We'd rather die with honor than to live with shame

Comment History  (180 - 210 of 1,407)
trancemaster_1988
trancemaster_1988 Aug 23 2014, 3:01pm replied:

It is possible. Just download the entire package, then head over to the "Extras" folder. From there it should be pretty straight forward. Copy the "Music" folder and paste it in Morrowind/Data Files (wherever that is).

Cheers

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Aug 22 2014, 11:38am replied:

Dear Sir,

You have rightfully earned a place in the Hall of Heroes (♛)

+12 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Aug 19 2014, 3:51pm replied:

It's the same armor. The offical mod only adds the armor to Vvardenfell (but it's not compatible with MR due to landscape/inventory changes).

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Aug 19 2014, 2:17pm replied:

Glass: AR 50
Adamantium: AR 50
Royal Guard AR 55
Stalhrim: AR 55

So I'd say yes to your question.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Aug 18 2014, 11:47am replied:

Np! It's because some of the plants in Rebirth have new meshes.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Aug 18 2014, 7:08am replied:

NoM and Twin Lamps will conflict heavily with the changes in MR. The other mods should be fine, though!

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Aug 17 2014, 4:37am replied:

I'm sorry to say that there's a lot of mods that isn't compatible with MR. You'll be fairly safe using graphic replacers/dialogue tweaks, but mods like economy adjuster, morrowind advanced, BTB's own mods, and even graphic herbalism will conflict with changes done in MR.

I can't say for sure if Galsiah's leveling will work, or better mining for that matter.

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Aug 13 2014, 7:56am says:

Fantastic stuff!

+1 vote   news: Areuakoi preview
trancemaster_1988
trancemaster_1988 Aug 12 2014, 5:11pm says:

Fantastic work guys :)

+7 votes   news: OpenMW Version 0.31 Released
trancemaster_1988
trancemaster_1988 Aug 12 2014, 9:23am replied:

Did you start a new game? Also make sure that you don't use two versions of the Morrowind Patch 1.6.5.

I'd say 2-3 weeks.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Aug 6 2014, 3:04pm replied:

I've rebalanced weapons/creatures/npc's, and fixed hundreds of floating objects, but I haven't added any new content (dungeons/caves/houses etc).

I don't think I'm going to add anything soon (or ever), because I still have a lot of plans for Vvardenfell.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Aug 4 2014, 5:38pm replied:

Yeah me too. I didn't had the knowledge to fix them until a few weeks ago! Also got a bit of help from a friendly modder over at the bethsoft forums :)

+3 votes   media: Fixed Chitin Pauldrons
trancemaster_1988
trancemaster_1988 Aug 2 2014, 4:03am replied:

I'm glad it worked! Now that is something worth mentioning in the readme :)

The only way to avoid doubling is to either "clean" a save-game (using this program Uesp.net), or by starting a new game.

+3 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Aug 2 2014, 3:00am replied:

1) Remember to install Morrowind outside Program Files/
2) Have you tried to run the exe in compatibility-mode?
3) Have you tried to run the exe as admin?
4) What OS do you have?

What are the effects of removing the "Morrowind Rebirth 2.71.esp"? Or (if you use the other esp included in the dl-package), if you remove any of the additional esps, but keep the main esp?

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Aug 1 2014, 4:54am replied:

Yeah but that's not true. I know several modders that has made compatibility patches for Morrowind Rebirth. You just have to make sure the patch is loaded so that it overwrites the changes in Rebirth.

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jul 27 2014, 3:36pm replied:

It is possible. You just need to have the correct load-order for the changes to take effect.

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jul 25 2014, 3:00pm says:

Hang in there! It gets worse before it gets better.

+2 votes   news: New obstacles. Release can be delayed
trancemaster_1988
trancemaster_1988 Jul 23 2014, 10:39am replied:

I've made some progress, but not as much as I'd like. There are several reasons to this, but mainly beacause it's just too hot to do anything else but hanging at the beach. Don't worry though. I did a lot of work in June, and I plan to do a lot more in the next 3-4 weeks.

I have no plans to make any patches for that mod right now. I know that the authors of that mod is still working on it, and I'd prefer to wait until they have everything in place.

:D

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jul 23 2014, 10:32am replied:

I'm not really sure what's causing this atm. There's a similar issue in vanilla MW where the Pelagiad Fort Gates are sometimes missing.

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jul 16 2014, 6:49pm replied:

Go the the NPC tab, double click on ID "feril salmyn" to see his NPC details (keep this window open). Now go to the clothing tab and find the shirt you are talking about. Drag and drop the shirt in feril salmyn's inventory, then press the save button below. Close "feril salmyn" NPC window, and save your changes.

This is a bug caused by Rebirth, so thanks for the info.

+1 vote   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jul 11 2014, 11:44am replied:

Speedmodding (c)

+2 votes   news: [NEWS] Roadmap 2014
trancemaster_1988
trancemaster_1988 Jul 11 2014, 11:39am replied:

I'm not sure tbh. I don't do code. It is possible that the developers of OpenMW will add new tools and stuff for modders, but again.. I can't tell for sure how complex they are and if they are going to be better than what we have right now.

+2 votes   news: [NEWS] Roadmap 2014
trancemaster_1988
trancemaster_1988 Jul 11 2014, 11:11am replied:

Thanks! I'll fix it :)

+1 vote   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jul 5 2014, 9:21am replied:

I rarely include entire modifications. Instead I try to make use of resources from various modders.

Keep an eye on this page for more news. I'm sure you'll like it :)


+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jun 27 2014, 12:25pm replied:

You have to start the construction set with the Morrowind Rebirth 2.8 esp activated. When that's loaded and ready, navigate in the menu to "gameplay", then "settings". Find the setting called "iTrainingmod". Double-click on the value of iTrainingmod (which is 30 in Rebirth), and change it to something which suits you. Higher values will increase the cost of training. Lower values will decrease the cost of training.

When you're done. Close the setting-window, and don't forget to save your changes before you close the construction set again.

+1 vote   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 26 2014, 1:24pm replied:

Soon TM

+1 vote   feature: Changelog (outdated)
trancemaster_1988
trancemaster_1988 Jun 23 2014, 10:06am replied:

I just removed the black vertex shading from the handle (left), which hid the texture that was supposed to be displayed (right).

+3 votes   media: Small fix in 2.8: Handle/Keyhole
trancemaster_1988
trancemaster_1988 Jun 23 2014, 4:54am replied:

Too early to tell. Probably in a month or so.

+2 votes   mod: Morrowind Rebirth 3.1
trancemaster_1988
trancemaster_1988 Jun 22 2014, 12:53pm replied:

Yeah I'm aware of the trap door. I'll probably add an interior in 2.8.

I don't currently have any plans to revamp Earthly Delights, but I might give the dancers some clothes (especially wierd without clothes if you're using a 'nude' mod).

I'm not sure about Hlomor Wine Sot. He mentions that someone stole his clothes.

+2 votes   mod: Morrowind Rebirth 3.1
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