We'd rather die with honor than to live with shame

Comment History  (90 - 120 of 1,392)
trancemaster_1988
trancemaster_1988 Dec 22 2014, 1:25pm replied:

Cool stuff! Thanks for letting me know :)

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 21 2014, 3:23pm replied:

I'm not that into load-order stuff tbh.. Sorry I can't be of more help to you.

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 18 2014, 6:45am replied:

known*

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 18 2014, 5:14am replied:

It's a know bug with OpenMW and MR. The OpenMW team will solve it eventually.

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:48pm replied:

Oh.. you should wait for the steam sale, rumour has it that it starts tomorrow :)

I left that in. You still have to go through that tedious process until your skill is high enough. Really nothing that can be done with it without making weapon skills completely worthless.

+1 vote   media: Morrowind Rebirth - The Trailer
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:46pm replied:

Thank you very much Nitakiro! I really hope you'll enjoy 2.9 :)

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:45pm replied:

Both are to some extent (minor issues), but I do not recommend them unless you have a really powerful computer.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:03am replied:

It's an overhaul of sorts. It requires the original Morrowind + expansions (Tribunal/Bloodmoon). The mod doesn't change the main plot , but adds stuff to the world like new creatures, npcs, expands the towns etc.

+1 vote   media: Morrowind Rebirth - The Trailer
trancemaster_1988
trancemaster_1988 Dec 14 2014, 6:29pm replied:

Yeah I can imagine. I have the same problem when modding Morrowind.. Anyway, is it something you intend to do? I mean, adding high res strat map textures?

+1 vote   media: AEE: RW - new campaign with all Roman factions.
trancemaster_1988
trancemaster_1988 Dec 14 2014, 7:40am replied:

Cool! Enjoy :)

+2 votes   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 14 2014, 7:40am replied:

It already works with OpenMW :)

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 14 2014, 7:38am replied:

I recommend you to start a new game with 2.9.

Oh and it's just me right now ^^

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 13 2014, 7:42am replied:

Check this article: Moddb.com

Let me know how it goes!

+3 votes   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 12 2014, 3:02pm replied:

Thanks!

It's just me myself and I, but I've recieved a lot of help in the past from other modders and the MW community. I can honestly say that this mod would probably not have been possible without their help, and their resources.

+7 votes   media: Enjoying the view
trancemaster_1988
trancemaster_1988 Dec 12 2014, 2:54pm says:

Nice!

Is it possible to improve terrain textures on the campaign map, or is that hardcoded?

+2 votes   media: AEE: RW - new campaign with all Roman factions.
trancemaster_1988
trancemaster_1988 Dec 12 2014, 12:10pm replied:

All mods work with MGE or MGE XE. I suggest you get MGE XE: Nexusmods.com

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Dec 11 2014, 10:37am says:

Woho I made it. Thanks everyone :)

+3 votes   news: Top 100 Mods of 2014 are here!
trancemaster_1988
trancemaster_1988 Dec 10 2014, 9:37am replied:

Thank you!

+1 vote   media: It's time for moddb mod awards!
trancemaster_1988
trancemaster_1988 Dec 6 2014, 6:47am replied:

Reflect is pretty powerful tbh (25 % chance that incoming hostile spells will be reflected back at their caster)

+2 votes   media: Crown of Torment
trancemaster_1988
trancemaster_1988 Dec 4 2014, 5:40pm replied:

Thanks!

+1 vote   media: It's time for moddb mod awards!
trancemaster_1988
trancemaster_1988 Dec 4 2014, 9:55am replied:

I don't know yet. But it won't be easy to obtain, that much I can tell.

+5 votes   media: Crown of Torment
trancemaster_1988
trancemaster_1988 Nov 29 2014, 5:49am replied:

No, but the Island is very diffrent regardless :)

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Nov 29 2014, 5:48am replied:

Nope!

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Nov 26 2014, 2:49pm replied:

Thank you very much for your feedback! I'll give you a proper response in a few days (swamped right now..).

+1 vote   news: [NEWS] Feedback and Suggestions: Part 3
trancemaster_1988
trancemaster_1988 Nov 21 2014, 4:55pm says:

Really cool stuff!

+2 votes   media: AEE: RW MAP
trancemaster_1988
trancemaster_1988 Nov 4 2014, 9:57am replied:

Oh. Well the door handle mesh used the wrong texture, so in-game you would see a texture that was horribly streched. I applied the correct texture to the mesh, so now it doesn't appear streched :)

+3 votes   media: Fixed handles
trancemaster_1988
trancemaster_1988 Oct 28 2014, 9:20am replied:

Hey Aladan,

No it's not possible right now. Perhaps in the future I'll make it more modular, so people have more of a choise.

Thanks for the feedback :)

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Oct 25 2014, 5:14pm says:

Great show guys :)

+3 votes   feature: Mod Cast - 25th Oct
trancemaster_1988
trancemaster_1988 Oct 23 2014, 3:55am replied:

Ah. You only need to remove the old 2.8 esps/esms, then install 2.81. If you are asked to overwrite any files, press yes to all.

+2 votes   download: [RELEASE] Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Oct 21 2014, 2:42pm replied:

Took me 7 years to even notice it lol.

+3 votes   media: Fixed handles
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