Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics.
We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign.
Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.
We have a Discord server for those who are interested in that kind of thing: Condition Red UnOfficial
Hey guys, long time no update.
Right now, I'm looking into doing another possible update.
But I'm going to need some help for some of the items that need doing:
1. I need some help with making proper AI for people to play against/with.2. I am unable to make organic models, so I need someone who could make the infantry stuff for the mod.
3. Finally: Skinning takes a long time, some someone able to help out UVmapping the models to prepare them for texturing would be a massive help.
If anyone is willing and able to help out in these ways, it would be much appreciated.
Due to there being a lack of updates showing mod progress for almost a year, I've decided to release what is currently done as an alpha demo.
We're looking for some assistance in coming up with new voice lines for the added units in Rise to Power.
We're looking for some people who are able to fill some needed roles on the team.
Unzip to your "C:\Users\<username>\Documents\Red Alert 3\Mods" folder. This is an alpha build, so expect bugs & unfinished items. There is only basic...
Unzip to your "C:\Users\<username>\AppData\Roaming\Red Alert 3\Maps" folder. Contains 2 working maps for Condition Red & Rise to Power; Downtown; Cityville...
Unzip to your "C:\Users\<username>\Documents\Red Alert 3\Mods" folder. This is an alpha build, so expect bugs & unfinished items. Only maps made for the...
Unzip to your "C:\Users\<username>\Documents\Red Alert 3\Mods" folder. This is an alpha build, so expect bugs & unfinished items. There is only basic...
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Excellent mod! Keep up the good work.
Excellent job, man if this was officially finished, it would offically replace the EA version of RA3 as far as i'm concerned. I'll be second to your comment on the lack of soldier textures. It would be great to see the commando look like a commando and so on. I wonder if the content for Colonel Burton from Zero Hour can be used, if it's compatible in any way. Apologies if this is not the case, i'm hitting and hoping like an idiot!
I used to create maps in RA2 and tinker with the INI files to (kind of) make my own units and buildings. I haven't delved much deeper than that, but I do have a good understanding of software and hardware. I've just been watching videos on YouTube about texture UV mapping, and to be honest, it looks pretty much how I expected it to! Presumably the the models won't need many facets (or whatever you call them). Is it a case of building the models in a CAD-like program and/or retopologizing the objects(if that's the right word), or mapping the textures? Is artwork a problem, or are you confident that all the content will be extractable (from ra2)?
Could you do a video tutorial for those who could help but don't immediately know what needs doing? Like a screen recording. Again sorry if this sounds muggy, I don't mean to be, I feel hyped by how good this is so far.
It's funny how you say you've lost enthusiasm a while back. It's exactly how I feel with electronic music production after 16 years haha. It's not the money, it's quite literally the boredom. Sitting at a computer in bad lighting, alone for months equalising a snare drum back n forth while slowly withering away.
What a surprise! Good luck!
almost couldn't believe my eyes my number one mod hopefully back on track i wish i could help :(
Do you have discord?
There is an 'unoffcial' discord server: Discord.gg
I don't suppose you'd be up to the idea of releasing the current source code of your mod?
I wouldn't be surprised if there's other folks who'd be willing to continue your work.
No.
Going to keep this mod followed, looks really awesome