Forged in Valhalla by the hammer of Thor
God no. Way too many conflicts.
This is not a bug. Those effects are also disabled for balance reasons.
A fellow modder and his project "Outlander".
That's really cool!
Pretty sure they're compatible.
Thanks for your kind comment Kam. I do it for you guys.
Hm, true. I'll take a look at it and see what can be done.
Yeah It has already been fixed in the internal build, but it will be a while until I upload a new version. Thanks anyway!
Nope. Sounds like Morrowind Code Patch.
Yeah you've got a point regarding the naming. We'll see!
Well the notes are just something which will provide some sort of backstory (which can be found inside the fort), then I'll probably add a rumor like the one you suggested.
It was a good suggestion! I'm thinking Ashmoth, but I won't decide a name just yet. First I have to write a note/book or something like that where the name is mentioned.
Pretty cool idea!
I'm sorry but that is not possible. The engine doesn't allow for a cone shaped volcano with a hollow interior, at least not in it's current size (and with the landscape tools). The volcano would have to be MUCH larger in order to make that possible. Either that or one have to create custom meshes.
Waystation or a Velothi tower sounds kinda interesting, or perhaps both? We'll see. Probably nothing major since it's a rather unfriendly area.
Realistic suggestions/ideas mind you.
Fantastic! Thank you so much for your hard work. I can't even imagine the hours you guys have put into this.
Can't wait for release! Keep it up.
Well your alchemy skill is really low, but yeah, I will increase the potion strength multiplier a bit in v 3.8.
I have no idea.
Did you see the info on the front page? There's a "READ MORE" button which you can click. The info contained on the front page will explain how to make MGSO work with MR and there's also a general overview of what you can expect by using MR.
Thank you, I'm glad you like it (more to come!). Yeah your suggestion was perfect!
I haven't changed the icons, it's simply a matter of conflicting edits. If I change the price of a scroll it will override any other mod that edits that specific scroll in any way (new icon, new wieght etc). These changes can't be made individually.
You could try changing load order using for example Wyre Mash.
Probably more like 3 months. But that's rather normal for MR nowadays :)
It is not possible to increase the spawn rate in one region, so I increased the number of spawn points instead. Tbh it's not a massive increase, but it should make life a bit more difficult. Regarding tougher enemies you should know that leveled-lists for the RMR is pretty much deleveled, so you can encounter high-level creatures from the get-go.
Mechants didn not recieve any boosts this time around, but I intend to make these kind of tweaks in 3.8.
Too bad he's playing when I'm at work/sleeping. Anyway, he told me at twitter that he'll upload the vids at youtube at a later date.
Hopefully this week :)