We'd rather die with honor than to live with shame
No I'm not including it. Someone has to do a patch for it to work. I'm afraid that I don't have the time to do so.
Perhaps you could try and delete the building mesh. Then replace it (not copy) by exactly the same building mesh from the statics list. You could also try giving the building mesh a unique id.
What's the issue with the gate? I've seen it mentioned several times, but never got the hang of what the problem was. It's most certainly the same issue with the mages guild.
It's a wierd error, probably something engine related. In some of my play-tests it's there, others not. Can't really explain why though. Let me know if you find anything else!
Again, sorry for the delay! I'm working hard to finish 2.7 as we speak. I can't give you a specific day to when it will be ready, but I can assure you that it will be worth the wait!
I'm glad that you like what you see! Please be sure to let me know what you think when you decide to try it out!
Release was planned for yesterday, but I found some minor issues that needed my attention. I'm still hoping to have it ready this weekend though.
Might be another day, tops. Depends a bit on how fast moddb manage to authorize the new file :)
Thanks for your kind words. Let me know if you have any issues with the mod!
Yeah there will be a change log for sure :)
Hm you can't. It's in Rebirth only.
You always have to enable mods through the launcher so that they are "activated".
I have no idea why you have these errors. I've checked that all the necessary textures are included in the dl-package, and they are indeed included. Some of the errors are just random, and are not related to Rebirth at all.
BTW: There's an option in MGE XE that will allow you to ignore these types of warnings (under the "in-game" tab).
Regarding MGSO and other mods. Well yes basicly, just be sure that the mod or mods work with Rebirth and/or MGSO.
You have my vote!
Yepp Eric is correct. If you guys don't know how to use the construction-set, I wouldn't recommend mods that tweak the landscape in any way. Other mods should work just fine though.
Just ignore it, I'm pretty sure it won't cause any issues in-game. If it does, please let me know!
Do you mean that you have 20-30 fps or that your fps drops by 20-30? If the latter that's not normal. Otherwise 20-30 fps is pretty common if you're using other texture-replacers as well.
Animated Morrowind does work, but you'll have to manually edit some NPC's and misc items so they don't float around in the air (this is the case in Suran).
Atmospheric Sound Effects - I'm not sure, you could always try.
Siege at Firemoth - Yeah, I see no reason to why it wouldn't work.
Sotha Sil Expanded - Yes it works.
I made several changes in most regions, but my main focus has been in the BC-region, Shegorad-region and the AI. It's hard to see all the details if you don't compare 2.7 with 2.61 (using the cs).
I also went through the enchantments, and made some adjustments where needed (most of them where OP) Rebalanced some weapons and armor-pieces too (damage/pricing) and fixed a load of bugs.
Other additions will be revealed in the final patch (and there's a lot of stuff to be revealed) :)
It's there Eric. There's two files, one with a description: "2.7 BETA #1".
Awesome, thanks so much for this!
The only suggestion I'd have right now would be to lower the ttk (time to kill). It would upen the team-play aspect. As it is right now, it doesn't matter much if you rush head-on, cause you don't take that much damage anyway. Might just be me though.
Anyways, great job overall!
Awesome! Can't wait to try it out!
I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.
Could you specify the issues with MR and TR? I'd like to know more details!
Valid points! I'm definitely gonna try to make the storyline more exciting by adding 6.th house stuff as it progresses. It's just that I'm still working on other stuff that I belive is more important right now!
Happy to hear! Cheers