Forged in Valhalla by the hammer of Thor

Comment History  (210 - 240 of 1,467)
trancemaster_1988
trancemaster_1988 Oct 6 2014 says:

I'm open for suggestions. Let me know what you would like to see!

+2 votes   media: Next target: Vos
trancemaster_1988
trancemaster_1988 Oct 1 2014 says:

Really nice preview guys! I'll give it a go on October 8th :)

+2 votes   news: Renegade X: Beta 3 set for October 8th 2014!
trancemaster_1988
trancemaster_1988 Sep 30 2014 replied:

Cheer up, there's much to do and see yet. But I'm glad that you find joy in playing MW with this mod :)

+1 vote   download: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Sep 21 2014 replied:

I'll do my best to fix it as soon as possible! I aim to release 2.81 on Tuesday.

+1 vote   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Sep 20 2014 replied:

So the patch seems to have fixed a few things, but not all of them. Wierd! I'll try to ask someone who's more into fixing dialogue and script issues. I'll let you know when I got a fix.

Btw.. I didn't make the patch. I just made it compatible with MR ^^

+1 vote   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Sep 20 2014 replied:

Lets start with a few questions
- Are you using "Morrowind Rebirth 2.8 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]"? If yes, does disabling this, and reloading your save-game make the quest work?
- Are you using any mods that disable dwemer trading? I know a mod that makes it impossible to trade dwemer stuff to vendors. Perhaps such a mod could be problematic in this case? (probably not, though).
- Do you by chance know the name of the quest?

+1 vote   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Sep 19 2014 replied:

Good suggestion! If works so to speak ^^

+1 vote   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Sep 19 2014 replied:

Thanks for letting me know. I've fixed these issues, and a patch will be uploaded in a week or so to fix these issues (and others). I really wish to have more feedback before I release it :)

+1 vote   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Sep 18 2014 replied:

Cool man ^^ Let me know when you have tried it out!

+1 vote   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Sep 18 2014 replied:

Thanks for the report. I'll let you know when I've fixed the other issues in Solstheim (which is wierd cause I've undone all changes in those areas).

+1 vote   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Sep 18 2014 replied:

I think it's possible to finish the game with this update, but I can't tell for sure.

You need Morrowind to use OpenMW, which is a new engine based on the one for Morrowind. Check the FAQ here: Openmw.org

+2 votes   news: OpenMW 0.32 has arrived. Over 100 issues fixed!
trancemaster_1988
trancemaster_1988 Sep 18 2014 replied:

Haha I know the feeling.. I can easily spend a few hours a day just browsing through the mods here at moddb, so much talent in one place!

Have you had time to try the mod yet, and if so, what do you think about it? I'm very open for feedback :)

+1 vote   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Sep 18 2014 says:

Hell yes! Fantastic work guys!

+2 votes   news: OpenMW 0.32 has arrived. Over 100 issues fixed!
trancemaster_1988
trancemaster_1988 Sep 17 2014 replied:

Lol.. now that I think about it, that's 9 years ago. Time flies! Back then Seyda Neen wasn't even close to what you see now in MR. Well.. I've learned a thing or two since then ^^

+2 votes   news: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Sep 17 2014 replied:

Thanks! Seyda Neen has been in development for YEARS. It was the first area I began working on in 2005 (as a stand alone town expansion). I'm really happy that you like it.

I'm actually aware of the first person issues, it's just that I haven't found a solution for the problem, yet! I'll upload a hotfix when I have :)

+2 votes   news: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Sep 17 2014 replied:

I'm really glad you like it! Also thanks for letting me know about those issues. I'll fix them right away! :)

+1 vote   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Sep 15 2014 replied:

Thanks! I hope you'll enjoy it!

+2 votes   download: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Sep 15 2014 replied:

Most likely a conflict. I have never seen any landscape seams during all these years working with MR :)

+1 vote   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Sep 14 2014 replied:

Like a BOSS!

+3 votes   media: Chillin' in Pelagiad
trancemaster_1988
trancemaster_1988 Sep 14 2014 replied:

Yes It should be. I haven't changed a whole lot in Tribunal.

+1 vote   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Sep 4 2014 says:

Send me a PM if you are interested!

+1 vote   media: Need BETA testers for Morrowind Rebirth 2.8!
trancemaster_1988
trancemaster_1988 Sep 3 2014 replied:

Sorry for the late reply.. I'm not really too active here at my profile-page. I'm glad you were able to solve the issue, though!

Cheers

+1 vote   member: trancemaster_1988
trancemaster_1988
trancemaster_1988 Sep 3 2014 replied:

Try these settings: I61.tinypic.com

+1 vote   feature: Installation & requirements
trancemaster_1988
trancemaster_1988 Aug 31 2014 replied:

Was supposed to be released this week, but I need a few more days to tie up loose ends.

+2 votes   mod: Morrowind Rebirth 3.3
trancemaster_1988
trancemaster_1988 Aug 28 2014 replied:

Yeah It could be the fact that you play as high elf.. cause the marker is fine as it is (from what I can tell)!

+2 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Aug 28 2014 replied:

I plan to remove any changes done in Solstheim. This will make Rebirth fully compatible with "Tomb of the Snow Prince" :)

Also, what about Fadril's Shack? Is the marker set too high?

Fixed levitating nord and redguard.

+2 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Aug 26 2014 says:

Fixed!

+3 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Aug 26 2014 says:

Thanks guys! Fantastic work!

+2 votes   news: Europa Barbarorum II 2.0 Released!
trancemaster_1988
trancemaster_1988 Aug 25 2014 replied:

Thanks! I fixed all issues you mentioned except for the towers in Caldera. It will have to wait for another day!

Let me know if there's anything else!

+3 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Aug 25 2014 replied:

Roger that. I'll check it out! :)

+3 votes   media: Found any bugs? Let me know!
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