We'd rather die with honor than to live with shame

Comment History  (120 - 150 of 1,301)
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:48pm replied:

Oh.. you should wait for the steam sale, rumour has it that it starts tomorrow :)

I left that in. You still have to go through that tedious process until your skill is high enough. Really nothing that can be done with it without making weapon skills completely worthless.

+1 vote   media: Morrowind Rebirth - The Trailer
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:45pm replied:

Both are to some extent (minor issues), but I do not recommend them unless you have a really powerful computer.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Dec 17 2014, 5:03am replied:

It's an overhaul of sorts. It requires the original Morrowind + expansions (Tribunal/Bloodmoon). The mod doesn't change the main plot , but adds stuff to the world like new creatures, npcs, expands the towns etc.

+1 vote   media: Morrowind Rebirth - The Trailer
trancemaster_1988
trancemaster_1988 Oct 23 2014, 3:55am replied:

Ah. You only need to remove the old 2.8 esps/esms, then install 2.81. If you are asked to overwrite any files, press yes to all.

+2 votes   download: [RELEASE] Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Oct 20 2014, 2:03am replied:

Which version do you have right now?

+1 vote   download: [RELEASE] Morrowind Rebirth 2.81
trancemaster_1988
trancemaster_1988 Oct 1 2014, 2:38pm says:

Really nice preview guys! I'll give it a go on October 8th :)

+2 votes   article: Renegade X: Beta 3 set for October 8th 2014!
trancemaster_1988
trancemaster_1988 Sep 17 2014, 2:07pm replied:

Lol.. now that I think about it, that's 9 years ago. Time flies! Back then Seyda Neen wasn't even close to what you see now in MR. Well.. I've learned a thing or two since then ^^

+2 votes   article: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Sep 17 2014, 1:49pm replied:

Thanks! Seyda Neen has been in development for YEARS. It was the first area I began working on in 2005 (as a stand alone town expansion). I'm really happy that you like it.

I'm actually aware of the first person issues, it's just that I haven't found a solution for the problem, yet! I'll upload a hotfix when I have :)

+2 votes   article: [RELEASE] Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Aug 26 2014, 8:17am says:

Thanks guys! Fantastic work!

+2 votes   article: Europa Barbarorum II 2.0 Released!
trancemaster_1988
trancemaster_1988 Aug 25 2014, 5:46pm replied:

Thanks! I fixed all issues you mentioned except for the towers in Caldera. It will have to wait for another day!

Let me know if there's anything else!

+3 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Jul 11 2014, 11:39am replied:

I'm not sure tbh. I don't do code. It is possible that the developers of OpenMW will add new tools and stuff for modders, but again.. I can't tell for sure how complex they are and if they are going to be better than what we have right now.

+2 votes   article: [NEWS] Roadmap 2014
trancemaster_1988
trancemaster_1988 Jun 3 2014, 2:37pm replied:

It's already possible to use this mod with OpenMW, if that's what you mean.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 May 25 2014, 3:28pm says:

You should overwrite all the files. It's only when you use Rebirth with, for example MGSO, that you need to press "no".

I'd go agains using it with MGSO. MGSO definitely makes the game prettier, but there's a lot of conflicts, and if you're not used to modding I would not advice you to run both MR and MGSO simultaneously.

+2 votes   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Apr 18 2014, 12:37pm says:

Might be another day, tops. Depends a bit on how fast moddb manage to authorize the new file :)

+1 vote   media: Sorry for the delay guys, release 2 weeks from now
trancemaster_1988
trancemaster_1988 Feb 7 2014, 8:59am replied:

Right is original Morrowind (PC), left is Morrowind with Rebirth.

+5 votes   media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Jan 6 2014, 11:07am replied:

Glad you like it Eric! Nope no resources are going to be in use here, the river only supports longships, viking style! (Have to honor my ancestors!)

+3 votes   media: WIP
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:05pm replied:

Volumed is right, there's a lot of other mods that do this already. I wouldn't be able to implement something close to that level myself.

+2 votes   article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Dec 29 2013, 8:14am replied:

Read the front-page, it should contain all the information you need!

