We'd rather die with honour than to live with shame
Try again later, usually works.
How does next week sound? :]
I can't take credit for the animated trees as Vurt made the basic model + texture then Fulgore animated them. It's more of a team effort ^^
Forgot to mention that several bushes and flora will be animated too :)
I know, it's side-effect due to the removal of the bad green shading. However, it shouldn't be very noticable in-game, since you rarely see them from that angle.
In general i think the removal of the green vertex shading is a good thing, especially since most dwemer ruin pieces doesn't have such shading at all, which makes it look even worse.
Press "HD", you should be able to see that button.
They will work togheter when properly layered, but the instructions I wrote doesn't seem to work very well for a lot of people. I don't like the fact that there's a description on the "official" website fro MR that doesn't really work for everyone.
The issue with MGSO is that It includes a LOT of stuff that overwrites or changes things I've done, which pretty much breaks some of the core changes that make up the MR experience. However they won't be totally "incompatiable".
Haha Its more of a joke, meaning that I don't know when It will be ready, but rather sooner than later.
Use at own risk, that's all I can say. I'll probably remove that part for next version as it does no longer apply. Besides I made this mod with vanilla MW in mind.
Next version soon™
Can you explain your problem a little more in detail? Any error messages? Can you start the game? Can you include the content of your warnings.log found in your Morrowind folder?
Suggestions on how to change that?
Nope it's a "closed beta". See description: "Why should I choose you?"
No sorry, I haven't played WC3 for ages. I'm not that into strategy games, other than total war series. I have however noticed your mod before. The new models brings back good memories from WC2.
Glad you managed to solve the issue. Let me know if there's any other issues with the mod!
Next update will be massive.
I wouldn't dare to know how many hours I've spent on this project lol.. I mean, It all started with my "New Cities Project" back in 2007. Hell it's even been over 2 years since I first released the beta here on moddb ^^
Well this picture represent not only my work, but also the work of "Fulgore".
The goal is to rework all areas of Vvardenfell. Not necessarily like previewed in this picture. Vanilla Morrowind is kinda "bland" and isn't that detailed as most new games are. I want to change that.
Yeah you better wait for 2.5. Huge list of additions and improvements.
Should be out in 1-2 weeks if everything goes as expected.
It won't be too long. Fulgore is working hard to complete the interiors for this area, while I'm making some final touches in other areas.
Correct. Hard to belive when it used to look like this: Img543.imageshack.us
Are you running an old save-game?
Divine Intervention D:
Nope, no quest. But I will try add a topic for it in Pelagiad (I don't know much about dialogue lol).
Yes it's a unique location. It's close to Vos.
There will be more stuff like this, count on it!
Biggest patch yet. Stay tuned for more info!
I know one dude who's working on animations (unrelated to this project), but I don't know the progress of his work. Don't expect too much until OpenMW is out.
It's still around, I just removed the picture as I plan to add a "recommended mods" in the "feature" section instead.
Btw you should get the latest version of it here (if you haven't already): Download.fliggerty.com
- Regarding the comberry: Go to Morrowind/Data Files/Meshes/n then delete: "ingred_comberry_01.nif".
- A hotfix will be released fixing the issues with the indoril greaves.
Wierd, it's working fine for me lol. Did you get the 2.41 patch too?
I haven't touched the storyline so no worries.
I'm afraid I can't make new armor sets but there are some new pieces included that completes some sets already present.
No record I'm afriad, still have 2000 BC rocks to align properly!