We'd rather die with honor than to live with shame

Comment History  (60 - 90 of 1,213)
trancemaster_1988
trancemaster_1988 Apr 26 2014, 8:18am replied:

No I'm not including it. Someone has to do a patch for it to work. I'm afraid that I don't have the time to do so.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 26 2014, 6:18am replied:

Perhaps you could try and delete the building mesh. Then replace it (not copy) by exactly the same building mesh from the statics list. You could also try giving the building mesh a unique id.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 25 2014, 2:15pm replied:

What's the issue with the gate? I've seen it mentioned several times, but never got the hang of what the problem was. It's most certainly the same issue with the mages guild.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 25 2014, 1:48pm replied:

It's a wierd error, probably something engine related. In some of my play-tests it's there, others not. Can't really explain why though. Let me know if you find anything else!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 25 2014, 10:52am replied:

Mohaha!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 23 2014, 7:50am replied:

Again, sorry for the delay! I'm working hard to finish 2.7 as we speak. I can't give you a specific day to when it will be ready, but I can assure you that it will be worth the wait!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 20 2014, 1:44pm replied:

I'm glad that you like what you see! Please be sure to let me know what you think when you decide to try it out!

Cheers

+3 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 19 2014, 3:58pm replied:

Release was planned for yesterday, but I found some minor issues that needed my attention. I'm still hoping to have it ready this weekend though.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 18 2014, 12:37pm says:

Might be another day, tops. Depends a bit on how fast moddb manage to authorize the new file :)

+1 vote     media: Sorry for the delay guys, release 2 weeks from now
trancemaster_1988
trancemaster_1988 Apr 16 2014, 7:27pm replied:

Thanks for your kind words. Let me know if you have any issues with the mod!

Cheers

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 11 2014, 10:56am replied:

Yeah there will be a change log for sure :)

+1 vote     media: Sorry for the delay guys, release 2 weeks from now
trancemaster_1988
trancemaster_1988 Apr 4 2014, 4:38pm replied:

Hm you can't. It's in Rebirth only.

+1 vote     media: Vanilla MW + Rebirth + MGE XE
trancemaster_1988
trancemaster_1988 Apr 1 2014, 5:35pm replied:

You always have to enable mods through the launcher so that they are "activated".

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Mar 31 2014, 10:48am replied:

I have no idea why you have these errors. I've checked that all the necessary textures are included in the dl-package, and they are indeed included. Some of the errors are just random, and are not related to Rebirth at all.

BTW: There's an option in MGE XE that will allow you to ignore these types of warnings (under the "in-game" tab).

Regarding MGSO and other mods. Well yes basicly, just be sure that the mod or mods work with Rebirth and/or MGSO.

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Mar 28 2014, 6:35am replied:

You have my vote!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Mar 27 2014, 9:09am replied:

Yepp Eric is correct. If you guys don't know how to use the construction-set, I wouldn't recommend mods that tweak the landscape in any way. Other mods should work just fine though.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Mar 23 2014, 3:50pm says:

Just ignore it, I'm pretty sure it won't cause any issues in-game. If it does, please let me know!

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Mar 23 2014, 12:48pm replied:

Do you mean that you have 20-30 fps or that your fps drops by 20-30? If the latter that's not normal. Otherwise 20-30 fps is pretty common if you're using other texture-replacers as well.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Mar 21 2014, 4:19pm replied:

Animated Morrowind does work, but you'll have to manually edit some NPC's and misc items so they don't float around in the air (this is the case in Suran).

Atmospheric Sound Effects - I'm not sure, you could always try.

Siege at Firemoth - Yeah, I see no reason to why it wouldn't work.

Sotha Sil Expanded - Yes it works.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Mar 20 2014, 4:01pm replied:

I made several changes in most regions, but my main focus has been in the BC-region, Shegorad-region and the AI. It's hard to see all the details if you don't compare 2.7 with 2.61 (using the cs).

I also went through the enchantments, and made some adjustments where needed (most of them where OP) Rebalanced some weapons and armor-pieces too (damage/pricing) and fixed a load of bugs.

Other additions will be revealed in the final patch (and there's a lot of stuff to be revealed) :)

+2 votes     media: 2.7 BETA avaliable at nexus, please give it a try!
trancemaster_1988
trancemaster_1988 Mar 18 2014, 7:12pm replied:

It's there Eric. There's two files, one with a description: "2.7 BETA #1".

+2 votes     media: 2.7 BETA avaliable at nexus, please give it a try!
trancemaster_1988
trancemaster_1988 Mar 17 2014, 7:45am says:

Awesome, thanks so much for this!

The only suggestion I'd have right now would be to lower the ttk (time to kill). It would upen the team-play aspect. As it is right now, it doesn't matter much if you rush head-on, cause you don't take that much damage anyway. Might just be me though.

Anyways, great job overall!

0 votes     article: Renegade X - Download Today!
trancemaster_1988
trancemaster_1988 Mar 16 2014, 8:12am says:

Awesome! Can't wait to try it out!

+1 vote     article: OpenMW v0.29.0 released! (Morrowind engine reimplementation)
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:01am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes     download: Altmer Audio Clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes     download: Skywind Kahjiit clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes     download: Bosmer Clip
trancemaster_1988
trancemaster_1988 Mar 15 2014, 6:00am says:

I don't know why these files were uploaded in the MR downloads-section. They're not a part of Morrowind Rebirth in any way.

+2 votes     download: Skywind Orc Audio Demo
trancemaster_1988
trancemaster_1988 Mar 7 2014, 5:53am replied:

Could you specify the issues with MR and TR? I'd like to know more details!

+1 vote     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Mar 7 2014, 5:52am replied:

Valid points! I'm definitely gonna try to make the storyline more exciting by adding 6.th house stuff as it progresses. It's just that I'm still working on other stuff that I belive is more important right now!

+1 vote     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Feb 28 2014, 7:06am replied:

Happy to hear! Cheers

+2 votes     mod: Morrowind Rebirth 2.71
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