We'd rather die with honor than to live with shame

Comment History  (180 - 210 of 1,363)
trancemaster_1988
trancemaster_1988 Jun 5 2014, 3:26pm replied:

It's still the same type of combat as before, with the same chunky animations. But I have changed a lot of weapon stats like damage/range/speed/durability and so on to make it more balanced.

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Jun 5 2014, 2:26pm replied:

Read description =)

+1 vote   media: Test Character
trancemaster_1988
trancemaster_1988 Jun 3 2014, 2:37pm replied:

It's already possible to use this mod with OpenMW, if that's what you mean.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jun 3 2014, 1:04pm replied:

Hm. I have no idea. It's Fulgore who's the creator of Balmora Underground. I haven't seen him around for a while, but I'll ask him when he returns.

+1 vote   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 2 2014, 5:10pm replied:

Hm, you have to be more specific.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 May 28 2014, 9:46am replied:

I don't think I'm going to change it back. Cliff Racers are just too damn annoying. It's not very hard to change it in the construction set, however. I might be able to give you more detailed instructions how to change it yourself, but you have to wait a few days until I'm able to do so (too busy right now).

+2 votes   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 28 2014, 7:09am replied:

I'm glad you like it, and enjoy! Cheers

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 26 2014, 8:38am replied:

Nah not really. I don't MGSO myself.. sorry.

+1 vote   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 26 2014, 8:37am replied:

Gondoliers shouldn't be a problem. There could be some minor conflicts with boats and striders, but I'm not sure. You simply have to give it a try to see for yourself.

I actually plan to add grass, but I want to complete all the landscape changes first.

Cheers!

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 25 2014, 3:30pm replied:

I might reduce the speed of projectiles and spells somewhat. I'll run a few tests and see how it goes.

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 25 2014, 3:28pm says:

You should overwrite all the files. It's only when you use Rebirth with, for example MGSO, that you need to press "no".

I'd go agains using it with MGSO. MGSO definitely makes the game prettier, but there's a lot of conflicts, and if you're not used to modding I would not advice you to run both MR and MGSO simultaneously.

+2 votes   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 May 20 2014, 3:45pm replied:

1) I'll check him out!
2) Hint: It's somewhere inside the Red Lantern Inn! I might have to make that description a bit less vague
3) Nah I removed them. They are scripted (less scripts = better performance).

Cheers

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 17 2014, 1:38pm replied:

I'll upload it on Monday. You can get it here: Nexusmods.com if you don't like to wait!

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 15 2014, 2:49pm replied:

In 2.71 I'm going to double the amount of "experience" you get for each failed atempt. Hopefully that will make it a bit easier to raise the alchemy skill. Thanks for the feedback.

The price for training will remain the same for now, training should only be a last resort (and to get money for it should not really be a problem). I will keep it in mind though.

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 15 2014, 12:58pm replied:

Is your alchemy skill high enough? You will fail a lot if your skill is low, but you won't have that issue at higher levels.

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 15 2014, 9:37am replied:

72 hours = 3 days. It's the same for all merchants.

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 9 2014, 3:50pm replied:

Yeah I have plans for every region in Vvardenfell. It will take a while though ^^

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 9 2014, 11:56am replied:

Or use Uesp.net to repair your save-games. Then you won't need to start a new game each patch.

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 7 2014, 1:09pm replied:

I would love to add more stuff to Balmora. The only issue with adding more stuff is that it will cause more lag, and Balmora is pretty intense as it is.

+3 votes   media: Balmora
trancemaster_1988
trancemaster_1988 May 6 2014, 9:24am replied:

Deactivate Rebirth and check the Bitter Coast, you should notice a difference!

+4 votes   media: The Bitter Coast
trancemaster_1988
trancemaster_1988 May 5 2014, 4:02pm replied:

You obviously need the game first and foremost (Morrowind + the expansions). Download this mod; Then follow this simple guide I made: Moddb.com

+2 votes   media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 May 3 2014, 12:33pm replied:

No wonder I wasn't able to find it lol! I'll take a look at it Eric.

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 2 2014, 3:01pm replied:

Yeah perhaps later. In the middle of exams :)

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 May 2 2014, 2:59pm replied:

Hm... I don't have that issue. Could you provide me with a screenshot?

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Apr 30 2014, 10:28am replied:

Check the section "Old Save Games" in the mod description. Be sure you make backups of your save-games (if you give it a try).

Glad you like the mod!

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Apr 30 2014, 6:35am replied:

You should check Morrowind Modding History, and if possible upload those mods that are not available!

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Apr 30 2014, 4:30am replied:

Haha it's ok. PM = Personal message.

