Forged in Valhalla by the hammer of Thor

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Hi and thank you for your kind words! Yeah that's kind of an oversight by me and will be fixed in 4.0! Thanks for reminding me, and let me know if there's anything else :)

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 4.0 BETA now available!

Get it here: Moddb.com

Don't forget to leave feedback.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Yeah I'm aware of the issues, and the feature will be scrapped in 4.0 until I can find a proper solution for that and other issues.

Also thanks for letting me know about the other issue. I actually forgot that you could make custom armor in mournhold. Guess that's what one get for not actually playing the game anymore lol.

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trancemaster_1988
trancemaster_1988 @ Bounty Hunters

I see ^^

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Thanks for the suggestion, but I've already fixed those issues.

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trancemaster_1988
trancemaster_1988 @ Bounty Hunters

What do you mean by that?

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Yeah. Anywhere below 60 and you can pretty much rip them off :d

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trancemaster_1988
trancemaster_1988 @ Bounty Hunters

With bubba

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

That's up to the user, but I'd say it's pretty lore friendly.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Sorry for the late reply guys.

Drain and fortify were removed due to the fact that these spells can be exploited to actually break the game - even at a low magnitude. Instead there will now be premade spells which you can buy from selected mages.

Suggestions for the birtsigns are interesting indeed and I will probably implement these ideas. I may have to undo nerfs to vampires somewhat too.

Merchants have as of 3.6 a mercantile skill of 60 or 75.

Cheers

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Np! Have fun, and let me know if there's anything else I can help you with.

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trancemaster_1988
trancemaster_1988 @ [NEWS] Morrowind Rebirth 4.0 Preview

Gems are plentiful, and it's easy to earn a fortune looting kegs in dwemer ruins.

Fortify attribute, in any form (spell/potion etc), is easily the most exploitable thing in the game. Lowering the magnitude of fortify potions makes it more difficult to stack effects, and making the potions more expensive will make it harder to stock potions without a hefty cost.

Base cost for resist/weakness to magica was increased due to the fact that they are way more useful (resists more effects) than for example resist fire/weakness to fire (which in turn needs to be cheaper than resist magica)

Base cost for detect spells were increased mainly because I felt it was too easy to create super-powerful detect spells for a low cost.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 4.0 Preview

Here's the news-post: Moddb.com I'd be happy to hear your feedback.

Please note that this is not the "final" changelog. A lot more will be included in 4.0.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Gotta admit it's something I've been thinking about, but probably not gonna happen anytime soon due to a MASSIVE backlog of stuff I'd like to do first. Thanks for reminding me though.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Yes it is required, so is the tribunal expansion.

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trancemaster_1988
trancemaster_1988 @ [Fallout: Project Brazil] State of the Mod for January 2017

Looking forward giving this a spin!

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trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.8

Nope, but I'm sure you can find older versions using google advanced search.

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trancemaster_1988
trancemaster_1988 @ Ranked Brotherhood

Yeah the helmet looks a bit off, but players need to somehow be able to identify that it's a db assassin.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Hi Milosv!

Feel no worry! Updates come every 2-3 months, and are generally safe to use, but I recommend to repair your save-game switching to a new version. You can find additional information on how to repair your save-game here: Moddb.com

Have fun :)

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

I'll look into it.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Compatibility shouldn't be an issue, but there's no easy replacement for mgso as of yet.

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trancemaster_1988
trancemaster_1988 @ OpenMW v0.41.0 released!

Thanks guys. Keep it up!

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Happy new year mate. I'll post an article soon with more info about what"s coming up

Cheers

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Thanks for letting me know!

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trancemaster_1988
trancemaster_1988 @ Samarys Ancestral Tomb expanded

This is the tomb where you find the 'Mentor's Ring'. I can assure you won't be able to obtain this ring from level 1.. :)

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Good one!

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Yeah but without the tweak it's not a very useful birthsign.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.9

Most likely a conflict between WSU and Morrowind Rebirth.

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