We'd rather die with honor than to live with shame
There is no need for that: Nexusmods.com :)
Glad you like it Eric! Nope no resources are going to be in use here, the river only supports longships, viking style! (Have to honor my ancestors!)
No drastic changes done in the expansions, just fixed some floaters and minor bugs.
The master esm beta is just a patch that fixes errors, it doesn't do any changes to run speeds etc. If you download TES Advanced Mod Editor (http://planetelderscrolls.gamespy.com/View.php?view=other.detail&id=53) you can remove any setting changes I've done in Rebirth.
There will be a lot of changes. Me and Fulgore will be working on this one togheter, expect to see major landscape alterations along with more plants, trees rocks and stuff like bandit camps, aragonian tribes and all that lol.
Along with the BC overhaul there will probably be a lot of other goodies (yes that includes the suran docks).
Like Unbeholden already said, I won't add personality to any NPCs' as it's covered by other projects. I have however altered dialogue to fit better with the new stuff added in Rebirth. I've also corrected several descriptions that were incorrect.
2) So you mean that I should focus more on a specific area before moving to the next one?
4) I'd like to make it even harder, but I doubt everyone would like it that way.
I'd love to have more NPC's around, I really would. The only problem with adding more NPC's is that you'll loose a lot of frames per second. I think we'll just have to wait until OpenMW is ready!
Volumed is right, there's a lot of other mods that do this already. I wouldn't be able to implement something close to that level myself.
Thanks for the great feedback myxale!
I know it's a lot harder with this mod, although that was my intention from the start!
I'll fix the Colovian Fur gloves in the next update, suprised that I didn't notice that one lol.
Really cool stuff, keep up the great work!
The only way you can fix this issue is by removing the bump map from all the rock meshes. I did this myself sometime ago, but I had no time to finish them all. Now it seems to be the perfect time to finish that task. Should be ready today or tomorrow, keep an eye open in this conversation.
Wierd! They shouldn't really conflict at all, I only changed the prices of clothing items lol. Better clothes works for me :/
Did you try without Rebirth?
No, the problem is that you're not using the code-patch. Without that some texture effects will be super bright and shiny lol.
Also make sure you're using the code-patch.
Do you use MGE XE? The textures might not work properly without it. Give it a try!
I don't think Seyda Neen needs another overhaul really. It's supposed to be a pretty small village. Much has changed since new cities project lol, I suggest downloading the old Seyda Neen expansion on PES then compare it to the current Morrowind Rebirth build ^^
No, it won't break the lore, but I don't want to include the main landmass. And I'm positive I won't have any permission to do so either. Besides it's far from completed and it would be a huge mess updating with every new release. I think they deserve the credit for their own creation rather than being included in a mod-pack.
Like i stated previously, I do not intend to turn this into a a huge mod-pack loaded with diffrent mods, they can be downloaded separately if needed. I do appreciate your feedback though.
Won't happen. I do not intend to merge this with a load of mods, I want things to be unique in Rebirth rather than taking ideas from others, resources excluded (and they have to be somewhat lore-correct).
Read the front-page, it should contain all the information you need!
Send the content of your warnings.log in your morrowind folder. That would help immensly.
Glad you like it. It's still a work in progress, so expect to see some changes in the final version!
Are you using the GOTY version?
I'd say no, it will work better with MGSO.
Try this mod with MGE XE first before using MGSO: Nexusmods.com
Keep up the good work, love the campaign-map!
Really nice work, keep it up.
The ebony crossbow is inside an ancestral tomb, won't tell which one!
Hm.. it should work without doing any edits, have you tried changing the loadorder?
I know it's a mess removing stuff from rebirth... I don't think removing the conflicting cells will do it (don't forget the transport ship you arrive in), you probably have to remove any edits to the NPC's inside the census buildings too.
Try removing these files, if you have them.
These can be found in "Morrowind/Data Files/Meshes/r