Forged in Valhalla by the hammer of Thor
Thank you very much for your feedback! I'll give you a proper response in a few days (swamped right now..).
Really cool stuff!
Oh. Well the door handle mesh used the wrong texture, so in-game you would see a texture that was horribly streched. I applied the correct texture to the mesh, so now it doesn't appear streched :)
No it's not possible right now. Perhaps in the future I'll make it more modular, so people have more of a choise.
Thanks for the feedback :)
Great show guys :)
Ah. You only need to remove the old 2.8 esps/esms, then install 2.81. If you are asked to overwrite any files, press yes to all.
Took me 7 years to even notice it lol.
Which version do you have right now?
I have windows 7, and don't have that issue. Remember to install Morrowind outside "Program Files", and run the exe as admin.
Thanks Rayman! I'm glad you like it. Keep your eyes open, cause I have a lot of plans for this mod :)
Thanks! I hope you'll like it!
I also recommend you read this article (just in case): Moddb.com
I don't know! Perhaps!
I'm not sure yet. Right now I'm busy with school, and in about 2 weeks time I'm going to move to a new place.
Development will continue, but in a slower pace. I'll let you guys know when I have something more concrete.
I don't see the problem Venteus. There's a lot of mod developers that only post pics and videos year after year. This is either because it motivates them to keep working on the mod, or because they want feedback on their work, or a combination of the two (a feeling of "progress" both inward and outward). Creating mods take time, creating great mods take even longer.
If I could turn back time, I would have done the same with my own mod.
Sorry for the spelling/grammar. English is not my native language.
Keep it up!
1. From a modders resource, but I can't recall where I found the resource.
2. It is possible, but not a priority. Ebony, Steel, Daedric, Silver and Dwemer crossbows are already included in Rebirth.
Only 5 hours of work so far. Been a very productive day! :D
Thanks! Downloading now :)
More NPCs for sure!
Yeah I'll probably add a shop or two. I think that would spice things up a bit.
I agree. I think I'll keep it similar in size, but with a different layout that makes more sense.
Sorry to hear you lost your data. I hope you'll be able to get it back somehow!
I'm open for suggestions. Let me know what you would like to see!
Really nice preview guys! I'll give it a go on October 8th :)
Cheer up, there's much to do and see yet. But I'm glad that you find joy in playing MW with this mod :)
I'll do my best to fix it as soon as possible! I aim to release 2.81 on Tuesday.
So the patch seems to have fixed a few things, but not all of them. Wierd! I'll try to ask someone who's more into fixing dialogue and script issues. I'll let you know when I got a fix.
Btw.. I didn't make the patch. I just made it compatible with MR ^^
Lets start with a few questions
- Are you using "Morrowind Rebirth 2.8 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]"? If yes, does disabling this, and reloading your save-game make the quest work?
- Are you using any mods that disable dwemer trading? I know a mod that makes it impossible to trade dwemer stuff to vendors. Perhaps such a mod could be problematic in this case? (probably not, though).
- Do you by chance know the name of the quest?
Good suggestion! If works so to speak ^^
Thanks for letting me know. I've fixed these issues, and a patch will be uploaded in a week or so to fix these issues (and others). I really wish to have more feedback before I release it :)