Forged in Valhalla by the hammer of Thor

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Hi. Yeah pretty much, but please check the section "Morrowind Graphic and Sound Overhaul and Morrowind Rebirth" for more info.

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trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.5

I'll see what I can do!

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Yeah I haven't changed how unarmored is calculated. "Fixing" unarmored would probably require scripting.

Regarding your question. No I haven't changed it.

Cheers

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Ehm.. you play it? It should be obvious if it's working or not.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

I actually think there are several mods, but none of them actually "block" using the block animation.

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trancemaster_1988
trancemaster_1988 @ [NEWS] Rebirth Texture Overhaul: The Bitter Coast

Less than 5 % of them are true to vanilla textures, especially ground textures. So.. the answer is yes.

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trancemaster_1988
trancemaster_1988 @ [NEWS] Rebirth Texture Overhaul: The Bitter Coast

Perhaps. I'm worried that a full package might be to big to include in the Rebirth download. Anyway it all depends on Mr.Zz, and how much time he has to spend on this project :)

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

What Eric said. Also be aware that some scripts might not function properly.

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trancemaster_1988
trancemaster_1988 @ Imperial Claymore

True

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trancemaster_1988
trancemaster_1988 @ [Fallout: Project Brazil] State of the Mod for January Part 1

Hell yeah. Awesome stuff. Keep up the good work!

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trancemaster_1988
trancemaster_1988 @ Imperial Claymore

Yes it will be two-handed, and perhaps a tad shorter.

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trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.5

Not sure, but I think it will!

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.5

Likewise Eric!

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Yeah I noticed it yesterday! Cheers

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Yeah I've thought about it before, and it's likely that I'll add randomized encounters in a future update.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Sadly not, but there should be a bunch of mods for you at morrowind modding history or at morrowind nexus :)

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Hi,

Probably not, since it requires scripting, and I don't know anything about that.

Regarding BTB's mod and NoM. BTB's mod should be compatible, but you have to adjust your loadorder so that it overwrites the data in MR. In any case there will be some oddities since all weapons/armor/spells etc included in Rebirth won't recieve the same treatment as in BTB's mod. NoM isn't compatible cause it makes a lot of changes in exterior/interior-cells, which conflicts with MR.

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trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.5

Thanks! Cheers

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trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.5

Perhaps a stupid question but did you activate it?

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Glad it did the trick! Cheers

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Please try to remove the numbers "3.4" from all Morrowind Rebirth esm:s and esp:s. I've had a number of ppl reporting the same issue. It's really wierd, but worth a try.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Hm.. So you mean that the the mods you've ticked as "active" becomes deactived as soon as you exit the data files window? Or is the data files window completely blank?

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Hm.. doesn't sound like a mod-related issue, but can't tell for sure :/

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trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.4

No it doesn't replace all female armors with male versions.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

This doesn't sound like a bug related to any mod. Tbh I have never heard anyone else having these kind of issues while playing MW, and I've been around in the MW community for over 10 years lol.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ AEE: RW environment video

Amazing stuff!!

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth Experimental Build [Backup]

I have a 500 gb external drive, but It's at my parents' place :/

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trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.4

Hi,

1. No idea why. I don't have the same problem. Are you using any other mods that might conflict with MR?

2. It's likely that you're using a tree replacer that overwrites the files included in the MR archive. This means that you have to replace the root meshes with "empty" meshes. To do this you have to download the following mod: Nexusmods.com and pick "Vurts Leafy West Gash v10a". When you've downloaded the file open up the archive and copy 'vurt_flora_root_wg_01' to 'vurt_flora_root_wg_08', then paste these into Morrowind/Meshes/f.

Regarding grass. Yeah I know it's annoying, but as I've stated before this would be a lot of work because I alter the terrain all the time, which means I would have to put up twice the work fixing grass all the time as well. I rather spend that time making an awesome grass-plugin when the time is right.

Cheers

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth Experimental Build [Backup]

Yeah I know. Kinda panicked after a few bluescreens lol. Felt there was no time to set up a dropbox account x)

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Latrine Duty outlander!

Probably not. That sound effect is more anyoing than immersive.

Good karma+2 votes
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