We'd rather die with honor than to live with shame

Comment History  (30 - 60 of 1,213)
trancemaster_1988
trancemaster_1988 Jun 5 2014, 2:26pm replied:

Read description =)

+1 vote     media: Test Character
trancemaster_1988
trancemaster_1988 Jun 3 2014, 2:37pm replied:

It's already possible to use this mod with OpenMW, if that's what you mean.

+2 votes     media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 3 2014, 1:04pm replied:

Hm. I have no idea. It's Fulgore who's the creator of Balmora Underground. I haven't seen him around for a while, but I'll ask him when he returns.

+1 vote     download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 2 2014, 5:10pm replied:

Hm, you have to be more specific.

+2 votes     media: What would you like to see next?
trancemaster_1988
trancemaster_1988 May 28 2014, 9:46am replied:

I don't think I'm going to change it back. Cliff Racers are just too damn annoying. It's not very hard to change it in the construction set, however. I might be able to give you more detailed instructions how to change it yourself, but you have to wait a few days until I'm able to do so (too busy right now).

+2 votes     download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 28 2014, 7:09am replied:

I'm glad you like it, and enjoy! Cheers

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 26 2014, 8:38am replied:

Nah not really. I don't MGSO myself.. sorry.

+1 vote     download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 26 2014, 8:37am replied:

Gondoliers shouldn't be a problem. There could be some minor conflicts with boats and striders, but I'm not sure. You simply have to give it a try to see for yourself.

I actually plan to add grass, but I want to complete all the landscape changes first.

Cheers!

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 25 2014, 3:30pm replied:

I might reduce the speed of projectiles and spells somewhat. I'll run a few tests and see how it goes.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 25 2014, 3:28pm says:

You should overwrite all the files. It's only when you use Rebirth with, for example MGSO, that you need to press "no".

I'd go agains using it with MGSO. MGSO definitely makes the game prettier, but there's a lot of conflicts, and if you're not used to modding I would not advice you to run both MR and MGSO simultaneously.

+2 votes     download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 20 2014, 3:45pm replied:

1) I'll check him out!
2) Hint: It's somewhere inside the Red Lantern Inn! I might have to make that description a bit less vague
3) Nah I removed them. They are scripted (less scripts = better performance).

Cheers

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 17 2014, 1:38pm replied:

I'll upload it on Monday. You can get it here: Nexusmods.com if you don't like to wait!

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 15 2014, 2:49pm replied:

In 2.71 I'm going to double the amount of "experience" you get for each failed atempt. Hopefully that will make it a bit easier to raise the alchemy skill. Thanks for the feedback.

The price for training will remain the same for now, training should only be a last resort (and to get money for it should not really be a problem). I will keep it in mind though.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 15 2014, 12:58pm replied:

Is your alchemy skill high enough? You will fail a lot if your skill is low, but you won't have that issue at higher levels.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 15 2014, 9:37am replied:

72 hours = 3 days. It's the same for all merchants.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 9 2014, 3:50pm replied:

Yeah I have plans for every region in Vvardenfell. It will take a while though ^^

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 9 2014, 11:56am replied:

Or use Uesp.net to repair your save-games. Then you won't need to start a new game each patch.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 7 2014, 1:09pm replied:

I would love to add more stuff to Balmora. The only issue with adding more stuff is that it will cause more lag, and Balmora is pretty intense as it is.

+2 votes     media: Balmora
trancemaster_1988
trancemaster_1988 May 6 2014, 9:24am replied:

Deactivate Rebirth and check the Bitter Coast, you should notice a difference!

+3 votes     media: The Bitter Coast
trancemaster_1988
trancemaster_1988 May 5 2014, 4:02pm replied:

You obviously need the game first and foremost (Morrowind + the expansions). Download this mod; Then follow this simple guide I made: Moddb.com

+1 vote     media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 May 3 2014, 12:33pm replied:

No wonder I wasn't able to find it lol! I'll take a look at it Eric.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 2 2014, 3:01pm replied:

Yeah perhaps later. In the middle of exams :)

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 2 2014, 2:59pm replied:

Hm... I don't have that issue. Could you provide me with a screenshot?

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 30 2014, 10:28am replied:

Check the section "Old Save Games" in the mod description. Be sure you make backups of your save-games (if you give it a try).

Glad you like the mod!

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 30 2014, 6:35am replied:

You should check Morrowind Modding History, and if possible upload those mods that are not available!

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 30 2014, 4:30am replied:

Haha it's ok. PM = Personal message.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 30 2014, 4:02am replied:

Post your mod-list found in your Morrowind.ini (Please post it in a PM!). I might be able to figure out what's wrong.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 30 2014, 1:37am replied:

I haven't modified that door in any way, so it can't be Rebirth.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 26 2014, 12:39pm replied:

I might move the shacks a bit apart in a later update, but it's not a top-prio right now.

The haunted tower will be moved to another location, but not as far as the wastelands. It's definitely too close to the rest of the village as it is though.

+1 vote     media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Apr 26 2014, 11:05am replied:

No not really. There's already too much clutter in those cells as it is. I'm afraid it would turn into a slideshow.

+6 votes     media: Balmora
Level
Avatar
Avatar
Offline Since
Jul 31, 2014
Country
Sweden Sweden
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.9
Members
13
Mods
573
Articles
187
Media
415
Downloads
99
Engines
2
Groups
4