We'd rather die with honor than to live with shame

Comment History  (120 - 150 of 1,212)
trancemaster_1988
trancemaster_1988 Jan 13 2014, 3:33pm replied:

Glad it works! Let me know if there's any other issues!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 13 2014, 9:30am says:

Such a huge difference! Epic stuff!

+2 votes     media: Shadows on and shadows off
trancemaster_1988
trancemaster_1988 Jan 13 2014, 8:02am replied:

If thats the case you're right. I'll check it out. Thanks!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 12 2014, 2:12pm replied:

Hey there JBB! You too!

I'm glad you're enjoying the mod, I and others have put up a lot of effort into making this one of the best mods for morrowind (or at least trying :P)

Regarding your issues with MGSO and Balmora specificly, what trees did you choose for the west gash? In MR, every tree and stone are placed with care, and with specific hand picked models included in the MR package. This creates a problem with MR and MGSO.. some trees (in the diffrent packs) are either larger, smaller, taller etc than those trees included in MR, making them clip with stuff and so on. Try the diffrent choises and see what works best.

It should be said that I don't use MGSO myself, so I can't tell what settings you should have beyond what's already pointed out in the main page.

I hope you'll be able to solve this issue!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 12 2014, 1:32pm replied:

Should be up in a few hours. Just needs to be authenticated!

+1 vote     media: Hotfix this weekend
trancemaster_1988
trancemaster_1988 Jan 11 2014, 11:50am replied:

Sorry for the late reply. I'm sorry but I don't know much about scripting.

You should ask Moddb.com , he's an expert in the matter and is the creator of most scripts in rebirth!

+1 vote     member: trancemaster_1988
trancemaster_1988
trancemaster_1988 Jan 10 2014, 12:57pm replied:

So you completed the main quest with MR? If yes, any bugs/issues doing so? :)

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 7 2014, 10:59am replied:

It's the old Solstheim Overhaul that a recommended a few months ago, so if you have that one, It would be wise to remove that plugin!

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 7 2014, 7:41am replied:

There is no need for that: Nexusmods.com :)

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 6 2014, 11:07am replied:

Glad you like it Eric! Nope no resources are going to be in use here, the river only supports longships, viking style! (Have to honor my ancestors!)

+2 votes     media: WIP
trancemaster_1988
trancemaster_1988 Jan 6 2014, 8:16am replied:

No drastic changes done in the expansions, just fixed some floaters and minor bugs.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 4 2014, 2:33pm replied:

The master esm beta is just a patch that fixes errors, it doesn't do any changes to run speeds etc. If you download TES Advanced Mod Editor (http://planetelderscrolls.gamespy.com/View.php?view=other.detail&id=53) you can remove any setting changes I've done in Rebirth.

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 4 2014, 2:30pm replied:

There will be a lot of changes. Me and Fulgore will be working on this one togheter, expect to see major landscape alterations along with more plants, trees rocks and stuff like bandit camps, aragonian tribes and all that lol.

Along with the BC overhaul there will probably be a lot of other goodies (yes that includes the suran docks).

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 4 2014, 1:01pm replied:

Like Unbeholden already said, I won't add personality to any NPCs' as it's covered by other projects. I have however altered dialogue to fit better with the new stuff added in Rebirth. I've also corrected several descriptions that were incorrect.

+2 votes     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:11pm replied:

2) So you mean that I should focus more on a specific area before moving to the next one?

4) I'd like to make it even harder, but I doubt everyone would like it that way.

+2 votes     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:09pm replied:

I'd love to have more NPC's around, I really would. The only problem with adding more NPC's is that you'll loose a lot of frames per second. I think we'll just have to wait until OpenMW is ready!

+3 votes     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:05pm replied:

Volumed is right, there's a lot of other mods that do this already. I wouldn't be able to implement something close to that level myself.

+2 votes     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:04pm replied:

Thanks for the great feedback myxale!

+2 votes     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Jan 4 2014, 12:01pm replied:

I know it's a lot harder with this mod, although that was my intention from the start!

I'll fix the Colovian Fur gloves in the next update, suprised that I didn't notice that one lol.

+2 votes     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Jan 4 2014, 4:02am says:

Really cool stuff, keep up the great work!

+2 votes     media: AEE Hastati
trancemaster_1988
trancemaster_1988 Jan 3 2014, 8:48am replied:

The only way you can fix this issue is by removing the bump map from all the rock meshes. I did this myself sometime ago, but I had no time to finish them all. Now it seems to be the perfect time to finish that task. Should be ready today or tomorrow, keep an eye open in this conversation.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 2 2014, 9:06am replied:

Wierd! They shouldn't really conflict at all, I only changed the prices of clothing items lol. Better clothes works for me :/

Did you try without Rebirth?

+1 vote     download: [RELEASE] Morrowind Rebirth 2.6
trancemaster_1988
trancemaster_1988 Jan 2 2014, 1:45am replied:

No, the problem is that you're not using the code-patch. Without that some texture effects will be super bright and shiny lol.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 1 2014, 1:36pm replied:

Also make sure you're using the code-patch.

+2 votes     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 1 2014, 1:00pm replied:

Do you use MGE XE? The textures might not work properly without it. Give it a try!

+1 vote     mod: Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jan 1 2014, 12:15pm replied:

I don't think Seyda Neen needs another overhaul really. It's supposed to be a pretty small village. Much has changed since new cities project lol, I suggest downloading the old Seyda Neen expansion on PES then compare it to the current Morrowind Rebirth build ^^

+2 votes     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Dec 29 2013, 1:59pm replied:

No, it won't break the lore, but I don't want to include the main landmass. And I'm positive I won't have any permission to do so either. Besides it's far from completed and it would be a huge mess updating with every new release. I think they deserve the credit for their own creation rather than being included in a mod-pack.

Like i stated previously, I do not intend to turn this into a a huge mod-pack loaded with diffrent mods, they can be downloaded separately if needed. I do appreciate your feedback though.

+4 votes     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Dec 29 2013, 1:44pm replied:

Won't happen. I do not intend to merge this with a load of mods, I want things to be unique in Rebirth rather than taking ideas from others, resources excluded (and they have to be somewhat lore-correct).

+4 votes     article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Dec 29 2013, 8:14am replied:

Read the front-page, it should contain all the information you need!

+1 vote     download: [RELEASE] Morrowind Rebirth 2.6
trancemaster_1988
trancemaster_1988 Dec 29 2013, 3:52am replied:

Send the content of your warnings.log in your morrowind folder. That would help immensly.

+1 vote     download: [RELEASE] Morrowind Rebirth 2.6
Level
Avatar
Avatar
Offline Since
Jul 25, 2014
Country
Sweden Sweden
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.9
Members
13
Mods
572
Articles
187
Media
415
Downloads
99
Engines
2
Groups
4