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Apr 30 2014, 4:02am replied:

Post your mod-list found in your Morrowind.ini (Please post it in a PM!). I might be able to figure out what's wrong.

+2 votes   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Apr 30 2014, 1:37am replied:

I haven't modified that door in any way, so it can't be Rebirth.

+1 vote   mod: Morrowind Rebirth 3.0
trancemaster_1988
trancemaster_1988 Apr 26 2014, 12:39pm replied:

I might move the shacks a bit apart in a later update, but it's not a top-prio right now.

The haunted tower will be moved to another location, but not as far as the wastelands. It's definitely too close to the rest of the village as it is though.

+2 votes   media: Can you spot the difference..
trancemaster_1988
trancemaster_1988 Jan 28 2015, 7:15am replied:

Try to run the morrowind.exe as an admin!

+1 vote   download: [RELEASE] Morrowind Rebirth 2.9
trancemaster_1988
trancemaster_1988 Aug 28 2014, 4:38am replied:

I plan to remove any changes done in Solstheim. This will make Rebirth fully compatible with "Tomb of the Snow Prince" :)

Also, what about Fadril's Shack? Is the marker set too high?

Fixed levitating nord and redguard.

+2 votes   media: Found any bugs? Let me know!
trancemaster_1988
trancemaster_1988 Jul 16 2014, 6:49pm replied:

Go the the NPC tab, double click on ID "feril salmyn" to see his NPC details (keep this window open). Now go to the clothing tab and find the shirt you are talking about. Drag and drop the shirt in feril salmyn's inventory, then press the save button below. Close "feril salmyn" NPC window, and save your changes.

This is a bug caused by Rebirth, so thanks for the info.

+1 vote   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 27 2014, 12:25pm replied:

You have to start the construction set with the Morrowind Rebirth 2.8 esp activated. When that's loaded and ready, navigate in the menu to "gameplay", then "settings". Find the setting called "iTrainingmod". Double-click on the value of iTrainingmod (which is 30 in Rebirth), and change it to something which suits you. Higher values will increase the cost of training. Lower values will decrease the cost of training.

When you're done. Close the setting-window, and don't forget to save your changes before you close the construction set again.

+1 vote   download: [PATCH] Morrowind Rebirth 2.71
trancemaster_1988
trancemaster_1988 Jun 8 2014, 4:41pm replied:

I can't do anything with mounts, sorry. But there's already a mod that let you ride guars (if that's what you're looking for).

This mod will probably never work with any other version than the one recommended. It has to do with scripts, dialogue etc being written in English.

+3 votes   media: What would you like to see next?
trancemaster_1988
trancemaster_1988 Jan 2 2014, 9:06am replied:

Wierd! They shouldn't really conflict at all, I only changed the prices of clothing items lol. Better clothes works for me :/

Did you try without Rebirth?

+1 vote   download: [RELEASE] Morrowind Rebirth 2.6
trancemaster_1988
trancemaster_1988 Dec 29 2013, 1:44pm replied:

Won't happen. I do not intend to merge this with a load of mods, I want things to be unique in Rebirth rather than taking ideas from others, resources excluded (and they have to be somewhat lore-correct).

+4 votes   article: [NEWS] Feedback and suggestions: Part 2
trancemaster_1988
trancemaster_1988 Nov 30 2013, 10:52pm replied:

Nope sorry it won't..

+1 vote   download: [RELEASE] Morrowind Rebirth 2.5
trancemaster_1988
trancemaster_1988 Aug 19 2013, 3:09pm replied:

You're talking about nexus? It's free to register.

+1 vote   article: Installation & requirements
trancemaster_1988
trancemaster_1988 Jul 13 2013, 8:23am replied:

Nope not yet, but I still have plans to add them to the game. I guess it will have to wait until I'm done with the Ascadian Isles.

+2 votes   article: [NEWS] Feedback and Suggestions: Part 1
trancemaster_1988
trancemaster_1988 May 25 2013, 4:03am replied:

Read the headline again: New Steel Dagger Replacement (Left) Old (Right).

The complicated one is the vanilla steel dagger..

+3 votes   media: New Steel Dagger - Left, Old Steel Dagger - Right
trancemaster_1988
trancemaster_1988 May 9 2013, 10:02am replied:

original game updated - overhaul so to speak.

+1 vote   article: [RELEASE] Morrowind Rebirth 2.2!
trancemaster_1988
trancemaster_1988 Apr 21 2013, 5:07pm replied:

I will Eric, I also wan't to add even better textures to the pack I've already uploaded.

I wish you well and hope to see you back soon!