+1 vote   download: [RELEASE] Morrowind Rebirth 2.6
trancemaster_1988
trancemaster_1988 Dec 12 2013, 7:54pm replied:

Yeah, but these meshes are far superior to those found at nexus.

+3 votes   media: Crossbows!
trancemaster_1988
trancemaster_1988 Dec 11 2013, 10:40am replied:

I wish I could to such a thing, but I didn't make the models, I just add the meshes to the construction set. I'm limited to changing textures on meshes, I can't change the mesh itself. I might be able to find a more suitable texture instead of the wooden element, but the mesh will remain the same.

+2 votes   media: Crossbows!
trancemaster_1988
trancemaster_1988 Sep 16 2013, 4:58pm replied:

No record I'm afriad, still have 2000 BC rocks to align properly!

+3 votes   media: You now you're addicted to modding when..
trancemaster_1988
trancemaster_1988 Aug 5 2013, 3:50pm replied:

Boots so to speak..lol

+3 votes   media: Can you spot the difference?
trancemaster_1988
trancemaster_1988 Aug 5 2013, 3:39pm replied:

It's being worked on!

+3 votes   media: Can you spot the difference?
trancemaster_1988
trancemaster_1988 Jul 6 2013, 3:27am replied:

Katanas are now slash/chop weapons. Dai-Katanas (which isn't really the right word) do already have an advantage when using them as a slash/chop weapon.

+1 vote   article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 Jun 30 2013, 4:41am replied:

Not really, not what I know off at least.

+1 vote   article: Installation & requirements
trancemaster_1988
trancemaster_1988 May 17 2013, 2:07am replied:

Yes but I didn't like the model for the galleon.

+1 vote   media: Ebonheart WIP
trancemaster_1988
trancemaster_1988 May 15 2013, 12:09pm says:

The one to the right is the vanilla steel dagger. The one to the left is the replacement. The left one USES the textures and the design of the vanilla steel blade-weapons so I don't see how that could be bad? The visual design of the right dagger does NOT fit the rest of the set at all.

+4 votes   media: New Steel Dagger - Left, Old Steel Dagger - Right
trancemaster_1988
trancemaster_1988 May 10 2013, 9:17am replied:

I added the animations a long time ago. A lot of people doesn't know about the improved Beast animations by Dirnae and that's a shame since they're awesome. That's also why I included them in the first place.

+2 votes   article: Changelog (very outdated)
trancemaster_1988
trancemaster_1988 Mar 31 2013, 4:30am replied:

Check your inbox.. keep in mind that It's probably just 50 % of the changes/fixes.

+1 vote   article: [PREVIEW] Morrowind Rebirth 2.2!
trancemaster_1988
trancemaster_1988 Mar 9 2013, 5:59am replied:

I'm glad you liked it, I try to be lore-correct and make the additions go seamless with the vanilla game. Let me know if there's anything that doesn't look right.

+1 vote   download: [RELEASE] Morrowind Rebirth 2.11
trancemaster_1988
trancemaster_1988 Mar 9 2013, 5:50am says:

So I've checked it out and Elaninde is not supposed to be a shopkeeper, it's just that he has set up a "table" where people socialize and take a drink, chat etc. Jhamondile however should not be a shopkeeper and I've removed the services that he provided. This also made me go and check his house, which had some things that needed fixing. One thing leads to another! Nice catch.

+1 vote   article: [RELEASE] Morrowind Rebirth 2.11
trancemaster_1988
trancemaster_1988 Mar 2 2013, 1:22pm says:

still fixing some stuff, I'll try to get it out as fast as possible!

+1 vote   media: 2.1 released!
trancemaster_1988
trancemaster_1988 Mar 2 2013, 11:20am replied:

Yes those are cool if you want head for your character, but for NPC's I use Westly' stuff (which is very true to the original heads). He's not ready with the dumner pack yet, thus I went with this replacer until then.

+2 votes   media: Aware of the forum section?
trancemaster_1988
trancemaster_1988 Mar 1 2013, 5:25am replied:

Sir, yes sir! I'm very active at the official mod forums, so I know a lot of stuff :D

That mod is awesome btw!

