Forged in Valhalla by the hammer of Thor
I'm open for suggestions. Let me know what you would like to see!
Really nice preview guys! I'll give it a go on October 8th :)
Cheer up, there's much to do and see yet. But I'm glad that you find joy in playing MW with this mod :)
I'll do my best to fix it as soon as possible! I aim to release 2.81 on Tuesday.
So the patch seems to have fixed a few things, but not all of them. Wierd! I'll try to ask someone who's more into fixing dialogue and script issues. I'll let you know when I got a fix.
Btw.. I didn't make the patch. I just made it compatible with MR ^^
Lets start with a few questions
- Are you using "Morrowind Rebirth 2.8 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]"? If yes, does disabling this, and reloading your save-game make the quest work?
- Are you using any mods that disable dwemer trading? I know a mod that makes it impossible to trade dwemer stuff to vendors. Perhaps such a mod could be problematic in this case? (probably not, though).
- Do you by chance know the name of the quest?
Good suggestion! If works so to speak ^^
Thanks for letting me know. I've fixed these issues, and a patch will be uploaded in a week or so to fix these issues (and others). I really wish to have more feedback before I release it :)
Cool man ^^ Let me know when you have tried it out!
Thanks for the report. I'll let you know when I've fixed the other issues in Solstheim (which is wierd cause I've undone all changes in those areas).
I think it's possible to finish the game with this update, but I can't tell for sure.
You need Morrowind to use OpenMW, which is a new engine based on the one for Morrowind. Check the FAQ here: Openmw.org
Haha I know the feeling.. I can easily spend a few hours a day just browsing through the mods here at moddb, so much talent in one place!
Have you had time to try the mod yet, and if so, what do you think about it? I'm very open for feedback :)
Hell yes! Fantastic work guys!
Lol.. now that I think about it, that's 9 years ago. Time flies! Back then Seyda Neen wasn't even close to what you see now in MR. Well.. I've learned a thing or two since then ^^
Thanks! Seyda Neen has been in development for YEARS. It was the first area I began working on in 2005 (as a stand alone town expansion). I'm really happy that you like it.
I'm actually aware of the first person issues, it's just that I haven't found a solution for the problem, yet! I'll upload a hotfix when I have :)
I'm really glad you like it! Also thanks for letting me know about those issues. I'll fix them right away! :)
Thanks! I hope you'll enjoy it!
Most likely a conflict. I have never seen any landscape seams during all these years working with MR :)
Like a BOSS!
Yes It should be. I haven't changed a whole lot in Tribunal.
Send me a PM if you are interested!
Sorry for the late reply.. I'm not really too active here at my profile-page. I'm glad you were able to solve the issue, though!
Try these settings: I61.tinypic.com
Was supposed to be released this week, but I need a few more days to tie up loose ends.
Yeah It could be the fact that you play as high elf.. cause the marker is fine as it is (from what I can tell)!
I plan to remove any changes done in Solstheim. This will make Rebirth fully compatible with "Tomb of the Snow Prince" :)
Also, what about Fadril's Shack? Is the marker set too high?
Fixed levitating nord and redguard.
Thanks guys! Fantastic work!
Thanks! I fixed all issues you mentioned except for the towers in Caldera. It will have to wait for another day!
Let me know if there's anything else!
Roger that. I'll check it out! :)