We'd rather die with honor than to live with shame

Comment History  (210 - 240 of 1,213)
trancemaster_1988
trancemaster_1988 Nov 11 2013, 2:00pm replied:

Did you use an old save-game when you removed MCA? That's probably why.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Nov 10 2013, 7:34am replied:

Yes. I can't recall any mod that conflicts with the code patch.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Nov 9 2013, 6:59am replied:

It's not recommended using MGSO along with Rebirth due to these types of issues.

With floating plants everywhere I assume you mean that the "grass" is floating. You do need to disable grass using the MGE XE program that came with MGSO. You can find it in your MW folder. Double click MGE XE and find the tab "distant land", then run "distant land generator wizard". You will now be given a lot of choises, just pick whatever sizes you like to have on your distand land meshes/textures, then when you've completed that step you should get to the statics tab, where there's an option for "grass density". Put that to 0, then complete the setup.

If there's any option to disable grass using the MGSO console, then use that option instead.

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Nov 9 2013, 6:46am replied:

Pretty much re-run the distand land setup and disable grass from there.

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Nov 9 2013, 6:45am replied:

Wierd lol! No idea what could cause this!

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Nov 8 2013, 6:30pm replied:

No specifics. If you find a bug, vanilla or rebirth-related, just let me know!

+2 votes     media: Let me know if you have any issues with 2.5!
trancemaster_1988
trancemaster_1988 Nov 8 2013, 3:21pm replied:

Glad you liked it! It's quite diffrent aye?

What types of errors did you get? Could you check your warnings log in your MW folder and send the text content in a PM?

+2 votes     article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 8 2013, 9:40am replied:

Yeah Fulgore and I have put our two heads togheter. I mean, he's already made a ton of stuff in Rebirth, so it makes sense. We will be working on something exciting for 2.6 ^^

+2 votes     article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 8 2013, 4:51am replied:

Nopes!

+1 vote     member: trancemaster_1988
trancemaster_1988
trancemaster_1988 Nov 8 2013, 4:22am replied:

Cool man, let me know how it goes!

+1 vote     media: Let me know if you have any issues with 2.5!
trancemaster_1988
trancemaster_1988 Nov 7 2013, 4:17am replied:

I'm afraid I don't know what you're talking about lol.

+1 vote     download: [PATCH] Morrowind Rebirth 2.5: New ESP!
trancemaster_1988
trancemaster_1988 Nov 6 2013, 3:51pm replied:

Yes, the expansions are actually needed for this to work

There are several edits to gameplay mechanics. You can see the now outdated and quite messy changelog in the "features" section.

+1 vote     download: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 6 2013, 11:39am replied:

New one will be uploaded shortly..Sorry!

+1 vote     media: Wrong esp in the dl-package..
trancemaster_1988
trancemaster_1988 Nov 6 2013, 11:34am says:

I somehow managed to include the wrong esp in the download package. Stupid me -.-

+1 vote     media: Wrong esp in the dl-package..
trancemaster_1988
trancemaster_1988 Nov 6 2013, 11:32am replied:

Ah I thought you meant the gallery. It's Red Mountain, the center volcano in Vvardenfell.

+3 votes     article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 6 2013, 3:09am replied:

Caldera

+4 votes     article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 6 2013, 3:08am replied:

It's still lively over at the official forums: Forums.bethsoft.com :)

+4 votes     article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 5 2013, 6:34pm replied:

I think 1.6...something, is the latest patch if you have all the expansions. You need that one if you're gonna play this mod.

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Nov 5 2013, 3:38pm replied:

Should work without any issues. I had a 560 ti before and it ran just fine, even with pretty high settings in MGEXE.

+5 votes     article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 5 2013, 3:32pm replied:

Thanks man! Don't forget to use it along with MGEXE to get the most out of the mod! Also let me know what you think.

+7 votes     article: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Nov 4 2013, 3:48am replied:

Cheers Eric!

+1 vote     article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 Nov 3 2013, 2:01pm replied:

Try again later, usually works.

+1 vote     download: [RELEASE] Morrowind Rebirth 2.41!
trancemaster_1988
trancemaster_1988 Oct 31 2013, 5:09am replied:

How does next week sound? :]

+3 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Oct 25 2013, 2:23pm replied:

I can't take credit for the animated trees as Vurt made the basic model + texture then Fulgore animated them. It's more of a team effort ^^

+3 votes     media: 2.5 will have animated trees!
trancemaster_1988
trancemaster_1988 Oct 25 2013, 2:11pm replied:

Forgot to mention that several bushes and flora will be animated too :)

+4 votes     media: 2.5 will have animated trees!
trancemaster_1988
trancemaster_1988 Oct 23 2013, 1:23pm replied:

I know, it's side-effect due to the removal of the bad green shading. However, it shouldn't be very noticable in-game, since you rarely see them from that angle.

In general i think the removal of the green vertex shading is a good thing, especially since most dwemer ruin pieces doesn't have such shading at all, which makes it look even worse.

+2 votes     media: Removed some bad vertex shading - can you spot it?
trancemaster_1988
trancemaster_1988 Oct 23 2013, 12:15pm replied:

Press "HD", you should be able to see that button.

+3 votes     media: Removed some bad vertex shading - can you spot it?
trancemaster_1988
trancemaster_1988 Oct 18 2013, 3:35am replied:

Guest:
They will work togheter when properly layered, but the instructions I wrote doesn't seem to work very well for a lot of people. I don't like the fact that there's a description on the "official" website fro MR that doesn't really work for everyone.

The issue with MGSO is that It includes a LOT of stuff that overwrites or changes things I've done, which pretty much breaks some of the core changes that make up the MR experience. However they won't be totally "incompatiable".

BeastDuck:
Haha Its more of a joke, meaning that I don't know when It will be ready, but rather sooner than later.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Oct 17 2013, 4:28pm replied:

Use at own risk, that's all I can say. I'll probably remove that part for next version as it does no longer apply. Besides I made this mod with vanilla MW in mind.

Next version soon™

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Oct 17 2013, 12:50pm replied:

Can you explain your problem a little more in detail? Any error messages? Can you start the game? Can you include the content of your warnings.log found in your Morrowind folder?

+1 vote     article: Installation & requirements
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