We'd rather die with honour than to live with shame
lol it's just a preview (and it's not standing), I've not actually placed it there in the build (it will be for sale in Mournhold, but put in a container). Besides there's no such thing as a bow display rack in mw, every bow is placed plain on a table or a desk.
There's nothing wrong with it, just a wierd angle.
Thanks for answering! :D
Do you have any specifics on how to increase the difficulty? I've already done a bunch of things, like making creatures tougher etc, but I'd like to hear what you players think, specificly :)
Awesome, let me know what you think! :)
Great work for sure, looks so much better than vanilla!
Are you using uk/us version of the game? Also post your error-log document here. It can be found in your Morrowind folder.
Thank you very much for taking your time to answer my questions.
Any specifics on the difficulty? Are NPC's or creatures too weak? If so, tell me who or which one. Do you get too much money at the start?(source of the money) etc. Let me know a bit more specificly and I'll do my best to fix it :)
Bow is correct, adamantium longbow!
Nope not yet, but I still have plans to add them to the game. I guess it will have to wait until I'm done with the Ascadian Isles.
I agree, grass does add a lot to the game experience. I do have plans to add grass later on, but for now people just have to due without.
And lol, I can't even remember what 1.9 looked like, it's a diffrent mod now :D
I think I've found the issue. The prisoner had the alarm rating set to 100, instead of 0. This probably triggered a script which lead to you getting that bounty.
The tower is an addition in Morrowind Rebirth only, you can't find it in the vanilla game.
I'm clueless how you managed to get that bounty, I have to dig a bit deeper into the matter and see if there's something that I forgot to mark etc.
As for the dialogue part, it has not yet been implemented, thus Valius and the Prisoner won't have anything to say, at least not yet. I will however fix that later on. Regard that area as a work in progress.
Thanks for letting me know anyhow. I'll do my best to make it fun and exciting and hopefully bugfree.
Haha! Lucky you! ;)
Lol you can think of nothing more to add? :D
As for the combat I'm pretty sure that much can't be done until OpenMW is finished. I'm however aware of at least 2-3 projects that will add for example: Better animations, real dual weilding, slower backpedaling etc. I'll let everyone know when those are completed, if they ever see the light of day so to speak.
Real time dialogue would be cool but I've seen in a current discussion that this won't be possible due to the scriptsystem in Morrowind, it would break a lot of stuff!
Let me know if there's anything else!
Katanas are now slash/chop weapons. Dai-Katanas (which isn't really the right word) do already have an advantage when using them as a slash/chop weapon.
Yes its probably a good idea. Most (not all) items added are just meshes using vanilla textures, so when you add retextures, they will also take advantage of those. It's a good balance since those who want vanilla textures will just see vanilla and those who for example use MGSO will see the new textures included in MGSO.
That will never happen though. It would require sooo much work to complete such a task, I would have to redo a lot of stuff.. I'm afraid I don't have that time.
Sure' I'll see what I can find.
Yea there's a lot of things that can go wrong with a Morrowind installment. It might not even work on certain computers (reasons unknown). I guess it was just poorly optimized and can't handle certain types of hardware etc.
Let me know how it goes with the re-install!
First: I'm glad that you like my mod and that you find it to be working well togheter with other mods too. Also let me know what you think about the balance, if there's anything that needs to be fixed etc.
Second: There's no grassmod avaliable for MR as of now, but I do have plans to make one when I'm done with all the landscape alterations, it would be pointless to do such a thing now due to the various changes I'm doing every now and then.
Third: I'm not sure what's causing the crashes cause it works just fine for me. I only have a vanilla installment + Morrowind Rebirth and its addons. I can find no errors in the error log either. Kind of a mystery you've got there. I have to search and see if I can find a solution to your problem.
Yea I won't add any more buildings and stuff, don't worry :P
They will/might cause errors on startup or in-game, especially "XAscendedSleeper.kf", if you have a previous version of MR.
Not really, not what I know off at least.
There is. Dialogue/topics, names etc are all diffrent in other language packs.
XNetch_Bull.NIF & XNetch_Betty.NIF so to speak!
Remove the NIF files in Meshes/r Netch Bull and Netch Betty
Post your warnings from the "warnings.doc" found in Morrowind/Data Files here.
My bad, It's the one file that you should delete. I'll correct my description!
Yes you have to redownload the whole package. The reason behind this is that it contained a lot of files that I didn't want to have included and besides this mod gets uploaded on several other sites that are out of my control, thus I've re-packaged the whole thing again under "2.31". It's easier for a lot of people having it this way.
I did however upload a image telling everyone that I would release an update in a few days :]
Now there won't be any more changes for quite some time!
- If any, mods should be added AFTER Rebirth. You should check the other page "2" in this field, I wrote a small list for another member asking.
- OpenMW is not finished and should not be used for your playthrough, its just out for you to play around with (as stand-alone) and get a feeling how it will be in its final state, I repeat do not play OpenMW with Morrowind Rebirth.
- Yes there's custom armor and new weapons in this mod. Nothing unbalanced or anything that will break lore.
I don't think hold it will work very well. I'm pretty sure it does a lot of changes in the same leveled-lists as MR.
Westly did actually release his Dark Elves, at least the head textures. I think it was more of a preview than an actuall full release, as he still have the hairs to complete. Can't find the link now however lol..
As for Unique Finery, no there's no serious issues with it, not that I know of. Better Armor is another story though, it conflicts with a looot of changes. You might be able to merge the fixes done by BA and MR by using "Wrye Mash".