We'd rather die with honor than to live with shame

Comment History  (180 - 210 of 1,240)
trancemaster_1988
trancemaster_1988 Dec 28 2013, 7:11pm replied:

I'd say no, it will work better with MGSO.

Try this mod with MGE XE first before using MGSO: Nexusmods.com

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 28 2013, 5:20am says:

Keep up the good work, love the campaign-map!

+2 votes     mod: Ancient Empires Elysium
trancemaster_1988
trancemaster_1988 Dec 28 2013, 5:16am says:

Really nice work, keep it up.

+1 vote     media: Legionary Centurion
trancemaster_1988
trancemaster_1988 Dec 27 2013, 5:33am replied:

The ebony crossbow is inside an ancestral tomb, won't tell which one!

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 27 2013, 5:31am replied:

Hm.. it should work without doing any edits, have you tried changing the loadorder?

I know it's a mess removing stuff from rebirth... I don't think removing the conflicting cells will do it (don't forget the transport ship you arrive in), you probably have to remove any edits to the NPC's inside the census buildings too.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 26 2013, 3:06pm replied:

Try removing these files, if you have them.

- "XNetch_Bull.NIF"
- "XNetch_Betty.NIF"

These can be found in "Morrowind/Data Files/Meshes/r

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 26 2013, 9:32am replied:

Well, there's no missing bull netch nif files in my game so I assume it's some type of left-over from an older version. Are you running an old save-game?

+1 vote     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 25 2013, 2:21pm replied:

You probably have an old version of Morrowind Rebirth.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 25 2013, 9:05am replied:

No not really. I plan to redo the mills that's already included in Rebirh instead.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 24 2013, 8:45am says:

Wow, thanks guys and thanks to the Morrowind community. This wouldn't be possible without you!

+11 votes     article: Mod Of The Year 2013 Editor Choice
trancemaster_1988
trancemaster_1988 Dec 24 2013, 6:35am replied:

Mediafire.com Its this one, a_imp_h_graff.nif

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 24 2013, 5:32am replied:

Forums.bethsoft.com There you go!

I'll make it easier to get out of that shrine in 2.7. Haven't done any work to that area in months.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 24 2013, 5:09am replied:

Can't remember releasing any updates for this mod! Jokes aside, thanks and merry christmas! :D

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 23 2013, 7:23pm replied:

Ehm, I can't really remember the source, its somewhere over at the official forums. I could try to find the link for you, there's a LOT more in that package that is used in Rebirth.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 23 2013, 7:22pm replied:

Could you check your warnings.log in your morrowind folder and send any error content to me? That would make it a lot easier for me to find the issue, if any!

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 23 2013, 5:39am replied:

Yes there were a lot of landscape changes actually, especially in the ascadian Isles near Fort Renius. Most of these changes are pretty small so its hard to notice lol.

The Deadlands were added a long time ago, it's not a region in Vvardenfell Eric, find the daedric portal and you'll see :))

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 21 2013, 8:33am replied:

Will begin the upload in a few hours!

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 19 2013, 9:41am replied:

It will be ready for release tomorrow or saturday!

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 17 2013, 6:40pm replied:

Don't worry, the patch will be released this weekend!

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 15 2013, 10:23am replied:

You have to deactivate grass in MGE XE. There's no patch for working grass right now..

+1 vote     download: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Dec 14 2013, 8:57am replied:

Yepp, I know lol.. I deleted duplicate doors in 2.5, but somehow I deleted his door completely. When I noticed this I placed a new door at his house, but I forgot to set "teleport" to a specific cell x)

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 13 2013, 10:22am replied:

I might upload it next week along with 2.6. It still needs some testing :)

+3 votes     media: Fooling around with vanilla textures
trancemaster_1988
trancemaster_1988 Dec 13 2013, 9:30am replied:

Yepp known issue, thanks for telling me though :)

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 13 2013, 4:56am replied:

I have no idea tbh, you have to ask them on their forums.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 13 2013, 4:48am replied:

Yepp I'm aware of the missing meshes, it's being fixed in 2.6.

Glad you like it! I know that a lot of small details were removed, but due to performance I thought it were better to remove the small things, rathern than the large ones.

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 12 2013, 7:54pm replied:

Yeah, but these meshes are far superior to those found at nexus.

+3 votes     media: Crossbows!
trancemaster_1988
trancemaster_1988 Dec 11 2013, 11:01am replied:

Cool! I think I've fixed most issues in 2.5 already, but let me know if you find anything that doesn't seem to work as intended.

+1 vote     article: [NEWS] Progress Report
trancemaster_1988
trancemaster_1988 Dec 11 2013, 10:40am replied:

I wish I could to such a thing, but I didn't make the models, I just add the meshes to the construction set. I'm limited to changing textures on meshes, I can't change the mesh itself. I might be able to find a more suitable texture instead of the wooden element, but the mesh will remain the same.

+2 votes     media: Crossbows!
trancemaster_1988
trancemaster_1988 Dec 8 2013, 10:05am replied:

Check the warnings.log in your morrowind folder, if you have any. Post that info here please, thanks!

+2 votes     mod: Morrowind Rebirth 2.8
trancemaster_1988
trancemaster_1988 Dec 7 2013, 11:32am replied:

* Ah, I think 200ibs is fine, anything lower would be going too far though.

* Basicly it will give people a feeling that a higher level in heavy/medium/light give you more of an advantage. Before you had full AR value pretty early on (which doesn't seem right in my mind)

+2 votes     mod: Morrowind Rebirth 2.8
Level
Avatar
Avatar
Offline Since
Sep 14, 2014
Country
Sweden Sweden
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.9
Members
14
Mods
586
Articles
191
Media
424
Downloads
99
Engines
2
Groups
4