Forged in Valhalla by the hammer of Thor

Comment History  (60 - 90 of 1,573)
trancemaster_1988
trancemaster_1988 @ About latest progress, perspectives and release date

Looking forward to release!

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

It's an mgso issue. Search for "table issue mgso" or something similar @ google.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Should be fine as far as I can tell. Might have some issues with MR and MCA (NPCs walking into statics and stuff). I'd follow this guide for installing MGSO, TR and MR: Youtube.com

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Thanks!

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Probably conflicts with MR.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Tbh I have no idea what you have done to your game.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

No, just follow the instructions I gave you (if you're using both esp.s at the same time that is).

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

My guess is that: a) You are running two different versions of Morrowind Rebirth at the same time.

Meaning that you're using Morrowind Rebirth 3.3.esp and Morrowind Rebirth 3.31.esp at the same time. If that's the case you need to remove Morrowind Rebirth 3.3.esp.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Doubling can be caused by a variety of reasons. Here are the most common ones:
a) You are running two different versions of Morrowind Rebirth at the same time.
b) You are running an old save-game. You need to repair your save-game using Wrye Mash. Read this article: Moddb.com
c) You can avoid doubling all together by starting a new game each time you install a new version of MR (though I'd go for option B).

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Release sometime at the end of next month.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Installation & requirements

If you're using MGE XE you could tick the box saying "Allow yes to all load errors". This way you dont have to click no manually. In either case you should check your "warnings.log" found in your Morrowind folder to see if you can narrow down the issue.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Fixed

Yes. You might have noticed that some areas already have undergone such changes.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Fixed

Yeah. It's used mainly in basements, but also in a few other places.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ The top of Red Mountain? Who knows.

Probably not this year, but I aim for Q1-Q2 2016.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ New Ground Textures: The Bitter Coast

Perhaps because it's supposed to be brown dirt? lol.

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ New Ground Textures: The Bitter Coast

So far Mr.Zz has only partially completed the textures for the Bitter Coast Region, but as you see the result is pretty awesome.

As for a release I can't really say when that will be.

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ New Ground Textures: The Bitter Coast

By: Mr.Zz
Vanilla friendly!

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ New Ground Textures: The Bitter Coast

By: Mr.Zz
Vanilla friendly!

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ New Ground Textures: The Bitter Coast

By: Mr.Zz
Vanilla friendly!

Good karma+8 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Nah I find it way to difficult to use. I need lots of helpful buttons and stuff!

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Yepp. Known issue that's fixed in 3.4. But thanks anyway! Let me know if there's anything else :)

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Ah. I'm also using TESAME, but I didn't notice these references. Guess I'll have to take another look. Thanks!

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

May I ask what edits you made using TESAME? I must have overlooked something cause I can't find any edits to Solstheim lol.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Hey!

Yeah I removed all changes made to Solsthiem a while ago, but somehow they magically reappear.. I plan to take a deeper look into the problem prior to the release of v 3.4.

Cheers

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Morrowind Rebirth does not affect the FOV or anything close to it. Perhaps some setting in the MGEXE program (included in mgso) has changed since the last time you played? It's worth checking out.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

I plan to do something for fallout 4. We'll see :)

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ Game Balance - Your opinion

I don't understand. It's 8 sec right now.

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Not very likely. Perhaps if MR was stripped down from most modders resources, scripts etc.

Good karma+2 votes
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