We'd rather die with honour than to live with shame
Yes. I can't recall any mod that conflicts with the code patch.
It's not recommended using MGSO along with Rebirth due to these types of issues.
With floating plants everywhere I assume you mean that the "grass" is floating. You do need to disable grass using the MGE XE program that came with MGSO. You can find it in your MW folder. Double click MGE XE and find the tab "distant land", then run "distant land generator wizard". You will now be given a lot of choises, just pick whatever sizes you like to have on your distand land meshes/textures, then when you've completed that step you should get to the statics tab, where there's an option for "grass density". Put that to 0, then complete the setup.
If there's any option to disable grass using the MGSO console, then use that option instead.
Pretty much re-run the distand land setup and disable grass from there.
Wierd lol! No idea what could cause this!
No specifics. If you find a bug, vanilla or rebirth-related, just let me know!
Glad you liked it! It's quite diffrent aye?
What types of errors did you get? Could you check your warnings log in your MW folder and send the text content in a PM?
Yeah Fulgore and I have put our two heads togheter. I mean, he's already made a ton of stuff in Rebirth, so it makes sense. We will be working on something exciting for 2.6 ^^
Skyrim doesn't even feel like the elderscrolls. More of a action-game to me.
Cool man, let me know how it goes!
I'm afraid I don't know what you're talking about lol.
Yes, the expansions are actually needed for this to work
There are several edits to gameplay mechanics. You can see the now outdated and quite messy changelog in the "features" section.
New one will be uploaded shortly..Sorry!
I somehow managed to include the wrong esp in the download package. Stupid me -.-
Ah I thought you meant the gallery. It's Red Mountain, the center volcano in Vvardenfell.
It's still lively over at the official forums: Forums.bethsoft.com :)
I think 1.6...something, is the latest patch if you have all the expansions. You need that one if you're gonna play this mod.
Should work without any issues. I had a 560 ti before and it ran just fine, even with pretty high settings in MGEXE.
Thanks man! Don't forget to use it along with MGEXE to get the most out of the mod! Also let me know what you think.
Try again later, usually works.
How does next week sound? :]
I can't take credit for the animated trees as Vurt made the basic model + texture then Fulgore animated them. It's more of a team effort ^^
Forgot to mention that several bushes and flora will be animated too :)
I know, it's side-effect due to the removal of the bad green shading. However, it shouldn't be very noticable in-game, since you rarely see them from that angle.
In general i think the removal of the green vertex shading is a good thing, especially since most dwemer ruin pieces doesn't have such shading at all, which makes it look even worse.
Press "HD", you should be able to see that button.
They will work togheter when properly layered, but the instructions I wrote doesn't seem to work very well for a lot of people. I don't like the fact that there's a description on the "official" website fro MR that doesn't really work for everyone.
The issue with MGSO is that It includes a LOT of stuff that overwrites or changes things I've done, which pretty much breaks some of the core changes that make up the MR experience. However they won't be totally "incompatiable".
Haha Its more of a joke, meaning that I don't know when It will be ready, but rather sooner than later.
Use at own risk, that's all I can say. I'll probably remove that part for next version as it does no longer apply. Besides I made this mod with vanilla MW in mind.
Next version soon™
Can you explain your problem a little more in detail? Any error messages? Can you start the game? Can you include the content of your warnings.log found in your Morrowind folder?