We'd rather die with honor than to live with shame
Happy to hear! Cheers
I suggest: Nexusmods.com
I suggest you try MGE XE first: Nexusmods.com
It will improve the graphics in many ways :)
Greetings from the Morrowind Rebirth team!
Keep up the good work, can't wait to try it out.
I could ask some guys in the russian community to see if they can contact him regarding this matter. I'll let you know how it goes!
Why didn't you like the balance changes?
Vvardenfell is truly alive! ;)
Let me know if you have any issues with the mod (bugs, balance etc)!
MR have some graphics replacers, mainly for trees and rocks. I suggest you try MGE XE + Rebirth first: Nexusmods.com . With this program you'll be able to incease the view distance, use antialiasing and anisotropic filtering, get shadows from objects and more.
Ha! I'm sorry but that place doesn't exist, yet! You might want to try to find the place again in 2.7 ;)
Glad you like the mod btw!
I'm not yet sure on how to implement these. Hmm..
Thanks! Let me know if you have any issues with MR 2.61!
There's shading, no worries. I had to turn it off in the construction set, otherwise you wouldn't be able to see all the details. I see now that I should have done this with both pictures, lol.
What did you expect from a game released in 2002? It's vanilla textures. Get a texture replacer and they will look better for sure.
Right is original Morrowind (PC), left is Morrowind with Rebirth.
- Rocks that bleed into one another.
- Texture seams and jagged terrain.
- Bad vertex shading.
- No foliage/details.
- More houses/shops/shacks.
- Natural vertex shading.
- More details.
- More NPC's.
- Less seams.
I'm not even sure what to respond to this post lol.
That's wierd. Try asking here (https://forums.bethsoft.com/topic/1467919-shelter-from-magnus-blaze-14-mge-xe/) for help with any issues related to MGE.
I'm sure someone would be able to solve the problem.
Heey. Yeah I noticed it the other day. I haven't tried it myself, does it work well?
Are you using an old save?
Yeah just copy them into the proper dir, should work just fine!
I just forgot to to set alarm rating to 100 for the tavern-keeper. It will be fixed in 2.7!
Any specific guards or all of them?
Cell name: West Gash, The Silver Barrel :)
It's already in Eric, somewhere near Khuul if I'm correct ^^
Hm.. I have no idea. I'll remove all the changes I've done to Solstheim, which ain't many, in the next version. Hopefully that will help!
Thanks, I noticed it yesterday too! I haven't tested it yet though.
Nopes. I'll continue to work on this one after 3.0 ^^
This is true. I don't think I'll ever do anything to the bloodmoon expansion, there's already a great mod for it: Nexusmods.com
However, I do wish to make Mournhold more alive.
I'm glad you like the mod keith!
Yepp should be in the msgo menu, or you could run the "distand land generator wizard" using mge xe and set grass density to "0", that should also work.
I would like to add more bandits, however I don't know much about scripting, so it would be hard for me to do this right now. However I might be able to solve it somehow later on.
Same thing with creatures fighting eachother.
I don't think it would be fun if every creature were idle and wouldn't attack the player on sight. I already made some creatures less hostile, like the cliffracers, but I could review this for sure to see if any additional creatures should be less hostile.
I like the idea about lairs, I really do. It's more a matter of priority. In the future I'd like to add cliffracer nest and so on, but it's going to be something for later on.
Caravans and guards. Again a good idea, but as with many of your other suggestions we still have the issue with my limited skills in scripting.
It is possible to make nights darker using the morrowind.ini. Caves/Tombs and ruins will be made darker in the future though.