We'd rather die with honor than to live with shame

Comment History  (90 - 120 of 1,211)
trancemaster_1988
trancemaster_1988 Feb 23 2014, 8:42am replied:

I suggest: Nexusmods.com

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 23 2014, 7:55am replied:

I suggest you try MGE XE first: Nexusmods.com

It will improve the graphics in many ways :)

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 16 2014, 4:34pm replied:

Why didn't you like the balance changes?

+1 vote     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Feb 15 2014, 9:17am replied:

Vvardenfell is truly alive! ;)

Let me know if you have any issues with the mod (bugs, balance etc)!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 15 2014, 6:26am replied:

Hey,

MR have some graphics replacers, mainly for trees and rocks. I suggest you try MGE XE + Rebirth first: Nexusmods.com . With this program you'll be able to incease the view distance, use antialiasing and anisotropic filtering, get shadows from objects and more.

Cheers

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 14 2014, 3:25pm replied:

Ha! I'm sorry but that place doesn't exist, yet! You might want to try to find the place again in 2.7 ;)

Glad you like the mod btw!

Cheers

+3 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 14 2014, 11:51am replied:

I'm not yet sure on how to implement these. Hmm..

+2 votes     media: Shiny
trancemaster_1988
trancemaster_1988 Feb 10 2014, 4:24pm replied:

Thanks! Let me know if you have any issues with MR 2.61!

+1 vote     download: [RELEASE] Morrowind Rebirth 2.61
trancemaster_1988
trancemaster_1988 Feb 8 2014, 4:11am replied:

There's shading, no worries. I had to turn it off in the construction set, otherwise you wouldn't be able to see all the details. I see now that I should have done this with both pictures, lol.

+4 votes     media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Feb 8 2014, 4:08am replied:

What did you expect from a game released in 2002? It's vanilla textures. Get a texture replacer and they will look better for sure.

+8 votes     media: Shiny
trancemaster_1988
trancemaster_1988 Feb 7 2014, 8:59am replied:

Right is original Morrowind (PC), left is Morrowind with Rebirth.

+4 votes     media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Feb 7 2014, 6:00am replied:

Vanilla
- Rocks that bleed into one another.
- Texture seams and jagged terrain.
- Bad vertex shading.
- No foliage/details.

Rebirth
- More houses/shops/shacks.
- Natural vertex shading.
- More details.
- More NPC's.
- Less seams.

I'm not even sure what to respond to this post lol.

+6 votes     media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Feb 5 2014, 4:28pm replied:

That's wierd. Try asking here (https://forums.bethsoft.com/topic/1467919-shelter-from-magnus-blaze-14-mge-xe/) for help with any issues related to MGE.

I'm sure someone would be able to solve the problem.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 4 2014, 7:16am replied:

Heey. Yeah I noticed it the other day. I haven't tried it myself, does it work well?

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 1 2014, 9:29am replied:

Are you using an old save?

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 30 2014, 8:19am replied:

Yeah just copy them into the proper dir, should work just fine!

+2 votes     download: [RELEASE] Morrowind Rebirth 2.61
trancemaster_1988
trancemaster_1988 Jan 27 2014, 11:24am replied:

I just forgot to to set alarm rating to 100 for the tavern-keeper. It will be fixed in 2.7!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 27 2014, 12:29am replied:

Any specific guards or all of them?

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 26 2014, 2:17pm replied:

Cell name: West Gash, The Silver Barrel :)

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 25 2014, 1:18pm replied:

It's already in Eric, somewhere near Khuul if I'm correct ^^

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 23 2014, 6:05pm replied: +1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 21 2014, 5:11pm replied:

Hm.. I have no idea. I'll remove all the changes I've done to Solstheim, which ain't many, in the next version. Hopefully that will help!

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 21 2014, 11:52am replied:

Thanks, I noticed it yesterday too! I haven't tested it yet though.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 21 2014, 11:52am replied:

Nopes. I'll continue to work on this one after 3.0 ^^

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 18 2014, 6:51am replied:

This is true. I don't think I'll ever do anything to the bloodmoon expansion, there's already a great mod for it: Nexusmods.com

However, I do wish to make Mournhold more alive.

I'm glad you like the mod keith!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 15 2014, 1:10pm replied:

Yepp should be in the msgo menu, or you could run the "distand land generator wizard" using mge xe and set grass density to "0", that should also work.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 15 2014, 1:07pm replied:

I would like to add more bandits, however I don't know much about scripting, so it would be hard for me to do this right now. However I might be able to solve it somehow later on.

Same thing with creatures fighting eachother.

I don't think it would be fun if every creature were idle and wouldn't attack the player on sight. I already made some creatures less hostile, like the cliffracers, but I could review this for sure to see if any additional creatures should be less hostile.

I like the idea about lairs, I really do. It's more a matter of priority. In the future I'd like to add cliffracer nest and so on, but it's going to be something for later on.

Caravans and guards. Again a good idea, but as with many of your other suggestions we still have the issue with my limited skills in scripting.

It is possible to make nights darker using the morrowind.ini. Caves/Tombs and ruins will be made darker in the future though.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 15 2014, 6:27am replied:

Hey there. Quote from the opening page: "To make Rebirth and MGSO to play along nicely you also need to deactivate "grass"."

Grass doesn't work with Morrowind Rebirth, this due to the huge amount of landscape changes. Grass is generated based on the vanilla landscape.

I plan to do some type of grass-addon for Rebirth later on, but don't expect it anytime soon (still lots of changes to be done first).

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 14 2014, 3:15pm replied:

Yepp there will be more of that stuff in the future. 2.7 will be the bitter coast overhaul, which will include a lot of new locations and NPC's.

+2 votes     download: [RELEASE] Morrowind Rebirth 2.61
trancemaster_1988
trancemaster_1988 Jan 13 2014, 3:33pm replied:

Glad it works! Let me know if there's any other issues!

+2 votes     mod: Morrowind Rebirth 2.71
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