Forged in Valhalla by the hammer of Thor

Comment History  (0 - 30 of 1,704)
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

God no. Way too many conflicts.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

Hi!

This is not a bug. Those effects are also disabled for balance reasons.

Cheers

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ If you like Morrowind and mods, you should check this out!

A fellow modder and his project "Outlander".

Youtube.com

Good karma+6 votes
trancemaster_1988
trancemaster_1988 @ v4.0 new woodcutting

That's really cool!

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

Pretty sure they're compatible.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Somewhere in the Molag Amur region..

Thanks for your kind comment Kam. I do it for you guys.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Molag Amur up next! What would you like to see?

Hm, true. I'll take a look at it and see what can be done.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

Yeah It has already been fixed in the internal build, but it will be a while until I upload a new version. Thanks anyway!

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

Nope. Sounds like Morrowind Code Patch.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Somewhere in the Molag Amur region..

Yeah you've got a point regarding the naming. We'll see!

Well the notes are just something which will provide some sort of backstory (which can be found inside the fort), then I'll probably add a rumor like the one you suggested.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Somewhere in the Molag Amur region..

It was a good suggestion! I'm thinking Ashmoth, but I won't decide a name just yet. First I have to write a note/book or something like that where the name is mentioned.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

I'm sorry but that is not possible. The engine doesn't allow for a cone shaped volcano with a hollow interior, at least not in it's current size (and with the landscape tools). The volcano would have to be MUCH larger in order to make that possible. Either that or one have to create custom meshes.

Cheers

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Molag Amur up next! What would you like to see?

Waystation or a Velothi tower sounds kinda interesting, or perhaps both? We'll see. Probably nothing major since it's a rather unfriendly area.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Molag Amur up next! What would you like to see?

Realistic suggestions/ideas mind you.

Good karma+5 votes
trancemaster_1988
trancemaster_1988 @ Enderal Launcher + Full Release (german version only)

Fantastic! Thank you so much for your hard work. I can't even imagine the hours you guys have put into this.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ [Fallout: Project Brazil] State of the Mod for June 2016

Can't wait for release! Keep it up.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

Well your alchemy skill is really low, but yeah, I will increase the potion strength multiplier a bit in v 3.8.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Enderal launch trailer released

Fantastic stuff!

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

I have no idea.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.7

Did you see the info on the front page? There's a "READ MORE" button which you can click. The info contained on the front page will explain how to make MGSO work with MR and there's also a general overview of what you can expect by using MR.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.7

You're welcome!

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

Thank you, I'm glad you like it (more to come!). Yeah your suggestion was perfect!

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

I haven't changed the icons, it's simply a matter of conflicting edits. If I change the price of a scroll it will override any other mod that edits that specific scroll in any way (new icon, new wieght etc). These changes can't be made individually.

You could try changing load order using for example Wyre Mash.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

Probably more like 3 months. But that's rather normal for MR nowadays :)

Have fun!

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

It is not possible to increase the spawn rate in one region, so I increased the number of spawn points instead. Tbh it's not a massive increase, but it should make life a bit more difficult. Regarding tougher enemies you should know that leveled-lists for the RMR is pretty much deleveled, so you can encounter high-level creatures from the get-go.

Mechants didn not recieve any boosts this time around, but I intend to make these kind of tweaks in 3.8.

Cheers!

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

Too bad he's playing when I'm at work/sleeping. Anyway, he told me at twitter that he'll upload the vids at youtube at a later date.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.7

Hopefully this week :)

Good karma+3 votes
Avatar
Avatar
Status
Last Online
Country
Sweden Sweden
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
1,704
Per day
0.8
Members
15
Mods
833
Articles
255
Media
563
Downloads
143
Engines
2
Groups
4