Forged in Valhalla by the hammer of Thor

Comment History  (150 - 180 of 1,573)
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.2

That is wierd. Try to locate the mesh in this pack Nexusmods.com and just copy it over to Morrowind/meshes/f

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Yeah it's a stupid mechanic that's hardcoded.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.2

Are you using more mods?

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.2

See the news-post.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

I'd say it's lore friendly. Sure there's a few things that can be debated, but modding is modding - it's impossible to make everybody happy.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

So do I, so do I! Grass is a complicated matter, and something I wish to add to MR in the future!

Yeah It was changed in an effort to make the game more difficult, but I understand if some find it annoying.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.2

Haha! Sorry for that lol. Enjoy! :D

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Hey. They'll be up tomorrow, and I'd wait If I were you. Fixed some nasty crashes and bugs to mention some of the changes.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Release Tuesday!

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ AEEbastarnae

Awesome looking!

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

I really didn't make MR with any other mod in mind. With that said I'm afraid you'll have to do some trail and error. I haven't played those mods myself :(

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ 3.2 - Soon™

You'll have to wait a little while longer Eric. Got my hands full atm..

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.1

Try to change loadorder using wyre mash.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.1

Hey,

I haven't made a lot of fixes/improvements myself, but most people use NifSkope (http://niftools.sourceforge.net/wiki/NifSkope), 3Dmax or other types of 3D programs.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Thank you, and I agree about the immersion part.

You can find the changelog here: Moddb.com . It's outdated and a lot of stuff is missing, but it should give you a picture of the changes in MR.

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Keep in mind that abots boats/striders etc may have issues here and there. I can't say for sure, but there's bound to be conflicts.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Thank you very much!

I'm not sure if Vivec Expansion is compatible, probably not. Open plaza's should work though. If you fiddle with load-order that is.

I'm not using a lot of mods (I don't really play the game nowadays lol :D), but here's my list:

GameFile0=Bloodmoon.esm
GameFile1=Morrowind.esm
GameFile2=Tribunal.esm
GameFile3=Morrowind Rebirth 3.1.ESP
GameFile4=Quick Char.esp
GameFile5=Robert's Bodies.ESP
GameFile6=Morrowind Rebirth 3.1 - Morrowind Patch 1.6.5 Beta [Rebirth Edit].esm
GameFile7=Morrowind Rebirth 3.1 - Racial Diversity 1.4 [Addon].esm
GameFile8=Raym's Vampire Rumors.esp
GameFile9=New Shrinetext.esp
GameFile10=[Jintao] anti-loud shock protection.esp
GameFile11=k_illegal_summoning.esp
GameFile12=Illegal Dwemer Trading MW.esp
GameFile13=New Argonian Bodies - Mature.esp
GameFile14=New Khajiit Bodies - Mature.esp
GameFile15=Nasty Camonna Tong.esp
GameFile16=Better Skulls.ESP
GameFile17=Illy's Solstheim Rumour Fix.esp
GameFile18=More Better Clothes.ESP
GameFile19=Training_Limit.esp
GameFile20=Visible Temple.esp
GameFile21=Looking Good.esp
GameFile22=PB_SignpostsRetextured.esp
GameFile23=Djangos Dialogue.ESP
GameFile24=arvisrend - fixes - dren plantation.ESP
GameFile25=ash_khajiit-BaseReplace.ESP
GameFile26=LowerFirstPersonSneak.ESP
GameFile27=Better Clothes_v1.1.esp
GameFile28=DA_TribunalDelay.ESP
GameFile29=Flies.ESP
GameFile30=Cave Drips.ESP
GameFile31=Morrowind Rebirth 3.1 - Balmoras Underworld 1.0 [Addon].ES

Cheers

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Next update will be 3.2! I plan to release it later this month :)

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Thank you very much! MR doesn't include mounts, and I don't think it ever will. There's a mod for it however.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.1

This is the full version of Morrowind Rebirth.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ [NEWS] The Future

Not sure I'd be able to pull that of. My advice is to follow booman's guide.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ [NEWS] The Future

I do plan to go through all posts one day. I actually scrapped the bridge in Balmora because one post you wrote. Made me see how bad it was lol.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ [NEWS] The Future

Yes they will be affected by the changes :)

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Hi,

I would like to know if Rebirth is compatible with /includes:
-Mountainous Red Mountain (not compatible)
-Concept Art Ghostfence (should be compatible)
-Vurt's Tree replacers & Ashlands Overhaul (compatible, but you'll notice a lot of clipping trees)
-On the Rocks (included)
-Racial & Birthsign mods (compatible depending on load-order)
-Thief Experience Overhaul (compatible)
-Dunmer Strongholds Expanded (don't know)
-Tombs Expanded (don't know)
-ExpansionIntegration (not needed)
-the unofficial LGNPCs by Ostar (most likely compatible)
-MCP's skill & attribute uncapper (don't know)
-DarkNut's Greater Dwemer Ruins (should be compatible)
-Mournhould Overhaul & Sotha Sil Expanded (compatible)
-Solstheim Tomb of the Snow Prince (compatible)
-NeverHalls & ForgottenHalls (compatible)
Also, have you included the changes made in MPP 1.6.6? (I haven't, yet)

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ AEE Roman Wars Recruitment Chart

No worries! Looks cool. Been far too long since I played Rome 1, this gives me good reason to.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Fixed

Half Life 3 confirmed!

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ AEE:RW Chart1.

Nice! Keep it up :)

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Hey Jim,

No you just need 3.1! And you're welcome!

Good karma+3 votes
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