Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics.
We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign.

Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.

We have a Discord server for those who are interested in that kind of thing: Condition Red UnOfficial

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RSS Articles

Need an Escort?

News 7 comments


Hey guys, long time no update.

Right now, I'm looking into doing another possible update.
But I'm going to need some help for some of the items that need doing:

1. I need some help with making proper AI for people to play against/with.
2. I am unable to make organic models, so I need someone who could make the infantry stuff for the mod.
3. Finally: Skinning takes a long time, some someone able to help out UVmapping the models to prepare them for texturing would be a massive help.

If anyone is willing and able to help out in these ways, it would be much appreciated.

Interview with CnCSaga.de

Interview with CnCSaga.de

News 7 comments

Here's the interview we had with CnCSaga.de

Establishing battlefield control, stand by

Establishing battlefield control, stand by

News 3 comments

Due to there being a lack of updates showing mod progress for almost a year, I've decided to release what is currently done as an alpha demo.

New voices

New voices

News 3 comments

We're looking for some assistance in coming up with new voice lines for the added units in Rise to Power.

Seeking Team Members

Seeking Team Members

News 10 comments

We're looking for some people who are able to fill some needed roles on the team.

RSS Files
Condition Red: Rise to Power Alpha 0.12

Condition Red: Rise to Power Alpha 0.12

Demo 8 comments

Unzip to your "C:\Users\<username>\Documents\Red Alert 3\Mods" folder. This is an alpha build, so expect bugs & unfinished items. There is only basic...

ConRed map pack

ConRed map pack

Multiplayer Map 1 comment

Unzip to your "C:\Users\<username>\AppData\Roaming\Red Alert 3\Maps" folder. Contains 2 working maps for Condition Red & Rise to Power; Downtown; Cityville...

Condition Red: Rise to Power Alpha 0.11

Condition Red: Rise to Power Alpha 0.11

Demo 11 comments

Unzip to your "C:\Users\<username>\Documents\Red Alert 3\Mods" folder. This is an alpha build, so expect bugs & unfinished items. Only maps made for the...

Condition Red: Rise to Power Alpha Demo

Condition Red: Rise to Power Alpha Demo

Demo 13 comments

Unzip to your "C:\Users\<username>\Documents\Red Alert 3\Mods" folder. This is an alpha build, so expect bugs & unfinished items. There is only basic...

Comments  (0 - 10 of 791)
moddb_dev
moddb_dev

Excellent mod! Keep up the good work.

Reply Good karma Bad karma+2 votes
cdjburton
cdjburton

Excellent job, man if this was officially finished, it would offically replace the EA version of RA3 as far as i'm concerned. I'll be second to your comment on the lack of soldier textures. It would be great to see the commando look like a commando and so on. I wonder if the content for Colonel Burton from Zero Hour can be used, if it's compatible in any way. Apologies if this is not the case, i'm hitting and hoping like an idiot!

I used to create maps in RA2 and tinker with the INI files to (kind of) make my own units and buildings. I haven't delved much deeper than that, but I do have a good understanding of software and hardware. I've just been watching videos on YouTube about texture UV mapping, and to be honest, it looks pretty much how I expected it to! Presumably the the models won't need many facets (or whatever you call them). Is it a case of building the models in a CAD-like program and/or retopologizing the objects(if that's the right word), or mapping the textures? Is artwork a problem, or are you confident that all the content will be extractable (from ra2)?

Could you do a video tutorial for those who could help but don't immediately know what needs doing? Like a screen recording. Again sorry if this sounds muggy, I don't mean to be, I feel hyped by how good this is so far.

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cdjburton
cdjburton

It's funny how you say you've lost enthusiasm a while back. It's exactly how I feel with electronic music production after 16 years haha. It's not the money, it's quite literally the boredom. Sitting at a computer in bad lighting, alone for months equalising a snare drum back n forth while slowly withering away.

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CoolCat999
CoolCat999

What a surprise! Good luck!

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Redwan951
Redwan951

almost couldn't believe my eyes my number one mod hopefully back on track i wish i could help :(

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Red-Alert-2000
Red-Alert-2000

Do you have discord?

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Slye_Fox Creator
Slye_Fox

There is an 'unoffcial' discord server: Discord.gg

Reply Good karma+2 votes
Talthos
Talthos

I don't suppose you'd be up to the idea of releasing the current source code of your mod?

I wouldn't be surprised if there's other folks who'd be willing to continue your work.

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Slye_Fox Creator
Slye_Fox

No.

Reply Good karma+1 vote
KeyNotFound
KeyNotFound

Going to keep this mod followed, looks really awesome

Reply Good karma Bad karma+5 votes
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