Cheers

+1 vote   media: Banner/Sign for the new Taverns
trancemaster_1988
trancemaster_1988 Mar 18 2013, 1:32am replied:

aragorn? haha what?

+1 vote   article: [RELEASE] Morrowind Rebirth 2.1!
trancemaster_1988
trancemaster_1988 Mar 14 2013, 7:56am replied:

Strange, did you put all files in Morrowind/Data Files?

+1 vote   download: [RELEASE] Morrowind Rebirth 2.11
trancemaster_1988
trancemaster_1988 Feb 19 2013, 6:58am replied:

I'll take another look at it for sure, thanks for the suggestion!

+1 vote   media: Specific NPC/Creature that should be stronger?
trancemaster_1988
trancemaster_1988 Jan 10 2013, 9:36am replied:

You don't bother me at all. I'm happy that you show interest in my mod. Like I said before let me know if there's anything that need fixing! And I agree, the composers made some really neat tracks!

+1 vote   download: [RELEASE!] Morrowind Rebirth 2.03!
trancemaster_1988
trancemaster_1988 Jan 9 2013, 2:00pm says:

There's no issues using this with TR! Happy gaming :)

+1 vote   download: [RELEASE!] Morrowind Rebirth 2.03!
trancemaster_1988
trancemaster_1988 Sep 16 2012, 12:26pm replied:

Lol its constructs that I've added, not real dwemer..

+2 votes   article: [RELEASE] Morrowind Rebirth 1.9!
trancemaster_1988
trancemaster_1988 Aug 19 2012, 4:43am replied:

What?

0 votes   article: [RELEASE] Morrowind Rebirth 1.9!
trancemaster_1988
trancemaster_1988 Jun 4 2012, 4:53pm replied:

Perhaps I'll delete it later on, we'll see.

+1 vote   media: Medusa, include or not?
trancemaster_1988
trancemaster_1988 Jun 4 2012, 4:42pm replied:

I put a text in the description field to make things clear, guess you didn't see it. "A creature that could be encountered in Daggerfall". So ya it can be found in Elderscrolls universe.

Besides, that Treant is only a unique encounter. Kill it and you won't see it again.

+4 votes   media: Medusa, include or not?
trancemaster_1988
trancemaster_1988 May 30 2012, 5:03am replied:

No problem, enjoy!

+1 vote   download: [FULL VERSION] Morrowind Rebirth 1.8
trancemaster_1988
trancemaster_1988 Dec 1 2011, 7:07am replied:

Hej haggyp!

Du måste göra det via MGE (Morrowind Graphics Extender), när du genererar statics. Ska finnas en options för "grass density percentage", att sätta detta till 0 ska räcka. Hör av dig om det hjälpte!

1.4 är ute!

+3 votes   member: trancemaster_1988
trancemaster_1988
trancemaster_1988 Oct 9 2011, 5:20am replied:

Morrowind Rebirth won't replace any textures. It will add new models for the trees though. Other than that you can choose yourself..

+1 vote   article: [RELEASE] Morrowind Rebirth 1.2!
trancemaster_1988
trancemaster_1988 Oct 9 2011, 5:16am replied:

Then you have missed a lot of content. Well here you go:

1.2
Sendspace.com

1.2 B
Sendspace.com

+1 vote   download: [PATCH] Morrowind Rebirth 1.2 B
trancemaster_1988
trancemaster_1988 Aug 9 2011, 11:28am says:

Thaks guys, glad someone likes what I've done. I swear next version will be super awesome :)

Booman: Hard to say, perhaps 50 hours a month. I really don't know! :

+1 vote   article: Mod Overview: What to expect while playing Rebirth 1.2
trancemaster_1988
trancemaster_1988 Mar 3 2011, 12:38pm replied:

I could, but it's not the final product. Though you don't have to wait long for the whole package! :)

+1 vote   media: Morrowind Title Track "Final"
trancemaster_1988
trancemaster_1988 Jan 18 2011, 8:12am says:

I have no idea how you managed to do that lol. It works fine in my tests.

+1 vote   article: Sunday with (IN) Trance 01/16
trancemaster_1988
trancemaster_1988 Jan 10 2011, 4:41pm says:

Tesnexus.com
Tesnexus.com
Tesnexus.com
Tesnexus.com
Tesnexus.com
Tesnexus.com

Here's some really high quality texture replacers if you're interested.

+1 vote   article: Saturday with (IN) Trance 01/05
trancemaster_1988
trancemaster_1988 Nov 30 2010, 6:38pm replied:

Well not to begin with, but when it's released people are free to make it compatible with whatever version they might use. Then I'd love to include it in the main download or as a separate download. :)

+1 vote   mod: Morrowind Rebirth 3.0
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