We'd rather die with honour than to live with shame
I don't think Seyda Neen needs another overhaul really. It's supposed to be a pretty small village. Much has changed since new cities project lol, I suggest downloading the old Seyda Neen expansion on PES then compare it to the current Morrowind Rebirth build ^^
No, it won't break the lore, but I don't want to include the main landmass. And I'm positive I won't have any permission to do so either. Besides it's far from completed and it would be a huge mess updating with every new release. I think they deserve the credit for their own creation rather than being included in a mod-pack.
Like i stated previously, I do not intend to turn this into a a huge mod-pack loaded with diffrent mods, they can be downloaded separately if needed. I do appreciate your feedback though.
Won't happen. I do not intend to merge this with a load of mods, I want things to be unique in Rebirth rather than taking ideas from others, resources excluded (and they have to be somewhat lore-correct).
Read the front-page, it should contain all the information you need!
Send the content of your warnings.log in your morrowind folder. That would help immensly.
Glad you like it. It's still a work in progress, so expect to see some changes in the final version!
Are you using the GOTY version?
I'd say no, it will work better with MGSO.
Try this mod with MGE XE first before using MGSO: Nexusmods.com
Keep up the good work, love the campaign-map!
Really nice work, keep it up.
The ebony crossbow is inside an ancestral tomb, won't tell which one!
Hm.. it should work without doing any edits, have you tried changing the loadorder?
I know it's a mess removing stuff from rebirth... I don't think removing the conflicting cells will do it (don't forget the transport ship you arrive in), you probably have to remove any edits to the NPC's inside the census buildings too.
Try removing these files, if you have them.
These can be found in "Morrowind/Data Files/Meshes/r
Well, there's no missing bull netch nif files in my game so I assume it's some type of left-over from an older version. Are you running an old save-game?
You probably have an old version of Morrowind Rebirth.
No not really. I plan to redo the mills that's already included in Rebirh instead.
Wow, thanks guys and thanks to the Morrowind community. This wouldn't be possible without you!
Mediafire.com Its this one, a_imp_h_graff.nif
Forums.bethsoft.com There you go!
I'll make it easier to get out of that shrine in 2.7. Haven't done any work to that area in months.
Can't remember releasing any updates for this mod! Jokes aside, thanks and merry christmas! :D
Ehm, I can't really remember the source, its somewhere over at the official forums. I could try to find the link for you, there's a LOT more in that package that is used in Rebirth.
Could you check your warnings.log in your morrowind folder and send any error content to me? That would make it a lot easier for me to find the issue, if any!
Yes there were a lot of landscape changes actually, especially in the ascadian Isles near Fort Renius. Most of these changes are pretty small so its hard to notice lol.
The Deadlands were added a long time ago, it's not a region in Vvardenfell Eric, find the daedric portal and you'll see :))
Will begin the upload in a few hours!
It will be ready for release tomorrow or saturday!
Don't worry, the patch will be released this weekend!
You have to deactivate grass in MGE XE. There's no patch for working grass right now..
Yepp, I know lol.. I deleted duplicate doors in 2.5, but somehow I deleted his door completely. When I noticed this I placed a new door at his house, but I forgot to set "teleport" to a specific cell x)
I might upload it next week along with 2.6. It still needs some testing :)
Yepp known issue, thanks for telling me though :)