Forged in Valhalla by the hammer of Thor

Comment History  (120 - 150 of 1,574)
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

I think you need Vurt's textures/meshes for the linked grass-mod to work. Be sure to read the instructions.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Fixed

Pretty much. If you view the image in fullscreen you'll notice the the uv issues to the left. With the new texture there are no such issues.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

I moved the second fist because I thought it was too op to be awareded with both of them so early on.

You should be able to obtain the ring from Larrius Varro. The one at Dren Plantation was a duplicate.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Must be something at your end cause I have no issues with MCP. MCP doesn't alter the game itself, only the exe.. and MR doesn't alter the exe, only the game.

There's one grassmod that I know of: Nexusmods.com

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Nope. I have no plans to make any changes to Solstheim.

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trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

I don't think it's worth the trouble. I mean, it's not like you start a new character every single day? I use 'quick chargen', and it's perfect if you don't want to do the tutorial.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ The top of Red Mountain? Who knows.

Fancy a trip to Mount Doom?

You can be Frodo, and I'll be Sam.. we can make it, together.

Good karma+9 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Lots of stuff really. Balance changes, bug fixes, new dwemer encounters and more.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Can't say for sure, sorry!

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

There are some conflicts.

Please read the intro section, or watch this video: Youtube.com

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Random

Yes

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Models

Wow! Nice

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trancemaster_1988
trancemaster_1988 @ Testing version 3.3

What?

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Testing version 3.3

Yes sir!

Good karma+3 votes
trancemaster_1988
trancemaster_1988 @ Testing version 3.3

No idea! Probably a conflicting mod.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Testing version 3.3

I found a house that was floating, but the temple was fine.

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trancemaster_1988
trancemaster_1988 @ Testing version 3.3

And yes, I got hammered.

Good karma+9 votes
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.2

I wouldn't say that the birthsign changes were arbitrarily packaged with the rest. I mean, Rebirth is not only about aesthetics, but also alters spells and effects, enchantments, armor values, weapon damage/length/weight, skill progression etc. It's a complete overhaul in that regard.

Now removing the changes to Birthsigns would require some knowledge using the morrowind construction set. I don't know if you've ever used the cs or not?

Good karma+1 vote
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Indeed she was ^^

I'll take a look at the issues later today, thanks!

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Found her yet Eric? ^^

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

There are two Merelle's! The one you found is not the one mentioned in the journal.

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

I'd like to finish the mod first before I create a modular version. Otherwise I'd have to handle two diffrent packs simultaneously.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Can't say for sure, but Morrowind is a very cpu-dependant game

Also keep in mind that MW's engine isn't optimized, and therefore you'll experience lag even if you've got a decent rig.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ Morrowind Rebirth 3.5

Yeah it's very resource-heavy. My hopes is that it will work better with OpenMW 1.0 :)

Good karma+2 votes
trancemaster_1988
trancemaster_1988 @ HRT 1.4

Really nice work!

Good karma+4 votes
trancemaster_1988
trancemaster_1988 @ [RELEASE] Morrowind Rebirth 3.2

Yeah. Some effects are no longer enchantable (check the changelog in the 'features' section'. Enchantment points recharge a bit slower, and a lot of weapon/armor enchantments have been nerfed/buffed.

Good karma+2 votes
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