Unreal Tournament mapper. Generals/CnC3/RA3 Modder.

Comment History  (0 - 30 of 224)
Tsumetai Jan 18 2015, 10:55pm says:

personally I like the adventure style without enemies. I'v always loved Silent hill for the atmosphere, story and puzzles than combat. which this game has in spades

+3 votes   mod: Silent Hill: Alchemilla
Tsumetai Aug 20 2014, 7:38pm says:

I also imagine it's a bit more versatile, quicker, and better armored than the V3, not to mention its projectile can't be shot out of the air

+3 votes   media: Soviet Breaching Tank
Tsumetai Aug 20 2014, 7:36pm says:

I love this thing. it fits the RA2 universe perfectly

+2 votes   media: Soviet Cannon Turret
Tsumetai Jun 19 2014, 2:07pm replied:

Don't ask silly questions, just enjoy the awesome harrier

+8 votes   media: Allied Harrier
Tsumetai May 13 2014, 9:34pm says:

soviet_Deso(the lead_ confirmed to me that this mod is dead.

+5 votes   mod: Tiberian Dawn
Tsumetai Apr 25 2014, 9:04pm says:

very nice, I like it

+2 votes   media: Upgraded GDI Powerplant
Tsumetai Mar 13 2014, 5:02am replied:

that screenshot is very outdated

+2 votes   media: Allied Power Plant
Tsumetai Mar 5 2014, 7:20pm replied:

the current in-game version is shinier than the render as the render there isn't using the specular or cube map

+1 vote   media: Allied Power Plant
Tsumetai Feb 18 2014, 8:59am says:

Rigging infantry is no different than rigging any other RA3 model, the challenge comes from making natural looking animations by hand.

+3 votes   article: Seeking Team Members
Tsumetai Feb 7 2014, 5:05am says:

good ol' CommieDog the modding community would be lost without him

+2 votes   media: Tiberium harvesting
Tsumetai Jan 22 2014, 7:08am replied:


+1 vote   mod: CnC: Condition Red
Tsumetai Dec 14 2013, 1:16am says:

a Blizzard environment? will the Protoss be there?

+1 vote   media: [ Generals Evolution ] Snowy/Blizzard Environments
Tsumetai Dec 8 2013, 8:43pm says:

now that's impressive

+1 vote   media: Mammoth MK II Animation
Tsumetai Dec 4 2012, 12:45pm says:

the RA Radar dome is so awesome, the TD communications center is apparently trying to crawl inside it

+4 votes   media: The Radar Dome
Tsumetai Nov 27 2012, 2:40pm replied:

slyefox is on it already

+2 votes   mod: The Red Alert
Tsumetai Nov 27 2012, 2:27pm says:

I love it but the RA MCV didn't fade-in its textures, only the buildings did that. Not to start a mod war(as I said I love it), but I think the RA MCV unpack animation I made for The Red Alert is more true to the original. I'd also love to know how you made the textures fade-in like that.

+2 votes   media: Allied MCV buildup animation
Tsumetai Nov 26 2012, 8:52pm replied:

I'm pretty sure you've answered this and I'm sorry, but will you eventually do the Yuri faction?

+2 votes   mod: CnC: Condition Red
Tsumetai Nov 26 2012, 8:47pm replied:

but the prism towers didn't transmit the beams of other towers, they boosted the beams, maybe look into the beam cannon's ability to boost obelisks of light

+1 vote   media: Prism Tower
Tsumetai Sep 27 2011, 3:03pm says:

Not to criticize a well made model but.... MUST you use the "porn-nurse" look for the nurse. I don't mind having nurses since they're sort of a staple, but the "porn-nurse" design only really made sense for James. They keep getting reused because of the popularity of the bubble-headed nurse.

+6 votes   media: Nurse WIP
Tsumetai Sep 9 2011, 4:40pm replied:

Yak's might go down at the slightest hint of enemy gunfire, but they'll be damned if they let a mere tree stand in their way!

+2 votes   mod: The Red Alert
Tsumetai Jul 1 2011, 3:27pm replied:

... So... No pressure then? >_<

+2 votes   mod: The Red Alert
Tsumetai Mar 30 2011, 4:29pm replied:

I'd swear he posted that just to troll…

+1 vote   mod: The Red Alert
Tsumetai Mar 25 2011, 1:57am says:




... Does that mannequin have breasts AND a *****? So the top half is from a female mannequin and the bottom half from a male? .... Why was the male mannequin anatomically correct?

I've never seen a TRap mannequin before.

+1 vote   media: Nowhere corridors.
Tsumetai Mar 9 2011, 9:13pm replied:

I was being facetious.

0 votes   mod: The Red Alert
Tsumetai Mar 8 2011, 9:11pm replied:

Yes. But we've decided to take the Black Mesa approach and tell our followers absolutely nothing.

0 votes   mod: The Red Alert
Tsumetai Mar 8 2011, 9:10pm replied:

Underlying codes. GUI. Sound. Stuff you can't see by "looking".

+2 votes   mod: The Red Alert
Tsumetai Feb 10 2011, 10:43pm says:

Lets make this clear. Again. The mod is not dead, but the members have all been very busy on other things and admittedly under-motivated. I've already made the commitment that, unless there is a serious amount of work being done on this mod at the time, the mod WILL be released at the end of summer, both a compiled version (which is somewhat playable, AI notwithstanding), and the complete source so that if someone else or another team wants to finish it up, they may. Until then....

+2 votes   mod: The Red Alert
Tsumetai Jan 14 2011, 2:17am says:

Slow down. You can't release before TRA.

+4 votes   media: Soviet Nuclear Missile Silo
Tsumetai Dec 21 2010, 12:33pm replied:

"Xmas" is pronounced "Christmas". The "X" represents a cross (i.e. "criss"-mas). It was started by the Catholic church almost 250 years ago to shorten the typed/written name of 'Christmas' in casual usage. Of course, 90% of Christmas traditions have nothing to do with Christ anyway, and come from older pagan traditions, including gift-giving, peace and love towards your fellow man, holly, mistletoe, tree decorating, Dec. 25... and so on.

Of course, what any of this has to do with Black Mesa, we may never know....
That said, we would have no way of knowing if the devs decided to release around Christmas because the devs never tell as anything to begin with. With all due respect to the mod team for what I'm sure was a difficult endeavor and labor-of-love, which I'm sure will be worth it once released, everyone must admit that Black Mesa is the epitomic example of how NOT to handle PR.

+3 votes   mod: Black Mesa
Tsumetai Dec 11 2010, 5:08am says:

Sorry that not much appears to be happening ATM. We started shifting focus to TRA... then started shifting back to The Forgotten in order to release a patch, especially since making the top 100 in the ModDB MOTY awards (btw, go vote for The Forgotten!). Also, I, personally, have been incredibly busy for personal reasons, which doesn't look like it will let up until summer.... Considering what we have left to do on TRA, I'm hoping we can get it done by this time next year.

+4 votes   mod: The Red Alert
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