Forged in Valhalla by the hammer of Thor
I think you need Vurt's textures/meshes for the linked grass-mod to work. Be sure to read the instructions.
Pretty much. If you view the image in fullscreen you'll notice the the uv issues to the left. With the new texture there are no such issues.
I moved the second fist because I thought it was too op to be awareded with both of them so early on.
You should be able to obtain the ring from Larrius Varro. The one at Dren Plantation was a duplicate.
Must be something at your end cause I have no issues with MCP. MCP doesn't alter the game itself, only the exe.. and MR doesn't alter the exe, only the game.
There's one grassmod that I know of: Nexusmods.com
Nope. I have no plans to make any changes to Solstheim.
I don't think it's worth the trouble. I mean, it's not like you start a new character every single day? I use 'quick chargen', and it's perfect if you don't want to do the tutorial.
Fancy a trip to Mount Doom?
You can be Frodo, and I'll be Sam.. we can make it, together.
Lots of stuff really. Balance changes, bug fixes, new dwemer encounters and more.
Can't say for sure, sorry!
There are some conflicts.
Please read the intro section, or watch this video: Youtube.com
No idea! Probably a conflicting mod.
I found a house that was floating, but the temple was fine.
And yes, I got hammered.
I wouldn't say that the birthsign changes were arbitrarily packaged with the rest. I mean, Rebirth is not only about aesthetics, but also alters spells and effects, enchantments, armor values, weapon damage/length/weight, skill progression etc. It's a complete overhaul in that regard.
Now removing the changes to Birthsigns would require some knowledge using the morrowind construction set. I don't know if you've ever used the cs or not?
Indeed she was ^^
I'll take a look at the issues later today, thanks!
Found her yet Eric? ^^
There are two Merelle's! The one you found is not the one mentioned in the journal.
I'd like to finish the mod first before I create a modular version. Otherwise I'd have to handle two diffrent packs simultaneously.
No idea tbh!
Can't say for sure, but Morrowind is a very cpu-dependant game
Also keep in mind that MW's engine isn't optimized, and therefore you'll experience lag even if you've got a decent rig.
Yeah it's very resource-heavy. My hopes is that it will work better with OpenMW 1.0 :)
Really nice work!
Yeah. Some effects are no longer enchantable (check the changelog in the 'features' section'. Enchantment points recharge a bit slower, and a lot of weapon/armor enchantments have been nerfed/buffed.