+2 votes   media: While waiting for 2.1, check this mod!
trancemaster_1988
trancemaster_1988 Feb 28 2013, 7:25am replied:

That's the point of the changes. I really like to work more on this kind of stuff to make the gameworld more "fluid" and interesting.

+1 vote   media: Testing in progress..
trancemaster_1988
trancemaster_1988 Feb 22 2013, 2:48pm replied:

Now its working, got a pic up!

+2 votes   media: Under sun and sky Outlander, we greet you warmly..
trancemaster_1988
trancemaster_1988 Feb 22 2013, 2:40pm replied:

Thanks! Actually the current version is much better than in the picture, but I can't seem to get printscreen to work.. oh well you just have to wait for the release.

+2 votes   media: Under sun and sky Outlander, we greet you warmly..
trancemaster_1988
trancemaster_1988 Feb 15 2013, 7:25pm replied:

Hm I don't really see the point of buffing his stats since you don't really fight him like those I mentioned in the post above.

+2 votes   media: Specific NPC/Creature that should be stronger?
trancemaster_1988
trancemaster_1988 Feb 2 2013, 11:53am replied:

Clothing
Yes I'm mainly thinking about adding clothes from this mod as they fit very well with the other stuff: Planetelderscrolls.gamespy.com

Ingredients/Misc
Agreed. This is something which is constantly being worked on. I'm putting a lot of effort into making the landscapes great and with that I'll add plenty of flora (vanilla) for you alchemists out there!

Balancing/Fixes
I could include some of the mods, but I'm not very fond of a lot of mods into Rebirth, I prefer to do things on my own. In this case I've already put in loads of hours to improve the spells. It seems kinda sad to throw it away atm.

Others
What races are you thinking about? There aren't a lot of them that are especially lore-friendly. Yes there will be more creatures, one which I will preview shortly!

Thanks for the feedback, I know I'm a bit of a "lore-hero" but I think you understand!

+4 votes   article: [NEWS] Community Feedback
trancemaster_1988
trancemaster_1988 Feb 2 2013, 11:53am says:

Thanks for your post Eric,

Tows/Landscapes
I also think that the current ebonheart build has its flaws. Its far too "open", but all I can say is that I have plans to improve it further in 2.2. I won't however return to the old design, which I felt were too cramped and small to be a true "port".

I'm truly liked the open solution for Balmora too, but on the other hand I don't think my version is bad either. Perhaps there can be some form of compromise between the two, I'll look into it later.

I know there hasn't been much love put into Seyda Neen for a long time and the reason behind this is that I think I'm pretty much done with it. There will be some minor changes in 2.1, but nothing that will make you guys say "wow". I'll make sure to check your version tomorrow too (nothing will be included in the next version though).

Armor/Weapons
I'm well aware of HELLUA, but the main reason why I don't include huge pack of weapon mods is simply because I want weapons and armor that "fit" well into the gameworld. One good example is the new dwemer weapons included in Rebirth. The have a very similar design as the vanilla weapon set and they use vanilla textures. That's my requirement for something to be included, which is quite high tbh. With that said I will continue to add weapons and armor that either complement sets or "fits" into the game well. Maces are on my list of improvements, be sure about it!

+4 votes   article: [NEWS] Community Feedback
trancemaster_1988
trancemaster_1988 Jan 22 2013, 8:02pm replied:

There's no sorter atm, I'm not familiar with this mod that sorts the ingredients. I'm also not sure why it would help if it's not being done to every item in the game.

I do not make use of the top mods at all to be honest. There are some mods included like Vurt's Trees, PeterBitt's Blighted Creatures and Balmora Underworld and some other small mods. Otherwise I make all of the landscaping, citybuilding on my own, using community resources when necessary. The mod doesn't contain anything that would stand out from the vanilla game or would seem to be overpowered.

+4 votes   article: [NEWS] 2013
trancemaster_1988
trancemaster_1988 Jan 15 2013, 4:37pm replied:

Its far from complete!

+1 vote   media: 4 & 5 hours
trancemaster_1988
trancemaster_1988 Jan 8 2013, 11:13am says:

Oh yes it's fixed since this patch. It's listed in the changelog! But thanks for telling me anyway. As always just let me know if you find anything else!

