Forged in Valhalla by the hammer of Thor
Glad you're still around! Nope I've been real busy with other things. Soonish though!
Post the content of your errors log. It can be found in your Morrowind folder.
I don't think it works properly with Rebirth, plus there are some performance issues with that mod.
Glad you like it!
All static shields will be replaced by real shields that you can use.
Also feel free to join the discord channel here: Discord.gg for more info and discussion :)
So I started a new discord server to make things easier for you guys to communicate with me and others in the community. I hope to see you around Discord.gg
Sorry here's another one: Discord.gg
Thank you very much for your lenghty report, and while my answer won't be as long you should know that your suggestions will be taken into consideration. I should also note that I have already taken steps to fix the fortify X spells, and I hope you'll like them.
The bugs mentioned above have all been fixed :)
Let me know if there's anything else.
You are very welcome and thanks for your support! :)
You'd be suprised to see the amount of hours I've spent playing MW the last 10 years. My guess is around 5-10 hours lol.
Anyway the dungeons will be brand new, and while some of the dungeons in vanilla need a refreshment, I do not intend to do much to them in 4.4. With that said I do have plans for Morrowinds dungeons too, but now is not the right time.
Hi Stan :)
I don't have any specific things I want to do to Ald-ruhn, other than perhaps adding a bit more foliage and a few containers here and there. Perhaps a few vendor stalls too.
Thanks for your feedback, but can you please specify which racial abilities/powers you feel are somewhat op?
Note: Also fixed the compatibility issues with TR and the new trees.
You really should!
Grazeland trees now fit better with the overall look of the area, and also with other trees around the Island.
Yes the mesh is way too big, but I'm quite certain I removed it from the archive in 4.3.
Is that so? I'm not really sure what kind of warnings, but I usually press cancel to ignore all warnings. Haven't had any issues so far with object references either.
I'll check the drain spells, and see what can be done. Most likely won't be included in the hotfix I plan to release, but in 4.4 for sure.
Thanks for letting me know!
7 years plus.. not going to abandon it anytime soon :D
Yes I will fix that issue in 4.4, unless TR fixes it themselves with custom trees for Firewatch and the surrounding region.
Most likely yes.
Edit: Check the image :-)
Yeah I'm aware of the issues, and I plan to fix it in either 4.3 or 4.4. The reason behind editing vanilla trees is simply because I prefer them over the vanilla tress.
Thanks for the feedback btw.
A small dock for Balmora, heavily influeced by Kilcunda's Balmora: Nexusmods.com?
Next I'll tackle the bridges towards the sea, so that small boats can pass through without incident..
It works with MR 4.13.
I'll double check the topics, but you may have to start a new game for some of the changes to work properly.
Oh and the directions is a document if I recall correctely.
You have to use the construction set if you want to tweak the values.
Yeah it's gone. If I mentioned everything in the changelog it would be a small book by know lol.
We're looking for testers for the new companions that are going to make an appearance in Morrowind Rebirth 4.3. You can find the beta here: Nexusmods.com?
It's very imporant to get as many people as possible to test this out and make sure it doesn't crash the game or break any quests.
Post your feedback here, or at the nexus page I linked above.
The interior of Wolverine Hall will now be much easier to navigate. The interior is also almost a perfect match with the exterior.
I cannot answer for what Rubberman want to do but it is possible he might add support for that in the future.