We'd rather die with honor than to live with shame

Comment History  (0 - 30 of 1,407)
trancemaster_1988
trancemaster_1988 May 24 2015, 2:57pm replied:

Thank you very much! MR doesn't include mounts, and I don't think it ever will. There's a mod for it however.

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 May 23 2015, 12:06am replied:

This is the full version of Morrowind Rebirth.

+1 vote   download: [RELEASE] Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 May 19 2015, 1:04pm replied:

Not sure I'd be able to pull that of. My advice is to follow booman's guide.

+1 vote   news: [NEWS] The Future
trancemaster_1988
trancemaster_1988 May 19 2015, 1:03pm replied:

I do plan to go through all posts one day. I actually scrapped the bridge in Balmora because one post you wrote. Made me see how bad it was lol.

+1 vote   news: [NEWS] The Future
trancemaster_1988
trancemaster_1988 May 19 2015, 1:01pm replied:

Yes they will be affected by the changes :)

+1 vote   news: [NEWS] The Future
trancemaster_1988
trancemaster_1988 May 18 2015, 8:16am replied:

Hi,

I would like to know if Rebirth is compatible with /includes:
-Mountainous Red Mountain (not compatible)
-Concept Art Ghostfence (should be compatible)
-Vurt's Tree replacers & Ashlands Overhaul (compatible, but you'll notice a lot of clipping trees)
-On the Rocks (included)
-Racial & Birthsign mods (compatible depending on load-order)
-Thief Experience Overhaul (compatible)
-Dunmer Strongholds Expanded (don't know)
-Tombs Expanded (don't know)
-ExpansionIntegration (not needed)
-the unofficial LGNPCs by Ostar (most likely compatible)
-MCP's skill & attribute uncapper (don't know)
-DarkNut's Greater Dwemer Ruins (should be compatible)
-Mournhould Overhaul & Sotha Sil Expanded (compatible)
-Solstheim Tomb of the Snow Prince (compatible)
-NeverHalls & ForgottenHalls (compatible)
Also, have you included the changes made in MPP 1.6.6? (I haven't, yet)

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 May 17 2015, 12:52pm replied:

No worries! Looks cool. Been far too long since I played Rome 1, this gives me good reason to.

+1 vote   media: AEE Roman Wars Recruitment Chart
trancemaster_1988
trancemaster_1988 May 17 2015, 11:38am replied:

Half Life 3 confirmed!

+3 votes   media: Fixed
trancemaster_1988
trancemaster_1988 May 17 2015, 5:55am replied:

Hi!

Yeah there's been a ton of balance changes, not only to the economy but also to spells effects, spell costs, weapon damage/speed/wieght, enchantments, birthsign effects, racial powers etc.

I haven't removed Creeper nor the Mudcrab Merchant but I've reduced the amount of gold they have. The value of items/weapons/armor etc have also been drasticly reduced.

Training is still available, but it's more expensive. In the future I might incorporate a mod that only makes it possible to train 5 points each level, we'll see.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 May 16 2015, 10:49pm says:

Wow! Nice work for sure.

+3 votes   news: [Fallout: Project Brazil] State of the Mod for May
trancemaster_1988
trancemaster_1988 May 16 2015, 12:58am says:

Nice! Keep it up :)

+1 vote   media: AEE:RW Chart1.
trancemaster_1988
trancemaster_1988 May 13 2015, 12:26am replied:

Yes!

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 May 11 2015, 3:22pm replied:

Hey Jim,

No you just need 3.1! And you're welcome!

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 May 10 2015, 6:49am replied:

Hey,

Have you tried moving MR up and down in the load-order? I can't really think of anything else. I mean they should overwrite any changes in MR without any issues.

I'm using Better Clothes myself, and I don't have any issues with it :/

+1 vote   feature: Installation & requirements
trancemaster_1988
trancemaster_1988 May 6 2015, 3:13pm says:

I'm not responsible for this event, but I'd love to see more mods. Please participate if you're able to.

Click the link in the description for more information.

+6 votes   media: Morrowind May Modathon Month
trancemaster_1988
trancemaster_1988 May 2 2015, 9:41am replied:

Haha yeah I know. You'll get your chance to meet her :D

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 May 1 2015, 11:30pm replied:

Oh, well.. she's not in-game, at least not until 3.2. I've been wanting to include her for a while now, but haven't had the time to do it.

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 May 1 2015, 8:13am replied:

Hey! Not anytime soon, but It's safe to say within the next 6 months.

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Apr 28 2015, 10:26am replied:

Such memories lol!

+7 votes   media: Victory!
trancemaster_1988
trancemaster_1988 Apr 27 2015, 5:43pm replied:

You have to pay each time you equip it.

+9 votes   media: What do you think of my new shield?
trancemaster_1988
trancemaster_1988 Apr 27 2015, 5:36pm says:

No its not going into the mod. Just for the lulz!

+3 votes   media: What do you think of my new shield?
trancemaster_1988
trancemaster_1988 Apr 27 2015, 1:51pm replied:

Yeah you really should run the rebirth version. Like I said there will be a lot conflicting edits.

I'll try to add a bit more detail to the readme :)

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Apr 27 2015, 12:50am replied:

Oh forgot one thing..There's not a huge difference between 1.6.5 and 1.6.6, but I plan to update the MR version to 1.6.6 in the near future.

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Apr 27 2015, 12:41am replied:

A lot of stuff in mpp conflict with MR. Hundreds of fixes to spells, clothes, armor, weapons and so on clashed with the balancing chances in Rebirth. These fixes were therefore removed from the mpp 1.6.5 plugin, and incorporated into MR.

By not using the version included in the MR install package you'll therefore have a shitload of conflicts.

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Apr 25 2015, 3:19pm replied:

Follow the guide on the opening page!

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Apr 25 2015, 6:51am replied:

You're welcome! Enjoy.

+3 votes   news: [RELEASE] Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Apr 23 2015, 4:50pm replied:

I really dislike the fact that they're trying to moneyterize modding. It's, to be frank, a money-grab by valve and bethesda, by making profit from other peoples work.

I can't see any positives. We can also forget the co-operative atmosphere between mod authors. Why should I want to share ideas to someone else who might try to benifit financially from it?

+6 votes   media: Boo! I do not approve.
trancemaster_1988
trancemaster_1988 Apr 23 2015, 2:59pm replied:

I'm not sure. I've seen that some mods are avaliable both on Nexus (free) and on Steam (paid).

Imagine paying for the Unoffical Skyrim Patch lol.

+5 votes   media: Boo! I do not approve.
trancemaster_1988
trancemaster_1988 Apr 23 2015, 2:47pm replied:

Sadly I think this is the beginning of the end.

As someone else put it on the bethsoft forums "If they give you the tools to monetize your mods, eventually everyone will find Steamworks a more attractive option and eventually Nexus (and others) will be an unpopular platform."

+8 votes   media: Boo! I do not approve.
trancemaster_1988
trancemaster_1988 Apr 23 2015, 2:17pm says:

Hey guys! Somehow I'm unable to upload Morrowind Rebirth 3.1 here at moddb. But fear not, get 3.1 from the Nexus! Here's the link: Nexusmods.com

I'll upload 3.1 here at moddb when the technical issues have been solved.

+5 votes   media: Morrowind Rebirth 3.1!
Avatar
Avatar
Offline Since
May 29, 2015
Country
Sweden Sweden
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.9
Members
15
Mods
673
Articles
214
Media
472
Downloads
116
Engines
2
Groups
4