Well ya it's recommended to start a new game, but you should try your old save game to see if it works, just in case you know :)

+1 vote   download: [RELEASE!] Morrowind Rebirth 2.03!
trancemaster_1988
trancemaster_1988 Oct 25 2012, 5:24am replied:

Most tombstones have epitaphs so don't worry. Some may not really "fit" the gameworld, but not too far off tbh.

+1 vote   media: RIP
trancemaster_1988
trancemaster_1988 Oct 2 2012, 7:59am replied:

He's good, right? :D

+1 vote   media: Morrowind Rebirth 2.0
trancemaster_1988
trancemaster_1988 Jul 28 2012, 5:37pm replied:

It is indeed the broadsword!

+1 vote   media: New meshes and textures for Imperial Weapons
trancemaster_1988
trancemaster_1988 Jul 13 2012, 6:02pm replied:

Ain't possible sorry. It would take to much time to redo things all over again. This was meant to be played alongside the replacers I've listed in the frontpage.

+1 vote   media: Details..
trancemaster_1988
trancemaster_1988 Jun 19 2012, 2:43am replied:

Ye I know, but I'll fix it eventually x)

+2 votes   media: Diffrence?
trancemaster_1988
trancemaster_1988 May 25 2012, 5:20pm replied:

Try again, might be some temporary issue either with moddb or your webbrowser!

+1 vote   download: [FULL VERSION] Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 Apr 25 2012, 7:18am replied:

Ya correct.

+1 vote   media: The Walking Dead
trancemaster_1988
trancemaster_1988 Apr 25 2012, 4:56am replied:

Or it could be plunders/warriors/commoners who went into the tombs, but somehow got trapped or cursed.

+2 votes   media: The Walking Dead
trancemaster_1988
trancemaster_1988 Apr 23 2012, 6:12pm replied:

Well the Morrowind community is still going strong. We have a lot of talanted folk over at the official boards. I'm always on the hunt for new stuff & old gems!

+2 votes   media: Hill Giant
trancemaster_1988
trancemaster_1988 Apr 8 2012, 3:28pm replied:

Optional, but I can't see why someone wouldn't use it :P

+1 vote   media: High Res Armors by Saint_Jiub
trancemaster_1988
trancemaster_1988 Apr 6 2012, 4:30pm says:

Thank Saint_Jiub! Get the early version here: Tes.nexusmods.com

+2 votes   media: High Res Armors by Saint_Jiub
trancemaster_1988
trancemaster_1988 Mar 13 2012, 4:36pm replied:

Yes it will!

+1 vote   download: [RELEASE] Morrowind Rebirth 1.6 B
trancemaster_1988
trancemaster_1988 Mar 12 2012, 1:28pm replied:

It's way better than the vanilla, mind it's a CS render.

Check the pics here: Tes.nexusmods.com

It uses the same textures.

+1 vote   media: Dwemer Repair Bot
trancemaster_1988
trancemaster_1988 Feb 23 2012, 2:38pm replied:

Well the ornaments are dragonbone, the other is scales. That's my vision anyway!

+2 votes   media: New Dragonbone Armor - Ingame pic from PES
trancemaster_1988
trancemaster_1988 Jan 26 2012, 5:55pm replied:

Yeah you got a point there. However I will need to test MSGO myself and see what steps that have to be followed to make it work.

+1 vote   media: My Morrowind
trancemaster_1988
trancemaster_1988 Jan 23 2012, 3:27pm replied:

I'm aware of that, but it's a bit tricky for some to get it working along with Rebirth. This will work flawlessly.

+1 vote   media: My Morrowind
trancemaster_1988
trancemaster_1988 Jan 9 2012, 10:13am replied:

Mah not really. It's kinda common to have stalls along a canal.

+1 vote   media: Balmora Overview
trancemaster_1988
trancemaster_1988 Jan 8 2012, 2:09pm replied:

Like it says in the description, its opinial. You dont have to use it :)

+1 vote   media: Ghostgate
trancemaster_1988
trancemaster_1988 Dec 27 2011, 4:41pm replied:

Thanks! It's an ongoing project. Hmm I don't really have any plans to quit so expect a lot of new stuff in the months to come!

