We'd rather die with honor than to live with shame
It's still the same type of combat as before, with the same chunky animations. But I have changed a lot of weapon stats like damage/range/speed/durability and so on to make it more balanced.
Read description =)
It's already possible to use this mod with OpenMW, if that's what you mean.
Hm. I have no idea. It's Fulgore who's the creator of Balmora Underground. I haven't seen him around for a while, but I'll ask him when he returns.
Hm, you have to be more specific.
I don't think I'm going to change it back. Cliff Racers are just too damn annoying. It's not very hard to change it in the construction set, however. I might be able to give you more detailed instructions how to change it yourself, but you have to wait a few days until I'm able to do so (too busy right now).
I'm glad you like it, and enjoy! Cheers
Nah not really. I don't MGSO myself.. sorry.
Gondoliers shouldn't be a problem. There could be some minor conflicts with boats and striders, but I'm not sure. You simply have to give it a try to see for yourself.
I actually plan to add grass, but I want to complete all the landscape changes first.
I might reduce the speed of projectiles and spells somewhat. I'll run a few tests and see how it goes.
You should overwrite all the files. It's only when you use Rebirth with, for example MGSO, that you need to press "no".
I'd go agains using it with MGSO. MGSO definitely makes the game prettier, but there's a lot of conflicts, and if you're not used to modding I would not advice you to run both MR and MGSO simultaneously.
1) I'll check him out!
2) Hint: It's somewhere inside the Red Lantern Inn! I might have to make that description a bit less vague
3) Nah I removed them. They are scripted (less scripts = better performance).
I'll upload it on Monday. You can get it here: Nexusmods.com if you don't like to wait!
In 2.71 I'm going to double the amount of "experience" you get for each failed atempt. Hopefully that will make it a bit easier to raise the alchemy skill. Thanks for the feedback.
The price for training will remain the same for now, training should only be a last resort (and to get money for it should not really be a problem). I will keep it in mind though.
Is your alchemy skill high enough? You will fail a lot if your skill is low, but you won't have that issue at higher levels.
72 hours = 3 days. It's the same for all merchants.
Yeah I have plans for every region in Vvardenfell. It will take a while though ^^
Or use Uesp.net to repair your save-games. Then you won't need to start a new game each patch.
I would love to add more stuff to Balmora. The only issue with adding more stuff is that it will cause more lag, and Balmora is pretty intense as it is.
Deactivate Rebirth and check the Bitter Coast, you should notice a difference!
You obviously need the game first and foremost (Morrowind + the expansions). Download this mod; Then follow this simple guide I made: Moddb.com
No wonder I wasn't able to find it lol! I'll take a look at it Eric.
Yeah perhaps later. In the middle of exams :)
Hm... I don't have that issue. Could you provide me with a screenshot?
Check the section "Old Save Games" in the mod description. Be sure you make backups of your save-games (if you give it a try).
Glad you like the mod!
You should check Morrowind Modding History, and if possible upload those mods that are not available!
Haha it's ok. PM = Personal message.
Post your mod-list found in your Morrowind.ini (Please post it in a PM!). I might be able to figure out what's wrong.
I haven't modified that door in any way, so it can't be Rebirth.
I might move the shacks a bit apart in a later update, but it's not a top-prio right now.
The haunted tower will be moved to another location, but not as far as the wastelands. It's definitely too close to the rest of the village as it is though.
Try to run the morrowind.exe as an admin!
I plan to remove any changes done in Solstheim. This will make Rebirth fully compatible with "Tomb of the Snow Prince" :)
Also, what about Fadril's Shack? Is the marker set too high?
Fixed levitating nord and redguard.
Go the the NPC tab, double click on ID "feril salmyn" to see his NPC details (keep this window open). Now go to the clothing tab and find the shirt you are talking about. Drag and drop the shirt in feril salmyn's inventory, then press the save button below. Close "feril salmyn" NPC window, and save your changes.
This is a bug caused by Rebirth, so thanks for the info.
You have to start the construction set with the Morrowind Rebirth 2.8 esp activated. When that's loaded and ready, navigate in the menu to "gameplay", then "settings". Find the setting called "iTrainingmod". Double-click on the value of iTrainingmod (which is 30 in Rebirth), and change it to something which suits you. Higher values will increase the cost of training. Lower values will decrease the cost of training.
When you're done. Close the setting-window, and don't forget to save your changes before you close the construction set again.
I can't do anything with mounts, sorry. But there's already a mod that let you ride guars (if that's what you're looking for).
This mod will probably never work with any other version than the one recommended. It has to do with scripts, dialogue etc being written in English.
Wierd! They shouldn't really conflict at all, I only changed the prices of clothing items lol. Better clothes works for me :/
Did you try without Rebirth?
Won't happen. I do not intend to merge this with a load of mods, I want things to be unique in Rebirth rather than taking ideas from others, resources excluded (and they have to be somewhat lore-correct).
Nope sorry it won't..
You're talking about nexus? It's free to register.
Nope not yet, but I still have plans to add them to the game. I guess it will have to wait until I'm done with the Ascadian Isles.
Read the headline again: New Steel Dagger Replacement (Left) Old (Right).
The complicated one is the vanilla steel dagger..
original game updated - overhaul so to speak.
I will Eric, I also wan't to add even better textures to the pack I've already uploaded.
I wish you well and hope to see you back soon!
aragorn? haha what?
Strange, did you put all files in Morrowind/Data Files?
I'll take another look at it for sure, thanks for the suggestion!
You don't bother me at all. I'm happy that you show interest in my mod. Like I said before let me know if there's anything that need fixing! And I agree, the composers made some really neat tracks!
There's no issues using this with TR! Happy gaming :)
Lol its constructs that I've added, not real dwemer..
Perhaps I'll delete it later on, we'll see.
I put a text in the description field to make things clear, guess you didn't see it. "A creature that could be encountered in Daggerfall". So ya it can be found in Elderscrolls universe.
Besides, that Treant is only a unique encounter. Kill it and you won't see it again.
No problem, enjoy!
Du måste göra det via MGE (Morrowind Graphics Extender), när du genererar statics. Ska finnas en options för "grass density percentage", att sätta detta till 0 ska räcka. Hör av dig om det hjälpte!
1.4 är ute!
Morrowind Rebirth won't replace any textures. It will add new models for the trees though. Other than that you can choose yourself..
Then you have missed a lot of content. Well here you go:
Thaks guys, glad someone likes what I've done. I swear next version will be super awesome :)
Booman: Hard to say, perhaps 50 hours a month. I really don't know! :
I could, but it's not the final product. Though you don't have to wait long for the whole package! :)
I have no idea how you managed to do that lol. It works fine in my tests.
Here's some really high quality texture replacers if you're interested.
Well not to begin with, but when it's released people are free to make it compatible with whatever version they might use. Then I'd love to include it in the main download or as a separate download. :)