We'd rather die with honour than to live with shame
Hm.. wierd. I'll just clean any edits done to Pelagiad and Addamasartus from the "Morrowind Rebirth 2.5 - Morrowind Patch 1.6.5 Beta [Rebirth Edit].esm", that should fix the "flora_grass_02" problem.
Thanks for the other reports. I wasn't aware of that the door to Meldor's place didn't work, but I noticed that floating doors during a playthrough lol.
A update will be released shortly with fixes for all the issues + some others that I noticed.
Hm, do you get that error all the time just that once?
In any case it shouldn't do any harm. Morrowind is just wierd sometimes and produce errors out of nowhere.
I'm really happy that you enjoy the mod. A lot of time and thought were put into it and that's not all, more is coming! I'm working on a small patch that fixes some issues and completes the Ascadian Isles overhaul. With that said, let me know if you have any issues, then I'll be able to put that into the next update.
Oh, don't just thank me! Fulgore especially, and a lot of others have helped in the process too! :)
Ah, but did you check if you had a warnings log in the mw folder? Then you don't have to write down the errors :)
Did you use an old save-game when you removed MCA? That's probably why.
Yes. I can't recall any mod that conflicts with the code patch.
It's not recommended using MGSO along with Rebirth due to these types of issues.
With floating plants everywhere I assume you mean that the "grass" is floating. You do need to disable grass using the MGE XE program that came with MGSO. You can find it in your MW folder. Double click MGE XE and find the tab "distant land", then run "distant land generator wizard". You will now be given a lot of choises, just pick whatever sizes you like to have on your distand land meshes/textures, then when you've completed that step you should get to the statics tab, where there's an option for "grass density". Put that to 0, then complete the setup.
If there's any option to disable grass using the MGSO console, then use that option instead.
Pretty much re-run the distand land setup and disable grass from there.
Wierd lol! No idea what could cause this!
No specifics. If you find a bug, vanilla or rebirth-related, just let me know!
Glad you liked it! It's quite diffrent aye?
What types of errors did you get? Could you check your warnings log in your MW folder and send the text content in a PM?
Yeah Fulgore and I have put our two heads togheter. I mean, he's already made a ton of stuff in Rebirth, so it makes sense. We will be working on something exciting for 2.6 ^^
Skyrim doesn't even feel like the elderscrolls. More of a action-game to me.
Cool man, let me know how it goes!
I'm afraid I don't know what you're talking about lol.
Yes, the expansions are actually needed for this to work
There are several edits to gameplay mechanics. You can see the now outdated and quite messy changelog in the "features" section.
New one will be uploaded shortly..Sorry!
I somehow managed to include the wrong esp in the download package. Stupid me -.-
Ah I thought you meant the gallery. It's Red Mountain, the center volcano in Vvardenfell.
It's still lively over at the official forums: Forums.bethsoft.com :)
I think 1.6...something, is the latest patch if you have all the expansions. You need that one if you're gonna play this mod.
Should work without any issues. I had a 560 ti before and it ran just fine, even with pretty high settings in MGEXE.
Thanks man! Don't forget to use it along with MGEXE to get the most out of the mod! Also let me know what you think.
Try again later, usually works.
How does next week sound? :]
I can't take credit for the animated trees as Vurt made the basic model + texture then Fulgore animated them. It's more of a team effort ^^
Forgot to mention that several bushes and flora will be animated too :)