Forged in Valhalla by the hammer of Thor
Thank you very much Neon! Glad you like it !
Yes I'm aware of the issue but I was unable to find the references using TESAME. Due to the large amount of changes I might have scrolled past them. I'll take another look prior to the release of 3.9 :)
It is compatible. I know a few ppl including myself whom are using OpenMW.
The code patch is only needed because of some bump maps but openmw already have support for it.
3.9 will include 2 new dungeons ^^
Oh and feel free to post your mod list in a PM.
MR covers pretty much all aspects aside from new dialogue and quests. Texture replacers and body/head replacers are also up to the user.
Regarding your other question, yes! :)
Yeah aside from some small graphical glitches it should be compatible.
Yeah It's still the plan, but first I'd like to make sure that all regions are dealt with. Otherwise I'll double my workload (my time is very limited nowadays) having to tweak the grass-plugin each time I make changes to the landscape.
You're so very kind. Thank you!
Wow, yeah 2.61 is a bit outdated by now lol :D
Yeah TESTool works too! :)
Thank you very much! Seems like you had a lot of fun playing for over 50 hours! :D
Yes I'm aware of the compatiblity issues, and I believe it's possible to fix this issue using Wrye Mash, where you can "merge" changes so they won't conflict.
Thank you very much! Let me know if you have any issues with the mod :)
Sorry to say, but it's nothing of importance ^^
Not bad for a game that came out in 2002.. just sayin'
No biggie, just some random work :)
Click the read more button next to the opening image. You can find more details there about MR and the overhaul.
Well some but most of them no (excluding fixing floating objects etc). Rebirth does however add new dungeons :)
Although I do not agree your feedback is appreciated!
The original wasn't even a Halberd, so the original model will now act as a unique model for Bthuangth's Harvester (Stormforge alreay has a unique model).
New model for the Dwemer Halberd.
No idea, but most likely due to both MR and the CT mod altering the same doors, leading to "conflicting edits".
Might also be due to the ship being placed in another location in MR compared to vanilla MW.
I can't find any issues in MR, so it must be a conflict between the mods.
You're very welcome! Let me know if you encounter any issues with the mod :)
No idea, but I think it works with MR.
Yes read the instructions @ frontpage.
Thank you very much Knez. I'm really glad you like it!
Np! Have fun!
Fixed. Thanks again.
Thanks for letting me know. I'll take a look at it when I can, and hotfix it right away if needed.