Forged in Valhalla by the hammer of Thor
Great suggestions and discussion.
Corprus Stalkers should be slow, but I feel that they are a bit too slow. With that said small boost to their health would also be fitting. Same goes for the Lame Corpus. Not sure about the disease though, but I can look into it.
I really like the Dreugh idea too, and I'll see what can be done.
I always try to reply to every post, especially if it's as long as yours. Feedback is always appreciated! :)
Have a great weekend Darkboya!
Hm I think it's kinda balanced the way it is atm, but then again I assume you're a veteran. You know your way around so to speak. Anyway, I have added a few more spawns near important ruins in the RM-region, which should make it a bit more difficult to approach these areas uprepared.
No but there's a lot of conflicting changes which will result in landscape glitches and other issues.
Just a few of them. Most are not.
How about this one? Nexusmods.com?
I'm not sure since I don't play the game, I just mod it ^^
Pretty sure they won't work with MR.
Yes, the goty-editon is required for it to work.
Use MGE XE over Morrowind Overhaul. Rebirth replaces a lot of assets with new high poly models and MGE XE will give you shadows, distant land and much more.
Read the tutorial how to install Rebirth and where to find MGE XE.
2 new dungeons, 10 new scrolls, tweaks to mercantile skills for traders and the usual heap of bug/balance fixes. More stuff will be previewed down the line.. :)
You need to use the MR version of MPP included in the download archive. Code patch works just fine though
Pretty sure it's not compatible with anything but the english version.
Thanks! There's a LOT more for you to discover ^^
Soon done with this interior. Next will be the actual dungeon.
Performace-wise its better with openmw but you won't be able to enjoy the features of mge xe and the fixes from the code patch.
Thank you very much Neon! Glad you like it !
Yes I'm aware of the issue but I was unable to find the references using TESAME. Due to the large amount of changes I might have scrolled past them. I'll take another look prior to the release of 3.9 :)
It is compatible. I know a few ppl including myself whom are using OpenMW.
The code patch is only needed because of some bump maps but openmw already have support for it.
3.9 will include 2 new dungeons ^^
Oh and feel free to post your mod list in a PM.
MR covers pretty much all aspects aside from new dialogue and quests. Texture replacers and body/head replacers are also up to the user.
Regarding your other question, yes! :)
Yeah aside from some small graphical glitches it should be compatible.
Yeah It's still the plan, but first I'd like to make sure that all regions are dealt with. Otherwise I'll double my workload (my time is very limited nowadays) having to tweak the grass-plugin each time I make changes to the landscape.
You're so very kind. Thank you!
Wow, yeah 2.61 is a bit outdated by now lol :D
Yeah TESTool works too! :)
Thank you very much! Seems like you had a lot of fun playing for over 50 hours! :D
Yes I'm aware of the compatiblity issues, and I believe it's possible to fix this issue using Wrye Mash, where you can "merge" changes so they won't conflict.
Thank you very much! Let me know if you have any issues with the mod :)
Sorry to say, but it's nothing of importance ^^
Not bad for a game that came out in 2002.. just sayin'
No biggie, just some random work :)
Click the read more button next to the opening image. You can find more details there about MR and the overhaul.