Forged in Valhalla by the hammer of Thor
Hi. Yeah pretty much, but please check the section "Morrowind Graphic and Sound Overhaul and Morrowind Rebirth" for more info.
I'll see what I can do!
Yeah I haven't changed how unarmored is calculated. "Fixing" unarmored would probably require scripting.
Regarding your question. No I haven't changed it.
Ehm.. you play it? It should be obvious if it's working or not.
I actually think there are several mods, but none of them actually "block" using the block animation.
Less than 5 % of them are true to vanilla textures, especially ground textures. So.. the answer is yes.
Perhaps. I'm worried that a full package might be to big to include in the Rebirth download. Anyway it all depends on Mr.Zz, and how much time he has to spend on this project :)
What Eric said. Also be aware that some scripts might not function properly.
Hell yeah. Awesome stuff. Keep up the good work!
Yes it will be two-handed, and perhaps a tad shorter.
Not sure, but I think it will!
Yeah I noticed it yesterday! Cheers
Yeah I've thought about it before, and it's likely that I'll add randomized encounters in a future update.
Sadly not, but there should be a bunch of mods for you at morrowind modding history or at morrowind nexus :)
Probably not, since it requires scripting, and I don't know anything about that.
Regarding BTB's mod and NoM. BTB's mod should be compatible, but you have to adjust your loadorder so that it overwrites the data in MR. In any case there will be some oddities since all weapons/armor/spells etc included in Rebirth won't recieve the same treatment as in BTB's mod. NoM isn't compatible cause it makes a lot of changes in exterior/interior-cells, which conflicts with MR.
Perhaps a stupid question but did you activate it?
Glad it did the trick! Cheers
Please try to remove the numbers "3.4" from all Morrowind Rebirth esm:s and esp:s. I've had a number of ppl reporting the same issue. It's really wierd, but worth a try.
Hm.. So you mean that the the mods you've ticked as "active" becomes deactived as soon as you exit the data files window? Or is the data files window completely blank?
Hm.. doesn't sound like a mod-related issue, but can't tell for sure :/
No it doesn't replace all female armors with male versions.
This doesn't sound like a bug related to any mod. Tbh I have never heard anyone else having these kind of issues while playing MW, and I've been around in the MW community for over 10 years lol.
I have a 500 gb external drive, but It's at my parents' place :/
1. No idea why. I don't have the same problem. Are you using any other mods that might conflict with MR?
2. It's likely that you're using a tree replacer that overwrites the files included in the MR archive. This means that you have to replace the root meshes with "empty" meshes. To do this you have to download the following mod: Nexusmods.com and pick "Vurts Leafy West Gash v10a". When you've downloaded the file open up the archive and copy 'vurt_flora_root_wg_01' to 'vurt_flora_root_wg_08', then paste these into Morrowind/Meshes/f.
Regarding grass. Yeah I know it's annoying, but as I've stated before this would be a lot of work because I alter the terrain all the time, which means I would have to put up twice the work fixing grass all the time as well. I rather spend that time making an awesome grass-plugin when the time is right.
Yeah I know. Kinda panicked after a few bluescreens lol. Felt there was no time to set up a dropbox account x)
Probably not. That sound effect is more anyoing than immersive.