is what I'd love to see.
And thats why we have an Editors Choice. Because players don't care for original mods.
Great to see some quality video tutorials coming through ModDB :)
Consider this an unofficial warning for your post in this thread.
This shot was from the leaked tools, there are some of the Particle Editor and Material Editor floating around as well. Should be available with the next SDK update hopefully.
Yeah, but people still need to be able to take criticism. I totally understand, I've worked on a few mods in the past few years and sacrificed a whole lot for NightFall and really theres been alot of mods prove that great stuff can still be made. People don't like other people being negative - in fact, there were issues earlier on that partially ended up resulting in the resignation of one ModDB's top staff members - about people in the mod community not being able to take criticism. And I think its a sad state of affairs when someone can look at a shot, say 'I don't like that' and then have people vote down the comment, and cop abuse.
And while they aren't getting paid for it, being on whats one of the highest profile mods in history looks damn good on a resume, it would go a long way to getting a job in the industry (for anyone who is moving in that direction)
While its clearly popular I don't think Black Mesa is really what you'd call the cream of the crop in terms of how good a mod can be (but for popularity, definitely). There have been some other fantastic mods and many that I think are more visually impressive than Black Mesa The fact that its a remake means that its hardly revolutionary or trying something new (except for the fact that it is the largest mod ever taken on by a team). I think you can look at mods like Insurgency, Nuclear Dawn, Red Orchestra etc to see nice examples of the kind of things that can be achieved by modders. Mods like Drawn to be Alive, CS and Garrys Mod are great examples of the kind of innovation and originality that the mod community has been reknowned for, and I personally think that these are far better products than a remake.
OK, hopefully I can make a post without coming off harsh.
Yeah, I said earlier that when you compare it to the original, it looks great and a massive improvement. But if you take those shots on their merit (IOW, if these were shots from another mod aside from Black Mesa) I don't think people would be overly excited about them. Also, I'm pretty used to work of someone who I personally consider a master of lighting (http://www.moddb.com/mods/nightfall-initiation/images/map1-rebelcompounds-room#imagebox I personally consider this one of my favorite shots of all-time) so perhaps I'm a bit harder to impress than other people.
Yeah, it was the gameplay that made Half Life, so why remake the gameplay when this talent could be put into making something new and more inventive? Looking at the top 100 list for this year, over 1/3rd of them are remakes, sequels or things based on an existing IP. Is this what modding has become - a haven for people to just re-make old games rather than try something new? Isn't modding about taking a risk, doing something that a commercial company wouldn't do? What happened to the glory days of all the original Half Life mods, like Natural Selection and The Specialists and all those kind of mods? Its almost like mods are starting to get closer to commercial games in that people don't care for original ideas and gameplay, but rather the same 'safe' thing re-hashed again and again, and I think its pretty disappointing.
Heh, na, I wish. I just haven't been removed from groups that I've added while I was sorting out content :)
What happened to Dead Men 76 to 87?
Dude, are you still alive? I haven't seen you on MSN in ages. Rob was asking about you too.
Wraiyth - Awesome but Lazy Modder Kinda Guy.
You still play OMF:2097? I ******* loved that game. Did you try OMF BG?
Cheers guys. Aza, its kinda hard to cut them down, because theres alot of theory behind understanding what they are and how they work... and if you know it, you can create much better shaders :)
Oh so who's this ***.
Alot of the 'standard' HL2 props like crates and barrels have been re-done, several of our key characters are modelled froms scratch, and we have alot of props that have been custom-made by our modellers to suit the style of our maps. All of our maps use custom textures (in fact our materials directory makes up over 3/4 of the size of the mod), and we don't tell the public everything we do. IOW, we have NPCs that no one outside the team knows about
Basically, we're very strict about what we release in our updates in order to show enough to attract people, but not give too much away about the mod so as to save some surprises for the player.
But in regards to some of your gripes, keep an eye out in the next few weeks, because its likely that we may show more NPCs and custom props :)
Originally I commented that I didn't think BMS deserved a visual delight award for the media update for which it was given to them for. A rather large argument with a bunch of community members throwing in flames at me ensued, including a few personal attacks against myself and NightFall. That was pretty much the reason for the comparison. The entire issue was smoothed over months ago between myself and Kester anyway, so why it was raised I'm not sure. If you want to see the whole issue, go back a dozen pages or so on the BMS profile and read the entire thing. It was just a point where I was heated and, after the entire argument between myself and BMS, a comment like that really, really ****** me off.
As Mess said, we'd prefer if old issues were left to die. And, as I said three posts down, the issue was smoothed out not long after it happened.
Ditto, very cool article man
You've spelled 'Convenient' wrong in your title.
Interesting little write-up, it should give some inexperienced writers/developers a nice basic insight into how and why a story works. Its alot more complex than this, but I even found some nice things in here as an experienced writer :)
Wow. Very cool and very impressive
Uhh.. why is half the post cut out? o.O
The link to the forums is Nightfallmod.com :)
Congrats to all mods that made it :)
Nice model, but I don't really see the point of it. If its purpose is to generate a normal map, then it would have been far easier (and more time friendly) to hand-paint one. Seems more like a bit of showy to me, but still.
Sweet as. What sort of samples of work are you after, just writing in general or specifically an example preview/review or something of a mod?
Never stolen anything, but I have gotten code from other people thats been used (with permission, of course). But if anything, use tutorials
Very very nice, everything about this game is impressive. I think its about time I started to keep a decent eye on it :)
Actually we're hoping to make it Saturday, this one was slightly delayed :)