We'd rather die with honor than to live with shame

Comment History  (60 - 90 of 1,226)
trancemaster_1988
trancemaster_1988 May 7 2014, 1:09pm replied:

I would love to add more stuff to Balmora. The only issue with adding more stuff is that it will cause more lag, and Balmora is pretty intense as it is.

+3 votes     media: Balmora
trancemaster_1988
trancemaster_1988 May 6 2014, 9:24am replied:

Deactivate Rebirth and check the Bitter Coast, you should notice a difference!

+4 votes     media: The Bitter Coast
trancemaster_1988
trancemaster_1988 May 5 2014, 4:02pm replied:

You obviously need the game first and foremost (Morrowind + the expansions). Download this mod; Then follow this simple guide I made: Moddb.com

+2 votes     media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 May 3 2014, 12:33pm replied:

No wonder I wasn't able to find it lol! I'll take a look at it Eric.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 2 2014, 3:01pm replied:

Yeah perhaps later. In the middle of exams :)

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 2 2014, 2:59pm replied:

Hm... I don't have that issue. Could you provide me with a screenshot?

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 30 2014, 10:28am replied:

Check the section "Old Save Games" in the mod description. Be sure you make backups of your save-games (if you give it a try).

Glad you like the mod!

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 30 2014, 6:35am replied:

You should check Morrowind Modding History, and if possible upload those mods that are not available!

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 30 2014, 4:30am replied:

Haha it's ok. PM = Personal message.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 30 2014, 4:02am replied:

Post your mod-list found in your Morrowind.ini (Please post it in a PM!). I might be able to figure out what's wrong.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 30 2014, 1:37am replied:

I haven't modified that door in any way, so it can't be Rebirth.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 26 2014, 12:39pm replied:

I might move the shacks a bit apart in a later update, but it's not a top-prio right now.

The haunted tower will be moved to another location, but not as far as the wastelands. It's definitely too close to the rest of the village as it is though.

+2 votes     media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Apr 26 2014, 11:05am replied:

No not really. There's already too much clutter in those cells as it is. I'm afraid it would turn into a slideshow.

+7 votes     media: Balmora
trancemaster_1988
trancemaster_1988 Apr 26 2014, 8:18am replied:

No I'm not including it. Someone has to do a patch for it to work. I'm afraid that I don't have the time to do so.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 26 2014, 6:18am replied:

Perhaps you could try and delete the building mesh. Then replace it (not copy) by exactly the same building mesh from the statics list. You could also try giving the building mesh a unique id.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 25 2014, 2:15pm replied:

What's the issue with the gate? I've seen it mentioned several times, but never got the hang of what the problem was. It's most certainly the same issue with the mages guild.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 25 2014, 1:48pm replied:

It's a wierd error, probably something engine related. In some of my play-tests it's there, others not. Can't really explain why though. Let me know if you find anything else!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 25 2014, 10:52am replied:

Mohaha!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 23 2014, 7:50am replied:

Again, sorry for the delay! I'm working hard to finish 2.7 as we speak. I can't give you a specific day to when it will be ready, but I can assure you that it will be worth the wait!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 20 2014, 1:44pm replied:

I'm glad that you like what you see! Please be sure to let me know what you think when you decide to try it out!

Cheers

+3 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 19 2014, 3:58pm replied:

Release was planned for yesterday, but I found some minor issues that needed my attention. I'm still hoping to have it ready this weekend though.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 18 2014, 12:37pm says:

Might be another day, tops. Depends a bit on how fast moddb manage to authorize the new file :)

+1 vote     media: Sorry for the delay guys, release 2 weeks from now
trancemaster_1988
trancemaster_1988 Apr 16 2014, 7:27pm replied:

Thanks for your kind words. Let me know if you have any issues with the mod!

Cheers

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 11 2014, 10:56am replied:

Yeah there will be a change log for sure :)

+1 vote     media: Sorry for the delay guys, release 2 weeks from now
trancemaster_1988
trancemaster_1988 Apr 4 2014, 4:38pm replied:

Hm you can't. It's in Rebirth only.

+1 vote     media: Vanilla MW + Rebirth + MGE XE
trancemaster_1988
trancemaster_1988 Apr 1 2014, 5:35pm replied:

You always have to enable mods through the launcher so that they are "activated".

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Mar 31 2014, 10:48am replied:

I have no idea why you have these errors. I've checked that all the necessary textures are included in the dl-package, and they are indeed included. Some of the errors are just random, and are not related to Rebirth at all.

BTW: There's an option in MGE XE that will allow you to ignore these types of warnings (under the "in-game" tab).

Regarding MGSO and other mods. Well yes basicly, just be sure that the mod or mods work with Rebirth and/or MGSO.

+1 vote     article: Installation & requirements
trancemaster_1988
trancemaster_1988 Mar 28 2014, 6:35am replied:

You have my vote!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Mar 27 2014, 9:09am replied:

Yepp Eric is correct. If you guys don't know how to use the construction-set, I wouldn't recommend mods that tweak the landscape in any way. Other mods should work just fine though.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Mar 23 2014, 3:50pm says:

Just ignore it, I'm pretty sure it won't cause any issues in-game. If it does, please let me know!

+1 vote     article: Installation & requirements
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