+1 vote   article: [RELEASE] Morrowind Rebirth 1.5!
trancemaster_1988
trancemaster_1988 Dec 23 2011, 7:35pm replied:

Ofc. I don't always list it in the changes but It's a work in progress really. There's a lot of floaters and missaligned stuff that screams for fixing.

+1 vote   media: ...
trancemaster_1988
trancemaster_1988 Dec 14 2011, 7:13am replied:

Yupp I haven't done much about the Forts yet. Mostly added railings and a few crates and stuff. This is Ebonheart, or the "frontyard" of it :)

+1 vote   media: For the glory of the Empire
trancemaster_1988
trancemaster_1988 Dec 4 2011, 9:45am says:

Use Wyre Mash

Tesnexus.com

It will be able to repair your saves to match the new version. Thus you don't have to wait for 2.0 :P

+2 votes   media: ...
trancemaster_1988
trancemaster_1988 Oct 27 2011, 4:08pm says:

Agreed!

Just gotta love the MW community who made so many new creatures and variations!

+3 votes   media: Riekling Variations
trancemaster_1988
trancemaster_1988 Oct 24 2011, 11:52am replied:

It's not my work, still it's far better than vanilla.

+1 vote   media: Saint's Black Sword
trancemaster_1988
trancemaster_1988 Oct 24 2011, 6:08am replied:

Thanks! Glad you like it :)

+1 vote   article: [RELEASE] Morrowind Rebirth 1.3!
trancemaster_1988
trancemaster_1988 Oct 22 2011, 6:33am replied:

Thanks/tack! :)

+1 vote   download: [RELEASE] Morrowind Rebirth 1.3
trancemaster_1988
trancemaster_1988 Oct 15 2011, 6:15am says:

Thanks guys!

+1 vote   media: Random
trancemaster_1988
trancemaster_1988 Oct 13 2011, 3:05pm says:

I love this song, so f*cking epic! I can't describe the feeling, but there's something sci-fi about it. Like Invasion Battle of LA. Well keep it up.

+3 votes   media: A Hero's Return
trancemaster_1988
trancemaster_1988 Oct 2 2011, 2:21pm replied:

Yepp!

It could be used as modders resources, so I thought why not :)

+1 vote   media: Two of the new high level artifacts in 1.3!
trancemaster_1988
trancemaster_1988 Oct 1 2011, 5:07am replied:

Thanks! Ye I could never compete with TR, that team and thier maps are just epic. And, they are compatible with Rebirth!

Expect a new version soon..

+1 vote   download: [PATCH] Morrowind Rebirth 1.2 B
trancemaster_1988
trancemaster_1988 Sep 10 2011, 9:29pm replied:

I will upload an updated esp for this specific issue in a few days, hopefully tomorrow or Monday.

+2 votes   download: [RELEASE] Morrowind Rebirth v 1.2
trancemaster_1988
trancemaster_1988 Sep 9 2011, 4:15am replied:

I have some movies here on moddb.

Also this: Youtube.com

+1 vote   article: [RELEASE] Morrowind Rebirth 1.2!
trancemaster_1988
trancemaster_1988 Sep 5 2011, 3:07pm replied:

It wont be for sale cause it's a 6th house armor, which is quite forbidden to trade with. You'll just have to kill em to get it! Be aware that they're VERY high level encounters.

+1 vote   media: Dagoths' Chosen
trancemaster_1988
trancemaster_1988 Aug 2 2011, 4:27pm replied:

The issue is that I'll add other files to in the updates, like new textures & meshes. It will be a lot of issues for ppl if I just include the esp.

Yes I can fit more detail into that, I just started ;)

+1 vote   media: WIP 23
trancemaster_1988
trancemaster_1988 Jul 29 2011, 4:10am says:

Thanks. It's still WIP so expect much more details :)

+1 vote   media: WIP 23
trancemaster_1988
trancemaster_1988 Jul 4 2011, 6:29pm replied:

No not atm. There's a lot of ppl who upload this file all over the net. It would be really confusing getting patches here & there with diffrent numbers & diffrent content. I'd like to keep it under control.

Next patch will be 1.2 then I will make a larger one just before Skyrim comes out, 2.0.

