We'd rather die with honor than to live with shame
Yeah I've been thinking about that for years. Sadly it has to be scripted (I know nothing about scripting). I'll see if something can be done when "Fulgore" returns (the script guy :D).
It's still in Suran.
You guys also failed to notice something :D
Elle: Fashion Magazine (Morrowind Edition)
I agree. Lelek1980 is an awesome artist :)
It's still the same type of combat as before, with the same chunky animations. But I have changed a lot of weapon stats like damage/range/speed/durability and so on to make it more balanced.
Read description =)
It's already possible to use this mod with OpenMW, if that's what you mean.
Hm. I have no idea. It's Fulgore who's the creator of Balmora Underground. I haven't seen him around for a while, but I'll ask him when he returns.
Hm, you have to be more specific.
I don't think I'm going to change it back. Cliff Racers are just too damn annoying. It's not very hard to change it in the construction set, however. I might be able to give you more detailed instructions how to change it yourself, but you have to wait a few days until I'm able to do so (too busy right now).
I'm glad you like it, and enjoy! Cheers
Nah not really. I don't MGSO myself.. sorry.
Gondoliers shouldn't be a problem. There could be some minor conflicts with boats and striders, but I'm not sure. You simply have to give it a try to see for yourself.
I actually plan to add grass, but I want to complete all the landscape changes first.
I might reduce the speed of projectiles and spells somewhat. I'll run a few tests and see how it goes.
You should overwrite all the files. It's only when you use Rebirth with, for example MGSO, that you need to press "no".
I'd go agains using it with MGSO. MGSO definitely makes the game prettier, but there's a lot of conflicts, and if you're not used to modding I would not advice you to run both MR and MGSO simultaneously.
1) I'll check him out!
2) Hint: It's somewhere inside the Red Lantern Inn! I might have to make that description a bit less vague
3) Nah I removed them. They are scripted (less scripts = better performance).
I'll upload it on Monday. You can get it here: Nexusmods.com if you don't like to wait!
In 2.71 I'm going to double the amount of "experience" you get for each failed atempt. Hopefully that will make it a bit easier to raise the alchemy skill. Thanks for the feedback.
The price for training will remain the same for now, training should only be a last resort (and to get money for it should not really be a problem). I will keep it in mind though.
Is your alchemy skill high enough? You will fail a lot if your skill is low, but you won't have that issue at higher levels.
72 hours = 3 days. It's the same for all merchants.
Yeah I have plans for every region in Vvardenfell. It will take a while though ^^
Or use Uesp.net to repair your save-games. Then you won't need to start a new game each patch.
I would love to add more stuff to Balmora. The only issue with adding more stuff is that it will cause more lag, and Balmora is pretty intense as it is.
Deactivate Rebirth and check the Bitter Coast, you should notice a difference!
You obviously need the game first and foremost (Morrowind + the expansions). Download this mod; Then follow this simple guide I made: Moddb.com
No wonder I wasn't able to find it lol! I'll take a look at it Eric.
Yeah perhaps later. In the middle of exams :)
Hm... I don't have that issue. Could you provide me with a screenshot?
Check the section "Old Save Games" in the mod description. Be sure you make backups of your save-games (if you give it a try).
Glad you like the mod!