We'd rather die with honor than to live with shame

Comment History  (60 - 90 of 1,256)
trancemaster_1988
trancemaster_1988 Jun 11 2014, 5:50am replied:

It's a hard question, it's really up to you. Why don't you give vanilla Morrowind a try, then see what you would like to improve?

I suggest you get these programs for the best experience:

Nexusmods.com
Nexusmods.com
Nexusmods.com

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Jun 10 2014, 2:45pm replied:

Nah the building is empty right now.

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Jun 10 2014, 2:43pm replied:

I don't have any plan to add beds anytime soon. But yeah its something I will keep in mind for the future.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:44pm replied:

Hm I might do that later! First I'd like to complete what I've started in Vvardenfell.

+4 votes     media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:43pm replied:

Yeah I've had plans for Sadrith Mora for a long time.. I can't promise anything just yet.

+3 votes     media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:41pm replied:

I can't do anything with mounts, sorry. But there's already a mod that let you ride guars (if that's what you're looking for).

This mod will probably never work with any other version than the one recommended. It has to do with scripts, dialogue etc being written in English.

+3 votes     media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:38pm replied:

Everyone has their own preferences when it comes to textures and such. I'll leave that choise open for the players to decide for themselves.

+3 votes     media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:36pm replied:

Yeah I've been thinking about that for years. Sadly it has to be scripted (I know nothing about scripting). I'll see if something can be done when "Fulgore" returns (the script guy :D).

+3 votes     media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:23am replied:

It's still in Suran.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Jun 6 2014, 10:31am says:

You guys also failed to notice something :D

+1 vote     media: Test Character
trancemaster_1988
trancemaster_1988 Jun 6 2014, 8:03am replied:

Elle: Fashion Magazine (Morrowind Edition)

+1 vote     media: Test Character
trancemaster_1988
trancemaster_1988 Jun 5 2014, 4:16pm replied:

I agree. Lelek1980 is an awesome artist :)

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Jun 5 2014, 3:26pm replied:

It's still the same type of combat as before, with the same chunky animations. But I have changed a lot of weapon stats like damage/range/speed/durability and so on to make it more balanced.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Jun 5 2014, 2:26pm replied:

Read description =)

+1 vote     media: Test Character
trancemaster_1988
trancemaster_1988 Jun 3 2014, 2:37pm replied:

It's already possible to use this mod with OpenMW, if that's what you mean.

+3 votes     media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 3 2014, 1:04pm replied:

Hm. I have no idea. It's Fulgore who's the creator of Balmora Underground. I haven't seen him around for a while, but I'll ask him when he returns.

+1 vote     download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 2 2014, 5:10pm replied:

Hm, you have to be more specific.

+3 votes     media: What would you like to see next?
trancemaster_1988
trancemaster_1988 May 28 2014, 9:46am replied:

I don't think I'm going to change it back. Cliff Racers are just too damn annoying. It's not very hard to change it in the construction set, however. I might be able to give you more detailed instructions how to change it yourself, but you have to wait a few days until I'm able to do so (too busy right now).

+2 votes     download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 28 2014, 7:09am replied:

I'm glad you like it, and enjoy! Cheers

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 May 26 2014, 8:38am replied:

Nah not really. I don't MGSO myself.. sorry.

+1 vote     download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 26 2014, 8:37am replied:

Gondoliers shouldn't be a problem. There could be some minor conflicts with boats and striders, but I'm not sure. You simply have to give it a try to see for yourself.

I actually plan to add grass, but I want to complete all the landscape changes first.

Cheers!

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 May 25 2014, 3:30pm replied:

I might reduce the speed of projectiles and spells somewhat. I'll run a few tests and see how it goes.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 May 25 2014, 3:28pm says:

You should overwrite all the files. It's only when you use Rebirth with, for example MGSO, that you need to press "no".

I'd go agains using it with MGSO. MGSO definitely makes the game prettier, but there's a lot of conflicts, and if you're not used to modding I would not advice you to run both MR and MGSO simultaneously.

+2 votes     download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 20 2014, 3:45pm replied:

1) I'll check him out!
2) Hint: It's somewhere inside the Red Lantern Inn! I might have to make that description a bit less vague
3) Nah I removed them. They are scripted (less scripts = better performance).

Cheers

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 May 17 2014, 1:38pm replied:

I'll upload it on Monday. You can get it here: Nexusmods.com if you don't like to wait!

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 May 15 2014, 2:49pm replied:

In 2.71 I'm going to double the amount of "experience" you get for each failed atempt. Hopefully that will make it a bit easier to raise the alchemy skill. Thanks for the feedback.

The price for training will remain the same for now, training should only be a last resort (and to get money for it should not really be a problem). I will keep it in mind though.

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 May 15 2014, 12:58pm replied:

Is your alchemy skill high enough? You will fail a lot if your skill is low, but you won't have that issue at higher levels.

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 May 15 2014, 9:37am replied:

72 hours = 3 days. It's the same for all merchants.

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 May 9 2014, 3:50pm replied:

Yeah I have plans for every region in Vvardenfell. It will take a while though ^^

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 May 9 2014, 11:56am replied:

Or use Uesp.net to repair your save-games. Then you won't need to start a new game each patch.

+1 vote     mod: Morrowind Rebirth 2.8
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