We'd rather die with honor than to live with shame

Comment History  (90 - 120 of 1,278)
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:36pm replied:

Yeah I've been thinking about that for years. Sadly it has to be scripted (I know nothing about scripting). I'll see if something can be done when "Fulgore" returns (the script guy :D).

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:23am replied:

It's still in Suran.

+2 votes   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Jun 6 2014, 10:31am says:

You guys also failed to notice something :D

+1 vote   media: Test Character
trancemaster_1988
trancemaster_1988 Jun 6 2014, 8:03am replied:

Elle: Fashion Magazine (Morrowind Edition)

+1 vote   media: Test Character
trancemaster_1988
trancemaster_1988 Jun 5 2014, 4:16pm replied:

I agree. Lelek1980 is an awesome artist :)

+2 votes   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Jun 5 2014, 3:26pm replied:

It's still the same type of combat as before, with the same chunky animations. But I have changed a lot of weapon stats like damage/range/speed/durability and so on to make it more balanced.

+2 votes   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Jun 5 2014, 2:26pm replied:

Read description =)

+1 vote   media: Test Character
trancemaster_1988
trancemaster_1988 Jun 3 2014, 2:37pm replied:

It's already possible to use this mod with OpenMW, if that's what you mean.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 3 2014, 1:04pm replied:

Hm. I have no idea. It's Fulgore who's the creator of Balmora Underground. I haven't seen him around for a while, but I'll ask him when he returns.

+1 vote   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 2 2014, 5:10pm replied:

Hm, you have to be more specific.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 May 28 2014, 9:46am replied:

I don't think I'm going to change it back. Cliff Racers are just too damn annoying. It's not very hard to change it in the construction set, however. I might be able to give you more detailed instructions how to change it yourself, but you have to wait a few days until I'm able to do so (too busy right now).

+2 votes   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 28 2014, 7:09am replied:

I'm glad you like it, and enjoy! Cheers

+2 votes   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 26 2014, 8:38am replied:

Nah not really. I don't MGSO myself.. sorry.

+1 vote   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 26 2014, 8:37am replied:

Gondoliers shouldn't be a problem. There could be some minor conflicts with boats and striders, but I'm not sure. You simply have to give it a try to see for yourself.

I actually plan to add grass, but I want to complete all the landscape changes first.

Cheers!

+1 vote   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 25 2014, 3:30pm replied:

I might reduce the speed of projectiles and spells somewhat. I'll run a few tests and see how it goes.

+2 votes   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 25 2014, 3:28pm says:

You should overwrite all the files. It's only when you use Rebirth with, for example MGSO, that you need to press "no".

I'd go agains using it with MGSO. MGSO definitely makes the game prettier, but there's a lot of conflicts, and if you're not used to modding I would not advice you to run both MR and MGSO simultaneously.

+2 votes   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 20 2014, 3:45pm replied:

1) I'll check him out!
2) Hint: It's somewhere inside the Red Lantern Inn! I might have to make that description a bit less vague
3) Nah I removed them. They are scripted (less scripts = better performance).

Cheers

+1 vote   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 17 2014, 1:38pm replied:

I'll upload it on Monday. You can get it here: Nexusmods.com if you don't like to wait!

+1 vote   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 15 2014, 2:49pm replied:

In 2.71 I'm going to double the amount of "experience" you get for each failed atempt. Hopefully that will make it a bit easier to raise the alchemy skill. Thanks for the feedback.

The price for training will remain the same for now, training should only be a last resort (and to get money for it should not really be a problem). I will keep it in mind though.

+1 vote   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 15 2014, 12:58pm replied:

Is your alchemy skill high enough? You will fail a lot if your skill is low, but you won't have that issue at higher levels.

+1 vote   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 15 2014, 9:37am replied:

72 hours = 3 days. It's the same for all merchants.

+1 vote   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 9 2014, 3:50pm replied:

Yeah I have plans for every region in Vvardenfell. It will take a while though ^^

+2 votes   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 9 2014, 11:56am replied:

Or use Uesp.net to repair your save-games. Then you won't need to start a new game each patch.

+1 vote   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 7 2014, 1:09pm replied:

I would love to add more stuff to Balmora. The only issue with adding more stuff is that it will cause more lag, and Balmora is pretty intense as it is.

+3 votes   media: Balmora
trancemaster_1988
trancemaster_1988 May 6 2014, 9:24am replied:

Deactivate Rebirth and check the Bitter Coast, you should notice a difference!

+4 votes   media: The Bitter Coast
trancemaster_1988
trancemaster_1988 May 5 2014, 4:02pm replied:

You obviously need the game first and foremost (Morrowind + the expansions). Download this mod; Then follow this simple guide I made: Moddb.com

+2 votes   media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 May 3 2014, 12:33pm replied:

No wonder I wasn't able to find it lol! I'll take a look at it Eric.

+1 vote   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 2 2014, 3:01pm replied:

Yeah perhaps later. In the middle of exams :)

+2 votes   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 May 2 2014, 2:59pm replied:

Hm... I don't have that issue. Could you provide me with a screenshot?

+1 vote   mod: Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Apr 30 2014, 10:28am replied:

Check the section "Old Save Games" in the mod description. Be sure you make backups of your save-games (if you give it a try).

Glad you like the mod!

+1 vote   mod: Morrowind Rebirth 2.81
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