Forged in Valhalla by the hammer of Thor
Can't wait for release! Keep it up.
Well your alchemy skill is really low, but yeah, I will increase the potion strength multiplier a bit in v 3.8.
I have no idea.
Did you see the info on the front page? There's a "READ MORE" button which you can click. The info contained on the front page will explain how to make MGSO work with MR and there's also a general overview of what you can expect by using MR.
Thank you, I'm glad you like it (more to come!). Yeah your suggestion was perfect!
I haven't changed the icons, it's simply a matter of conflicting edits. If I change the price of a scroll it will override any other mod that edits that specific scroll in any way (new icon, new wieght etc). These changes can't be made individually.
You could try changing load order using for example Wyre Mash.
Probably more like 3 months. But that's rather normal for MR nowadays :)
It is not possible to increase the spawn rate in one region, so I increased the number of spawn points instead. Tbh it's not a massive increase, but it should make life a bit more difficult. Regarding tougher enemies you should know that leveled-lists for the RMR is pretty much deleveled, so you can encounter high-level creatures from the get-go.
Mechants didn not recieve any boosts this time around, but I intend to make these kind of tweaks in 3.8.
Too bad he's playing when I'm at work/sleeping. Anyway, he told me at twitter that he'll upload the vids at youtube at a later date.
Hopefully this week :)
About a week or so!
Yeah I know it's a live channel, but I meant if there's any way to re-watch past episodes (on hitbox)? The only thing I could find was something related to doom :(
Do you know if he'll upload it anytime soon?
Molag Amur.. not Molag Mar.
Thank you very much for your kind words. Most areas have been altered, but regions such as Molag Mar, Northern Ashlands and Grazelands to a lesser extent. These areas will get a proper touch-up in the coming updates :)
You need it because some graphical effects doesn't work without it. Besides, the code patch is really a must if you want to get rid of some nasty bugs.
Ha! While a zombie invasion would be cool, I think it would be better to keep things a tad realistic ;)
I've actually spent a LOT of time playing Gothic 2/Gothic 3, and I love both games. Then again they're quite different to Morrowind.
There's a ton of stuff in Morrowind that can break balance. Compared to Gothic there's a lot more weapons, spells, enchantments etc, and the fact that you can create your own enchantments/spells makes it a different beast all together. Taking this into consideration it's almost impossible to create an experience in Morrowind similar to for example Gothic 2.
With that said it is possible to crank up the difficulty. In 3.7 I've increased the amount of spawns in the Red Mountain Region. Having to face several foes simultaneously should make this area a bit more dangerous. This along with a continued effort to balance spells/weapons/enchantments and game mechanics should make the game a bit more fluid in terms of progression.
Well that's why I wrote "a bit harder", since it's far from impossible. Anyway, glad you like it! :) 3.7 should be ready for release in a week or so.
Different games, so no.
Yes. They are required for the mod to work.
There will be a lite version in the future, but only in the sense that it won't include balance changes etc.
I haven't used his plugins myself so I can't say for sure, but from what I've heard the balance changes are pretty drastic, more so than MR.
Use whatever fixes you see fit. The code patch deals with issues that can't be fixed using just mods (like Rebirth).
If that combination worked before, this update shouldn't be an issue :)
No, it's just a barrel with static water.