Total conversion for SAGE engine. Prequel to Command & Conquer: Tiberian Dawn. Sequel to Command & Conquer: Red Alert.

Media RSS Feed Report media Allied MCV buildup animation
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Alex_06
Alex_06 Sep 22 2011, 6:44pm says:

That's odd...Why do the textures only appear after the animation ends?

+3 votes     reply to comment
Chronosheep Author
Chronosheep Sep 22 2011, 6:49pm replied:

We were going for the RA1 style, where structures are grey/white during buildup. As you can see, some parts receive color before others. It would, of course be nice to hear if people like or dislike it.

+11 votes   reply to comment
Railgunner2160
Railgunner2160 Sep 22 2011, 7:13pm replied:

Don't really care for it......, I'd much rather see it have at least some basic textures during buildup like their covering in tarps or something for example, but I could live with this.....

+2 votes     reply to comment
alenoguerol
alenoguerol Sep 22 2011, 7:39pm replied:

i would like covering it with tarps when its a building being built with a crane or something
the animation is great as it is but please add the textures alteast with some ductapes on the corners or something be creative XD
i just dont liek it to be gray, it was ok in 2d but not in 3D

-3 votes     reply to comment
Pyrodaimon
Pyrodaimon Sep 23 2011, 10:33pm replied:

Maybe having the whitish surface at the start that quickly turns into a noticeable but still textureless shade of grey that becomes darker as the rest of the building continues deploying, then the skin turns up.

+2 votes     reply to comment
Lucífer
Lucífer Sep 25 2011, 9:45am replied:

Desaturation of the original texture whilst the animation is in progress would probably be better, when its nearing its completion the colours for the textures on the building can saturate.

+5 votes     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Oct 6 2011, 2:31am replied:

Indeed color desaturation would be much better than just plain white.

+4 votes     reply to comment
Chronosheep Author
Chronosheep Oct 6 2011, 6:33pm replied:

What you do not see at this distance is that it is not plain white. The normal map comes in much before the color.

+2 votes   reply to comment
Prettyboy326
Prettyboy326 Sep 22 2011, 8:41pm says:

personally i love the tribute to RA1 :)

but i played it ALOT when I was a kid.

+6 votes     reply to comment
ApornasPlanet
ApornasPlanet Sep 23 2011, 1:36am says:

oh my god!

+3 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Sep 23 2011, 7:13am says:

i love it, the red alert style build up gives lots of nostalgia

+3 votes     reply to comment
GriffinZ
GriffinZ Sep 25 2011, 8:56am says:

I didn't love it, just looks untextured, and doesn't make any sense at all. The nostalgia part is as much worth as infantry men made up by 8 pixels :P

+2 votes     reply to comment
Komrade-Buchino
Komrade-Buchino Jul 14 2012, 12:03am says:

It could use some texture, not plane grey, mabey shadow effects as building, but defenatly have the textures added after building, for RA1 sake.

+1 vote     reply to comment
Tsumetai
Tsumetai Nov 27 2012, 2:27pm says:

I love it but the RA MCV didn't fade-in its textures, only the buildings did that. Not to start a mod war(as I said I love it), but I think the RA MCV unpack animation I made for The Red Alert is more true to the original. I'd also love to know how you made the textures fade-in like that.

+2 votes     reply to comment
kazarr
kazarr May 16 2013, 2:46pm says:

Texturing during the unpacking is a bit weird. But the animation itself is AMAZING.

+1 vote     reply to comment
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Description

A short clip showing the Allied MCV buildup animation. The animation has been sped up somewhat since the video was made, and some dust particle effects have been added.

In HD on youtube: Youtube.com

Video Details
Type
Demonstration
Date
Sep 22nd, 2011
Length
00:13
Filename
MCV01.wmv
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