+1 vote   download: Morrowind Rebirth v 1.1
trancemaster_1988
trancemaster_1988 Jun 30 2011, 12:37am replied:

Ye ofc :)

+1 vote   download: Morrowind Rebirth v 1.1
trancemaster_1988
trancemaster_1988 Jun 14 2011, 5:53am says:

Lols, quite a good joke though :P

+2 votes   media: WIP 19
trancemaster_1988
trancemaster_1988 Apr 28 2011, 2:11am replied:

Lol, it's a construction set screenshot :)

+1 vote   article: Morrowind Rebirth: Long trip
trancemaster_1988
trancemaster_1988 Apr 1 2011, 2:17pm replied:

Thank you Booman! Next version will be even better, trust me.

That sounds like a good idea, perhaps you should install the textures first, then my mod! Otherwise you might get some issues, just a hint :)

Nah it doesn't, perhaps it will in the future with the Morrowind Code Patch, but it does seem distant. The best way to get good frame rates in Morrowind is to have a decent CPU.

+1 vote   article: [RELEASE] Morrowind Rebirth: BETA
trancemaster_1988
trancemaster_1988 Mar 31 2011, 11:49pm replied:

I've got the same feelings for Morrowind vs Oblivion. I've said to myself, no longer than two months for the 1.0 version. So about the end of May :) More info soon.

+1 vote   download: Morrowind Rebirth BETA
trancemaster_1988
trancemaster_1988 Mar 2 2011, 4:14am replied:

Thank you! Yeah It does take a lot of time, but it's fun doing it! :)

+1 vote   media: Trailer 2
trancemaster_1988
trancemaster_1988 Feb 27 2011, 7:39am replied:

Thanks for your feedback, it will come to great use!

+1 vote   media: Morrowind Title Track "Final"
trancemaster_1988
trancemaster_1988 Feb 10 2011, 4:30pm replied:

Ye sure!

+2 votes   media: Main Menu
trancemaster_1988
trancemaster_1988 Feb 9 2011, 8:29pm replied:

Yes there's a mod that adds a 3D map of Vvardenfell (and a ring, with the same functions), in which you can activate for fast traveling around the Island.

+1 vote   media: WIP 5
trancemaster_1988
trancemaster_1988 Feb 5 2011, 8:26am replied:

It's not a requirement, but the Ascadian Isles are built around it in my CS. I don't know how it will look without it! Besides vurts replacer is excellent :)

+1 vote   media: Preview: Bitter Coast
trancemaster_1988
trancemaster_1988 Jan 31 2011, 1:30pm replied:

Yeah I know, it's just a quick thing I threw togheter.. Actually it's caputured with FRAPS! :)

+1 vote   article: Friday with (IN) Trance 01/28
trancemaster_1988
trancemaster_1988 Jan 6 2011, 1:11pm says:

Well I'll send you a new version soon booman. I've moved the statue a bit northwest towards the middle of the rich quarters, it's an ideal placement :)

+1 vote   media: WIP 3
trancemaster_1988
trancemaster_1988 Jan 2 2011, 12:09pm replied:

Thanks all! Keep in mind that all my screenshots are from the constuction set. Things will look far better in-game :)

+3 votes   article: Happy New Year!
trancemaster_1988
trancemaster_1988 Nov 25 2010, 3:55pm says:

Ye you bet, and I've not yet shown you guys the best pics ;)

+1 vote   article: Welcome to Morrowind Rebirth!
trancemaster_1988
trancemaster_1988 Jun 3 2014, 1:04pm replied:

Hm. I have no idea. It's Fulgore who's the creator of Balmora Underground. I haven't seen him around for a while, but I'll ask him when he returns.

+1 vote   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 2 2014, 5:10pm replied:

Hm, you have to be more specific.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 May 28 2014, 9:46am replied:

I don't think I'm going to change it back. Cliff Racers are just too damn annoying. It's not very hard to change it in the construction set, however. I might be able to give you more detailed instructions how to change it yourself, but you have to wait a few days until I'm able to do so (too busy right now).

+2 votes   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 28 2014, 7:09am replied:

I'm glad you like it, and enjoy! Cheers

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 26 2014, 8:38am replied:

Nah not really. I don't MGSO myself.. sorry.

