We'd rather die with honor than to live with shame

Comment History  (90 - 120 of 1,235)
trancemaster_1988
trancemaster_1988 Apr 18 2014, 12:37pm says:

Might be another day, tops. Depends a bit on how fast moddb manage to authorize the new file :)

+1 vote     media: Sorry for the delay guys, release 2 weeks from now
trancemaster_1988
trancemaster_1988 Apr 16 2014, 7:27pm replied:

Thanks for your kind words. Let me know if you have any issues with the mod!

Cheers

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 11 2014, 10:56am replied:

Yeah there will be a change log for sure :)

+1 vote     media: Sorry for the delay guys, release 2 weeks from now
trancemaster_1988
trancemaster_1988 Apr 4 2014, 4:38pm replied:

Hm you can't. It's in Rebirth only.

+1 vote     media: Vanilla MW + Rebirth + MGE XE
trancemaster_1988
trancemaster_1988 Apr 1 2014, 5:35pm replied:

You always have to enable mods through the launcher so that they are "activated".

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Mar 31 2014, 10:48am replied:

I have no idea why you have these errors. I've checked that all the necessary textures are included in the dl-package, and they are indeed included. Some of the errors are just random, and are not related to Rebirth at all.

BTW: There's an option in MGE XE that will allow you to ignore these types of warnings (under the "in-game" tab).

Regarding MGSO and other mods. Well yes basicly, just be sure that the mod or mods work with Rebirth and/or MGSO.

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Mar 28 2014, 6:35am replied:

You have my vote!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Mar 27 2014, 9:09am replied:

Yepp Eric is correct. If you guys don't know how to use the construction-set, I wouldn't recommend mods that tweak the landscape in any way. Other mods should work just fine though.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Mar 23 2014, 3:50pm says:

Just ignore it, I'm pretty sure it won't cause any issues in-game. If it does, please let me know!

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Mar 23 2014, 12:48pm replied:

Do you mean that you have 20-30 fps or that your fps drops by 20-30? If the latter that's not normal. Otherwise 20-30 fps is pretty common if you're using other texture-replacers as well.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Mar 21 2014, 4:19pm replied:

Animated Morrowind does work, but you'll have to manually edit some NPC's and misc items so they don't float around in the air (this is the case in Suran).

Atmospheric Sound Effects - I'm not sure, you could always try.

Siege at Firemoth - Yeah, I see no reason to why it wouldn't work.

Sotha Sil Expanded - Yes it works.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Mar 20 2014, 4:01pm replied:

I made several changes in most regions, but my main focus has been in the BC-region, Shegorad-region and the AI. It's hard to see all the details if you don't compare 2.7 with 2.61 (using the cs).

I also went through the enchantments, and made some adjustments where needed (most of them where OP) Rebalanced some weapons and armor-pieces too (damage/pricing) and fixed a load of bugs.

Other additions will be revealed in the final patch (and there's a lot of stuff to be revealed) :)

+2 votes     media: 2.7 BETA avaliable at nexus, please give it a try!
trancemaster_1988
trancemaster_1988 Mar 18 2014, 7:12pm replied:

It's there Eric. There's two files, one with a description: "2.7 BETA #1".

+2 votes     media: 2.7 BETA avaliable at nexus, please give it a try!
trancemaster_1988
trancemaster_1988 Mar 17 2014, 7:45am says:

Awesome, thanks so much for this!

The only suggestion I'd have right now would be to lower the ttk (time to kill). It would upen the team-play aspect. As it is right now, it doesn't matter much if you rush head-on, cause you don't take that much damage anyway. Might just be me though.

Anyways, great job overall!

0 votes     article: Renegade X - Download Today!
trancemaster_1988
trancemaster_1988 Mar 16 2014, 8:12am says:

Awesome! Can't wait to try it out!

+1 vote     article: OpenMW v0.29.0 released! (Morrowind engine reimplementation)
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:01am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes     download: Altmer Audio Clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes     download: Skywind Kahjiit clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes     download: Bosmer Clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes     download: Skywind Orc Audio Demo
trancemaster_1988
trancemaster_1988 Mar 7 2014, 5:53am replied:

Could you specify the issues with MR and TR? I'd like to know more details!

+1 vote     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Mar 7 2014, 5:52am replied:

Valid points! I'm definitely gonna try to make the storyline more exciting by adding 6.th house stuff as it progresses. It's just that I'm still working on other stuff that I belive is more important right now!

+1 vote     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Feb 28 2014, 7:06am replied:

Happy to hear! Cheers

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 27 2014, 1:19pm says:

Greetings from the Morrowind Rebirth team!

Keep up the good work, can't wait to try it out.

Cheers

+6 votes     mod: Deus Ex: Revision
trancemaster_1988
trancemaster_1988 Feb 27 2014, 11:38am replied:

Hello!

I could ask some guys in the russian community to see if they can contact him regarding this matter. I'll let you know how it goes!

Cheers

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 23 2014, 8:42am replied:

I suggest: Nexusmods.com

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 23 2014, 7:55am replied:

I suggest you try MGE XE first: Nexusmods.com

It will improve the graphics in many ways :)

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 16 2014, 4:34pm replied:

Why didn't you like the balance changes?

+1 vote     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Feb 15 2014, 9:17am replied:

Vvardenfell is truly alive! ;)

Let me know if you have any issues with the mod (bugs, balance etc)!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 15 2014, 6:26am replied:

Hey,

MR have some graphics replacers, mainly for trees and rocks. I suggest you try MGE XE + Rebirth first: Nexusmods.com . With this program you'll be able to incease the view distance, use antialiasing and anisotropic filtering, get shadows from objects and more.

Cheers

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Feb 14 2014, 3:25pm replied:

Ha! I'm sorry but that place doesn't exist, yet! You might want to try to find the place again in 2.7 ;)

Glad you like the mod btw!

Cheers

+3 votes     mod: Morrowind Rebirth 2.71
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