Forged in Valhalla by the hammer of Thor
That is wierd. Try to locate the mesh in this pack Nexusmods.com and just copy it over to Morrowind/meshes/f
Yeah it's a stupid mechanic that's hardcoded.
Are you using more mods?
See the news-post.
I'd say it's lore friendly. Sure there's a few things that can be debated, but modding is modding - it's impossible to make everybody happy.
So do I, so do I! Grass is a complicated matter, and something I wish to add to MR in the future!
Yeah It was changed in an effort to make the game more difficult, but I understand if some find it annoying.
Haha! Sorry for that lol. Enjoy! :D
Hey. They'll be up tomorrow, and I'd wait If I were you. Fixed some nasty crashes and bugs to mention some of the changes.
I really didn't make MR with any other mod in mind. With that said I'm afraid you'll have to do some trail and error. I haven't played those mods myself :(
You'll have to wait a little while longer Eric. Got my hands full atm..
Try to change loadorder using wyre mash.
I haven't made a lot of fixes/improvements myself, but most people use NifSkope (http://niftools.sourceforge.net/wiki/NifSkope), 3Dmax or other types of 3D programs.
Thank you, and I agree about the immersion part.
You can find the changelog here: Moddb.com . It's outdated and a lot of stuff is missing, but it should give you a picture of the changes in MR.
Keep in mind that abots boats/striders etc may have issues here and there. I can't say for sure, but there's bound to be conflicts.
Thank you very much!
I'm not sure if Vivec Expansion is compatible, probably not. Open plaza's should work though. If you fiddle with load-order that is.
I'm not using a lot of mods (I don't really play the game nowadays lol :D), but here's my list:
GameFile3=Morrowind Rebirth 3.1.ESP
GameFile6=Morrowind Rebirth 3.1 - Morrowind Patch 1.6.5 Beta [Rebirth Edit].esm
GameFile7=Morrowind Rebirth 3.1 - Racial Diversity 1.4 [Addon].esm
GameFile8=Raym's Vampire Rumors.esp
GameFile10=[Jintao] anti-loud shock protection.esp
GameFile12=Illegal Dwemer Trading MW.esp
GameFile13=New Argonian Bodies - Mature.esp
GameFile14=New Khajiit Bodies - Mature.esp
GameFile15=Nasty Camonna Tong.esp
GameFile17=Illy's Solstheim Rumour Fix.esp
GameFile18=More Better Clothes.ESP
GameFile24=arvisrend - fixes - dren plantation.ESP
GameFile31=Morrowind Rebirth 3.1 - Balmoras Underworld 1.0 [Addon].ES
Next update will be 3.2! I plan to release it later this month :)
Thank you very much! MR doesn't include mounts, and I don't think it ever will. There's a mod for it however.
This is the full version of Morrowind Rebirth.
Not sure I'd be able to pull that of. My advice is to follow booman's guide.
I do plan to go through all posts one day. I actually scrapped the bridge in Balmora because one post you wrote. Made me see how bad it was lol.
Yes they will be affected by the changes :)
I would like to know if Rebirth is compatible with /includes:
-Mountainous Red Mountain (not compatible)
-Concept Art Ghostfence (should be compatible)
-Vurt's Tree replacers & Ashlands Overhaul (compatible, but you'll notice a lot of clipping trees)
-On the Rocks (included)
-Racial & Birthsign mods (compatible depending on load-order)
-Thief Experience Overhaul (compatible)
-Dunmer Strongholds Expanded (don't know)
-Tombs Expanded (don't know)
-ExpansionIntegration (not needed)
-the unofficial LGNPCs by Ostar (most likely compatible)
-MCP's skill & attribute uncapper (don't know)
-DarkNut's Greater Dwemer Ruins (should be compatible)
-Mournhould Overhaul & Sotha Sil Expanded (compatible)
-Solstheim Tomb of the Snow Prince (compatible)
-NeverHalls & ForgottenHalls (compatible)
Also, have you included the changes made in MPP 1.6.6? (I haven't, yet)
No worries! Looks cool. Been far too long since I played Rome 1, this gives me good reason to.
Half Life 3 confirmed!
Wow! Nice work for sure.
Nice! Keep it up :)
No you just need 3.1! And you're welcome!