We'd rather die with honor than to live with shame
Keep in mind that abots boats/striders etc may have issues here and there. I can't say for sure, but there's bound to be conflicts.
Thank you very much!
I'm not sure if Vivec Expansion is compatible, probably not. Open plaza's should work though. If you fiddle with load-order that is.
I'm not using a lot of mods (I don't really play the game nowadays lol :D), but here's my list:
GameFile3=Morrowind Rebirth 3.1.ESP
GameFile6=Morrowind Rebirth 3.1 - Morrowind Patch 1.6.5 Beta [Rebirth Edit].esm
GameFile7=Morrowind Rebirth 3.1 - Racial Diversity 1.4 [Addon].esm
GameFile8=Raym's Vampire Rumors.esp
GameFile10=[Jintao] anti-loud shock protection.esp
GameFile12=Illegal Dwemer Trading MW.esp
GameFile13=New Argonian Bodies - Mature.esp
GameFile14=New Khajiit Bodies - Mature.esp
GameFile15=Nasty Camonna Tong.esp
GameFile17=Illy's Solstheim Rumour Fix.esp
GameFile18=More Better Clothes.ESP
GameFile24=arvisrend - fixes - dren plantation.ESP
GameFile31=Morrowind Rebirth 3.1 - Balmoras Underworld 1.0 [Addon].ES
Next update will be 3.2! I plan to release it later this month :)
Thank you very much! MR doesn't include mounts, and I don't think it ever will. There's a mod for it however.
This is the full version of Morrowind Rebirth.
Not sure I'd be able to pull that of. My advice is to follow booman's guide.
I do plan to go through all posts one day. I actually scrapped the bridge in Balmora because one post you wrote. Made me see how bad it was lol.
Yes they will be affected by the changes :)
I would like to know if Rebirth is compatible with /includes:
-Mountainous Red Mountain (not compatible)
-Concept Art Ghostfence (should be compatible)
-Vurt's Tree replacers & Ashlands Overhaul (compatible, but you'll notice a lot of clipping trees)
-On the Rocks (included)
-Racial & Birthsign mods (compatible depending on load-order)
-Thief Experience Overhaul (compatible)
-Dunmer Strongholds Expanded (don't know)
-Tombs Expanded (don't know)
-ExpansionIntegration (not needed)
-the unofficial LGNPCs by Ostar (most likely compatible)
-MCP's skill & attribute uncapper (don't know)
-DarkNut's Greater Dwemer Ruins (should be compatible)
-Mournhould Overhaul & Sotha Sil Expanded (compatible)
-Solstheim Tomb of the Snow Prince (compatible)
-NeverHalls & ForgottenHalls (compatible)
Also, have you included the changes made in MPP 1.6.6? (I haven't, yet)
No worries! Looks cool. Been far too long since I played Rome 1, this gives me good reason to.
Half Life 3 confirmed!
Wow! Nice work for sure.
Nice! Keep it up :)
No you just need 3.1! And you're welcome!
Have you tried moving MR up and down in the load-order? I can't really think of anything else. I mean they should overwrite any changes in MR without any issues.
I'm using Better Clothes myself, and I don't have any issues with it :/
I'm not responsible for this event, but I'd love to see more mods. Please participate if you're able to.
Click the link in the description for more information.
Haha yeah I know. You'll get your chance to meet her :D
Oh, well.. she's not in-game, at least not until 3.2. I've been wanting to include her for a while now, but haven't had the time to do it.
Hey! Not anytime soon, but It's safe to say within the next 6 months.
Such memories lol!
You have to pay each time you equip it.
No its not going into the mod. Just for the lulz!
Yeah you really should run the rebirth version. Like I said there will be a lot conflicting edits.
I'll try to add a bit more detail to the readme :)
Oh forgot one thing..There's not a huge difference between 1.6.5 and 1.6.6, but I plan to update the MR version to 1.6.6 in the near future.
A lot of stuff in mpp conflict with MR. Hundreds of fixes to spells, clothes, armor, weapons and so on clashed with the balancing chances in Rebirth. These fixes were therefore removed from the mpp 1.6.5 plugin, and incorporated into MR.
By not using the version included in the MR install package you'll therefore have a shitload of conflicts.
Follow the guide on the opening page!
You're welcome! Enjoy.
I really dislike the fact that they're trying to moneyterize modding. It's, to be frank, a money-grab by valve and bethesda, by making profit from other peoples work.
I can't see any positives. We can also forget the co-operative atmosphere between mod authors. Why should I want to share ideas to someone else who might try to benifit financially from it?
I'm not sure. I've seen that some mods are avaliable both on Nexus (free) and on Steam (paid).
Imagine paying for the Unoffical Skyrim Patch lol.