Forged in Valhalla by the hammer of Thor
Indeed! It all depends on how much time I'll be able to spend on it the next few days.
Can't say for sure. Probably gonna be a week or two more at least.
New locations with a few hidden suprises. Many more can be found in 4.2!
It's not the mod.
Yep. Not everyone get that error and I don't know why.
I'll see if it's a bug or just an oversight! Thanks. Regarding travel services there are none, as stated in the book 'Guide to Vvardenfell'.
Yeah the summary is outdated asf. I've just been band-aiding it for the past few months. I'll update it eventually, but until then it's mentioned in the readme.
No real ones. But it's just a few cases.
Well there's a big banner in the info section saying that MR is compatible with openmw, but I guess I could make it more clear in the readme etc.
It's because some meshes are using reflection/bump-maps. Open MW users don't have to worry about that because it's already supported by the new engine.
It's quite resource heavy, even without MGE XE. I mean you can always try but I have my doubts.
Hi! Pretty sure it will work!
Only the esp:s and esm:s :)
Oh. A lot of the stuff uses vanilla textures so they will be using the textures from whatever pack you choose. Some stuff doesn't, but I don't think you'll feel that they will stand out that much.
If you are refering to the texture packs in the extras folder that is a yes. They are 2 k for the most part. If you are going for Darknuts textures I'd stick with those for a more consistent experience.
Yeah texture fix is obsolete as it only fixes seams in the vanilla landscape. Morrowind Rebirth fixes seams + changes the landscape drastically, thus they will conflict. Regarding meshes here's what I wrote in the intro section 'Rebirth includes the largest and most up-to-date collection of mesh replacers, some which are only available in this modification.'
Pretty much yes to all your questions. Balance changes all across the board including changes to birthsigns, spells, enchantments, skills, NPCs, creatures, weapons, armor, clothing.. you name it.
Also fixes most of the major exploits like soul farming, superpotions, fortify attribute etc
Yes I plan to make a more detailed changelog (http://www.moddb.com/mods/morrowind-rebirth/features/changelog7) down the line, but not as detailed as BTBs.. that would take ages.
Thank you Dirk! I'm really happy to see that you like it. Also amazing screenshots! Never seen it that far off!
Could be tied to the Minaret that seems to be problematic for some ppl. Did you get any warnings?
Sorry it was stated in the Guide to Vardenfell "The region is largely hostile and uninhabited, with two small villages at Ald Redaynia and Dagon Fel. Only Dagon Fel is reached by ship services; all other island-to-island transport must be provided by the traveler. "
I'll PM you.
Yeah I've fixed that internally. I can upload the missing file for you tomorrow.
He used to have travel options, but since it's stated in dialogue that Ald Redaynia is more or less cut off from civilization, I removed that option. I'll think about it though :)
Nope nothing new I'm afraid.
You could try Wyre Mash to repair your save-game, but sadly I don't think it will be enough. My recommendation is to start a new game. The changes alone warrant a new playthrough ^^
Because it's no longer being worked on.
What kind of crashes? In-game? Start-up?
I'm glad you were able to solve the issues by your own, and that you enjoy Morrowind Rebirth!
Yeah I wasn't aware of the issue with the trees, so I have to change the description how to make the two work, or make a patch.
Yepp multiple reports. I really have to trail and error my way around this one.
No 4.13 was cleaned using it. Should be clean as it is.