+1 vote   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 26 2014, 8:37am replied:

Gondoliers shouldn't be a problem. There could be some minor conflicts with boats and striders, but I'm not sure. You simply have to give it a try to see for yourself.

I actually plan to add grass, but I want to complete all the landscape changes first.

Cheers!

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 25 2014, 3:30pm replied:

I might reduce the speed of projectiles and spells somewhat. I'll run a few tests and see how it goes.

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 20 2014, 3:45pm replied:

1) I'll check him out!
2) Hint: It's somewhere inside the Red Lantern Inn! I might have to make that description a bit less vague
3) Nah I removed them. They are scripted (less scripts = better performance).

Cheers

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 17 2014, 1:38pm replied:

I'll upload it on Monday. You can get it here: Nexusmods.com if you don't like to wait!

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 15 2014, 2:49pm replied:

In 2.71 I'm going to double the amount of "experience" you get for each failed atempt. Hopefully that will make it a bit easier to raise the alchemy skill. Thanks for the feedback.

The price for training will remain the same for now, training should only be a last resort (and to get money for it should not really be a problem). I will keep it in mind though.

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 15 2014, 12:58pm replied:

Is your alchemy skill high enough? You will fail a lot if your skill is low, but you won't have that issue at higher levels.

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 15 2014, 9:37am replied:

72 hours = 3 days. It's the same for all merchants.

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 9 2014, 3:50pm replied:

Yeah I have plans for every region in Vvardenfell. It will take a while though ^^

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 9 2014, 11:56am replied:

Or use Uesp.net to repair your save-games. Then you won't need to start a new game each patch.

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 7 2014, 1:09pm replied:

I would love to add more stuff to Balmora. The only issue with adding more stuff is that it will cause more lag, and Balmora is pretty intense as it is.

+3 votes   media: Balmora
trancemaster_1988
trancemaster_1988 May 6 2014, 9:24am replied:

Deactivate Rebirth and check the Bitter Coast, you should notice a difference!

+4 votes   media: The Bitter Coast
trancemaster_1988
trancemaster_1988 May 5 2014, 4:02pm replied:

You obviously need the game first and foremost (Morrowind + the expansions). Download this mod; Then follow this simple guide I made: Moddb.com

+2 votes   media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 May 3 2014, 12:33pm replied:

No wonder I wasn't able to find it lol! I'll take a look at it Eric.

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 2 2014, 3:01pm replied:

Yeah perhaps later. In the middle of exams :)

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 May 2 2014, 2:59pm replied:

Hm... I don't have that issue. Could you provide me with a screenshot?

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 30 2014, 10:28am replied:

Check the section "Old Save Games" in the mod description. Be sure you make backups of your save-games (if you give it a try).

Glad you like the mod!

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 30 2014, 6:35am replied:

You should check Morrowind Modding History, and if possible upload those mods that are not available!

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 30 2014, 4:30am replied:

Haha it's ok. PM = Personal message.

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 30 2014, 4:02am replied:

Post your mod-list found in your Morrowind.ini (Please post it in a PM!). I might be able to figure out what's wrong.

+2 votes   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 30 2014, 1:37am replied:

I haven't modified that door in any way, so it can't be Rebirth.

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 26 2014, 12:39pm replied:

I might move the shacks a bit apart in a later update, but it's not a top-prio right now.

The haunted tower will be moved to another location, but not as far as the wastelands. It's definitely too close to the rest of the village as it is though.

+2 votes   media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Apr 26 2014, 11:05am replied:

No not really. There's already too much clutter in those cells as it is. I'm afraid it would turn into a slideshow.

+7 votes   media: Balmora
trancemaster_1988
trancemaster_1988 Apr 26 2014, 8:18am replied:

No I'm not including it. Someone has to do a patch for it to work. I'm afraid that I don't have the time to do so.

+1 vote   mod: Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Apr 23 2014, 7:50am replied:

Again, sorry for the delay! I'm working hard to finish 2.7 as we speak. I can't give you a specific day to when it will be ready, but I can assure you that it will be worth the wait!

+2 votes   mod: Morrowind Rebirth 2.9
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